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SA meta

heavier
heavier
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seems to be blowing up in BG
:^)
  • Vapirko
    Vapirko
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    Soul Assault has been the choice of tankplars for a long time. It puts an insane amount of pressure on someone already being attacked and has a large range so you can fire it from relative safety. This skill should be still be interruptible/be able to CC the caster. You can block it if you’re only facing one or two very bad players. But if you’ve got other damage on you/get CCd you’re probably going to die unless you’re a tank build.
    Edited by Vapirko on April 3, 2019 6:11AM
  • heavier
    heavier
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    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?
  • Vapirko
    Vapirko
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    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.
    Edited by Vapirko on April 3, 2019 6:33AM
  • Alucardo
    Alucardo
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    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.
  • Vapirko
    Vapirko
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    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
  • Alucardo
    Alucardo
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    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.

    It couldn't hurt to raise it to around 120. But as you probably know, it does really bad damage unless they are within execute range, so you're essentially using an ult for an execute. Probably why it's so cheap.
  • Vapirko
    Vapirko
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    Alucardo wrote: »
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.

    It couldn't hurt to raise it to around 120. But as you probably know, it does really bad damage unless they are within execute range, so you're essentially using an ult for an execute. Probably why it's so cheap.

    True, unless it’s an Xv1 then the amount of Stam it takes to block heal it out is highly debilitating + you cannot do anything else in that time meaning your open to all other sources of damage and anything you block in addition to soul assault just means further decreased stam. It’s just one of those skills that heavily favors outnumbering.
    Edited by Vapirko on April 3, 2019 7:08AM
  • heavier
    heavier
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    Vapirko wrote: »
    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.

    ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
    I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
    I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
    you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltips
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk
  • Vapirko
    Vapirko
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    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.

    ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
    I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
    I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
    you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltips
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk

    Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.
  • heavier
    heavier
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    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.

    ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
    I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
    I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
    you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltips
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk

    Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.

    you say that cuz you're a tank and don't like needing to hold block lol
    the longer duration exposes the caster to being an open target, even if they can't be CC'd
    true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
    heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).
  • Alucardo
    Alucardo
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    Interesting. You know, I wouldn't hate it if magicka had a tank buster like Berserker Strike. Since soul magic is attacking their very essence it should be able to negate the armor. Not sure how to balance it, but it would be pretty neat.
  • heavier
    heavier
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    Alucardo wrote: »
    Interesting. You know, I wouldn't hate it if magicka had a tank buster like Berserker Strike. Since soul magic is attacking their very essence it should be able to negate the armor. Not sure how to balance it, but it would be pretty neat.
    you get it 100% and you could be hired by ZoS to explain to them the kinetics and energy of combat

    since I always like to plug the idea of action combat, Soul Assault needs be very directional.
    if you understand the idea of chi, then you can imagine that SA is a kind of beam of energy that needs focusing.
    I wouldn't mind the counter of SA being to either do a full juke where the aim of the caster is broken above 10 degrees of the crosshair, or in the case where not enough rads/second can be accumulated because the target is slow and tanky...simply holding down block while facing the caster.
    I think block is omnidirectional atm :# such fail
    tanks wouldn't be unkillable and it would be way easier to balance damage sponges if blocking required facing the damage source...
    Edited by heavier on April 3, 2019 7:21AM
  • Vapirko
    Vapirko
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    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.

    ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
    I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
    I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
    you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltips
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk

    Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.

    you say that cuz you're a tank and don't like needing to hold block lol
    the longer duration exposes the caster to being an open target, even if they can't be CC'd
    true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
    heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).

    Wut? A medium armor stamplar in BPT and Ravager is a tank? Is a light armor Mag DK in axiom and BSW also a tank? New to me. I’m just thinking of ways for it to punish normal builds less and high resist builds more. A shorter burst of damage with a percent pen ignore would do that perhaps. Also the long duration doesn’t necessarily open the caster up to counter attack because the damage is so high that if you don’t block as a medium or light user (especially classes w/out shields) you run the very real risk of getting toasted.
  • Morgul667
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    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

  • heavier
    heavier
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    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.

    ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
    I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
    I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
    you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltips
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk

    Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.

    you say that cuz you're a tank and don't like needing to hold block lol
    the longer duration exposes the caster to being an open target, even if they can't be CC'd
    true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
    heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).

    Wut? A medium armor stamplar in BPT and Ravager is a tank? Is a light armor Mag DK in axiom and BSW also a tank? New to me. I’m just thinking of ways for it to punish normal builds less and high resist builds more. A shorter burst of damage with a percent pen ignore would do that perhaps. Also the long duration doesn’t necessarily open the caster up to counter attack because the damage is so high that if you don’t block as a medium or light user (especially classes w/out shields) you run the very real risk of getting toasted.
    yes properly resistance ignore could be balanced to scale better than sheer penetration.
    meh I was just imagining things about your tankiness/survivability I suppose. you don't roll HP regen on your stamplar (which is practically the basis of dmg sponge)
    the counter attack must come in part from your allies.
    indeed you cannot out dps SA alone.
    Edited by heavier on April 3, 2019 7:27AM
  • Vapirko
    Vapirko
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    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.

    ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
    I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
    I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
    you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltips
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk

    Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.

    you say that cuz you're a tank and don't like needing to hold block lol
    the longer duration exposes the caster to being an open target, even if they can't be CC'd
    true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
    heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).

    Wut? A medium armor stamplar in BPT and Ravager is a tank? Is a light armor Mag DK in axiom and BSW also a tank? New to me. I’m just thinking of ways for it to punish normal builds less and high resist builds more. A shorter burst of damage with a percent pen ignore would do that perhaps. Also the long duration doesn’t necessarily open the caster up to counter attack because the damage is so high that if you don’t block as a medium or light user (especially classes w/out shields) you run the very real risk of getting toasted.
    yes properly resistance ignore could be balanced to scale better than sheer penetration.
    meh I was just imagining things about your tankiness/survivability I suppose. you don't roll HP regen on your stamplar (which is practically the basis of dmg sponge)
    the counter attack must come in part from your allies.
    indeed you cannot out dps SA alone.

    I’m still a fool chasing solo play primarily. I know it’s not a common dream anymore and my perspective on ability is different from most.
  • heavier
    heavier
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    Morgul667 wrote: »
    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

    if you break into HP regen meta it should be less of an issue, unless you sacrifice other stat...ye I think 80k SA would be a problem for most armors.

    in the long run I could also imagine damage shields being a hard counter (only if played right)
    tbh I'd like to see my 50k soul assault (no cp) to be more effective in 1v1...thru ignore resistance.
    presently if the opponent has any semblance of a decent build, they can almost entirely ignore it because the damage is distributed for so long/it isn't very high. sadly I have done my best to direct my rolls towards damage output, but it is still abysmal.
    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    Vapirko wrote: »
    heavier wrote: »
    I like that it's uninterruptible because it's a nice break from CC hell (ESO pvp at any other moment when not channeling SA or rite of passage)

    in OP I was memeing that I've noticed a big increase since I started using it and that I am a meta player
    Vapirko wrote: »
    very bad players.
    what are these?

    I suppose it’s kind of subjective but players who don’t really understand how to put put real pressure relative to the person they’re fighting against. For example I was in a small 1v3 yesterday against a bow build that really only used LAs with the occasional snipe, a stamblade that had very weak opening combos from stealth and then a magplar who used soul assault. In this case I could easily mitigate the damage. But get against a couple of decent players and add a soul assault and all of a sudden I’m toast where as I wouldn’t be vs a leap/DBoS/meteor etc becuse those don’t use anywhere near the amount of Stam to block or can be dodged. The skill is an Xv1 skill, it’s horrible in a outnumbered situation but overly strong when you outnumber or 1v1 with the right build.

    ye especially higher tooltips I'd imagine. I'm at 55k and I hear it goes well into the 80s. I see all the advantages of it now that I'm returning to the game and how it could be unpleasant to face now that I'm noticing more scrubs use it.
    I like the idea of it getting a penetration boost and having a lower overall damage ceiling since that's how I've built it.
    I love melting heavy armored tanks with it in x v 1. I understand that they fully expect to be able to survive an unlimited amount of freecasting from a group of 2 skilled players without a single target ult/heavy hitter, and 3 or more extras who kinda know what they're doing but not rly...
    you expect to tank 5 players because of how much the pvp hinges itself on maxing tooltips
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    very cheap, and you're both right, except I think the damage just needs to be diversified, more of it needs to come from penetration...lol...it should be more of a tank buster/opportunism cast yk

    Maybe some sort of percent penetration with a shorter burst type beam. Idk. Just spitballing.

    you say that cuz you're a tank and don't like needing to hold block lol
    the longer duration exposes the caster to being an open target, even if they can't be CC'd
    true many pvpers have the mindset where they like to focus on a single target who gets a CC stack...moving about freely just doesn't register as an open opportunity to cast.
    heck some of my best soul assault moments were when I counter soul assaulted someone who had already cast it on me, except I had more regen/HP pooling + dat penetration so I won (no stealing my meta today nub).

    Wut? A medium armor stamplar in BPT and Ravager is a tank? Is a light armor Mag DK in axiom and BSW also a tank? New to me. I’m just thinking of ways for it to punish normal builds less and high resist builds more. A shorter burst of damage with a percent pen ignore would do that perhaps. Also the long duration doesn’t necessarily open the caster up to counter attack because the damage is so high that if you don’t block as a medium or light user (especially classes w/out shields) you run the very real risk of getting toasted.
    yes properly resistance ignore could be balanced to scale better than sheer penetration.
    meh I was just imagining things about your tankiness/survivability I suppose. you don't roll HP regen on your stamplar (which is practically the basis of dmg sponge)
    the counter attack must come in part from your allies.
    indeed you cannot out dps SA alone.

    I’m still a fool chasing solo play primarily. I know it’s not a common dream anymore and my perspective on ability is different from most.

    the pinnacle of group play in eso seems to be ball groups, I wouldn't blame you for wanting to be a lone hero on the battleground after seeing this.
    Edited by heavier on April 3, 2019 7:38AM
  • Crixus8000
    Crixus8000
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    Morgul667 wrote: »
    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

    Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.

    Edited by Crixus8000 on April 3, 2019 7:36AM
  • heavier
    heavier
    ✭✭✭
    Crixus8000 wrote: »
    Morgul667 wrote: »
    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

    Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.

    another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
    I wouldn't describe it as an Xv1 really, just a tank buster.
    part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
    let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
    In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
    while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
    (I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)

    in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.
  • Qbiken
    Qbiken
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    [img][/img]hNAou6O.png

    Soul-Assault is fine......... :trollface:
  • heavier
    heavier
    ✭✭✭
    Qbiken wrote: »
    [img][/img]hNAou6O.png

    Soul-Assault is fine......... :trollface:

    braw tooltip meta on point
  • Crixus8000
    Crixus8000
    ✭✭✭✭✭
    heavier wrote: »
    Crixus8000 wrote: »
    Morgul667 wrote: »
    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

    Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.

    another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
    I wouldn't describe it as an Xv1 really, just a tank buster.
    part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
    let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
    In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
    while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
    (I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)

    in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.

    I see it as an xv1 skill because in a 1v1 situation it has a counter, it has options. I can block it, counter ult it ect. However when being xv1d your pretty much dead, you can't hold block against that many players (in no cp anyway) and this skill hits hard, especially while other things are hitting you too. Basically the skill has counters, but in xv1 all it's counters become near impossible, it's the same with snipe, fully counterable in 1v1 but in xv1 it messed you up bad.

    Edited by Crixus8000 on April 3, 2019 8:10AM
  • ATomiX96
    ATomiX96
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    People still complaining about soul assault should remember it also used to snare the target 50% for the full duration of the cast :trollface:
  • Mayrael
    Mayrael
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    ✭✭✭✭✭
    Qbiken wrote: »
    [img][/img]hNAou6O.png

    Soul-Assault is fine......... :trollface:

    Yeah build a potato char with max offensive no sustain, no defense. This way I can get Surprise Attack tooltip around 20k.

    Really? Soul Assault is one of few tools that counter no brain rolly polly builds. When used against any decent player you have more chances that actually he will kill you. It's almost 4s channel where you can't defend your self. This skill was already nerfed because snare was to powerful with it (nerf was fair IMHO) but now? You can move to LoS, you can block, you can heal. When in Xv1 scenario any multiple ults would make you dead, at least on a magicka toon where you have stamina for break free and maybe 2 roll dodges. All I see is stam meta whining about one of few things that hurts them.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Mayrael
    Mayrael
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    ✭✭✭✭✭
    Crixus8000 wrote: »
    heavier wrote: »
    Crixus8000 wrote: »
    Morgul667 wrote: »
    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

    Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.

    another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
    I wouldn't describe it as an Xv1 really, just a tank buster.
    part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
    let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
    In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
    while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
    (I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)

    in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.

    I see it as an xv1 skill because in a 1v1 situation it has a counter, it has options. I can block it, counter ult it ect. However when being xv1d your pretty much dead, you can't hold block against that many players (in no cp anyway) and this skill hits hard, especially while other things are hitting you too. Basically the skill has counters, but in xv1 all it's counters become near impossible, it's the same with snipe, fully counterable in 1v1 but in xv1 it messed you up bad.

    Like any powerful skill in Xv1 situation. Ever been hit by 2 or 3 DBoS at the same time? Ever been Jesus Beamed by 3 magplars? Got ANY multiple ults dumped on you at the same time or spamed by 3 steel tornados? This is meaningless argument.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Thanatos_inside
    Thanatos_inside
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    cloak op and delete stamsorc
  • Crixus8000
    Crixus8000
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    Mayrael wrote: »

    Like any powerful skill in Xv1 situation. Ever been hit by 2 or 3 DBoS at the same time? Ever been Jesus Beamed by 3 magplars? Got ANY multiple ults dumped on you at the same time or spamed by 3 steel tornados? This is meaningless argument.

    Well I didn't say I wanted the skill nerfed or anything.

    But as to your argument yes everything works better in xv1 of course but a single dbos isn't close to what a soul assault is going to do in xv1, and yes I have been hit by multiple dbos many times, I would rather be hit by 2 of them than a single soul assault. Soul assault is more affective in xv1 because like snipe, it basically can't be countered in when your outnumbered, I can block meteor, I can bash beam ect but I can't sit there blocking for 4 seconds to counter SA.

    Edited by Crixus8000 on April 3, 2019 11:12AM
  • technohic
    technohic
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    ✭✭✭✭✭
    Vapirko wrote: »
    Alucardo wrote: »
    Vapirko wrote: »
    Alucardo wrote: »
    When I played magden I'd use it as my execute. Deep fissure, throw some birds, (DF stun), soul assault. With 50k magicka, yeah, most things would die.
    Does pitiful damage at full to half health, but when they're low, most unaware targets will disintegrate. Works amazing on rolly-polly cloaky nightblades. For 100 ultimate (85 on sorc lel) you can't go wrong.

    The ult cost is prob a bit low for the amount of damage it does.

    It couldn't hurt to raise it to around 120. But as you probably know, it does really bad damage unless they are within execute range, so you're essentially using an ult for an execute. Probably why it's so cheap.

    True, unless it’s an Xv1 then the amount of Stam it takes to block heal it out is highly debilitating + you cannot do anything else in that time meaning your open to all other sources of damage and anything you block in addition to soul assault just means further decreased stam. It’s just one of those skills that heavily favors outnumbering.

    If you are the 1 in the xv1 you already screwed up to not have LOS to break it
  • Iskiab
    Iskiab
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    ✭✭✭
    Mayrael wrote: »
    Crixus8000 wrote: »
    heavier wrote: »
    Crixus8000 wrote: »
    Morgul667 wrote: »
    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

    Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.

    another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
    I wouldn't describe it as an Xv1 really, just a tank buster.
    part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
    let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
    In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
    while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
    (I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)

    in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.

    I see it as an xv1 skill because in a 1v1 situation it has a counter, it has options. I can block it, counter ult it ect. However when being xv1d your pretty much dead, you can't hold block against that many players (in no cp anyway) and this skill hits hard, especially while other things are hitting you too. Basically the skill has counters, but in xv1 all it's counters become near impossible, it's the same with snipe, fully counterable in 1v1 but in xv1 it messed you up bad.

    Like any powerful skill in Xv1 situation. Ever been hit by 2 or 3 DBoS at the same time? Ever been Jesus Beamed by 3 magplars? Got ANY multiple ults dumped on you at the same time or spamed by 3 steel tornados? This is meaningless argument.

    Well as a healer there’s a big difference between those other abilities and soul assault. One SA sure, no problem like any other ultimate in the game.

    However the animation and beam are easily read by your teammates. When I’ve had two at the same time I’ve been unable to heal through it. Leads to your opponents piling on and taking you down even if you do survive.

    This is as a pvp healer too, where eating ultimates is part of the job description. I have no idea why people are saying it’s a bad ability.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Mayrael
    Mayrael
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    ✭✭✭✭✭
    Iskiab wrote: »
    Mayrael wrote: »
    Crixus8000 wrote: »
    heavier wrote: »
    Crixus8000 wrote: »
    Morgul667 wrote: »
    SA Is mainly issue for medium armor build, I find it quite hard to take + other damages

    Trust me it's not just medium. SA is an xv1 skill, if your outnumbered and hit with this your pretty much dead no matter what armor your wearing, but yes it does hurt a lot more in medium. It either kills your hp or your stamina, and running out of stam usually means death anyway. I am speaking from a no cp point of view though, it's much harder to counter here since blocking and sustain is much harder and you take more damage anyway.

    another reason why I like soul assault is that it's detached from the resources that keep me alive, being an ult.
    I wouldn't describe it as an Xv1 really, just a tank buster.
    part of eso is that people can very easily build in ways that makes them very very annoying to kill, soul assault completely bypasses all this.
    let's take TERA for instance. if you get focused by 3 people, you have pretty much one choice, run. it's the only way to dictate the range of engagement.
    In ESO I see people just hopping around being freecasted upon, coming nowhere remotely close to dying.
    while making your escape in TERA, you had better be casting mild CC over your shoulder and timing your cooldowns too, because if they proc CC on you once, you're gone. in TERA 1v2 can be done in larger battles certainly where you can expect a peel or heal if you need to suddenly turn defensive, but if it's 1v2 and they're focusing 100% on you and you don't have a healer, survival will need to be earned through every skill you cast, anything short of perfect execution leaves a lot of opportunity for the fight to be taken.
    (I'm mostly speaking on classic tera btw, when players actually had knowledge of the class they played, don't get bent out of shape if you've been on the receiving end of an experienced player who seemed to kill half your team without taking dmg)

    in ESO often times I get a helpless feeling that no matter how I try in Xv1 the damage will be absorbed forever.

    I see it as an xv1 skill because in a 1v1 situation it has a counter, it has options. I can block it, counter ult it ect. However when being xv1d your pretty much dead, you can't hold block against that many players (in no cp anyway) and this skill hits hard, especially while other things are hitting you too. Basically the skill has counters, but in xv1 all it's counters become near impossible, it's the same with snipe, fully counterable in 1v1 but in xv1 it messed you up bad.

    Like any powerful skill in Xv1 situation. Ever been hit by 2 or 3 DBoS at the same time? Ever been Jesus Beamed by 3 magplars? Got ANY multiple ults dumped on you at the same time or spamed by 3 steel tornados? This is meaningless argument.

    Well as a healer there’s a big difference between those other abilities and soul assault. One SA sure, no problem like any other ultimate in the game.

    However the animation and beam are easily read by your teammates. When I’ve had two at the same time I’ve been unable to heal through it. Leads to your opponents piling on and taking you down even if you do survive.

    This is as a pvp healer too, where eating ultimates is part of the job description. I have no idea why people are saying it’s a bad ability.

    Allow me to disagree. Just yesterday I've seen a DK that in outnumbered situation like 1v4 survived 2 simultaneous soul assaults without healer, he died after all but it shows that it all depends on your build.

    TBH soul assault is pretty bad skill for 1v1 (as I'm not gonna talk about usefulness of skills when you outnumber your enemy since it's pointless). When 1v1 any decent player you will not only lose pressure when using SA but also you expose your self to counters. Usually good player will use that 3,5 s to unload ult and some spamables on you shrugging off that SA damage with vigor + rally heal ending in situation when he's untouched while you're nearly in execute range.

    TLDR; SA is a antipotato skill that is good only vs people abusing roll dodge, in all other scenarios it's balanced/weak when compared to other ultimates. Give me magicka version of DBoS and I'll take it without hesitation.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
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