For all the mag NBs complaining that I am asking for to much how about we remove invis from cloak and just allow you to take 50% less damage from ranged abilities.
Working around wings is just perfect reason to change wings right there, probably not something you were aiming at with the thread. Hard counters that literally decide fight or at least your build choice is what they are going away with I bet
“I’m carried by wings pls don’t nerf my crutch”
Give us burning embers & block cost reduction as well & you have a deal.
Ill trade burning embers, for spectral bow.. power lash > spectral. or spectral to soften targets before I fossilize.
You don't really want Shalks either. Sure, they're OP in some cases (like multiple people sync'ing them up together), but completely worthless in others. Coincidentally, DKs are probably the best-equipped class to ensure they never get hit by a Warden's Shalks, especially if it's a Magicka Warden.
Ill trade burning embers, for spectral bow.. power lash > spectral. or spectral to soften targets before I fossilize.
You don’t really wish this. What you really want is a frag or a curse or a shalk... easy timed burst... spec bow is the longest to proc and the easiest to dodge.
You don't really want Shalks either. Sure, they're OP in some cases (like multiple people sync'ing them up together), but completely worthless in others. Coincidentally, DKs are probably the best-equipped class to ensure they never get hit by a Warden's Shalks, especially if it's a Magicka Warden.
Ill trade burning embers, for spectral bow.. power lash > spectral. or spectral to soften targets before I fossilize.
You don’t really wish this. What you really want is a frag or a curse or a shalk... easy timed burst... spec bow is the longest to proc and the easiest to dodge.
Not that Spectral Bow is wonderful in its current state, of course. Between the delay and the obvious sound indicator, it's usually not too tough to dodge or block. 'Course, the damage on it is incredibly high, so it needs some kind of counter-play that's available to all builds. Without reducing the damage, it's going to be hard for ZOS to balance it so that Magblades have a better chance at landing their burst on good players.
You don't really want Shalks either. Sure, they're OP in some cases (like multiple people sync'ing them up together), but completely worthless in others. Coincidentally, DKs are probably the best-equipped class to ensure they never get hit by a Warden's Shalks, especially if it's a Magicka Warden.
Ill trade burning embers, for spectral bow.. power lash > spectral. or spectral to soften targets before I fossilize.
You don’t really wish this. What you really want is a frag or a curse or a shalk... easy timed burst... spec bow is the longest to proc and the easiest to dodge.
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Yea, the biggest problems with the Spectral Bow are the delay and the sound indicator (which is one of the most obvious in the entire game). If the damage were to come down a bit, I think they could certainly look at improving other aspects of the ability. Perhaps either by reducing the delay, and/or refunding some of the charges if it gets dodged.You don't really want Shalks either. Sure, they're OP in some cases (like multiple people sync'ing them up together), but completely worthless in others. Coincidentally, DKs are probably the best-equipped class to ensure they never get hit by a Warden's Shalks, especially if it's a Magicka Warden.
Ill trade burning embers, for spectral bow.. power lash > spectral. or spectral to soften targets before I fossilize.
You don’t really wish this. What you really want is a frag or a curse or a shalk... easy timed burst... spec bow is the longest to proc and the easiest to dodge.
Not that Spectral Bow is wonderful in its current state, of course. Between the delay and the obvious sound indicator, it's usually not too tough to dodge or block. 'Course, the damage on it is incredibly high, so it needs some kind of counter-play that's available to all builds. Without reducing the damage, it's going to be hard for ZOS to balance it so that Magblades have a better chance at landing their burst on good players.
Ill gladly take a dmg nerfed bow proc if it was comparable to any other timed burst. Reliability, speed of which it’s proced... frag like? Any day.
Being able to reliably stun and root opponents, perma-snare them with a passive, as well as having your own root and snare immunity attached to Wings would all make a difference in being able to land Shalks more reliably (and this will be especially true if Wall of Frost gets nerfed). However, you still have to contend with an ability that is on a delay and highly telegraphed; it gives a very obvious indicator for when to root or CC the caster, or just to use mobility in order to make them whiff. Dodge roll can work wonders, as long as you don't expect to stay in the path of the Shalks and have a "Dodge" come up in the combat text.Shalks>embers>fossilize.... they gonna eat a shalk.
Magden can time their CC after shalks and get reliable shalk dmg. Dependent on CC tho similar to DKs kit but from range.
Working around wings is just perfect reason to change wings right there, probably not something you were aiming at with the thread. Hard counters that literally decide fight or at least your build choice is what they are going away with I bet
Working around wings is just perfect reason to change wings right there, probably not something you were aiming at with the thread. Hard counters that literally decide fight or at least your build choice is what they are going away with I bet
Well I have to work around cloak Alot of people rely on tripots/mag/stam pots to sustain. the fact you have to change your pop to counter cloak is *** as well."Just hit volatile armor".. most stamblades roll dodge > proc major expedition > and then cloak, rendering the ability to pull nbs out of cloak with volatile useless.
You don't really want Shalks either. Sure, they're OP in some cases (like multiple people sync'ing them up together), but completely worthless in others. Coincidentally, DKs are probably the best-equipped class to ensure they never get hit by a Warden's Shalks, especially if it's a Magicka Warden.
Ill trade burning embers, for spectral bow.. power lash > spectral. or spectral to soften targets before I fossilize.
You don’t really wish this. What you really want is a frag or a curse or a shalk... easy timed burst... spec bow is the longest to proc and the easiest to dodge.
Not that Spectral Bow is wonderful in its current state, of course. Between the delay and the obvious sound indicator, it's usually not too tough to dodge or block. 'Course, the damage on it is incredibly high, so it needs some kind of counter-play that's available to all builds. Without reducing the damage, it's going to be hard for ZOS to balance it so that Magblades have a better chance at landing their burst on good players.
Ill gladly take a dmg nerfed bow proc if it was comparable to any other timed burst. Reliability, speed of which it’s proced... frag like? Any day.
thankyourat wrote: »You don't really want Shalks either. Sure, they're OP in some cases (like multiple people sync'ing them up together), but completely worthless in others. Coincidentally, DKs are probably the best-equipped class to ensure they never get hit by a Warden's Shalks, especially if it's a Magicka Warden.
Ill trade burning embers, for spectral bow.. power lash > spectral. or spectral to soften targets before I fossilize.
You don’t really wish this. What you really want is a frag or a curse or a shalk... easy timed burst... spec bow is the longest to proc and the easiest to dodge.
Not that Spectral Bow is wonderful in its current state, of course. Between the delay and the obvious sound indicator, it's usually not too tough to dodge or block. 'Course, the damage on it is incredibly high, so it needs some kind of counter-play that's available to all builds. Without reducing the damage, it's going to be hard for ZOS to balance it so that Magblades have a better chance at landing their burst on good players.
Ill gladly take a dmg nerfed bow proc if it was comparable to any other timed burst. Reliability, speed of which it’s proced... frag like? Any day.
If the damage on the spectral bow is nerfed it would be useless with the current state of magblade. The bow is essentially the only damage available to magblade. It doesn't have the ability to layer multiple abilities into 1GCD like the other classes so the spectral bow needs all the damage it can get to make up for this.
The fact that it's not readily available also gives your opponent plenty of time to recover in between bow procs because your damage is the lowest of any class when the bow isn't available. This along with the audio que was already enough counterplay. It never needed the nerf to projectile speed and that nerf needs to be removed.
We don't need situations where people, even if in decent gear, get basically one-shotted by Incap + Spectral Bow (and maybe a Caluurion proc for funsies). That's just terrible gameplay for MMO PvP. But in the current situation, unless you can wear down someone's Stamina pool and hit them during an unbreakable CC, the Spectral Bow is too easy to dodge, block, or reflect. It needs to be somewhere in the middle; less easy to completely avoid during fights, but not something that can be cheesed to one-shot people.thankyourat wrote: »If the damage on the spectral bow is nerfed it would be useless with the current state of magblade. The bow is essentially the only damage available to magblade. It doesn't have the ability to layer multiple abilities into 1GCD like the other classes so the spectral bow needs all the damage it can get to make up for this.
The fact that it's not readily available also gives your opponent plenty of time to recover in between bow procs because your damage is the lowest of any class when the bow isn't available. This along with the audio que was already enough counterplay. It never needed the nerf to projectile speed and that nerf needs to be removed.
We don't need situations where people, even if in decent gear, get basically one-shotted by Incap + Spectral Bow (and maybe a Caluurion proc for funsies). That's just terrible gameplay for MMO PvP. But in the current situation, unless you can wear down someone's Stamina pool and hit them during an unbreakable CC, the Spectral Bow is too easy to dodge, block, or reflect. It needs to be somewhere in the middle; less easy to completely avoid during fights, but not something that can be cheesed to one-shot people.thankyourat wrote: »If the damage on the spectral bow is nerfed it would be useless with the current state of magblade. The bow is essentially the only damage available to magblade. It doesn't have the ability to layer multiple abilities into 1GCD like the other classes so the spectral bow needs all the damage it can get to make up for this.
The fact that it's not readily available also gives your opponent plenty of time to recover in between bow procs because your damage is the lowest of any class when the bow isn't available. This along with the audio que was already enough counterplay. It never needed the nerf to projectile speed and that nerf needs to be removed.
Bruh... there are like 1000 different ways to buff bow/bow builds and your first thought is 'buff shieldbreaker'? -.-KniteShayd wrote: »Imho, I would like to see Shield Breaker not just go through damage shields, but also wings & Warden ranged shields.
Would make full bow builds way more viable.
Even if the light attack damage is reflected/absorbed, the Oblivion damage component should not be nullified...
Emma_Overload wrote: »"curse, rune cage, and perfected ayslum weaves with infused oblivion..."
Thanks for telling us your mudcrab rotation... but what do you use for killing DKs?
I think the intended change is very disappointing. It's more proof that nothing is really sacred to ZOS. I am fearful for the parts of the game I enjoy the most changing.
The Reflective Scale line is iconic. It is one of the DK abilities that could be considered signature. I like that each class has very strong abilities.
The updated version will arguably be just as OP, but easier and far less interesting.
I agree that Reflective Scale is a problem in Cyrodiil. It's everywhere. But did anyone think that before snare immunity was added to Reflective Plate? I think that's what made it OP and took away the shortcoming it had previously of being a wasted bar slot against melee opponents. Before that change, it didn't feel like as much of a problem because it didn't seem to be as common.
I've heard better solutions that retain its core functionality. Like, perhaps reflecting projectiles that are more than 15-20M away.
This is absolutely what made it OP. You are basically silly to NOT slot it now. You won’t find a DK not running it anymore. Class defining and a bit OP verse certain classes.
Would be fine with it retaining its original form if they were to buff other classes so there is reasonable counterplay instead of “Slot FP”
Sanguinor2 wrote: »
This is absolutely what made it OP. You are basically silly to NOT slot it now. You won’t find a DK not running it anymore. Class defining and a bit OP verse certain classes.
Would be fine with it retaining its original form if they were to buff other classes so there is reasonable counterplay instead of “Slot FP”
Original form? So infinite reflect and reflects ults? I´d be fine with that, I´d even take the 2 seconds Duration nerf and missing snare immunity for that
Emma_Overload wrote: »"curse, rune cage, and perfected ayslum weaves with infused oblivion..."
Thanks for telling us your mudcrab rotation... but what do you use for killing DKs?
Emma_Overload wrote: »"curse, rune cage, and perfected ayslum weaves with infused oblivion..."
Thanks for telling us your mudcrab rotation... but what do you use for killing DKs?
We don’t often agree on much, but that was hilarious. GG.