LukosCreyden wrote: »deep breaths buddy, it'll be ok. It won't kill the game, just chill.
ruikkarikun wrote: »@ZOS_GinaBruno
And so on. Why the hell nerf max health and stamina?
We have bad sustain with blue food both pve/pvp on the most classes, what is the point, logic, when this nerf machine will finally kill the game?
Buff other aspects, fix them, find alternative, give other options BUT YOU JUST NERF AND NERF GG NICE JOB.
ruikkarikun wrote: »LukosCreyden wrote: »deep breaths buddy, it'll be ok. It won't kill the game, just chill.
15k hp in pve with undaunted and health glyph, and now it will be MORE LESS? FOR WHAT?
WHy I should LOOSE and my char must becaem LESS POWERFUL AFTER YEARS OF GRINDING?
This logic means only "KILLING THA GAME" for me.
@ZOS_GinaBruno
Why we should adapt by making our chars LESS POWERFUL after all hours of grind and playing? In which universe game design team lives? Give me advice where can I get such education of game design so I can nerf and make all things WEAKER and all ppl will pay crowns to me? Goal of life imo. GG WP.
ruikkarikun wrote: »LukosCreyden wrote: »deep breaths buddy, it'll be ok. It won't kill the game, just chill.
15k hp in pve with undaunted and health glyph, and now it will be MORE LESS? FOR WHAT?
WHy I should LOOSE and my char must becaem LESS POWERFUL AFTER YEARS OF GRINDING?
This logic means only "KILLING THA GAME" for me.
@ZOS_GinaBruno
Why we should adapt by making our chars LESS POWERFUL after all hours of grind and playing? In which universe game design team lives? Give me advice where can I get such education of game design so I can nerf and make all things WEAKER and all ppl will pay crowns to me? Goal of life imo. GG WP.
Put a health glyph on and chill.
MLGProPlayer wrote: »It's just a loss of ~200 health and ~200 magicka/stamina.
BlackMadara wrote: »MLGProPlayer wrote: »It's just a loss of ~200 health and ~200 magicka/stamina.
Witchmother's gives 3191 health and magicka. A 12% decrease is about 393 of each stat. That is base. You will further lose stat based on attribute multipliers, such as undaunted, mage's guild, and cp passives. This is a rather substantial nerf.
BlackMadara wrote: »MLGProPlayer wrote: »It's just a loss of ~200 health and ~200 magicka/stamina.
Witchmother's gives 3191 health and magicka. A 12% decrease is about 393 of each stat. That is base. You will further lose stat based on attribute multipliers, such as undaunted, mage's guild, and cp passives. This is a rather substantial nerf.
Agreed, it's a weird nerf that came out of nowhere. If this is ZOS' way of trying to get people to use other food it was not a good move.
MLGProPlayer wrote: »It's just a loss of ~200 health and ~200 magicka/stamina.
Canned_Apples wrote: »MLGProPlayer wrote: »It's just a loss of ~200 health and ~200 magicka/stamina.
That 200 difference is huge in pvp.
HUGE!
Really don't understand why they would nerf it.
They literally broke ALL my builds with this change.
I never used these two food even before. The total stats they add is just inferior to trifood. What I always did was to use trifood and get my recovery from somewhere else.
What they were are convenience food, giving you necessary raw stats and recovery on a single package, but with a lower values.
UntilValhalla13 wrote: »They're hell-bent on making sure that there's a warden in group in some form or fashion for Toughness lol.
ruikkarikun wrote: »@ZOS_GinaBruno
And so on. Why the hell nerf max health and stamina?
We have bad sustain with blue food both pve/pvp on the most classes, what is the point, logic, when this nerf machine will finally kill the game?
Buff other aspects, fix them, find alternative, give other options BUT YOU JUST NERF AND NERF GG NICE JOB.
LukosCreyden wrote: »deep breaths buddy, it'll be ok. It won't kill the game, just chill.