low % usage is easily explained by the fact that you need to buy it to play it, people dont wanna change their mains. I play stam warden and its pretty good, healers are great, tanks are great, they just suck at as a mag dd cuz their main damage is supposed to be ICE(?) i guess and that just sucks as a dd tbh
You can't expect a pay to play class, brought in 3 years after launch to have equal representation as free to play classes that existed since launch.
I always wanted to level up a warden character, and I even bought morrowind for it. Even so, never felt like grinding the same levels all over again, leveling mages guild, undaunted, skyshards.
I bet a lot of people do not play warden for these exact reasons, not because of balance.
low % usage is easily explained by the fact that you need to buy it to play it, people dont wanna change their mains. I play stam warden and its pretty good, healers are great, tanks are great, they just suck at as a mag dd cuz their main damage is supposed to be ICE(?) i guess and that just sucks as a dd tbh
Warden is suffering not from numbers, but from bad class design and terrible mechanics. Leave that headache for another patch.
Mag warden dps need a buff in pve only but other than that what about wardens is weak?
Every class has problems. And most classes have a role they suck at.
MartiniDaniels wrote: »Magden was king and terror of "group" PVP since that cancer ice snare build was developed by someone. Now with massive nerf of snares, they might receive some buffs to damage to compensate, but I guess devs want to see if they nerfed snares enough.
MLGProPlayer wrote: »MartiniDaniels wrote: »Magden was king and terror of "group" PVP since that cancer ice snare build was developed by someone. Now with massive nerf of snares, they might receive some buffs to damage to compensate, but I guess devs want to see if they nerfed snares enough.
This thread is about PvE, where warden has been the worst class since day 1.
Magden's biggest problem isn't lack of damage but lack of group utility. Damage spec of this class provides group with literally nothing apart from it's own damage. Maybe ranged Major Slayer if they use Master Architect, but then even their dps is mediocre. They lack synergy for Alkosh procs (putting one on ice field would've been nice but now it'd be just a copy of Necro's Boneyard) and they lack buffs for group (Minor Toughness is locked behind healing skills which no DD will slot as it's pure dps loss).
Warden healing and tanking specs are in good place. For solo play magden is fine too. But no raid leader who wants serious performance and who optimizes his group will ever let Magden join. They can't provide tank with synergy (Sorcerer spot case), they can't provide group with top tier dps (NB's).
Magden's biggest problem isn't lack of damage but lack of group utility. Damage spec of this class provides group with literally nothing apart from it's own damage. Maybe ranged Major Slayer if they use Master Architect, but then even their dps is mediocre. They lack synergy for Alkosh procs (putting one on ice field would've been nice but now it'd be just a copy of Necro's Boneyard) and they lack buffs for group (Minor Toughness is locked behind healing skills which no DD will slot as it's pure dps loss).
Warden healing and tanking specs are in good place. For solo play magden is fine too. But no raid leader who wants serious performance and who optimizes his group will ever let Magden join. They can't provide tank with synergy (Sorcerer spot case), they can't provide group with top tier dps (NB's).
MLGProPlayer wrote: »You can't expect a pay to play class, brought in 3 years after launch to have equal representation as free to play classes that existed since launch.
I always wanted to level up a warden character, and I even bought morrowind for it. Even so, never felt like grinding the same levels all over again, leveling mages guild, undaunted, skyshards.
I bet a lot of people do not play warden for these exact reasons, not because of balance.
This is endgame representation. Everyone here has the warden class and will level whatever will get them the best score.
Here was their representation back when you had to own the Warden class in order to run HoF (they were at 1.5% usage):
I can guarantee that necro (unless they get nerfed into complete oblivion) will launch with 20%+ usage. The warden is underused because it has fundamental design problems that make it undesirable for endgame content.
MLGProPlayer wrote: »You can't expect a pay to play class, brought in 3 years after launch to have equal representation as free to play classes that existed since launch.
I always wanted to level up a warden character, and I even bought morrowind for it. Even so, never felt like grinding the same levels all over again, leveling mages guild, undaunted, skyshards.
I bet a lot of people do not play warden for these exact reasons, not because of balance.
This is endgame representation. Everyone here has the warden class and will level whatever will get them the best score.
Here was their representation back when you had to own the Warden class in order to run HoF (they were at 1.5% usage):
I can guarantee that necro (unless they get nerfed into complete oblivion) will launch with 20%+ usage. The warden is underused because it has fundamental design problems that make it undesirable for endgame content.
Quite an redundant argument for warden that seems more to go against nightblades - because they dominate in terms of endgame usage. Some Dk-tanks, templar/warden/sorc-healers sneak in there aswell but if you would similar numbers for everything else i guarantee wardens underuse will not seem crazy compared to the other non-nb classes.