Necro Class - Just Another Rolling Nerf

  • LiquidPony
    LiquidPony
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    LiquidPony wrote: »
    I think allot of ppl wanted this class since the game was announced so it wont matter
    It also has the best class identity of all the classes i wish my warden could have a fully bar of stamina dps warden skills
    instead of having to use weapon/guild/pvp skills that every one gets


    Wut.

    The stam necromancer bar setups don't look much different from a stamden. The two classes are really similar in a lot of ways, even down to the basic concept of the DPS rotation and the organization of the skill lines.

    PvE stamden bars:

    Bird, Rending Slashes, Shalks, Netch, Bird of Prey. Bear.

    Hail, Caltrops, Poison Inject, Trap, Bird of Prey. Bear.

    PvE stam necromancer bars:

    Skull, Rending Slashes, Blastbones, Rearming Trap, Detonating Syphon. Dawnbreaker.

    Hail, Caltrops, Poison Inject, Skeletal Archer, Detonating Syphon. Colossus.

    Or something like that.

    Not much of a difference.

    Last i looked 99% of the skill you just listed are not warden skills and not in any of the class tress /fail

    2 skills is what a warden has for dps 3 if you count bear - no i dont count regen/buff skill and it still would not make even 1 full bar even if i did




    lol OK, what a ridiculous response.

    Stamden: 7 skill slots used by class skills.
    Stam necromancer: 6 skill slots used by class skills.

    Common skills: Rending Slashes, Rearming Trap, Endless Hail, Razor Caltrops, Poison Injection.

    Oh, look, the same skills that are used on literally every DW/bow stam DPS build in the game are used by the Necromancer.
  • Chufu
    Chufu
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    Nazzraeda wrote: »
    New dummy needs to be fixed before proper Necromancer testing can be done ;)cf13f41b5728a4816fcaf3aff8497538.png

    How much are you doing with other classes in comparison?

    I mean even if the dummy is bugged atm it would be amazing to have a dmg test of every class to see where the necro is actual standing at the moment.

    (Mag DK is bugged atm at the dummy, because engulfing flames is bugged after dummy test (the next one is stronger then), so that's why some MagDKs have 200k-500k at the dummy... these I would not count in)
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