If they are below 50% health a damage ultimate “should” basically be a 1-shot.
Does anyone else feel that many ultimates in game are just underwhelming?
This is coming from a pvp perspective, but I would also like to hear about pve wise.
I think of them as this “ultimate power move” that’s supposed to do something BIG/Great, but no matter if it has a heal, debuff, resource return, damage increase, or anything else, 50% or more are just Blah/meh/underwhelming.
The way I like to think of damage ultimates, is that when you hit someone with it & they are at full health, it “should” take them into execute range.
If they are below 50% health a damage ultimate “should” basically be a 1-shot.
I don’t think it works this way for the majority, if not all of the damage ultimates. Or maybe players are just too tanky/have too much damage mitigation?
For healing or mitigation ultimates, you should & typically are, able to tank ~3 players hitting you for a duration.
When you have this combination of “oh the ultimate does 5 different things”, it almost seems better just to run an ultimate that does 1 thing & does it well. Doing 5 things “mediocre”, just doesn’t seem to cut it.
I guess I’m just of the opinion ZOS should bring them more in line with each other instead of having 1 clear choice winner.
I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Emma_Overload wrote: »I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).
Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!
I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Soul Assault is a noob killer, a good player will never die to it... So its fine as it is, that Ultimate's job is to be a filter between noobs and decent players, if someone die to it, he should instantly know he is a noob..
Does anyone else feel that many ultimates in game are just underwhelming?
The way I like to think of damage ultimates, is that when you hit someone with it & they are at full health, it “should” take them into execute range.
If they are below 50% health a damage ultimate “should” basically be a 1-shot.
Emma_Overload wrote: »I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).
Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!
That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.
And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?
brandonv516 wrote: »Emma_Overload wrote: »I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).
Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!
That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.
And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?
And heals, and block, and LoS.
It's definitely not as powerful as it used to be.
brandonv516 wrote: »Emma_Overload wrote: »I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).
Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!
That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.
And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?
And heals, and block, and LoS.
It's definitely not as powerful as it used to be.
True, I could hold block and just immediately die afterwards due to not having any more stamina. Good point!
Emma_Overload wrote: »I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).
Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!
That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.
And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?
Dracan_Fontom wrote: »Emma_Overload wrote: »I think ults are plenty strong in this game, and Soul Assault is too strong. Hits harder than the bow ultimate, and it's cheaper and undodgeable. It needs to follow the same rules and scaling as the bow ult while having it's cost increased to 175.
Soul Assault is nowhere near as deadly as the Ballista (or whatever it's called).
Soul Assault can easily be countered, I just use it to charge my Magicka via Harness, whereas Ballista kills you before you even know what's happening because it has NO visual or audio cues!
That's the first I've seen this complaint. You do look at the screen as you play right? I thought it was pretty obvious when it was firing at you, but apparently I must have a super power.
And Soul Assault is only easily countered with Shields or Cloak. So screw non-Nightblade stamina players right?
You do know that Soul Assault prevents stealth and cloak right?
Does anyone else feel that many ultimates in game are just underwhelming?
The way I like to think of damage ultimates, is that when you hit someone with it & they are at full health, it “should” take them into execute range.
If they are below 50% health a damage ultimate “should” basically be a 1-shot.
Lmao, how naive and simple