If you consider a skill changed to taking 50% damage for 6 seconds a nerf, than the skill was too OP before the change. Just wow!
@Daus
Glad you were able to have a strong refute there buddy
@DKsUnite
In a 1v3 scenario that simply doesn’t happen the “they remove your wings just as fast”.
If I found myself in that scenario, other things come into play like “what class are they”, “who seems the weakest”, “what’s there skill set they keep using”, etc.
Like I’ve preached what others should do instead of whining about wings reflect, I’d simply follow I.e LoS, dodge, Cc, etc.
The current wings is the best because again I escape ranger debuffs & am able to reliably force a close ranged fight. The new wings reduces projectile damage yet I still take it & quite sure DoT damage isn’t reduced while debuffs wither me down.
Reflect would’ve forced them to either block, play defensive (like when a NB gets the impale proc sent right back at em), take the hit along with the debuff, or die thanks to reflect & possibly my abilities that withered them down.
No matter what scenario you claim, if this disastrous change happens without anything given in return that is over 100% in value, then they’ve effectively killed solo content for DKs especially Stam DKs.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@DKsUnite
I referenced classes in response to the weak argument where you’ve pushed this 1vX scenario in response to my solo gameplay scenario.
Classes mean a lot when it comes to 1vX fights hence why I stated them in the first place.
Wings won’t get removed fast as I stated there’s things you the player can do to prevent wings from being taken down so quickly like LoS, Dodge, or stopping the opponent via Cc/Death.
I’m not sure why you’re attempting to make an argument to paint it to suit your view rather than being neutral but again there’s plenty counters to wings and if you’re struggling against wings then it is simply a L2P issue.
That’s like me complaining about cloak & be having to find them but I don’t because I learn & adapt my play style to counter them.
Most people here look at wings as some infinite mitigation against all ranged attacks yet you cannot spam it indefinitely whether you’re magicka or stamina as it costs too much & depending on your combat situation, it’s pure stupidity to spam it & burn your resources.
The new wings will make it so every poison,debuff, etc is stuck to me thus making it difficult if not near insurmountable to even close the distance just to do reasonable damage. DoT damage brings me down & I’d just gotta do what block as my resources are drained from poisons?
If this skill changes then you might as well have drank the wrobel koolaid when he suggested DKs do not need an execute in PvP because they should simply take the hits till an ally shows up.
50% damage reduction isn’t enough & if you think it is then you just don’t PvP enough whether it be solo or small group; no way you’d feel that way unless you’re just a Zerger who sits in ball groups not thinking just mashing one button.
Wanna remove wings then do as I said. All debuffs are gone/immune for 4 seconds & maybe throw in a berserker style affect where I gain more damage as I’m hit; too OP? Then don’t change it
You're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@NotEdwinYou're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.
Your quote in bold is the definition hyperbolic statements, First of all it doesn't completely negate projectiles but stops 4 projectiles for up to 4 seconds; as stated before you cannot spam this infinitely nor is possible to have any combative return if you were to deplete your entire resource for one skill. Second this ability isn't OP at all and to claim that is it because you cannot accept 4 projectiles being sent back to you or waiting, or CCing, or using a different style of combat then that is the pinnacle of a L2P issue.
I've clearly stated the issue with removing this is that it removes another core skill that helps you close the gap and force the close ranged fight this class is built to do. What DK skill is long ranged enough that I'm able to trade shots and do decent damage at a mid to long range fight... I'll save you the trouble, NONE unless you wanna count an ultimate then good for you.
You're right about one thing, not every class has the ability because uh... we're supposed to be different like what's the point of classes if you make them the same thing... you okay mate?
Emma_Overload wrote: »The phrase "losing class identity" needs to be banned by the content filter. I only ever hear this phrase used when somebody is trying to defend some grossly overpowered mechanic from the nerf hammer.
Wings have been too strong for as long as I can remember, and the offensive buff they're getting with Power Lash more than compensates for it. Don't worry, there are things other classes have that I feel need adjusted as well (Backlash, Cloak, Mage's Fury, and the Warden as a whole) so it's not like I feel like DKs specifically needed to be picked on, but nonetheless I feel like removing reflect from Wings was a good change.
@NotEdwinYou're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.
Your quote in bold is the definition hyperbolic statements, First of all it doesn't completely negate projectiles but stops 4 projectiles for up to 4 seconds; as stated before you cannot spam this infinitely nor is possible to have any combative return if you were to deplete your entire resource for one skill. Second this ability isn't OP at all and to claim that is it because you cannot accept 4 projectiles being sent back to you or waiting, or CCing, or using a different style of combat then that is the pinnacle of a L2P issue.
I've clearly stated the issue with removing this is that it removes another core skill that helps you close the gap and force the close ranged fight this class is built to do. What DK skill is long ranged enough that I'm able to trade shots and do decent damage at a mid to long range fight... I'll save you the trouble, NONE unless you wanna count an ultimate then good for you.
You're right about one thing, not every class has the ability because uh... we're supposed to be different like what's the point of classes if you make them the same thing... you okay mate?
You can't spam the skill indefinitely, no. But you can have a very long uptime on it as long as you build for sustain. It's pretty easy on my Breton mDK with 2k recovery.
If you need to close the fight, DK has chains that pull you to enemies or pull them to you. You can also build your magDK with destruction staff. I don't build my characters with no range then complain that I don't have any range.
Thing with CC's from ranged enemies, Destructive Touch that is one of the main stuns for magicka is reflected.
The reason I brought up classes is because you're talking as if it's impossible to deal with projectiles and DoTs, then how do every other classes do it? They don't have wings... so they L2P.
@DKsUnite
I referenced classes in response to the weak argument where you’ve pushed this 1vX scenario in response to my solo gameplay scenario.
Classes mean a lot when it comes to 1vX fights hence why I stated them in the first place.
Wings won’t get removed fast as I stated there’s things you the player can do to prevent wings from being taken down so quickly like LoS, Dodge, or stopping the opponent via Cc/Death.
I’m not sure why you’re attempting to make an argument to paint it to suit your view rather than being neutral but again there’s plenty counters to wings and if you’re struggling against wings then it is simply a L2P issue.
That’s like me complaining about cloak & be having to find them but I don’t because I learn & adapt my play style to counter them.
Most people here look at wings as some infinite mitigation against all ranged attacks yet you cannot spam it indefinitely whether you’re magicka or stamina as it costs too much & depending on your combat situation, it’s pure stupidity to spam it & burn your resources.
The new wings will make it so every poison,debuff, etc is stuck to me thus making it difficult if not near insurmountable to even close the distance just to do reasonable damage. DoT damage brings me down & I’d just gotta do what block as my resources are drained from poisons?
If this skill changes then you might as well have drank the wrobel koolaid when he suggested DKs do not need an execute in PvP because they should simply take the hits till an ally shows up.
50% damage reduction isn’t enough & if you think it is then you just don’t PvP enough whether it be solo or small group; no way you’d feel that way unless you’re just a Zerger who sits in ball groups not thinking just mashing one button.
Wanna remove wings then do as I said. All debuffs are gone/immune for 4 seconds & maybe throw in a berserker style affect where I gain more damage as I’m hit; too OP? Then don’t change it
You're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@DKsUnite
Regarding my counter proposal you obviously don’t get rhetorical statements because I even stated that it’s OP & the point was it wouldn’t need to be changed because again it’s not an issue.
No solo play isn’t all about dueling or 1vX so they solidified you’ve got no idea what you’re talking about. Solo play in cyrodill I.e open world PvP isn’t boiled down to 1vX fights but sure it has those moments.
Using evasive moves stops projectiles from hitting wings thus leaving it up to a race against up time, running out of resource, or having the reflect up till expiration; surprised you don’t comprehend that.
Also I’m not sure if you’re suggesting dueling is the accurate way to ascertain balance if so I hope you don’t ever have your opinions taken seriously.
You can say 50% reduction is enough & again I can dodge and get 100% and it costs less to dodge on a Stam DK. You’re also seemingly looking at this issue from a Mag DK perspective; I suggest you open your views a bit more if that’s the case but there’s a thing called “Stam DKs” who play the class too.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@NotEdwin
So again you suggest a Mag DK recovery build as a way to argue having high uptime for wings?
Essentially you frame the argument to suit your narrative, fortunately there’s a word for that & it’s called “Strawman”.
Congrats a recovery build that is gimped from damage or defense is now able to have a higher & not infinite uptime; now you’ll suggest Stam DKs running 3 magic recovery in light armor is now a viable threat.
You probably complain about tank DKs in PvP whining that they’re “un-kill-able” even though they can’t kill you huh.
Projectiles against more than one opponent especially with poisons/DoTs would drain your resources, cap your health unless you can heal through it, & still negate some of your healing.
You can’t be this small minded but then again this is how PvP has been so watered down, people who complain about one skill because thinking is too hard.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@NotEdwin
I didnt know what your build is/was but you exaggerated stating you had or could achieve an infinite uptime for wings & suggested you could remain combative I.e a threat while doing so.
I’d love to see a video of that honestly because that’s a god build right there.
So you admit your short sightedness by clearly stating this is all about one aspect of a class that generally supports both aspects I.e Mag/Stam; thanks for making this clear that you hold no leg in this argument any further.
Lastly you have the audacity to suggest this is a buff to Stam DKs because now we don’t have to flap wings constantly?
Lol what the hell, you really have to be trolling or are a devout believer in Wrobelanity; you must’ve cheered when he stated we don’t need an execute because we should wait for allies to execute our opponent.
Wings reflect again helps this class engage more offensively & making it so you just take less damage when I can dodge roll to take no damage is no buff at all. Reflect is what made this skill worth slotting from the start.
Onefrkncrzypope wrote: »
Let's say something HAS to change with wings. What would be the middle ground?
Fluke.Slywalker wrote: »