what are these?very bad players.
I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.
When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.
It couldn't hurt to raise it to around 120. But as you probably know, it does really bad damage unless they are within execute range, so you're essentially using an ult for an execute. Probably why it's so cheap.
I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.
When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltipsWhen I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk
I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltipsWhen I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk
Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.
you get it 100% and you could be hired by ZoS to explain to them the kinetics and energy of combatInteresting. You know, I wouldn't hate it if magicka had a tank buster like Berserker Strike. Since soul magic is attacking their very essence it should be able to negate the armor. Not sure how to balance it, but it would be pretty neat.
I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltipsWhen I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk
Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.
you say that cuz you're a tank and don't like needing to hold block lol
the longer duration exposes the caster to being an open target, even if they can't be CC'd
true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).
yes properly resistance ignore could be balanced to scale better than sheer penetration.I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltipsWhen I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk
Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.
you say that cuz you're a tank and don't like needing to hold block lol
the longer duration exposes the caster to being an open target, even if they can't be CC'd
true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).
Wut? A medium armor stamplar in BPT and Ravager is a tank? Is a light armor Mag DK in axiom and BSW also a tank? New to me. I’m just thinking of ways for it to punish normal builds less and high resist builds more. A shorter burst of damage with a percent pen ignore would do that perhaps. Also the long duration doesn’t necessarily open the caster up to counter attack because the damage is so high that if you don’t block as a medium or light user (especially classes w/out shields) you run the very real risk of getting toasted.
yes properly resistance ignore could be balanced to scale better than sheer penetration.I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltipsWhen I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk
Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.
you say that cuz you're a tank and don't like needing to hold block lol
the longer duration exposes the caster to being an open target, even if they can't be CC'd
true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).
Wut? A medium armor stamplar in BPT and Ravager is a tank? Is a light armor Mag DK in axiom and BSW also a tank? New to me. I’m just thinking of ways for it to punish normal builds less and high resist builds more. A shorter burst of damage with a percent pen ignore would do that perhaps. Also the long duration doesn’t necessarily open the caster up to counter attack because the damage is so high that if you don’t block as a medium or light user (especially classes w/out shields) you run the very real risk of getting toasted.
meh I was just imagining things about your tankiness/survivability I suppose. you don't roll HP regen on your stamplar (which is practically the basis of dmg sponge)
the counter attack must come in part from your allies.
indeed you cannot out dps SA alone.
SA Is mainly issue for medium armor build, I find it quite hard to take + other damages
yes properly resistance ignore could be balanced to scale better than sheer penetration.I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)
in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta playerwhat are these?very bad players.
I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltipsWhen I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk
Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.
you say that cuz you're a tank and don't like needing to hold block lol
the longer duration exposes the caster to being an open target, even if they can't be CC'd
true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).
Wut? A medium armor stamplar in BPT and Ravager is a tank? Is a light armor Mag DK in axiom and BSW also a tank? New to me. I’m just thinking of ways for it to punish normal builds less and high resist builds more. A shorter burst of damage with a percent pen ignore would do that perhaps. Also the long duration doesn’t necessarily open the caster up to counter attack because the damage is so high that if you don’t block as a medium or light user (especially classes w/out shields) you run the very real risk of getting toasted.
meh I was just imagining things about your tankiness/survivability I suppose. you don't roll HP regen on your stamplar (which is practically the basis of dmg sponge)
the counter attack must come in part from your allies.
indeed you cannot out dps SA alone.
I’m still a fool chasing solo play primarily. I know it’s not a common dream anymore and my perspective on ability is different from most.
SA Is mainly issue for medium armor build, I find it quite hard to take + other damages
Crixus8000 wrote: »SA Is mainly issue for medium armor build, I find it quite hard to take + other damages
Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.
Crixus8000 wrote: »SA Is mainly issue for medium armor build, I find it quite hard to take + other damages
Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.
another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
I wouldn't describe it as an Xv1 really, just a tank buster.
part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
(I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)
in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.
[img][/img]
Soul-Assault is fine.........
Crixus8000 wrote: »Crixus8000 wrote: »SA Is mainly issue for medium armor build, I find it quite hard to take + other damages
Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.
another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
I wouldn't describe it as an Xv1 really, just a tank buster.
part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
(I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)
in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.
I see it as an xv1 skill because in a 1v1 situation it has a counter, it has options. I can block it, counter ult it ect. However when being xv1d your pretty much dead, you can't hold block against that many players (in no cp anyway) and this skill hits hard, especially while other things are hitting you too. Basically the skill has counters, but in xv1 all it's counters become near impossible, it's the same with snipe, fully counterable in 1v1 but in xv1 it messed you up bad.
Like any powerful skill in Xv1 situation. Ever been hit by 2 or 3 DBoS at the same time? Ever been Jesus Beamed by 3 magplars? Got ANY multiple ults dumped on you at the same time or spamed by 3 steel tornados? This is meaningless argument.
When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
The ult cost is prob a bit low for the amount of damage it does.
It couldn't hurt to raise it to around 120. But as you probably know, it does really bad damage unless they are within execute range, so you're essentially using an ult for an execute. Probably why it's so cheap.
True, unless it’s an Xv1 then the amount of Stam it takes to block heal it out is highly debilitating + you cannot do anything else in that time meaning your open to all other sources of damage and anything you block in addition to soul assault just means further decreased stam. It’s just one of those skills that heavily favors outnumbering.
Crixus8000 wrote: »Crixus8000 wrote: »SA Is mainly issue for medium armor build, I find it quite hard to take + other damages
Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.
another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
I wouldn't describe it as an Xv1 really, just a tank buster.
part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
(I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)
in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.
I see it as an xv1 skill because in a 1v1 situation it has a counter, it has options. I can block it, counter ult it ect. However when being xv1d your pretty much dead, you can't hold block against that many players (in no cp anyway) and this skill hits hard, especially while other things are hitting you too. Basically the skill has counters, but in xv1 all it's counters become near impossible, it's the same with snipe, fully counterable in 1v1 but in xv1 it messed you up bad.
Like any powerful skill in Xv1 situation. Ever been hit by 2 or 3 DBoS at the same time? Ever been Jesus Beamed by 3 magplars? Got ANY multiple ults dumped on you at the same time or spamed by 3 steel tornados? This is meaningless argument.
Crixus8000 wrote: »Crixus8000 wrote: »SA Is mainly issue for medium armor build, I find it quite hard to take + other damages
Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.
another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
I wouldn't describe it as an Xv1 really, just a tank buster.
part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
(I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)
in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.
I see it as an xv1 skill because in a 1v1 situation it has a counter, it has options. I can block it, counter ult it ect. However when being xv1d your pretty much dead, you can't hold block against that many players (in no cp anyway) and this skill hits hard, especially while other things are hitting you too. Basically the skill has counters, but in xv1 all it's counters become near impossible, it's the same with snipe, fully counterable in 1v1 but in xv1 it messed you up bad.
Like any powerful skill in Xv1 situation. Ever been hit by 2 or 3 DBoS at the same time? Ever been Jesus Beamed by 3 magplars? Got ANY multiple ults dumped on you at the same time or spamed by 3 steel tornados? This is meaningless argument.
Well as a healer there’s a big difference between those other abilities and soul assault. One SA sure, no problem like any other ultimate in the game.
However the animation and beam are easily read by your teammates. When I’ve had two at the same time I’ve been unable to heal through it. Leads to your opponents piling on and taking you down even if you do survive.
This is as a pvp healer too, where eating ultimates is part of the job description. I have no idea why people are saying it’s a bad ability.