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DragonKnight upcoming /Rant

  • Sanguinor2
    Sanguinor2
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    Drdeath20 wrote: »
    If you consider a skill changed to taking 50% damage for 6 seconds a nerf, than the skill was too OP before the change. Just wow!

    *Laughs in cloak*
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • DKsUnite
    DKsUnite
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    MaxwellC wrote: »
    @Daus
    Glad you were able to have a strong refute there buddy :trollface:
    @DKsUnite
    In a 1v3 scenario that simply doesn’t happen the “they remove your wings just as fast”.

    If I found myself in that scenario, other things come into play like “what class are they”, “who seems the weakest”, “what’s there skill set they keep using”, etc.

    Like I’ve preached what others should do instead of whining about wings reflect, I’d simply follow I.e LoS, dodge, Cc, etc.

    The current wings is the best because again I escape ranger debuffs & am able to reliably force a close ranged fight. The new wings reduces projectile damage yet I still take it & quite sure DoT damage isn’t reduced while debuffs wither me down.

    Reflect would’ve forced them to either block, play defensive (like when a NB gets the impale proc sent right back at em), take the hit along with the debuff, or die thanks to reflect & possibly my abilities that withered them down.

    No matter what scenario you claim, if this disastrous change happens without anything given in return that is over 100% in value, then they’ve effectively killed solo content for DKs especially Stam DKs.

    What does their class/squishiness/skills have to do with it? I said they were ranged and hence doing something like LA->draining shot->LA->poison injection etc. which if they are doing it every GCD means that 2 people will be removing your wings as fast as you can put them up. 2+2 = 4 if my math is correct and 4 is how many reflects you get.

    Your solutions for reflect are LoS which means they are being defensive, dodge which means they are defensive and CC which doesn't do anything if they put up the wings before they go into the CC. Your solutions all involve not having an offense which is the reason why people complain about it.

    Granted I will miss procing poisons from reflects.

    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Gnozo
    Gnozo
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    6 seconds of 50% damage mitigation from projectiles. No one gonna use this skill anymore then.

    You can just do one dodge roll and get 100% damage mitigation from projectiles.

    While a NB gets 100% damage mitigation from projectiles and dots from cloak while being invisible and getting a crit after it. Omg, NB are clearly underperforming.... Pls buff.

    Anyway, i see wings being really Strong against certain setups especially ranged ones.

    I would like to see something like you absorb Up to 3 projectiles and then you get something similiar to NB bow proc. Could be an fireball wich explodes on Impact doing execute damage.

    Would help magdk with their missing execute and i want fireballs wich explode on Impact in this game!
  • MaxwellC
    MaxwellC
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    @DKsUnite

    I referenced classes in response to the weak argument where you’ve pushed this 1vX scenario in response to my solo gameplay scenario.
    Classes mean a lot when it comes to 1vX fights hence why I stated them in the first place.

    Wings won’t get removed fast as I stated there’s things you the player can do to prevent wings from being taken down so quickly like LoS, Dodge, or stopping the opponent via Cc/Death.

    I’m not sure why you’re attempting to make an argument to paint it to suit your view rather than being neutral but again there’s plenty counters to wings and if you’re struggling against wings then it is simply a L2P issue.
    That’s like me complaining about cloak & be having to find them but I don’t because I learn & adapt my play style to counter them.

    Most people here look at wings as some infinite mitigation against all ranged attacks yet you cannot spam it indefinitely whether you’re magicka or stamina as it costs too much & depending on your combat situation, it’s pure stupidity to spam it & burn your resources.

    The new wings will make it so every poison,debuff, etc is stuck to me thus making it difficult if not near insurmountable to even close the distance just to do reasonable damage. DoT damage brings me down & I’d just gotta do what block as my resources are drained from poisons?

    If this skill changes then you might as well have drank the wrobel koolaid when he suggested DKs do not need an execute in PvP because they should simply take the hits till an ally shows up.

    50% damage reduction isn’t enough & if you think it is then you just don’t PvP enough whether it be solo or small group; no way you’d feel that way unless you’re just a Zerger who sits in ball groups not thinking just mashing one button.

    Wanna remove wings then do as I said. All debuffs are gone/immune for 4 seconds & maybe throw in a berserker style affect where I gain more damage as I’m hit; too OP? Then don’t change it
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
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    @DKsUnite
    Lol as the other guy said why should I get 50% damage reduction when I can just dodge & get 100% damage mitigation.

    Lol dodge even costs less on stamina so again that change is terrible & a slap in the face.

    First it was major mending lasting too long on a DK, then it was fossilize being too long ranged & having a long affect, now it’s wings; heck before that it was helping hands being too effective as well as battle roar.

    Can’t wait for this goal post to move again, next they’ll say take flight/morphs do too much damage LoL
    Edited by MaxwellC on April 1, 2019 8:04PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Edwin
    Edwin
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    MaxwellC wrote: »
    @DKsUnite

    I referenced classes in response to the weak argument where you’ve pushed this 1vX scenario in response to my solo gameplay scenario.
    Classes mean a lot when it comes to 1vX fights hence why I stated them in the first place.

    Wings won’t get removed fast as I stated there’s things you the player can do to prevent wings from being taken down so quickly like LoS, Dodge, or stopping the opponent via Cc/Death.

    I’m not sure why you’re attempting to make an argument to paint it to suit your view rather than being neutral but again there’s plenty counters to wings and if you’re struggling against wings then it is simply a L2P issue.
    That’s like me complaining about cloak & be having to find them but I don’t because I learn & adapt my play style to counter them.

    Most people here look at wings as some infinite mitigation against all ranged attacks yet you cannot spam it indefinitely whether you’re magicka or stamina as it costs too much & depending on your combat situation, it’s pure stupidity to spam it & burn your resources.

    The new wings will make it so every poison,debuff, etc is stuck to me thus making it difficult if not near insurmountable to even close the distance just to do reasonable damage. DoT damage brings me down & I’d just gotta do what block as my resources are drained from poisons?

    If this skill changes then you might as well have drank the wrobel koolaid when he suggested DKs do not need an execute in PvP because they should simply take the hits till an ally shows up.

    50% damage reduction isn’t enough & if you think it is then you just don’t PvP enough whether it be solo or small group; no way you’d feel that way unless you’re just a Zerger who sits in ball groups not thinking just mashing one button.

    Wanna remove wings then do as I said. All debuffs are gone/immune for 4 seconds & maybe throw in a berserker style affect where I gain more damage as I’m hit; too OP? Then don’t change it

    You're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.
  • MaxwellC
    MaxwellC
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    @NotEdwin
    NotEdwin wrote: »
    You're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.

    Your quote in bold is the definition hyperbolic statements, First of all it doesn't completely negate projectiles but stops 4 projectiles for up to 4 seconds; as stated before you cannot spam this infinitely nor is possible to have any combative return if you were to deplete your entire resource for one skill. Second this ability isn't OP at all and to claim that is it because you cannot accept 4 projectiles being sent back to you or waiting, or CCing, or using a different style of combat then that is the pinnacle of a L2P issue.

    I've clearly stated the issue with removing this is that it removes another core skill that helps you close the gap and force the close ranged fight this class is built to do. What DK skill is long ranged enough that I'm able to trade shots and do decent damage at a mid to long range fight... I'll save you the trouble, NONE unless you wanna count an ultimate then good for you.

    You're right about one thing, not every class has the ability because uh... we're supposed to be different like what's the point of classes if you make them the same thing... you okay mate?
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Edwin
    Edwin
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    MaxwellC wrote: »
    @NotEdwin
    NotEdwin wrote: »
    You're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.

    Your quote in bold is the definition hyperbolic statements, First of all it doesn't completely negate projectiles but stops 4 projectiles for up to 4 seconds; as stated before you cannot spam this infinitely nor is possible to have any combative return if you were to deplete your entire resource for one skill. Second this ability isn't OP at all and to claim that is it because you cannot accept 4 projectiles being sent back to you or waiting, or CCing, or using a different style of combat then that is the pinnacle of a L2P issue.

    I've clearly stated the issue with removing this is that it removes another core skill that helps you close the gap and force the close ranged fight this class is built to do. What DK skill is long ranged enough that I'm able to trade shots and do decent damage at a mid to long range fight... I'll save you the trouble, NONE unless you wanna count an ultimate then good for you.

    You're right about one thing, not every class has the ability because uh... we're supposed to be different like what's the point of classes if you make them the same thing... you okay mate?

    You can't spam the skill indefinitely, no. But you can have a very long uptime on it as long as you build for sustain. It's pretty easy on my Breton mDK with 2k recovery.

    If you need to close the fight, DK has chains that pull you to enemies or pull them to you. You can also build your magDK with destruction staff. I don't build my characters with no range then complain that I don't have any range.

    Thing with CC's from ranged enemies, Destructive Touch that is one of the main stuns for magicka is reflected.

    The reason I brought up classes is because you're talking as if it's impossible to deal with projectiles and DoTs, then how do every other classes do it? They don't have wings... so they L2P.
  • Anti_Virus
    Anti_Virus
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    The phrase "losing class identity" needs to be banned by the content filter. I only ever hear this phrase used when somebody is trying to defend some grossly overpowered mechanic from the nerf hammer.

    LOL
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Daus wrote: »
    Wings have been too strong for as long as I can remember, and the offensive buff they're getting with Power Lash more than compensates for it. Don't worry, there are things other classes have that I feel need adjusted as well (Backlash, Cloak, Mage's Fury, and the Warden as a whole) so it's not like I feel like DKs specifically needed to be picked on, but nonetheless I feel like removing reflect from Wings was a good change.

    Mag DK is getting buffs, Stam DK yet again gets another nerf.
    Power Wealth And Influence.
  • ParaNostram
    ParaNostram
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    Seeing a lot of the same lines of thought as came with Warden early Beta. Look where that class is today.

    Contrary to popular belief, the sky is not falling.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Onefrkncrzypope
    Onefrkncrzypope
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    NotEdwin wrote: »
    MaxwellC wrote: »
    @NotEdwin
    NotEdwin wrote: »
    You're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.

    Your quote in bold is the definition hyperbolic statements, First of all it doesn't completely negate projectiles but stops 4 projectiles for up to 4 seconds; as stated before you cannot spam this infinitely nor is possible to have any combative return if you were to deplete your entire resource for one skill. Second this ability isn't OP at all and to claim that is it because you cannot accept 4 projectiles being sent back to you or waiting, or CCing, or using a different style of combat then that is the pinnacle of a L2P issue.

    I've clearly stated the issue with removing this is that it removes another core skill that helps you close the gap and force the close ranged fight this class is built to do. What DK skill is long ranged enough that I'm able to trade shots and do decent damage at a mid to long range fight... I'll save you the trouble, NONE unless you wanna count an ultimate then good for you.

    You're right about one thing, not every class has the ability because uh... we're supposed to be different like what's the point of classes if you make them the same thing... you okay mate?

    You can't spam the skill indefinitely, no. But you can have a very long uptime on it as long as you build for sustain. It's pretty easy on my Breton mDK with 2k recovery.

    If you need to close the fight, DK has chains that pull you to enemies or pull them to you. You can also build your magDK with destruction staff. I don't build my characters with no range then complain that I don't have any range.

    Thing with CC's from ranged enemies, Destructive Touch that is one of the main stuns for magicka is reflected.

    The reason I brought up classes is because you're talking as if it's impossible to deal with projectiles and DoTs, then how do every other classes do it? They don't have wings... so they L2P.

    If chains was an adequate pull yes but if there is an ant Hill in the way chains will not go off.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Marcus684
    Marcus684
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    Biased DK is biased. I’ve seen the same 2 or 3 DK mains whining about every change to their fav class for years, often before any changes are tested, or even announced. Change is inevitable. Adapt or die, or complain in the forums.
    Edited by Marcus684 on April 2, 2019 5:28AM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    @Savos_Saren i get youre mad for the change but "use lotus fan?"lol.

    Even if you slot concealed weapon/force pulse and lotus fan youre not going to kill a MDK those skill will be good only on a X vs1 situation.

    Now even as Magblade i don't agree with this change because is one of the iconic skill of the DK and that mean losing class identity and that's sucks(also now is the dk wings and who know what's next)

    That's said something must be done against wings because in some case like MDK vs Mageblade is just a I-WIN button.

    I think dk should have the reflect on wing but if you cast something in melee range is not going to be reflected,this way there is some counterplay.
  • DKsUnite
    DKsUnite
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    MaxwellC wrote: »
    @DKsUnite

    I referenced classes in response to the weak argument where you’ve pushed this 1vX scenario in response to my solo gameplay scenario.
    Classes mean a lot when it comes to 1vX fights hence why I stated them in the first place.

    Wings won’t get removed fast as I stated there’s things you the player can do to prevent wings from being taken down so quickly like LoS, Dodge, or stopping the opponent via Cc/Death.

    I’m not sure why you’re attempting to make an argument to paint it to suit your view rather than being neutral but again there’s plenty counters to wings and if you’re struggling against wings then it is simply a L2P issue.
    That’s like me complaining about cloak & be having to find them but I don’t because I learn & adapt my play style to counter them.

    Most people here look at wings as some infinite mitigation against all ranged attacks yet you cannot spam it indefinitely whether you’re magicka or stamina as it costs too much & depending on your combat situation, it’s pure stupidity to spam it & burn your resources.

    The new wings will make it so every poison,debuff, etc is stuck to me thus making it difficult if not near insurmountable to even close the distance just to do reasonable damage. DoT damage brings me down & I’d just gotta do what block as my resources are drained from poisons?

    If this skill changes then you might as well have drank the wrobel koolaid when he suggested DKs do not need an execute in PvP because they should simply take the hits till an ally shows up.

    50% damage reduction isn’t enough & if you think it is then you just don’t PvP enough whether it be solo or small group; no way you’d feel that way unless you’re just a Zerger who sits in ball groups not thinking just mashing one button.

    Wanna remove wings then do as I said. All debuffs are gone/immune for 4 seconds & maybe throw in a berserker style affect where I gain more damage as I’m hit; too OP? Then don’t change it

    I mean you have 2 different types of solo gameplay. Duels and 1vX. There is nothing else that exists. In duels, you can clearly see that wings is very strong. In 1vX, wings is fairly medicore depending on what X actually is and how many are ranged. This change puts it at a middle ground.

    So you wrote "Like I’ve preached what others should do instead of whining about wings reflect, I’d simply follow I.e LoS, dodge, Cc, etc.". How is that saying that as the DK, I can do things to prevent wings from being removed as fast?

    Isn't that the point of a discussion? I disagree with your premise and hence I try to convince you by discussing. If i was to be neutral, there isn't a discussion right? I don't struggle with wings coz I play primarily melee classes but when i have dabbled in magblade, you can straight up see the power of it. It's why it's banned from nearly all dueling tournaments.

    And you just made my point as to why the new version would be better. You only need to cast it every 6s to refresh the buff not every 2-3s. You are saving so much magicka.

    I mean there are plenty of options. You said them yourself; LoS, dodge, CC. You could also slot a gap closer. You just said that you don't complain about cloak because you have adapted your playstyle to counter it, now you have to adapt your playstyle to counter not being able to reflect.

    I think the 50% is definitely enough and while currently Im on a break, all I do is solo and small man on my mDK. Thank god you aren't in charge of balance, debuff immunity every 4 seconds and an inbuilt fury set? Yeh that sounds like a fair replacement for not being able to reflect 4 light attacks.

    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • Fluke.Slywalker
    Fluke.Slywalker
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    JediCody wrote: »
    Dear diary.

    Continue, please.... :smiley:
  • Lord_Sando
    Lord_Sando
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    Get in line DK's we where complaining about class skills first.

    -love Stam Sorc
  • DreadDaedroth
    DreadDaedroth
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    Marcus684 wrote: »
    Biased DK is biased. I’ve seen the same 2 or 3 DK mains whining about every change to their fav class for years, often before any changes are tested, or even announced. Change is inevitable. Adapt or die, or complain in the forums.

    It's not change, it's decay!
  • Sanguinor2
    Sanguinor2
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    NotEdwin wrote: »

    You're acting as if every other class has an ability that completely negates projectiles and DK is the only one losing it. If you can't deal with DoTs and incoming projectiles then it's a L2P issue on your part. Players on every other class have learned how to counter this without having an overpowered ability to completely negate it.

    Actually nearly every other class has an ability that negates projectiles (or at the very least the direct dmg part of them) and dk is in fact the only one loosing it based on Information we have Access to now.
    Ball of Lightning (while very conditional with a short Duration and no im not saying its op) negates all projectiles (even the dk gap Closer) after casting it.
    Shimmering Shield negates all Damage from the next 3 projectiles while restoring nearly all of its cost and giving one of the strongest buffs in this game.
    And cloak not only Forces all projectiles shot at you to miss, it also makes you untargetable for everything, allows you to heal, surpresses all dot Damage and strengthens your next burst.

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Victor_Blade
    Victor_Blade
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    I'd rather have swallow soul and crippling grasp unreflectable over making dks lose wings.
  • OtarTheMad
    OtarTheMad
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    I am interested in testing out the changes, maybe it will be a great changes. A small part of me fears that now more people with roll stamina and bows (even nerfed) will still hit hard even with damage mitigation. As of right now I am a not a fan of the changes but we will see what PTS brings us. The problem I saw with DKs is other peoples unwillingness to use skills that counter reflect because those skills are "useless" or "stupid" "I wanna be able to use frags on them, not that ability" (literally had this conversation in a discord last week). So some seem unwilling to learn counters.

    Also, I am not biased on this, I do have two DKs but one is a tank/necro name holder that does not use wings (not unlocked, too low level) and the other is a max crafter who does not have skill points in DK abilities at all.
  • MaxwellC
    MaxwellC
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    @DKsUnite
    Regarding my counter proposal you obviously don’t get rhetorical statements because I even stated that it’s OP & the point was it wouldn’t need to be changed because again it’s not an issue.

    No solo play isn’t all about dueling or 1vX so they solidified you’ve got no idea what you’re talking about. Solo play in cyrodill I.e open world PvP isn’t boiled down to 1vX fights but sure it has those moments.

    Using evasive moves stops projectiles from hitting wings thus leaving it up to a race against up time, running out of resource, or having the reflect up till expiration; surprised you don’t comprehend that.

    Also I’m not sure if you’re suggesting dueling is the accurate way to ascertain balance if so I hope you don’t ever have your opinions taken seriously.

    You can say 50% reduction is enough & again I can dodge and get 100% and it costs less to dodge on a Stam DK. You’re also seemingly looking at this issue from a Mag DK perspective; I suggest you open your views a bit more if that’s the case but there’s a thing called “Stam DKs” who play the class too.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
    MaxwellC
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    @NotEdwin
    So again you suggest a Mag DK recovery build as a way to argue having high uptime for wings?
    Essentially you frame the argument to suit your narrative, fortunately there’s a word for that & it’s called “Strawman”.

    Congrats a recovery build that is gimped from damage or defense is now able to have a higher & not infinite uptime; now you’ll suggest Stam DKs running 3 magic recovery in light armor is now a viable threat.

    You probably complain about tank DKs in PvP whining that they’re “un-kill-able” even though they can’t kill you huh.

    Projectiles against more than one opponent especially with poisons/DoTs would drain your resources, cap your health unless you can heal through it, & still negate some of your healing.
    You can’t be this small minded but then again this is how PvP has been so watered down, people who complain about one skill because thinking is too hard.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • DKsUnite
    DKsUnite
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    MaxwellC wrote: »
    @DKsUnite
    Regarding my counter proposal you obviously don’t get rhetorical statements because I even stated that it’s OP & the point was it wouldn’t need to be changed because again it’s not an issue.

    No solo play isn’t all about dueling or 1vX so they solidified you’ve got no idea what you’re talking about. Solo play in cyrodill I.e open world PvP isn’t boiled down to 1vX fights but sure it has those moments.

    Using evasive moves stops projectiles from hitting wings thus leaving it up to a race against up time, running out of resource, or having the reflect up till expiration; surprised you don’t comprehend that.

    Also I’m not sure if you’re suggesting dueling is the accurate way to ascertain balance if so I hope you don’t ever have your opinions taken seriously.

    You can say 50% reduction is enough & again I can dodge and get 100% and it costs less to dodge on a Stam DK. You’re also seemingly looking at this issue from a Mag DK perspective; I suggest you open your views a bit more if that’s the case but there’s a thing called “Stam DKs” who play the class too.

    X skill problematic? Replace it with something that hits a little less but leaves a 40k dot over 1 second? Too OP? Then don't change X skill. I mean that's a terrible way to prove a point.

    I mean as 1 person you, you are either fighting 1 other person in which case it becomes a duel or you are fighting 2+ people in which case it becomes 1vX. I fail to see any other possible solo gameplay options unless you are tailing after a zerg or something in which case you aren't doing solo gameplay. You are then just a not grouped up zergling.

    I understand your premise, it's just what you are saying and what you wrote are two completely different things. You wrote "Like I’ve preached what others should do instead of whining about wings reflect, I’d simply follow I.e LoS, dodge, Cc, etc.". The "others" you mention are those fighting against wings no? Or are you talking about DKs who are complaining about wings?

    No definitely not. I hate dueling and think it's a terrible thing to look at for balancing but you can't deny that when you are playing something like a ranged magblade (the only viable spec on a magblade unfortunetly), that a DK with reflect shuts down 100% of your offense which isn't healthy for a game.

    My stam DK is almost the same rank as my mDK so I play both forms enough. If dodge is so much better than reflect then why bother even slotting reflect?
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

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  • MaxwellC
    MaxwellC
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    @DKsUnite

    Mate I literally made a response akin to someone asking me to trade my Grandpas Harley and I say "Sure give me a Lambo in return"; That's simply what I was going for, if you couldn't read that then my bad I should've been clearer.

    Solo combat occurs in dueling, 1vX, and solo pushing objectives. The framing of your argument regarding wings being taken down easily is what I'm really against because you make it seem that if you're in any of those situations, there's nothing you can do to prevent wings from being taken down easily which as I pointed out time after time there's plenty of ways you can not be a brain dead person and use your surroundings to your advantage among-st other things such as allied guards,etc.

    Others is responding to those who complain wings are some new OP factor when this non issue has only truly came into play a bit of last year and this year; No one complained before that but that's because the goal was first focused on our passives which again were deemed too effective based off of dueling arguments, then it was major mending on DKs, then it was fossilize; the list dates back pretty much goes from talons, embers, etc. The issue is like I said before these arguments are simply goal posting and nothing more.

    So again your entire basis of why a skill should lose it's reflect is because you cannot use one skill reliably... THAT IS A HORRENDOUS ARGUMENT. I've stated this before DKs cannot shut down 100% of your abilities and remain a combative threat due to resource issues; A lot of you who comment on this thread are suggesting DKs built for recovery can do it and probably so but can they reliably damage you... I don't think so and we must also recognize DKs are played by both Magicka and Stamina aspects not solely magicka.

    Dodge is better when comparing 50% reduction for 4s vs 100% mitigation/damage loss for roughly 1 second at 500-1k cost/scaling upward depending on builds (key word scaling upward). You don't use dodge as often because it's the same as using wings as often minus the upscaling in cost. You spam dodge, you lose any real combative prowess as a DK both Magicka/Stamina, as you lose the ability to block, break a cc, dodge, run, use stamina abilities, and purge.

    So let me repeat this again. This change is a NERF and a hard one; 50% reduction while DoTs fly at you with debuffs/poisons attached not being mitigated as they drain resources is not a buff no matter how you slice it, frame it, strawman it... it just isn't a buff and is a heavy handed approach to a non issue.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Edwin
    Edwin
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    MaxwellC wrote: »
    @NotEdwin
    So again you suggest a Mag DK recovery build as a way to argue having high uptime for wings?
    Essentially you frame the argument to suit your narrative, fortunately there’s a word for that & it’s called “Strawman”.

    Congrats a recovery build that is gimped from damage or defense is now able to have a higher & not infinite uptime; now you’ll suggest Stam DKs running 3 magic recovery in light armor is now a viable threat.

    You probably complain about tank DKs in PvP whining that they’re “un-kill-able” even though they can’t kill you huh.

    Projectiles against more than one opponent especially with poisons/DoTs would drain your resources, cap your health unless you can heal through it, & still negate some of your healing.
    You can’t be this small minded but then again this is how PvP has been so watered down, people who complain about one skill because thinking is too hard.

    2k mag recovery is a "mag recovery build"? FYI I'm running full spell damage glyphs, with bright-throat's and ele drain my recovery is up to about 2k. I don't run around in some snb/snb permablock dueling build in open world.

    I'm talking about magDK specifically, not stamDK. This is a buff to stamDK since you don't need to keep flapping wings all the time.

    I'm a solo player so I don't run in to zergling unkillable DK tanks. I don't care if some builds can't be killed, that's what happens when you have a game that freely allows builds and I think it should be possible.
  • MaxwellC
    MaxwellC
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    @NotEdwin
    I didnt know what your build is/was but you exaggerated stating you had or could achieve an infinite uptime for wings & suggested you could remain combative I.e a threat while doing so.

    I’d love to see a video of that honestly because that’s a god build right there.

    So you admit your short sightedness by clearly stating this is all about one aspect of a class that generally supports both aspects I.e Mag/Stam; thanks for making this clear that you hold no leg in this argument any further.

    Lastly you have the audacity to suggest this is a buff to Stam DKs because now we don’t have to flap wings constantly?

    Lol what the hell, you really have to be trolling or are a devout believer in Wrobelanity; you must’ve cheered when he stated we don’t need an execute because we should wait for allies to execute our opponent.

    Wings reflect again helps this class engage more offensively & making it so you just take less damage when I can dodge roll to take no damage is no buff at all. Reflect is what made this skill worth slotting from the start.
    Edited by MaxwellC on April 3, 2019 7:32PM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Onefrkncrzypope
    Onefrkncrzypope
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    MaxwellC wrote: »
    @NotEdwin
    I didnt know what your build is/was but you exaggerated stating you had or could achieve an infinite uptime for wings & suggested you could remain combative I.e a threat while doing so.

    I’d love to see a video of that honestly because that’s a god build right there.

    So you admit your short sightedness by clearly stating this is all about one aspect of a class that generally supports both aspects I.e Mag/Stam; thanks for making this clear that you hold no leg in this argument any further.

    Lastly you have the audacity to suggest this is a buff to Stam DKs because now we don’t have to flap wings constantly?

    Lol what the hell, you really have to be trolling or are a devout believer in Wrobelanity; you must’ve cheered when he stated we don’t need an execute because we should wait for allies to execute our opponent.

    Wings reflect again helps this class engage more offensively & making it so you just take less damage when I can dodge roll to take no damage is no buff at all. Reflect is what made this skill worth slotting from the start.

    Let's say something HAS to change with wings. What would be the middle ground?
    -Immortal Redeemer-
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    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Sanguinor2
    Sanguinor2
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    ✭✭

    Let's say something HAS to change with wings. What would be the middle ground?

    Wings reflecting on range but no longer reflecting in a certain range that is either melee or close to melee, dks Keep one off their last class identity skills and ranged People have counterplay without having to swap skills.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • FleetwoodSmack
    FleetwoodSmack
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    JediCody wrote: »
    Dear diary.

    Continue, please.... :smiley:

    Dear Diary,

    It's me again, the forum DKs. Talking about another DK wing reflect rant and all I can think of is having this month's daily reward pet for dinner. Oh yeah. I also wish that DK wings would reflect my feelings on the topic, but all I can offer is thoughts and prayers during this massively overdramatized crisis to my overpowered ability.

    Also I feel lied to. Buffalo don't have wings.


    Love, Forum DKs.
    Edited by FleetwoodSmack on April 3, 2019 8:12PM
    Tell me lies, tell me sweet little lies!
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