Wings are a increadibly cheap option to completly shut down any ranged opponent. The current form is absolute BS to play against. If you were to keep the reflect option and make it more worthwhile to use against multiple opponents, I'd suggest to reflect only 1 skill per player up to six players. That way one wing cast can not shut down your whole offensive pressure but still is very effective in deflecting a horde of zerglings sniping you.
Change has been made though, I think its rather lazy but am still fine cuz everything's better than current form of wings
cwp303b14_ESO wrote: »The fundamental problem with the change is not in the reflected damage but in the mitigation the skill provides.
I would be ok if the just removed the reflect but had it negate 4 projectiles.
DK is a class with only 1 28+ meter non-spammable attack. How are they supposed to even the playing field against all the ranged kiting classes?
If the answer to the above question is to change skills or slot other weapons then I've found the hypocrisy.
It seems there are just simply more or louder players who want to keep their playstyle by taking away the playstyle of another class rather than elevating theirs
Edit: also, wardens still retain the ability to negate ranged projectiles and yet they have innate ranged spammable attacks
Toc de Malsvi wrote: »cwp303b14_ESO wrote: »The fundamental problem with the change is not in the reflected damage but in the mitigation the skill provides.
I would be ok if the just removed the reflect but had it negate 4 projectiles.
DK is a class with only 1 28+ meter non-spammable attack. How are they supposed to even the playing field against all the ranged kiting classes?
If the answer to the above question is to change skills or slot other weapons then I've found the hypocrisy.
It seems there are just simply more or louder players who want to keep their playstyle by taking away the playstyle of another class rather than elevating theirs
Edit: also, wardens still retain the ability to negate ranged projectiles and yet they have innate ranged spammable attacks
The pretense that the difference between 22m and 28m for attacks is meaningful in PVP is a joke. No one is "kiting" you outside of gap closer range. Kiting doesn't hardly exist in PVP in this game, streak is about the only thing close to it.
Lets pretend DK's actually can use weapons, then we have access to both stam and mag gap close, stam and mag snare removal, and bows and Destro for 28m ranged damage. Its a game of make believe to think DKs are being shot down as they waddle towards people.
I think it's a healthy change. DK was the deal breaker for many build ideas, as DKs were able to completely negate so many things.
50% damage reduction is still so much, that you are still basically immortal against ranged attacks. This ability now also works against force shock, if this matters to you.
Tonnopesce wrote: »I think it's a healthy change. DK was the deal breaker for many build ideas, as DKs were able to completely negate so many things.
50% damage reduction is still so much, that you are still basically immortal against ranged attacks. This ability now also works against force shock, if this matters to you.
A skilled sorcerer that support this BS change? woah
I'm pretty shure you have ereased a lot of dk's even when wings had no cap.
But unfortunatly this game have become more of a flat damage reduction that a skilled counterplay, wings where for us a skilled counterplay against ranged builds now we will just walk at them full of snares and poison hoping to get there before execute range (and tree out of six classes have a ranged execute so it will be just absorb up and die for us)
Yust to be clear...
Wait for the sorc frag to proc and flap back in his face IS a skilled counterplay.
Flap casual wings in the battelfield hoping that someone suicide on you is lame.
Tonnopesce wrote: »I think it's a healthy change. DK was the deal breaker for many build ideas, as DKs were able to completely negate so many things.
50% damage reduction is still so much, that you are still basically immortal against ranged attacks. This ability now also works against force shock, if this matters to you.
A skilled sorcerer that support this BS change? woah
I'm pretty shure you have ereased a lot of dk's even when wings had no cap.
But unfortunatly this game have become more of a flat damage reduction that a skilled counterplay, wings where for us a skilled counterplay against ranged builds now we will just walk at them full of snares and poison hoping to get there before execute range (and tree out of six classes have a ranged execute so it will be just absorb up and die for us)
Yust to be clear...
Wait for the sorc frag to proc and flap back in his face IS a skilled counterplay.
Flap casual wings in the battelfield hoping that someone suicide on you is lame.
I'm not skilled and I haven't erased any DKs. All I know, is that DKs were the reason why I wasn't able to rely on elemental weapons and was forced to stick with this trashy force shock.
But I will definately miss seeing fools fly around because they get their flame wheel reflected back at them.
Tonnopesce wrote: »
Nope, this is a good change. If you still want the damage return you can select DFS which will be awesome for retaliatory pressure.
The current version of Wings is super abusive to play against in BGs especially. This change has been a long time coming.
Forum DKs -- the group that gets the most buffs out of the entire patch, but still finds a way to complain.
BaylorCorvette wrote: »
WillhelmBlack wrote: »Just gonna use mist form.
Tonnopesce wrote: »