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Underwhelming ultimates

kaithuzar
kaithuzar
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Does anyone else feel that many ultimates in game are just underwhelming?

This is coming from a pvp perspective, but I would also like to hear about pve wise.

I think of them as this “ultimate power move” that’s supposed to do something BIG/Great, but no matter if it has a heal, debuff, resource return, damage increase, or anything else, 50% or more are just Blah/meh/underwhelming.

The way I like to think of damage ultimates, is that when you hit someone with it & they are at full health, it “should” take them into execute range.
If they are below 50% health a damage ultimate “should” basically be a 1-shot.
I don’t think it works this way for the majority, if not all of the damage ultimates. Or maybe players are just too tanky/have too much damage mitigation?

For healing or mitigation ultimates, you should & typically are, able to tank ~3 players hitting you for a duration.

When you have this combination of “oh the ultimate does 5 different things”, it almost seems better just to run an ultimate that does 1 thing & does it well. Doing 5 things “mediocre”, just doesn’t seem to cut it.

I guess I’m just of the opinion ZOS should bring them more in line with each other instead of having 1 clear choice winner.
Edited by kaithuzar on April 14, 2019 12:03AM
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  • TimeDazzler
    TimeDazzler
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    kaithuzar wrote: »
    If they are below 50% health a damage ultimate “should” basically be a 1-shot.

    ???
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    Time Dazzler - Magicka Warden - DC
  • kaithuzar
    kaithuzar
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    Cries wrote: »
    kaithuzar wrote: »
    If they are below 50% health a damage ultimate “should” basically be a 1-shot.

    ???

    What’s your question/point? I’m just giving my opinion.
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  • Taleof2Cities
    Taleof2Cities
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    kaithuzar wrote: »
    Cries wrote: »
    kaithuzar wrote: »
    If they are below 50% health a damage ultimate “should” basically be a 1-shot.

    ???

    What’s your question/point? I’m just giving my opinion.

    I sometimes play in the same Alliance as you, @kaithuzar, but I still can't get on-board with this idea.

    You realize how OP this would be in PvP ... right?

    Edited by Taleof2Cities on April 14, 2019 12:11AM
  • AcadianPaladin
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    I'm guessing that burst is very important in PvP but in PvE my priorities are survivability, sustain and damage - in that order. So the main thing I look for in an ult is what can it do for me while I'm not using it (via passives for slotting it). Predictably, my mag chars favor Ice Comet from the mages guild while my stam chars favor Flawless Dawnbreaker from the fighters guild. Just a different way of looking at things I suppose - especially for PvE.
    PC NA(no Steam), PvE, mostly solo
  • Vietfox
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    The only ultimate that is underwhelming is the undaunted one.
  • Plasma_Elf
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    Ults definitely should NOT one shot people below 50% health every time.

    Ults definitely should NOT bring people to execute range every time.

    If this were the case, all pvp battles would last about 10 seconds, then everyone would be dead.
    Edited by Plasma_Elf on April 14, 2019 7:10AM
  • Tasear
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    Negate healing morph in pve
  • dazee
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    Whether an ult should one shot people below 50% health should clearly depend on how much HP they have and how specced for pure damage you are.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    kaithuzar wrote: »
    Does anyone else feel that many ultimates in game are just underwhelming?

    This is coming from a pvp perspective, but I would also like to hear about pve wise.

    I think of them as this “ultimate power move” that’s supposed to do something BIG/Great, but no matter if it has a heal, debuff, resource return, damage increase, or anything else, 50% or more are just Blah/meh/underwhelming.

    The way I like to think of damage ultimates, is that when you hit someone with it & they are at full health, it “should” take them into execute range.
    If they are below 50% health a damage ultimate “should” basically be a 1-shot.
    I don’t think it works this way for the majority, if not all of the damage ultimates. Or maybe players are just too tanky/have too much damage mitigation?

    For healing or mitigation ultimates, you should & typically are, able to tank ~3 players hitting you for a duration.

    When you have this combination of “oh the ultimate does 5 different things”, it almost seems better just to run an ultimate that does 1 thing & does it well. Doing 5 things “mediocre”, just doesn’t seem to cut it.

    I guess I’m just of the opinion ZOS should bring them more in line with each other instead of having 1 clear choice winner.

    But why should be able to one shoot people with 1 shot?
    You do not provide a clear answer of your perspective for that argument.

    We need PVP battles lasting longer, not been shorter.
  • kaithuzar
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    Eh, maybe I took the one shot thing a little far.
    I don’t often have good ideas, this may not be one of them.

    The primary thing I was trying to focus on with this is that I don’t really feel as though ultimates are aligned as best as they could be.
    Ie..some are over performing & some are under performing. I’m of the opinion that many look good on paper, but when you actually go to Cyrodiil or get in a raid pve or pvp, everyone is using the same thing.
    Member of:
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  • ESO_Nightingale
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    Well i think rend should be a better pvp ultimate. while the thrive in chaos morph could be better for pve. i feel like lacerate is just so easily counterable and not as useful as onslaught or dawnbreaker. I don't know many people who use it. perhaps a cost reduction could serve it well? anyone with more experience with it lemme know how it feels. i could be wrong. but i don't see it used often at all.
    Edited by ESO_Nightingale on April 14, 2019 7:52AM
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  • Elhan
    Elhan
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    mhhh except dual wield ulti all others are used and overall balanced imo

    for pve you want dawnbreaker mainbar for passive, except warden and war machine setup, but for minmax there is always something better than other. if it change, ppl will found the second best combo and everyone will go with

    in pvp you can do everything, it works if u use it correctly.
  • Valenor
    Valenor
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    Vietfox wrote: »
    The only ultimate that is underwhelming is the undaunted one.

    Absolutely xD
  • Ashamray
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    Valenor wrote: »
    Vietfox wrote: »
    The only ultimate that is underwhelming is the undaunted one.

    Absolutely xD

    +1
    Why does this branch have no ult?
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  • JinMori
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    I do not agree, and ultimate should be strong, but not so strong that it basically guarantees a win, under 50 %.
    Edited by JinMori on April 14, 2019 3:20PM
  • Strider__Roshin
    Strider__Roshin
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    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
    Edited by Strider__Roshin on April 14, 2019 2:21PM
  • StarOfElyon
    StarOfElyon
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    Templar Crescent Sweep
  • JinMori
    JinMori
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    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    it's also unbashable, so good luck stopping it if you are out in the field and you cannot los, only thing is block.
  • Emma_Overload
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    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).

    Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!
    #CAREBEARMASTERRACE
  • Gaggin
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    Ballista is also insta cast whule soul assault is channeled, so it actually hits harder. All yoi gotta do is blick n heal or los.

    Overload is crap now, soul siphon has like 1 use, some morphs could use some love
  • Chelo
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    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is a noob killer, a good player will never die to it... So its fine as it is, that Ultimate's job is to be a filter between noobs and decent players, if someone die to it, he should instantly know he is a noob..
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).

    Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!

    That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.

    And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?
  • Strider__Roshin
    Strider__Roshin
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    Chelo wrote: »
    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is a noob killer, a good player will never die to it... So its fine as it is, that Ultimate's job is to be a filter between noobs and decent players, if someone die to it, he should instantly know he is a noob..

    Incap is a noob killer. If you die from incap you should instantly know you're bad and should just quit the game and send all of your gold to me.
  • Ashamray
    Ashamray
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    kaithuzar wrote: »
    Does anyone else feel that many ultimates in game are just underwhelming?

    The way I like to think of damage ultimates, is that when you hit someone with it & they are at full health, it “should” take them into execute range.
    If they are below 50% health a damage ultimate “should” basically be a 1-shot.

    Lmao, how naive and simple
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  • brandonv516
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    Daus wrote: »
    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).

    Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!

    That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.

    And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?

    And heals, and block, and LoS.

    It's definitely not as powerful as it used to be.
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).

    Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!

    That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.

    And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?

    And heals, and block, and LoS.

    It's definitely not as powerful as it used to be.

    True, I could hold block and just immediately die afterwards due to not having any more stamina. Good point!
  • brandonv516
    brandonv516
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    Daus wrote: »
    Daus wrote: »
    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).

    Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!

    That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.

    And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?

    And heals, and block, and LoS.

    It's definitely not as powerful as it used to be.

    True, I could hold block and just immediately die afterwards due to not having any more stamina. Good point!

    C'mon man if I can block it on a magicka character and still have stamina left over, I know you still got some grease in the engine too.
  • Dracan_Fontom
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    Daus wrote: »
    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).

    Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!

    That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.

    And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?

    You do know that Soul Assault prevents stealth and cloak right?
  • Strider__Roshin
    Strider__Roshin
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    Daus wrote: »
    Daus wrote: »
    I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.

    Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).

    Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!

    That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.

    And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?

    You do know that Soul Assault prevents stealth and cloak right?

    For 2 seconds
  • kaithuzar
    kaithuzar
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    Ashamray wrote: »
    kaithuzar wrote: »
    Does anyone else feel that many ultimates in game are just underwhelming?

    The way I like to think of damage ultimates, is that when you hit someone with it & they are at full health, it “should” take them into execute range.
    If they are below 50% health a damage ultimate “should” basically be a 1-shot.

    Lmao, how naive and simple

    Maybe it was growing up with cartoons?
    But I have this image of two players fighting like Goku & Vegeta both doing ultimate like moves at the same time (kamehameha).

    Maybe it’s naive, but every time I see it in movies or tv I still think it’s awesome; Harry Potter anyone?
    Member of:
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    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
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    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
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