I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players
yes.. thats why it should be visible anytime in map, so you cannot pvd with it.. im sure its just going to be ballgroup movable siege weapon
Even if it had 3,5 or even 10m AOE friendly damage ball groups will work around it by running right outside the area. Infact the more AOE disadvantage the weapon has the worst it will get for random zerglings because they dont have the same organized positioning
phaneub17_ESO wrote: »
DisgracefulMind wrote: »
xAk_MoRRoWiNdx wrote: »DisgracefulMind wrote: »
Wtf did I just watch? Does the artifact DAMAGE KEEP DOORS!?!
DisgracefulMind wrote: »
DisgracefulMind wrote: »
But why not just remove all the doors / walls?
Some ball group will pick that weapon up and then just flip a new keep every 5 minutes after 10 seconds of sieging. So the biggest time consuming factor will not be the sieging but the riding from keep A to keep B. And since they are a ball group killing people left, right, and center they will be able to sustain that weapon indefinitely.
The weapon definitely needs a strong debuff / negative effect to counter it's huge impact on sieging.
DisgracefulMind wrote: »It's completely awful and won't work to advantage anyone but the bigger groups lol
look at that sicc damage bruh
Hypothetical situation:
Opposing faction has emperor, and a friendly ball group picks up the hammer and is able to take emp away in less than 15 minutes.
Sounds like a good counter to emp.
It also could be a good way to take back scrolls from enemies.
I like the PvD aspect when it’s used by a faction that’s getting rolled over, but I can see where there might be a problem with the emp’s Team also holding the weapon. But by the looks of it it could use a damage buff against players and npc’s
** I’m unable to play on PTS (console)**
Maybe if when the weapon spawns the team with the fewest points in the campaign could be notified exactly where the weapon spawns, and the second place team notified 5 mins later. This might help keep the weapon out of the emperor’s group, and help the losing faction get some points to make the campaign competitive.
IxSTALKERxI wrote: »The weapon isn't weak if you use it properly... still slightly better than no weapon at all imo.
There is also a spawn for the weapon behind the gates of the factions, if it spawns there the strong side will need to pvdoor their way to the temple in order to even get it... so they won't be using it to pvdoor after that haha.
Also, the more organized and co-ordinated a group of players are the more successful they are going to be... doesn't matter what changes you make to the weapon, that will continue to be the case...
MrSinister213 wrote: »Pvdoor weapon exactly. I was really hoping this would add a new dimension to PvP and as well as be a way for the community to experience an emperor type feeling without having to give up their real life to grind emp. Not just disappointing, but the 4th and 5th skill are pvdoor skills, wow.
DisgracefulMind wrote: »Exactly - it's just a PvDoor weapon lmao
DisgracefulMind wrote: »It's weak, you're arguing something that isn't even an opinion. The damage is awful on it. It only PvDoors successfully.
DisgracefulMind wrote: »