Obviously it's not necessary if it's already in a perfectly balanced and healthy state. But what are the odds of that?
As mentioned elsewhere:Post-release adjustments are typical of any popular online game. Unpopular but necessary.
TheShadowScout wrote: »StarOfElyon wrote: »I'm sure the devs will make certain that the Necromancer class has no worthless/bad skills, skill morphs, and passives.
...the devs... will make... certain...
...no... worthless... or... bad...
For dummy smacking magicka Necro feels kinda underwhelming. And also not very fluid.
xMovingTarget wrote: »Magcro is OP. Far from underwhelming. The rotation is nice, the damage is crazy. If you pair it with Breton, almost infinite sustain. Its really good. Sadly I think they will nerf it.
xMovingTarget wrote: »Magcro is OP. Far from underwhelming. The rotation is nice, the damage is crazy. If you pair it with Breton, almost infinite sustain. Its really good. Sadly I think they will nerf it.
It's OP but you think it's sad it'll be nerfed?
New dummy needs to be fixed before proper Necromancer testing can be done
xMovingTarget wrote: »Yea. Sometimes your skills hit super high. Next time they don't. Sometimes you do 80k, then you do it again, same rotation, same gear everything and have 120k.
So yea. New dummy does not seem to work properly.
Valkysas154 wrote: »I think allot of ppl wanted this class since the game was announced so it wont matter
It also has the best class identity of all the classes i wish my warden could have a fully bar of stamina dps warden skills
instead of having to use weapon/guild/pvp skills that every one gets
LiquidPony wrote: »Valkysas154 wrote: »I think allot of ppl wanted this class since the game was announced so it wont matter
It also has the best class identity of all the classes i wish my warden could have a fully bar of stamina dps warden skills
instead of having to use weapon/guild/pvp skills that every one gets
Wut.
The stam necromancer bar setups don't look much different from a stamden. The two classes are really similar in a lot of ways, even down to the basic concept of the DPS rotation and the organization of the skill lines.
PvE stamden bars:
Bird, Rending Slashes, Shalks, Netch, Bird of Prey. Bear.
Hail, Caltrops, Poison Inject, Trap, Bird of Prey. Bear.
PvE stam necromancer bars:
Skull, Rending Slashes, Blastbones, Rearming Trap, Detonating Syphon. Dawnbreaker.
Hail, Caltrops, Poison Inject, Skeletal Archer, Detonating Syphon. Colossus.
Or something like that.
Not much of a difference.