lordrichter wrote: »xilfxlegion wrote: »
The problem with the pets, namely the bear and the matriarch, is that they block the ability to select things behind them. This is a larger problem than crafting stations. It also makes it more difficult to loot bodies, open chests, and take resource nodes.
In my mind, the solution is not to despawn them at crafting stations and guild traders. This does not address the whole problem. The problem is that they block access to stuff behind them. That is what needs to be addressed. They can stand in front of that stuff all day, as long as I can still interact with the more important stuff that is behind them.
lordrichter wrote: »xilfxlegion wrote: »
The problem with the pets, namely the bear and the matriarch, is that they block the ability to select things behind them. This is a larger problem than crafting stations. It also makes it more difficult to loot bodies, open chests, and take resource nodes.
In my mind, the solution is not to despawn them at crafting stations and guild traders. This does not address the whole problem. The problem is that they block access to stuff behind them. That is what needs to be addressed. They can stand in front of that stuff all day, as long as I can still interact with the more important stuff that is behind them.
lordrichter wrote: »I never really have a problem with this.
And stop putting Jubilee Cake in doorways!!
lordrichter wrote: »
ThanatosXR wrote: »Is this a PC problem? I never ran it pet blocking anything one xbox. Can't u just tab a different target?
But it's not really hard, to move yourself away 2 inches and OMG it makes you access everything normally
Dev's just need to make accessing the above locations auto store combat pets. Once this is done, anyone that summons a combat pet and still positions to block access can be reportable as it would be a deliberate game disruption.
lordrichter wrote: »Dev's just need to make accessing the above locations auto store combat pets. Once this is done, anyone that summons a combat pet and still positions to block access can be reportable as it would be a deliberate game disruption.
I do not like auto-store unless it also auto-enables.
It is just as bad when rogue add-on authors secretly unsummon pets, with no warning, notification, or option to turn it off. They don't turn it back on when done, either.
The best solution that I can see are to make the pets "click through" so that objects behind them are not blocked. The problem is that any part of a pet will block something behind them. This is not only at crafting stations, but anywhere that the pet, or part of a pet, blocks interaction. This can be crafting stations, resource nodes, NPCs, doors, etc. The pets cannot be interacted with. As far as interaction with the world is concerned, they should be invisible.
I should be able to leave my permanently summoned pets active at all times. That this causes problems is a game design issue, not a player behavior issue. If the players fix this one instance, at crafting stations, I see this as a reason for ZOS to lower the priority for a solution on their end. This needs a game-wide solution on their end, not rogue add-on writers or players berating other players in chat or on the forum.
"That this causes problems is a game design issue, not a player behavior issue"
Its is a behavior issue "because" all players know its a problem, except for maybe a few newbies but even they learn quick thats its an issue.
So while we "should be able" to leave pets up , anyone who played even a few hours / mins even, that Pets are causing a problem.
Its ignorant / laziness and worst some do it on purpose because they are A-holes.
Agree with OP.
Pets should be auto invisible around Banks and Crafting stations etc.
Make it so Please!
That said, I have left my pets up at times forgetting they are a major pain in the behind to others. But as soon as I remember I poof them.
So not all players do it deliberately.
But many are just too lazy to bother unpeg their pets that is for sure.
lordrichter wrote: »Dev's just need to make accessing the above locations auto store combat pets. Once this is done, anyone that summons a combat pet and still positions to block access can be reportable as it would be a deliberate game disruption.
I do not like auto-store unless it also auto-enables.
It is just as bad when rogue add-on authors secretly unsummon pets, with no warning, notification, or option to turn it off. They don't turn it back on when done, either.
The best solution that I can see are to make the pets "click through" so that objects behind them are not blocked. The problem is that any part of a pet will block something behind them. This is not only at crafting stations, but anywhere that the pet, or part of a pet, blocks interaction. This can be crafting stations, resource nodes, NPCs, doors, etc. The pets cannot be interacted with. As far as interaction with the world is concerned, they should be invisible.
I should be able to leave my permanently summoned pets active at all times. That this causes problems is a game design issue, not a player behavior issue. If the players fix this one instance, at crafting stations, I see this as a reason for ZOS to lower the priority for a solution on their end. This needs a game-wide solution on their end, not rogue add-on writers or players berating other players in chat or on the forum.
Who is saying it needs to be done as an addon? No, the dev's need yo fix the issue already instead on ignoring it.