- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Do you think all the NA players logged on to the EU server during EU prime time? And all the EU players logged on to the NA server during NA prime time (which, as Matt pointed out, is spread across more time zones than EU prime time is, so if the player bases are about the same size NA is going to have a lower peak player count)?The Uninvited wrote: »I call fake news. Remember when half the US server came over to EU and vice versa because we could win a villa? Performance was fine then and all those players were in 1 zone...
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
FleetwoodSmack wrote: »As a PC-NA person, I decided to see what this hubbub was all about.
I'm extremely disappointed in the handling of PC-EU. For years they've been treated like second class players and for years they've been the scapegoat during crappy maintenance times. Not only have you ( @ZOS_MattFiror ) have ignored the trends that catered toward ESO, you also ignored following the global markets in terms of how your product has sold. You claim that all of your staff reads the forums, but this post here blatantly tells us that you haven't been and that's just disappointing. PC-EU deserve better treatment, especially considering that this is (again) happening around a major ESO event.
For those affected (and who are tired of it), had I not seen it for myself, I'd have brushed it off. This is ridiculous.
Do you think all the NA players logged on to the EU server during EU prime time? And all the EU players logged on to the NA server during NA prime time (which, as Matt pointed out, is spread across more time zones than EU prime time is, so if the player bases are about the same size NA is going to have a lower peak player count)?The Uninvited wrote: »I call fake news. Remember when half the US server came over to EU and vice versa because we could win a villa? Performance was fine then and all those players were in 1 zone...
The number of players logging on during a given day isn't the issue. It's the peak number of concurrent players that's the issue, and that's where you'll see server strain: if the peak concurrent players starts getting higher and higher (which it has over the last few months).
Check out Steamcharts:
https://steamcharts.com/app/306130
The highest number of concurrent players ever for ESO on Steam (which is only a fraction of the PC player base, but should be representative) was 31,851, which just happened on March 31st - less than 2 weeks ago. The peak number of concurrent players for ESO on Steam during the month when everyone was logging on to both servers for the villa (Sep 2018) was 22,288.
KoultouraS wrote: »Do you think all the NA players logged on to the EU server during EU prime time? And all the EU players logged on to the NA server during NA prime time (which, as Matt pointed out, is spread across more time zones than EU prime time is, so if the player bases are about the same size NA is going to have a lower peak player count)?The Uninvited wrote: »I call fake news. Remember when half the US server came over to EU and vice versa because we could win a villa? Performance was fine then and all those players were in 1 zone...
The number of players logging on during a given day isn't the issue. It's the peak number of concurrent players that's the issue, and that's where you'll see server strain: if the peak concurrent players starts getting higher and higher (which it has over the last few months).
Check out Steamcharts:
https://steamcharts.com/app/306130
The highest number of concurrent players ever for ESO on Steam (which is only a fraction of the PC player base, but should be representative) was 31,851, which just happened on March 31st - less than 2 weeks ago. The peak number of concurrent players for ESO on Steam during the month when everyone was logging on to both servers for the villa (Sep 2018) was 22,288.
What I see is a continuously increased influx since December 2017.
Mind to interpret that too?
First, it's nice to hear that there are more players than ever.
Second, it's nice to finally get an acknowledgement that there even is an issue. The silence about any group finder hiccoughs, lag spikes, and similar problems has been deafening for months now.
Third, it's also nice to hear that at last, something is being done about the problem.
But.
This didn't start in January. We had massive group finder problems during the Undaunted event, and even back then there was that infuriatingly stupid message (from Rich Lambert, iirc) that you thought the group finder had been fixed. Obviously not, as even a short look into your effing bug forum would've told you. GF on PC/EU has been acting up at least since Wolfhunter or Murkmire.
And now this. Either you're lying, or group finder is broken just generally, or you have no clue.
It's not really a continuous increase since then - it's been relatively up and down, with Summer 2018 being particularly high (June & August peak concurrent player numbers were very high, while July's peak concurrent players was much lower, but still higher than average - obviously Summerset is responsible for that summer surge), but there are also months in that time frame when the number of peak players was significantly lower. It is a general upward trend over that time, but this is the first time there have been 4 consecutive months of growth in the Steam numbers.KoultouraS wrote: »Do you think all the NA players logged on to the EU server during EU prime time? And all the EU players logged on to the NA server during NA prime time (which, as Matt pointed out, is spread across more time zones than EU prime time is, so if the player bases are about the same size NA is going to have a lower peak player count)?The Uninvited wrote: »I call fake news. Remember when half the US server came over to EU and vice versa because we could win a villa? Performance was fine then and all those players were in 1 zone...
The number of players logging on during a given day isn't the issue. It's the peak number of concurrent players that's the issue, and that's where you'll see server strain: if the peak concurrent players starts getting higher and higher (which it has over the last few months).
Check out Steamcharts:
https://steamcharts.com/app/306130
The highest number of concurrent players ever for ESO on Steam (which is only a fraction of the PC player base, but should be representative) was 31,851, which just happened on March 31st - less than 2 weeks ago. The peak number of concurrent players for ESO on Steam during the month when everyone was logging on to both servers for the villa (Sep 2018) was 22,288.
What I see is a continuously increased influx since December 2017.
Mind to interpret that too?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You do understand that I explicitly said that right?KoultouraS wrote: »You do understand that steam players are not the majority of Eso users?
It's still a representative slice of the player population, and although we can't use the numbers to say what the actual peak concurrent players were on any given server (especially as Steam numbers don't separate them between NA and EU), the sample size is big enough that the ups and downs should be pretty damn consistent with what will be seen in the overall concurrent players.The highest number of concurrent players ever for ESO on Steam (which is only a fraction of the PC player base, but should be representative) was 31,851, which just happened on March 31st - less than 2 weeks ago.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Korah_Eaglecry wrote: »Short answer: It wasnt impacting their bottom line.
Long answer: They would rather wait until things get ugly and have to go with extreme measures rather than spend money up front to get ahead of an issue.
The real answer is that budgets aren't approved overnight, particularly ones dependent on supporting evidence, and work orders aren't immediate because funding and labor just don't work like that. That the expected turnaround time is only two weeks is evidence that they're not making this *** up as they go along.
These inconveniences will be forgotten in a month. But it's the Internet and people will do what they normally do in the comments section.
So we have @ZOS_MattFiror saying they knew about the issue but let it get worse. We have @ZOS_GinaBruno saying a new communication plan is coming...since November, no rush, and
@ZOS_RobGarrett saying "a majority of the bugs and issues faced are not ones everyone encounters or are drastically halting gameplay, as such they need to continue creating content for people who want new content to play and don’t play at the higher level to notice if a skill or mechanic works a little wonky."
ZO$
ZOS_MattFiror wrote: »We made tweaks and updates to the service to free up extra database resources and other boosts to performance, which is why you have been seeing more and longer maintenance outages than normal in the last couple of months.
ZOS_MattFiror wrote: »these problems affect the PC EU more than the other megaservers because it has our highest peak concurrency of any of our six megaservers. The reason: the EU is a highly PC-centric gaming market - and also because almost all of our EU players are located in two time zones. Compared to the North American servers, where there are four time zones to spread out the "peak playing time"
ZOS_MattFiror wrote: »Everyone,
After seeing the commentary about the queuing system being enabled on the PC EU servers yesterday, I thought I'd let everyone know what has been leading up to this, and what we are doing to alleviate the situation.
Please note that the situation that led to the queuing system being enabled is not related to the overall client performance issues that we talked about at the end of last year - those engine optimizations are still underway and hopefully you'll see them in-game at some point this year. The situation that led to queuing has nothing to do with client performance - it is because our servers are overloaded.
Starting in January we've had an influx of new players - we've have had some of our highest weekly average user, daily active user, and peak concurrent user numbers in the last six weeks since we launched on console back in 2015. So, it was in January when EU players started noticing degraded server performance. We made tweaks and updates to the service to free up extra database resources and other boosts to performance, which is why you have been seeing more and longer maintenance outages than normal in the last couple of months.
However, in late March, we really saw a huge spike in the number of users logging in, which led to too many concurrent users for the platform to effectively support. As a result, players on PC EU have seen a severe degradation in service. This degradation started in January, but has greatly accelerated in the last week - lag spikes, disconnects, inability to zone from instance to instance, weird interactions with LFG, etc. These problems are greatly exacerbated by having serious load on the servers, as there are too many users for the hardware to handle.
A quick aside: these problems affect the PC EU more than the other megaservers because it has our highest peak concurrency of any of our six megaservers. The reason: the EU is a highly PC-centric gaming market - and also because almost all of our EU players are located in two time zones. Compared to the North American servers, where there are four time zones to spread out the "peak playing time", the EU has almost all its users logged in at the same time, which leads to very high peak usage.
So, here is what we are doing to fix the problem:I know it is frustrating to be stuck in queue, but it is better to do this than have the entire service be unstable and frustrating for everyone. We will do everything we can to get the new hardware online as quickly as possible and stop queuing and have the service return to normal. Stay tuned for details.
- Short term, we are turning on our queuing system (as you saw yesterday), which will cap the maximum number of players allowed on the PC EU megaserver. You should only see the queue at peak times, when demand is higher than the hardware supports. As was posted yesterday, the estimated time to login may not be 100% accurate, but it will give you an idea of how big the line is. ALSO: if you are disconnected from the server for any reason, you should have a twenty minute grace period to log back in and "skip" the queue.
- Longer term: we are spinning up additional hardware in both our NA and EU datacenters in order to support our growing user base. We expect the time frame for this to be about two weeks, but we will keep you posted. And yes, we are adding more capacity to PC NA as well as EU because we are rapidly approaching the same problem in NA and want to get ahead of it. We will also be looking very closely at our Console megaservers to make sure they have enough capacity.
Matt
Keep in mind guys, server infrastructure in NA (specially once huge corporations like Google and Amazon are involved) is just more advanced and readily available.
Setting up a server in Europe or upgrading an existing one there is just not as easy.
Actually, Europe has 4 time zones. Eastern Europe is in one, western Europe in another, United Kingdom and Portugal are in a third, and Iceland is in its own time zone. Granted, it's not the small number of people from Iceland that will cause the biggest strain on the servers, but still, Europe has 4 time zones.
ZOS_MattFiror wrote: »Asian players might be spread between US and EU, so load should be expected. Seems to me that you guys didn't make a proper market study, there, because it sure feels like you had no idea how many people would actually play the game.