Maintenance for the week of July 14:
• PC/Mac: No maintenance – July 14
The maintenance is complete, and the PTS is now back online and patch 11.1.1 is available.
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

please make Volendrung against ball groups, not for ball groups

Anyron
Anyron
✭✭✭✭✭
i didnt saw it in action but some ppl are saying its going to be quite powerfull in way like emperor
my concern is - what stop ballgroups to use it and be even stronger ? what if 24 player ballgroup manage to kill player from other alliance, take it and use it ? emp cannot use it, but player with emp in group can.. this would make group even stronger, perhaps unkillable
there should be some kind of "negate" which negate friendly players in close vicinity (3m or 5m maybe) so player with volendrung cannot stack with other players
and also that weapon should be visible in same way as scroll on map
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    I think it should do Friendly Fire. That would make it more interesting IMO.
    Playing since beta...
  • Anyron
    Anyron
    ✭✭✭✭✭
    its stolen daedric weapon.. ofc it SHOULD have disadvantage.. but i think that is just my wish
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    It's completely awful and won't work to advantage anyone but the bigger groups lol

    e78ddd75f157ddfe02934e1695b97c3a.gif

    look at that sicc damage bruh
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Anyron
    Anyron
    ✭✭✭✭✭
    dmg can still change.. im more concerned about that siege skill.. with ram and this gates of keep are going to be destroyed very fast
  • Anyron
    Anyron
    ✭✭✭✭✭
    I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Anyron wrote: »
    I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players

    Well exactly, it's literally just a PvDoor weapon.

    396d200f771d17ef22e6c750055c7ea9.gif

    This is not going to "turn the tides", this just enables more PvDoor xD
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Anyron
    Anyron
    ✭✭✭✭✭
    yes.. thats why it should be visible anytime in map, so you cannot pvd with it.. im sure its just going to be ballgroup movable siege weapon
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    Even if it had 3,5 or even 10m AOE friendly damage ball groups will work around it by running right outside the area. Infact the more AOE disadvantage the weapon has the worst it will get for random zerglings. They dont have the same organized positioning as ball groups do
    Edited by Ankael07 on April 17, 2019 12:16AM
    If you want me to reply to your comment type @Ankael07 in it.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Anyron wrote: »
    yes.. thats why it should be visible anytime in map, so you cannot pvd with it.. im sure its just going to be ballgroup movable siege weapon

    It is, there's an icon on the map that shows where it is....which is another reason why if anyone disadvantaged picks it up, it can easily be rolled by the dominant group and zerg and used for the purpose it wasn't even intended for loool
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Anyron
    Anyron
    ✭✭✭✭✭
    Ankael07 wrote: »
    Even if it had 3,5 or even 10m AOE friendly damage ball groups will work around it by running right outside the area. Infact the more AOE disadvantage the weapon has the worst it will get for random zerglings because they dont have the same organized positioning

    thats why i wrote some kind of negate not dmg.. ballgroups can easily outheal any dmg

  • MrSinister213
    MrSinister213
    ✭✭✭
    Pvdoor weapon exactly. I was really hoping this would add a new dimension to PvP and as well as be a way for the community to experience an emperor type feeling without having to give up their real life to grind emp. Not just disappointing, but the 4th and 5th skill are pvdoor skills, wow.

    If anybody played/plays Fortnite their was a 2 week special Thanos skin buff you could pick up in the real world and was alot of fun. ZOS PvP staff should look into something like that, PvP oriented because I think Cyrodil is a PvP zone, last time I chekcked.

    https://www.youtube.com/watch?v=ZaopNifUDno
    @TTV.BuyMoreCrowns
    Camelot Unchained Soon (ar 49 AD) high elf nb
    High Elf Slayer (ar 38 EP) dunmer dk
    Zangief (ar 37 DC) high elf sorc
    Papi Chulo (Ar 42 AD) stam sorc

    wouldnt call myself a pve'er or pvper. my preferred endgame is crown crates.
  • J18696
    J18696
    ✭✭✭✭✭
    The weapon itself atm is garbage meh dmg displays on map like a scroll the holder has no healing skills and can't mount it gives you a set amount of stats roughly 40k each and lowers your weapon dmg to 1500 when I had it from 4k before I had it
    Edited by J18696 on April 17, 2019 1:12AM
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    kojou wrote: »
    I think it should do Friendly Fire. That would make it more interesting IMO.

    I feel like that should be for Boethiah's Artifact not Malacath.
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    kojou wrote: »
    I think it should do Friendly Fire. That would make it more interesting IMO.

    I feel like that should be for Boethiah's Artifact not Malacath.

    Yeah, I feel like people are forgetting that this is only the start and the intended tk add more weapons like this. This one clearly seems intendes for siege busting. Future weapons will probably have different strengths.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think it be cool if Clavicus Vile's Artifact had a chance to mind control enemy players, suddenly you start attacking your own friends and they blast you down.
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
    ✭✭✭
    Anyron wrote: »
    I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players

    Well exactly, it's literally just a PvDoor weapon.

    396d200f771d17ef22e6c750055c7ea9.gif

    This is not going to "turn the tides", this just enables more PvDoor xD

    Wtf did I just watch? Does the artifact DAMAGE KEEP DOORS!?!
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • Mayrael
      Mayrael
      ✭✭✭✭✭
      ✭✭✭✭✭
      Oh sheit no... This is awful -___-' BRING BACK THE SIEGES BUG!
      Say no to Toxic Casuals!
      I am doing my best, but I am not a native speaker, sorry.


      "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
    • DisgracefulMind
      DisgracefulMind
      ✭✭✭✭✭
      ✭✭✭
      Anyron wrote: »
      I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players

      Well exactly, it's literally just a PvDoor weapon.

      396d200f771d17ef22e6c750055c7ea9.gif

      This is not going to "turn the tides", this just enables more PvDoor xD

      Wtf did I just watch? Does the artifact DAMAGE KEEP DOORS!?!

      All it's good for is PvDooring lol
      Unfortunate magicka warden main.
      PC/NA Server
      Fairweather Friends
      Retired to baby bgs forever. Leave me alone.
    • Galarthor
      Galarthor
      ✭✭✭✭✭
      Anyron wrote: »
      I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players

      Well exactly, it's literally just a PvDoor weapon.

      396d200f771d17ef22e6c750055c7ea9.gif

      This is not going to "turn the tides", this just enables more PvDoor xD

      But why not just remove all the doors / walls?
      Some ball group will pick that weapon up and then just flip a new keep every 5 minutes after 10 seconds of sieging. So the biggest time consuming factor will not be the sieging but the riding from keep A to keep B. And since they are a ball group killing people left, right, and center they will be able to sustain that weapon indefinitely.

      The weapon definitely needs a strong debuff / negative effect to counter it's huge impact on sieging.
    • DisgracefulMind
      DisgracefulMind
      ✭✭✭✭✭
      ✭✭✭
      Galarthor wrote: »
      Anyron wrote: »
      I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players

      Well exactly, it's literally just a PvDoor weapon.

      396d200f771d17ef22e6c750055c7ea9.gif

      This is not going to "turn the tides", this just enables more PvDoor xD

      But why not just remove all the doors / walls?
      Some ball group will pick that weapon up and then just flip a new keep every 5 minutes after 10 seconds of sieging. So the biggest time consuming factor will not be the sieging but the riding from keep A to keep B. And since they are a ball group killing people left, right, and center they will be able to sustain that weapon indefinitely.

      The weapon definitely needs a strong debuff / negative effect to counter it's huge impact on sieging.

      Exactly - it's just a PvDoor weapon lmao
      Unfortunate magicka warden main.
      PC/NA Server
      Fairweather Friends
      Retired to baby bgs forever. Leave me alone.
    • Feanor
      Feanor
      ✭✭✭✭✭
      ✭✭✭✭✭
      It's completely awful and won't work to advantage anyone but the bigger groups lol

      e78ddd75f157ddfe02934e1695b97c3a.gif

      look at that sicc damage bruh

      Yeah. Pretty sick. At that rate killing the NPC might take 3 minutes...

      Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
      Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
      All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
    • Jthomas56
      Jthomas56
      ✭✭✭
      Hypothetical situation:

      Opposing faction has emperor, and a friendly ball group picks up the hammer and is able to take emp away in less than 15 minutes.

      Sounds like a good counter to emp.

      It also could be a good way to take back scrolls from enemies.

      I like the PvD aspect when it’s used by a faction that’s getting rolled over, but I can see where there might be a problem with the emp’s Team also holding the weapon. But by the looks of it it could use a damage buff against players and npc’s

      ** I’m unable to play on PTS (console)**
      Maybe if when the weapon spawns the team with the fewest points in the campaign could be notified exactly where the weapon spawns, and the second place team notified 5 mins later. This might help keep the weapon out of the emperor’s group, and help the losing faction get some points to make the campaign competitive.
    • DisgracefulMind
      DisgracefulMind
      ✭✭✭✭✭
      ✭✭✭
      Jthomas56 wrote: »
      Hypothetical situation:

      Opposing faction has emperor, and a friendly ball group picks up the hammer and is able to take emp away in less than 15 minutes.

      Sounds like a good counter to emp.

      It also could be a good way to take back scrolls from enemies.

      I like the PvD aspect when it’s used by a faction that’s getting rolled over, but I can see where there might be a problem with the emp’s Team also holding the weapon. But by the looks of it it could use a damage buff against players and npc’s

      ** I’m unable to play on PTS (console)**
      Maybe if when the weapon spawns the team with the fewest points in the campaign could be notified exactly where the weapon spawns, and the second place team notified 5 mins later. This might help keep the weapon out of the emperor’s group, and help the losing faction get some points to make the campaign competitive.

      It's not even just about "the emp's team". The weapon is so weak that by the time the disadvantaged faction even manages to get to a keep with it, the dominant faction or group will roll the wielder over and take it and then PvDoor with it and there's nothing anyone can do about it.

      This weapon is an advantage to the zergs, not the disadvantaged alliance.

      Your suggestion though might be nice if they alerted teams in intervals, allowing the underdog to have the weapon at least briefly. Because as it stands now it won't be hard to just roll over to it with your zerg, take it easily, and then use it to PvDoor the map.
      Unfortunate magicka warden main.
      PC/NA Server
      Fairweather Friends
      Retired to baby bgs forever. Leave me alone.
    • IxSTALKERxI
      IxSTALKERxI
      ✭✭✭✭✭
      ✭✭
      The weapon isn't weak if you use it properly... still slightly better than no weapon at all imo.

      There is also a spawn for the weapon behind the gates of the factions, if it spawns there the strong side will need to pvdoor their way to the temple in order to even get it... so they won't be using it to pvdoor after that haha.

      Also, the more organized and co-ordinated a group of players are the more successful they are going to be... doesn't matter what changes you make to the weapon, that will continue to be the case...
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    • DisgracefulMind
      DisgracefulMind
      ✭✭✭✭✭
      ✭✭✭
      The weapon isn't weak if you use it properly... still slightly better than no weapon at all imo.

      There is also a spawn for the weapon behind the gates of the factions, if it spawns there the strong side will need to pvdoor their way to the temple in order to even get it... so they won't be using it to pvdoor after that haha.

      Also, the more organized and co-ordinated a group of players are the more successful they are going to be... doesn't matter what changes you make to the weapon, that will continue to be the case...

      Obviously more coordinated groups are stronger, but with how Volendrung is currently you won't be able to do anything at all about them going after the weapon. The wielder is a sitting duck, and hits significantly less than even an average PvP build; you will not be able to fight back with it in its current state.

      Sure, it spawns behind the gate as well, so the disadvantaged faction just needs to sit there and...let it despawn? Because moving it just means you're handing it over, anyways.

      It's weak, you're arguing something that isn't even an opinion. The damage is awful on it. It only PvDoors successfully.
      Unfortunate magicka warden main.
      PC/NA Server
      Fairweather Friends
      Retired to baby bgs forever. Leave me alone.
    • IxSTALKERxI
      IxSTALKERxI
      ✭✭✭✭✭
      ✭✭
      Pvdoor weapon exactly. I was really hoping this would add a new dimension to PvP and as well as be a way for the community to experience an emperor type feeling without having to give up their real life to grind emp. Not just disappointing, but the 4th and 5th skill are pvdoor skills, wow.
      Exactly - it's just a PvDoor weapon lmao

      Just a pvdoor weapon? Nothing else?

      In the past when no AD guilds online, and i'm ungrouped, I might play the role of zone chat commander and lead them to victory... a weapon that gives major brutality to all those AD players, help flag the keep faster and kill some people is pretty useful imo...

      I think it is good for helping your faction attack a keep full of defenders, not just empty ones.
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    • IxSTALKERxI
      IxSTALKERxI
      ✭✭✭✭✭
      ✭✭
      It's weak, you're arguing something that isn't even an opinion. The damage is awful on it. It only PvDoors successfully.

      1v1 me! XD
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    • Tommy_The_Gun
      Tommy_The_Gun
      ✭✭✭✭✭
      ✭✭✭✭✭
      What worries me the most is not power that this weapon gives. It is the fact that ZOS is giving ball groups another "McGuffin".

      If you played cyro you probably have seen it countless times - when a ball group grabs an Elder Scroll and instead of bringing it back home, they use it as a decoy to farm random players. It will be no different with new deadric artifacts. Unless of course ZOS will make some restrictcion like:
      - You cant pick it up while groped
      Or
      - It deals dmg to you but also to your group etc.

      Yes, ikr - there is no ideal solution. But man... Every time ZOS wants to do something that will work against ball groups, it only makes those group stronger.

      I realy think that the only way ball groups can be stopped is by making some form of disadvantage when grouped vs playing solo. Idk what it could be, but right now there is no such a thing.
    • IxSTALKERxI
      IxSTALKERxI
      ✭✭✭✭✭
      ✭✭
      779y6bffwf2r.jpg
      kh2kd51scpni.jpg


      Ok so on the left is the tooltips of a dps builds, on the right is tooltips of the volendrung.

      You have a gapcloser, aoe stun, single target skill, snare removal, and aoe ultimate, all of which hits harder than abilities of the normal dps build, similar numbers to an emperor actually.

      The ability's are all free which means you can spend 40,000 stamina on spamming dodge roll or holding block.

      When you kill someone, you get a 26-30k damage shield depending on cp, and heal for 8400... so you can probs gapclose to a squishy opponent and use them to keep yourself alive.

      On top of this, none of this requires you to have dps sets... You can use bloodspawn, malubeth or troll king+ argonian and spam lingering health pots every 20s. Full heavy armor. You then use 2 5 set pieces that either min max health regen with health regen drink, or you wear 2 5 piece sets that heal you or place a damage shield on yourself, which stacks with the volendrung damage shield, Durok + Fasalla is another alternative if you have a pocket healer.
      NA | PC | Aldmeri Dominion
      Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
      Former Emperor x11 campaign cycles
      Venatus Officer | RIP RÁGE | YouTube Channel
    • Merlight
      Merlight
      ✭✭✭✭✭
      This Volendrung thing seems to be pretty good in dispersing any remaining doubts about the quality of the current pvp design team.
      Anyron wrote: »
      I like big fights for keep with a lot of meatbags and negates.. this is just weapon for PvD players

      Well exactly, it's literally just a PvDoor weapon.

      396d200f771d17ef22e6c750055c7ea9.gif

      This is not going to "turn the tides", this just enables more PvDoor xD

      Didn't they say 30 seconds on stream?
      EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
      The offspring of the root of all evil in ESO by DeanTheCat
      Why ESO needs a monthly subscription
      When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
      Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
      ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
    Sign In or Register to comment.