Wings are a increadibly cheap option to completly shut down any ranged opponent. The current form is absolute BS to play against. If you were to keep the reflect option and make it more worthwhile to use against multiple opponents, I'd suggest to reflect only 1 skill per player up to six players. That way one wing cast can not shut down your whole offensive pressure but still is very effective in deflecting a horde of zerglings sniping you.
Change has been made though, I think its rather lazy but am still fine cuz everything's better than current form of wings
Joy_Division wrote: »Tonnopesce wrote: »
I will bet real money that most of those buffs will make it to Live. ZoS usually does not alter class changes.
Watched it. Sounds like an uninformed complainer. Downvoted it. Done with Kristofer ESO.Tommy_The_Gun wrote: »I watched the video. He seems do dislike most of the changes, done to all classes & skills, but he is also being objective about them and also constructive - something that 90% of forum users here are lacking. I'd suggest you watch it.
Tommy_The_Gun wrote: »I watched the video. He seems do dislike most of the changes, done to all classes & skills, but he is also being objective about them and also constructive - something that 90% of forum users here are lacking. I'd suggest you watch it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Tonnopesce wrote: »Tonnopesce wrote: »I think it's a healthy change. DK was the deal breaker for many build ideas, as DKs were able to completely negate so many things.
50% damage reduction is still so much, that you are still basically immortal against ranged attacks. This ability now also works against force shock, if this matters to you.
A skilled sorcerer that support this BS change? woah
I'm pretty shure you have ereased a lot of dk's even when wings had no cap.
But unfortunatly this game have become more of a flat damage reduction that a skilled counterplay, wings where for us a skilled counterplay against ranged builds now we will just walk at them full of snares and poison hoping to get there before execute range (and tree out of six classes have a ranged execute so it will be just absorb up and die for us)
Yust to be clear...
Wait for the sorc frag to proc and flap back in his face IS a skilled counterplay.
Flap casual wings in the battelfield hoping that someone suicide on you is lame.
I'm not skilled and I haven't erased any DKs. All I know, is that DKs were the reason why I wasn't able to rely on elemental weapons and was forced to stick with this trashy force shock.
But I will definately miss seeing fools fly around because they get their flame wheel reflected back at them.
If you are not skilled you are a different person from the original Dracane and you have just bought her account.
Many times i fighted with you and many times you killed me on my dk in IC.
Anyway you made exactly our point on your last sentence
wings and reflecting projectiles was distinctive for the DK class, like sorcerers have shields nb have cloak wardens have wierd animal companions templars have the purge and bol , and necro well i dont know... necroing things around?
Wings was the DK's uniqueness now we will be only flame melee mages.
Tonnopesce wrote: »Nope, this is a good change. If you still want the damage return you can select DFS which will be awesome for retaliatory pressure.
The current version of Wings is super abusive to play against in BGs especially. This change has been a long time coming.
Just to be clear...
you know most of dk's play s&b yes?
you know that most of the popular dk builds can generate ultimate rather quickly yes?
you know we have battle roar yes?
you know that the s&b ultimate cost 100 something and reflect ALL incoming projectiles yes?
Now put all this things togheder, add 50% damage reduction from ranged attacks add the new inhale and you will have the WORST CANCER CLASS EVER.
The new wings only open up something cyrodill have missed since 1.6 , immortal dk's running in the middle of a zerg and taking out everyone.
I'm against this and i have a dk...
We will get nerfed to the ground again after zos realize what a terrible mistake they have done.
Forum DKs -- the group that gets the most buffs out of the entire patch, but still finds a way to complain.
Tonnopesce wrote: »Nope, this is a good change. If you still want the damage return you can select DFS which will be awesome for retaliatory pressure.
The current version of Wings is super abusive to play against in BGs especially. This change has been a long time coming.
Just to be clear...
you know most of dk's play s&b yes?
you know that most of the popular dk builds can generate ultimate rather quickly yes?
you know we have battle roar yes?
you know that the s&b ultimate cost 100 something and reflect ALL incoming projectiles yes?
Now put all this things togheder, add 50% damage reduction from ranged attacks add the new inhale and you will have the WORST CANCER CLASS EVER.
The new wings only open up something cyrodill have missed since 1.6 , immortal dk's running in the middle of a zerg and taking out everyone.
I'm against this and i have a dk...
We will get nerfed to the ground again after zos realize what a terrible mistake they have done.
True. But it does not matter really. I can only speak for myself. I never even use any projectiles when I see someone using the shieldreflect ultimate. I just do some lightning heavy attacks in the meantime. Or resto heavy attacks, as normal Sorcerers would. So even if you get your 50% projectile mitigation on top of Spell Wall, would it matter ? Projectiles can't hit then anyway.