DK are already whining before seeing any kind of written patch notes and are still not admitting how unbalanced op wings are
and this is 1st thread I see about dk whinning while loosing their reflect while I have seen good 5+ threads also streached to many pages in them about nb whining with loosing their mindor berserk from 1 skill which will still have i itself working as it was
EDIT: and there are still incoming more nb whine threads
Wings have been too strong for as long as I can remember, and the offensive buff they're getting with Power Lash more than compensates for it. Don't worry, there are things other classes have that I feel need adjusted as well (Backlash, Cloak, Mage's Fury, and the Warden as a whole) so it's not like I feel like DKs specifically needed to be picked on, but nonetheless I feel like removing reflect from Wings was a good change.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@Daus
Sorry mate but not everyone plays a Mag DK nor mains one.
The wings removing reflect pretty much kills any viability for DKs who prefer solo content in PvP.
Why do I think that you say?
If wings do not reflect then when it comes to dealing with targets who line up ranged debuffs/poisons, sure the damage I may take from the initial hit is weakened (whoo hoo) but the affects from the debuff last and cripple you. So now you're no longer able to sustain 2+ people using poisons on you let alone injects while having to deal with the various debuffs that'll keep being applied to you.
People need to understand something.
DKs especially Stam DKs are a class built for short range combat and wings help us force that fight to that combat style which we're most effective at doing (This can be said for Mag DKs too), with this change you've literally said F u to a class built on close quarter combat with nothing near in quality given to compensate for the increased difficulty of forcing a close ranged fight on a class that already does not cater enough to Stam DKs.
Wanna remove reflect k then do the following
All damage sure cap it at 50% but all debuffs should also be removed/be immune to it for that time it is active.
OP right? well wings helped us not get riddled with debuffs so it's only fair if you can't agree to that then leave wings alone and adapt. Line of sighting a target isn't hard, CCing a target isn't hard, DoT a target up to force them to be more defensive, isn't hard, timing your abilities isn't hard... the list can go on.
Lastly some people may think "Well you probably just don't PvP good enough". I'll end that here by stating the following.
I've literally been crowned Emperor over 10 times. I've solo'd my rank 95-99% of the time (Almost Grand Warlord & I group up only when Emperor to spread the fun).
I have over 70k AvA kills which overwhelmingly come from playing Solo and I have gated AD/EP countless times back in Haderus as a Stam DK Emp which has all been recorded from various people.
Feel free to go on Xbox and view my Gamertag (MAXWELL) and compare achievements to prove me wrong and maybe go in Cyrodill and ask long time players who also wreaked havoc way back then with Moving Wall,Trvp,Hulk,Glow,etc Not trying to gloat but it's something I've proud of doing for my DC alliance.
DreadDaedroth wrote: »If wings were so unbalanced they'd have corrected them years ago.
Emma_Overload wrote: »The phrase "losing class identity" needs to be banned by the content filter. I only ever hear this phrase used when somebody is trying to defend some grossly overpowered mechanic from the nerf hammer.
david_m_18b16_ESO wrote: »DreadDaedroth wrote: »If wings were so unbalanced they'd have corrected them years ago.
DK are the number 1 tank since game release and they still havent corrected that.
WillhelmBlack wrote: »I mean as iconic as DK reflect is, classes change. Blinding flashes was an iconic templar skill but it got changed because of balance. Regardless of that, the change is actually really good. Now you can actually fight outnumbered and not have to dump 3k magicka every 2 seconds because your wings fell off from a couple of light attacks
I'm calling this out now @DKsUnite
The proposed changes will be deemed too OP when it goes live, even though Mist Form will actually be better. It will get nerfed to 25% and it will be crap. No one will use it and DK has lost another useful skill.
John_Falstaff wrote: »Dragneel1207 wrote: »DK are losing their identity and getting shoved into tanking role
In fact, nerf to wings strips them of some tanking perks too. Hello there, snares in vFL and defiles in vet Blackrose.
@Daus
Sorry mate but not everyone plays a Mag DK nor mains one.
The wings removing reflect pretty much kills any viability for DKs who prefer solo content in PvP.
Why do I think that you say?
If wings do not reflect then when it comes to dealing with targets who line up ranged debuffs/poisons, sure the damage I may take from the initial hit is weakened (whoo hoo) but the affects from the debuff last and cripple you. So now you're no longer able to sustain 2+ people using poisons on you let alone injects while having to deal with the various debuffs that'll keep being applied to you.
People need to understand something.
DKs especially Stam DKs are a class built for short range combat and wings help us force that fight to that combat style which we're most effective at doing (This can be said for Mag DKs too), with this change you've literally said F u to a class built on close quarter combat with nothing near in quality given to compensate for the increased difficulty of forcing a close ranged fight on a class that already does not cater enough to Stam DKs.
Wanna remove reflect k then do the following
All damage sure cap it at 50% but all debuffs should also be removed/be immune to it for that time it is active.
OP right? well wings helped us not get riddled with debuffs so it's only fair if you can't agree to that then leave wings alone and adapt. Line of sighting a target isn't hard, CCing a target isn't hard, DoT a target up to force them to be more defensive, isn't hard, timing your abilities isn't hard... the list can go on.
Lastly some people may think "Well you probably just don't PvP good enough". I'll end that here by stating the following.
I've literally been crowned Emperor over 10 times. I've solo'd my rank 95-99% of the time (Almost Grand Warlord & I group up only when Emperor to spread the fun).
I have over 70k AvA kills which overwhelmingly come from playing Solo and I have gated AD/EP countless times back in Haderus as a Stam DK Emp which has all been recorded from various people.
Feel free to go on Xbox and view my Gamertag (MAXWELL) and compare achievements to prove me wrong and maybe go in Cyrodill and ask long time players who also wreaked havoc way back then with Moving Wall,Trvp,Hulk,Glow,etc Not trying to gloat but it's something I've proud of doing for my DC alliance.
EdoKeledus wrote: »Before every bowtard and magblade take the wings "nerf" like a victory, do not mistake yourself, you will continue to be roasted and fossilized.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
DK are already whining before seeing any kind of written patch notes and are still not admitting how unbalanced op wings are
and this is 1st thread I see about dk whinning while loosing their reflect while I have seen good 5+ threads also streached to many pages in them about nb whining with loosing their mindor berserk from 1 skill which will still have i itself working as it was
EDIT: and there are still incoming more nb whine threads
Well magblades are trash in pvp and you have people crying to nerf cloak ontop of this nerf, then what will they have? Trash heals/decent dmg
Wings aren’t a problem just slot FP...oh okay we have to sacrifice a slot to counter but others don’t think they should be forced to do the same with cloak..?
I doubt stamblade‘s are the ones whining
EdoKeledus wrote: »Before every bowtard and magblade take the wings "nerf" like a victory, do not mistake yourself, you will continue to be roasted and fossilized.
GlorphNoldorin wrote: »Savos_Saren wrote: »It takes under a second to break a CC. How is that supposed to help exactly? My magblade who can barely touch DKs (decent ones) would really like to know. God forbid they are using immovable pots.
Why does my magblade have a billion things running through his head when fighting a magdk, but said magdk can just barrage him with embers, flame lashes, fossilize and leap without even thinking.
Now I am not saying I'm for this change (I do play mdk too), but when people say "just cc bruh" it kind of rubs me the wrong way.
Says the guy who complains that Wings completely shuts down ranged MagBlades. Say- if you're a ranged MagBlade… how are we supposed to barrage you with embers (melee), flame lash (melee), fossilize (melee range)? Yet you can pew pew the living *** out of us from over 28 meters away... and that's fair?
Agree totally. Ranged dps.....think they have to be able to kill everyone. Why not just decide that you have to fight someone else. In the end I wouldnt care so much if this change went through for pvp, it would be a far greater nerf for pve.
There should be an aspect of scissor, paper, rock to this game.
What mobility? Is there some kind of snare removal magblades have that I don't know about?RamiroCruzo wrote: »Don't waste your breath saying I don't know Magblades, have played them enough to know how to counter a turtle class with my mobility
EdoKeledus wrote: »Before every bowtard and magblade take the wings "nerf" like a victory, do not mistake yourself, you will continue to be roasted and fossilized.
Sanguinor2 wrote: »Being a magblade main must really suck if not knowing your own class abilities that help you move and kite is big part of it. I mean seriously do magblade mains know shadow Image and cloak exist? In all magblade threads I´ve seen it doesnt look that way, so if you didnt know: Shadow Image and cloak do exist, and they allow you to kite and in Addition with multiple Major Expedition abilities allow you to have mobility too.
MartiniDaniels wrote: »Sanguinor2 wrote: »Being a magblade main must really suck if not knowing your own class abilities that help you move and kite is big part of it. I mean seriously do magblade mains know shadow Image and cloak exist? In all magblade threads I´ve seen it doesnt look that way, so if you didnt know: Shadow Image and cloak do exist, and they allow you to kite and in Addition with multiple Major Expedition abilities allow you to have mobility too.
What this has to do with removal of minor berserk? So you propose to slot shadow image or cloak instead?
MartiniDaniels wrote: »
What this has to do with removal of minor berserk? So you propose to slot shadow image or cloak instead?
What mobility? Is there some kind of snare removal magblades have that I don't know about?RamiroCruzo wrote: »Don't waste your breath saying I don't know Magblades, have played them enough to know how to counter a turtle class with my mobility
Savos_Saren wrote: »
Shadow Image= teleport
Path of Darkness (and morphs)= major expedition
Cloak + Concealed weapon= increased sneak speed
Crippling Grasp= an immobilizer that gives you major expedition
Double Take= major evasion and major expedition
Magblades literally have access to THE MOST mobile class skills in the game. Plus you want a snare removal?