Its two motifs who can be earned in game Pellitine for Dragon Hunt dailies, and Anequina for Delve and World Boss dailiesMorrowind
Morag Tong
Ashlander
Buoyant Armiger
Militant Ordinator
+ Hlaalu
+ Redoran
+ Telvanni
Summerset
Psijic
Sapiarch
Pyandonean
+ Welkynar
Elsweyr
Anequina
+ Pellitine (only coming some time after launch)
Speaks for itself.
Both will be available at launch, the trial motif will be added later.
Agreeing that Elsweyr is feature poor however.
Whoops, total rookie mistake.Ah, just noticed that it's an Outfit Style and not a true motif. This thread is about true Motifs.
Sorry about that.@Edaphon
Where can we see the datamine for Sunspire motif?
Here:
https://forums.elderscrollsonline.com/en/discussion/468695/data-mining-new-crown-store-items-from-5-0-0/p1
starkerealm wrote: »Whoops, total rookie mistake.Ah, just noticed that it's an Outfit Style and not a true motif. This thread is about true Motifs.
Sorry about that.@Edaphon
Where can we see the datamine for Sunspire motif?
Here:
https://forums.elderscrollsonline.com/en/discussion/468695/data-mining-new-crown-store-items-from-5-0-0/p1
To be fair, Divine Prosecution, Dragon Bone and the SCP/FL Variant armors are functionally motifs in all but name. There's a lot of partial outfit styles in the game, but those include the full spectrum of all three armor weights and full weapon suites.
Compare to the Battleground Outfit Styles which only exist in a single weight, the undaunted weapons, which don't include armor (except head and shoulders) with only a single weapon in each class, or the one off outfit pieces, like the artifact weapons, or Psijic Gauntlets.
But, this gets into a stickier situation. Some outfits are clearly motif replacements. Some are Costume grade (IE only one armor weight), and some are individual pieces. Thing is, since the introduction of the outfit system in 2018, there's been a move towards introducing more outfit styles, independent of the motifs. And, if we're talking about motif production dropping off, it's probably worth remembering that some of that production moved over to outfit styles.
starkerealm wrote: »Whoops, total rookie mistake.Ah, just noticed that it's an Outfit Style and not a true motif. This thread is about true Motifs.
Sorry about that.@Edaphon
Where can we see the datamine for Sunspire motif?
Here:
https://forums.elderscrollsonline.com/en/discussion/468695/data-mining-new-crown-store-items-from-5-0-0/p1
To be fair, Divine Prosecution, Dragon Bone and the SCP/FL Variant armors are functionally motifs in all but name. There's a lot of partial outfit styles in the game, but those include the full spectrum of all three armor weights and full weapon suites.
Compare to the Battleground Outfit Styles which only exist in a single weight, the undaunted weapons, which don't include armor (except head and shoulders) with only a single weapon in each class, or the one off outfit pieces, like the artifact weapons, or Psijic Gauntlets.
But, this gets into a stickier situation. Some outfits are clearly motif replacements. Some are Costume grade (IE only one armor weight), and some are individual pieces. Thing is, since the introduction of the outfit system in 2018, there's been a move towards introducing more outfit styles, independent of the motifs. And, if we're talking about motif production dropping off, it's probably worth remembering that some of that production moved over to outfit styles.
The confusing part about it is that it's listed under medium armor.
Other outfit styles with only one weight are usually listed as Signature styles and only those with all 3 weights under the normal categories.
But maybe the style just isn't completely finished yet and light and heavy armor will be added with one of the next patches.
Dalsinthus wrote: »IMO, delayed content isn’t tied to what its release might coincide with. Fang Lair and Scalecaller are from Dragonbones DLC... their release was just delayed to maintain player interest in the DLC.
That was Faulgor's argument as well, so you're not alone and it sounds good at first, but it's a much more subjective way of looking at when content is added and has faults best to avoid.
Isn't it a reasonable standard to look at achievements and which DLC, Chapter, or other category the motifs are linked to? That is an explicit categorization on the part of ZOS about which motif goes with which expansion.
Dalsinthus wrote: »IMO, delayed content isn’t tied to what its release might coincide with. Fang Lair and Scalecaller are from Dragonbones DLC... their release was just delayed to maintain player interest in the DLC.
That was Faulgor's argument as well, so you're not alone and it sounds good at first, but it's a much more subjective way of looking at when content is added and has faults best to avoid.
Isn't it a reasonable standard to look at achievements and which DLC, Chapter, or other category the motifs are linked to? That is an explicit categorization on the part of ZOS about which motif goes with which expansion.
Not when looking at when each individual piece of content was released.
As an extreme example, and already stated above, there is often a large gap between when a new region/zone/dungeon is added and when various new content is added to drop there. Sometimes that gap is massive, like the example I gave for the Ra Gada motif. The motif was added in Q1 '17 and drops in Craglorn which came out with the base game in '14. Yes, it drops in Craglorn, so it's now considered part of that zone, but it was not released with that zone, it was released 3 years later.
Feel free to read the rest of my original comment you only partially quoted for more in-depth examples as to why your method of sorting is a subjective approach while sorting by Patch Notes is objective.
starkerealm wrote: »Dalsinthus wrote: »IMO, delayed content isn’t tied to what its release might coincide with. Fang Lair and Scalecaller are from Dragonbones DLC... their release was just delayed to maintain player interest in the DLC.
That was Faulgor's argument as well, so you're not alone and it sounds good at first, but it's a much more subjective way of looking at when content is added and has faults best to avoid.
Isn't it a reasonable standard to look at achievements and which DLC, Chapter, or other category the motifs are linked to? That is an explicit categorization on the part of ZOS about which motif goes with which expansion.
Not when looking at when each individual piece of content was released.
As an extreme example, and already stated above, there is often a large gap between when a new region/zone/dungeon is added and when various new content is added to drop there. Sometimes that gap is massive, like the example I gave for the Ra Gada motif. The motif was added in Q1 '17 and drops in Craglorn which came out with the base game in '14. Yes, it drops in Craglorn, so it's now considered part of that zone, but it was not released with that zone, it was released 3 years later.
Feel free to read the rest of my original comment you only partially quoted for more in-depth examples as to why your method of sorting is a subjective approach while sorting by Patch Notes is objective.
Correct me if I'm wrong, but the first examples of Ra Gada appearing in game was with Thieves Guild. (Or at least concept art for the motif was marked for TG.) Meaning that the motif was in development sometime in late 2015, early 2016. Didn't release until Q1 '17, and was attached to a zone released in Q3 2014.
Yeah, that's a weird one. Though, there's a few other strange paths to development for some of the other motifs that we could probably tease out a bit. So, yeah, this is bonkers.
starkerealm wrote: »Dalsinthus wrote: »IMO, delayed content isn’t tied to what its release might coincide with. Fang Lair and Scalecaller are from Dragonbones DLC... their release was just delayed to maintain player interest in the DLC.
That was Faulgor's argument as well, so you're not alone and it sounds good at first, but it's a much more subjective way of looking at when content is added and has faults best to avoid.
Isn't it a reasonable standard to look at achievements and which DLC, Chapter, or other category the motifs are linked to? That is an explicit categorization on the part of ZOS about which motif goes with which expansion.
Not when looking at when each individual piece of content was released.
As an extreme example, and already stated above, there is often a large gap between when a new region/zone/dungeon is added and when various new content is added to drop there. Sometimes that gap is massive, like the example I gave for the Ra Gada motif. The motif was added in Q1 '17 and drops in Craglorn which came out with the base game in '14. Yes, it drops in Craglorn, so it's now considered part of that zone, but it was not released with that zone, it was released 3 years later.
Feel free to read the rest of my original comment you only partially quoted for more in-depth examples as to why your method of sorting is a subjective approach while sorting by Patch Notes is objective.
Correct me if I'm wrong, but the first examples of Ra Gada appearing in game was with Thieves Guild. (Or at least concept art for the motif was marked for TG.) Meaning that the motif was in development sometime in late 2015, early 2016. Didn't release until Q1 '17, and was attached to a zone released in Q3 2014.
Yeah, that's a weird one. Though, there's a few other strange paths to development for some of the other motifs that we could probably tease out a bit. So, yeah, this is bonkers.
Didn't Ra Gada come out when they revamped Crag for One Tamriel, though?
Also worth noting why you’d consider a motif to come with a given context. If you’re arguing that you’re paying for a chapter and should be entitled to x number of motifs to come with it, that’s not really a valid argument because you don’t even need to own the chapter to complete its motifs (unless that’s changed recently).
If you’re arguing that you expect a dynamic game to continue to release a steady stream of motifs for style enthusiasts, then I think Ertosi’s argument is correct. It doesn’t matter where they drop in game but when they’re released. And as they pointed out, 2017 released far more motifs than 2018 did or 2019 has thus far, but there’s still time in 2019 for it to match or surpass 2018’s number of motifs. Maybe you’re still expecting 2017 levels of motifs every year, which is fine, although personally I think it’s reasonable for the number of motifs released in a given period to diminish over time.
starkerealm wrote: »Dalsinthus wrote: »IMO, delayed content isn’t tied to what its release might coincide with. Fang Lair and Scalecaller are from Dragonbones DLC... their release was just delayed to maintain player interest in the DLC.
That was Faulgor's argument as well, so you're not alone and it sounds good at first, but it's a much more subjective way of looking at when content is added and has faults best to avoid.
Isn't it a reasonable standard to look at achievements and which DLC, Chapter, or other category the motifs are linked to? That is an explicit categorization on the part of ZOS about which motif goes with which expansion.
Not when looking at when each individual piece of content was released.
As an extreme example, and already stated above, there is often a large gap between when a new region/zone/dungeon is added and when various new content is added to drop there. Sometimes that gap is massive, like the example I gave for the Ra Gada motif. The motif was added in Q1 '17 and drops in Craglorn which came out with the base game in '14. Yes, it drops in Craglorn, so it's now considered part of that zone, but it was not released with that zone, it was released 3 years later.
Feel free to read the rest of my original comment you only partially quoted for more in-depth examples as to why your method of sorting is a subjective approach while sorting by Patch Notes is objective.
Correct me if I'm wrong, but the first examples of Ra Gada appearing in game was with Thieves Guild. (Or at least concept art for the motif was marked for TG.) Meaning that the motif was in development sometime in late 2015, early 2016. Didn't release until Q1 '17, and was attached to a zone released in Q3 2014.
Yeah, that's a weird one. Though, there's a few other strange paths to development for some of the other motifs that we could probably tease out a bit. So, yeah, this is bonkers.
starkerealm wrote: »Dalsinthus wrote: »IMO, delayed content isn’t tied to what its release might coincide with. Fang Lair and Scalecaller are from Dragonbones DLC... their release was just delayed to maintain player interest in the DLC.
That was Faulgor's argument as well, so you're not alone and it sounds good at first, but it's a much more subjective way of looking at when content is added and has faults best to avoid.
Isn't it a reasonable standard to look at achievements and which DLC, Chapter, or other category the motifs are linked to? That is an explicit categorization on the part of ZOS about which motif goes with which expansion.
Not when looking at when each individual piece of content was released.
As an extreme example, and already stated above, there is often a large gap between when a new region/zone/dungeon is added and when various new content is added to drop there. Sometimes that gap is massive, like the example I gave for the Ra Gada motif. The motif was added in Q1 '17 and drops in Craglorn which came out with the base game in '14. Yes, it drops in Craglorn, so it's now considered part of that zone, but it was not released with that zone, it was released 3 years later.
Feel free to read the rest of my original comment you only partially quoted for more in-depth examples as to why your method of sorting is a subjective approach while sorting by Patch Notes is objective.
Correct me if I'm wrong, but the first examples of Ra Gada appearing in game was with Thieves Guild. (Or at least concept art for the motif was marked for TG.) Meaning that the motif was in development sometime in late 2015, early 2016. Didn't release until Q1 '17, and was attached to a zone released in Q3 2014.
Yeah, that's a weird one. Though, there's a few other strange paths to development for some of the other motifs that we could probably tease out a bit. So, yeah, this is bonkers.
I'm not seeing it listed in any Patch Notes until Homestead:
https://forums.elderscrollsonline.com/en/discussion/318838/
The notes state:
New Motifs
Update 13 brings four new Motifs for you to collect and craft!
But then have an odd wording:
•The Ra Gada style can now be found in Craglorn.
So they're saying it's new, but then that it can now be found in Crag. Again, I see no references to it before then, but an certainly open to having missed them (please post if you find patch notes stating otherwise).
And yes, it's a weird one, which is why it's a great example as to why it's important to have a simple, uniform, objective way of comparing when individual new content was added to the game. Things cannot get more simple then "When is it listed in the Patch Notes?" (Well, if they can get more simple, I'm certainly open to suggestions, but the answer will have to be at least as objective.)
starkerealm wrote: »starkerealm wrote: »Dalsinthus wrote: »IMO, delayed content isn’t tied to what its release might coincide with. Fang Lair and Scalecaller are from Dragonbones DLC... their release was just delayed to maintain player interest in the DLC.
That was Faulgor's argument as well, so you're not alone and it sounds good at first, but it's a much more subjective way of looking at when content is added and has faults best to avoid.
Isn't it a reasonable standard to look at achievements and which DLC, Chapter, or other category the motifs are linked to? That is an explicit categorization on the part of ZOS about which motif goes with which expansion.
Not when looking at when each individual piece of content was released.
As an extreme example, and already stated above, there is often a large gap between when a new region/zone/dungeon is added and when various new content is added to drop there. Sometimes that gap is massive, like the example I gave for the Ra Gada motif. The motif was added in Q1 '17 and drops in Craglorn which came out with the base game in '14. Yes, it drops in Craglorn, so it's now considered part of that zone, but it was not released with that zone, it was released 3 years later.
Feel free to read the rest of my original comment you only partially quoted for more in-depth examples as to why your method of sorting is a subjective approach while sorting by Patch Notes is objective.
Correct me if I'm wrong, but the first examples of Ra Gada appearing in game was with Thieves Guild. (Or at least concept art for the motif was marked for TG.) Meaning that the motif was in development sometime in late 2015, early 2016. Didn't release until Q1 '17, and was attached to a zone released in Q3 2014.
Yeah, that's a weird one. Though, there's a few other strange paths to development for some of the other motifs that we could probably tease out a bit. So, yeah, this is bonkers.
I'm not seeing it listed in any Patch Notes until Homestead:
https://forums.elderscrollsonline.com/en/discussion/318838/
The notes state:
New Motifs
Update 13 brings four new Motifs for you to collect and craft!
But then have an odd wording:
•The Ra Gada style can now be found in Craglorn.
So they're saying it's new, but then that it can now be found in Crag. Again, I see no references to it before then, but an certainly open to having missed them (please post if you find patch notes stating otherwise).
And yes, it's a weird one, which is why it's a great example as to why it's important to have a simple, uniform, objective way of comparing when individual new content was added to the game. Things cannot get more simple then "When is it listed in the Patch Notes?" (Well, if they can get more simple, I'm certainly open to suggestions, but the answer will have to be at least as objective.)
Again, I posted edits. It doesn't show up in patch notes because the only prior "source" for the motif was on Syvarra's Scales pieces that dropped pre-One Tamriel. (Not sure what motif Syvarra's Scales is now.) The patch notes themselves rarely note what motif sets drop in. However, we do have a thread from October 2016 stating the set dropped in that motif (provoked because it had started dropping in Thieves Guild instead.)
Now, it's worth remembering, the crafting motif wasn't available until 2017, but the motif was used on drop gear going back to March 2016.
So, do we count when the motif started dropping in game on items? When it became craftable? Or the content it was attached to? (Which in this case could be either Craglorn or Hew's Bane depending on your interpretation.)
So, do we count when the motif started dropping in game on items? When it became craftable? Or the content it was attached to? (Which in this case could be either Craglorn or Hew's Bane depending on your interpretation.)
Well, that sounds due to the two different definitions of "Motifs". It's in no way uncommon for dropped sets to drop in various motifs well before the equivalent "Crafting Motif" is added to the game. For the purposes of this thread, if I'm understanding right, all references to "motifs" have been referring to only "Crafting Motifs".
starkerealm wrote: »If you want to get weird, we can move Silken Ring to Mirkmire using the 2014 QuakeCon presentation.
starkerealm wrote: »If you want to get weird, we can move Silken Ring to Mirkmire using the 2014 QuakeCon presentation.
The better comparison of what the other side is arguing would be to compare moving Silken Ring and Mazzatun to the third quarter of 2016 as they drop in the Shadows of the Hist dungeons, but weren't added until 2 quarters later with the Homestead update.
I don't think anyone has been suggesting using art previews and sneak peaks as a standard for when various motifs were added, at least not until you mentioned the same for Ra Gada. Thus far, the debate has been should they be retroactively attached to when their respective zone/dungeon came out or when they literally were added to the game assets (as listed in Patch Notes).
starkerealm wrote: »Well, that sounds due to the two different definitions of "Motifs". It's in no way uncommon for dropped sets to drop in various motifs well before the equivalent "Crafting Motif" is added to the game. For the purposes of this thread, if I'm understanding right, all references to "motifs" have been referring to only "Crafting Motifs".
Not really.
All items in the game have an assigned motif. Some are craftable. Some are not. The entire discussion on assigning a motif to the content it's associated with, rather than the actual release date opens the door on this. At that point we are discussing motifs that were not included in the crafting system but did exist in the game at that point.
New Motifs
Update [ X ] brings [ N ] new Motifs for you to collect and craft!
starkerealm wrote: »Well, that sounds due to the two different definitions of "Motifs". It's in no way uncommon for dropped sets to drop in various motifs well before the equivalent "Crafting Motif" is added to the game. For the purposes of this thread, if I'm understanding right, all references to "motifs" have been referring to only "Crafting Motifs".
Not really.
All items in the game have an assigned motif. Some are craftable. Some are not. The entire discussion on assigning a motif to the content it's associated with, rather than the actual release date opens the door on this. At that point we are discussing motifs that were not included in the crafting system but did exist in the game at that point.
To address this part, I'll state that items dropped with a Motif are not the same thing as a Crafted Motif. This thread is only concerning Crafted Mofits. As evidence that a dropped item with a Motif is not the same thing as a Crafted Motif, I'll submit that while they usually color the same, they do not always color the same (varies by set), proving they are in fact different assets. It's a rare occurrence, and the only example I can think of off the top of my head instead uses a style page, which works the same as the outfitting style unlocks you get after learning a new Crafted Motif style. The example I'm thinking of is Iceheart. To see it yourself, grab an actual Iceheart monster mask and shoulder set, and their related style pages. Use the real dropped set and color it. Do the same afterwards with the style pages. Notice that they have different color zones and are not the same thing despite looking the same.
So we are not, and have not, been discussing motifs that are not included in the crafting system. This whole discussion has been about Craftable Motifs, but simply shorthanded it to Motif.
starkerealm wrote: »But, when it comes to sets that then drop in a recognizable motif that's later added to the crafting system, those are, as far I can tell, in that motif. It's not like there's some switch over where it goes from being a drop motif to a crafted one. It's the same assets.
Monster sets don't seem to work the same way. In those cases, they don't have an assigned motif. I'm not sure what happened with Iceheart, but the color channels on the outfit page got scrambled.
starkerealm wrote: »But, when it comes to sets that then drop in a recognizable motif that's later added to the crafting system, those are, as far I can tell, in that motif. It's not like there's some switch over where it goes from being a drop motif to a crafted one. It's the same assets.
Monster sets don't seem to work the same way. In those cases, they don't have an assigned motif. I'm not sure what happened with Iceheart, but the color channels on the outfit page got scrambled.
As a programmer, I can assure you the fact that they have different color channels directly proves that they are not the same assets. If they were the same assets, they would automatically reference the same color channel information. The fact that even one is different proves they are different assets which have to be manually set up separately, and are supposed to be given the same color channels to give the illusion of being the same items to players.
Anyways
The longer we talk about minutiae like this, the further the thread derails. Lets try to instead keep the thread on track and relevant to when various crafted motifs were added to the game.