Valkysas154 wrote: »LiquidPony wrote: »Valkysas154 wrote: »I think allot of ppl wanted this class since the game was announced so it wont matter
It also has the best class identity of all the classes i wish my warden could have a fully bar of stamina dps warden skills
instead of having to use weapon/guild/pvp skills that every one gets
Wut.
The stam necromancer bar setups don't look much different from a stamden. The two classes are really similar in a lot of ways, even down to the basic concept of the DPS rotation and the organization of the skill lines.
PvE stamden bars:
Bird, Rending Slashes, Shalks, Netch, Bird of Prey. Bear.
Hail, Caltrops, Poison Inject, Trap, Bird of Prey. Bear.
PvE stam necromancer bars:
Skull, Rending Slashes, Blastbones, Rearming Trap, Detonating Syphon. Dawnbreaker.
Hail, Caltrops, Poison Inject, Skeletal Archer, Detonating Syphon. Colossus.
Or something like that.
Not much of a difference.
Last i looked 99% of the skill you just listed are not warden skills and not in any of the class tress /fail
2 skills is what a warden has for dps 3 if you count bear - no i dont count regen/buff skill and it still would not make even 1 full bar even if i did
New dummy needs to be fixed before proper Necromancer testing can be done