Yeah....uhh any ideas? .
Staffs for magicka is just dumb...its time to change that. TBH it's the only thing that keeps me away from magicka builds. For example ...TEMPLAR
cresent sweep and jabs are all close range....I can't really do much when I am at range with those skills and if you haven't noticed....
Yeah....uhh any ideas? .
Staffs for magicka is just dumb...its time to change that. TBH it's the only thing that keeps me away from magicka builds. For example ...TEMPLAR
cresent sweep and jabs are all close range....I can't really do much when I am at range with those skills and if you haven't noticed....
You can play with DW or a 2H on a Templar, (DW) has always been the case.
Templars have Toppling charge (Which you can use with whatever weapon you want) then you're in range for melee ranged abilities.
Whilst at range, you can throw vampires bane, dark flare, javelin and more so I'm not really following the struggle; let's work on getting things working as they are before we start trying all this.
Just a mage guild/psijic order passive that changes the melee/bow weapons to use magicka stat scaling would be enough for me.
Really a shame this hasn’t been done yet after so many years of people asking for it, and now I’m stuck with 500 damage light attacks on my magblade.
Red_Feather wrote: »Yes please. I don't play magicka anymore because I could not stand using wall of elements and force shock anymore.
And now as stamina player I am getting sick of Reverse Slash from 2 hander, but at least stamina has many weapons.
A 5 piece set bonus would be enough for me that converts damage.
Bound weaponry set.
2. Spell Crit
3. Spell Damage
4. Spell crit
5. Spell damage + All your physical stamina based abilities uses magicka, and deals Magic damage instead.
They would also use spell crit, instead of weapon crit, and use spell penetration ofc.
Skills with a Bleed component could be converted to oblivion damage as it also ingores armor.
It would not convert skills where the damage is poison or disease based. Only pure physical skills.
Equipping set would also make your equipped weapons glow.
I actually really like this idea I main a Breton stamblade because I favour Bretons and melee assassin if they did something like this magblade would be a lot of fun for me now if they would just listen to us and give magblade a good self heal please devs 🙏😭🙏A 5 piece set bonus would be enough for me that converts damage.
Bound weaponry set.
2. Spell Crit
3. Spell Damage
4. Spell crit
5. Spell damage + All your physical stamina based abilities uses magicka, and deals Magic damage instead.
They would also use spell crit, instead of weapon crit, and use spell penetration ofc.
Skills with a Bleed component could be converted to oblivion damage as it also ingores armor.
It would not convert skills where the damage is poison or disease based. Only pure physical skills.
Equipping set would also make your equipped weapons glow.
I suggested before that maybe slotting the magblade ultimate in the assassination like would be a good place. Something like: while slotted your weapon damage becomes the higher of weapon or spell power and stamina or magicka.
Are other classes interested in this? Otherwise maybe the mage guild or psijiic would have been a good spot.
Yea, for a new weapon line one handed and orb makes the most sense.
For magicka there’s resto plus destro staves, where destro staves were designed to be like 3 separate weapon lines depending on the element, but it doesn’t really feel like a different weapon.
Maybe when they do a pass on destruction staves that will change, IDK. My main issue as a magblade is aesthetics, I like the look of bows and daggers... even if that’s a silly thing to ask for as a magblade. I’d love to have daggers on one bar and a destro staff on the other.
Yea, for a new weapon line one handed and orb makes the most sense.
For magicka there’s resto plus destro staves, where destro staves were designed to be like 3 separate weapon lines depending on the element, but it doesn’t really feel like a different weapon.
Maybe when they do a pass on destruction staves that will change, IDK. My main issue as a magblade is aesthetics, I like the look of bows and daggers... even if that’s a silly thing to ask for as a magblade. I’d love to have daggers on one bar and a destro staff on the other.
But this you can do, to some extent...Dual Wield front-bar swords, and just change the visual to daggers. The higher damage and 6% boost should keep your DPS fine, and your resource management is on your backbar.
Yea, for a new weapon line one handed and orb makes the most sense.
For magicka there’s resto plus destro staves, where destro staves were designed to be like 3 separate weapon lines depending on the element, but it doesn’t really feel like a different weapon.
Maybe when they do a pass on destruction staves that will change, IDK. My main issue as a magblade is aesthetics, I like the look of bows and daggers... even if that’s a silly thing to ask for as a magblade. I’d love to have daggers on one bar and a destro staff on the other.
But this you can do, to some extent...Dual Wield front-bar swords, and just change the visual to daggers. The higher damage and 6% boost should keep your DPS fine, and your resource management is on your backbar.
It still ends up being a large dps hit. All melee weapons scale with your stamina pool and weapon power. That plus there are two different CP spots for melee weapons and staves.
CMDR_Un1k0rn wrote: »I'd play magicka if we had options that weren't staves.
But I hate staves. They look dumb.
I chose Stamblade literally just so I could have a pair of daggers and a bow.