Dark_Lord_Kuro wrote: »It will end in 2v2v2
SunshinePL wrote: »Hey, here is a new idea for ZENIMAX to give us new kind of PvP:
Arena rated 2 vs 2.
Who played in World of Warcraft know that this is the most exited PvP in the world.
I am not talking about battelgrounds. It is something completely different.
You will create team with your friends, with team name. Fight in small arenas much more smaller than battelgrounds. There is no resurrections only one life per fight (only your friend can resurrect you : time should be longer than in Cyrodil).
You fight to get arena points. If your team win, you get arena points and go up in ranking, if you lose a fight, your team lose arena points and go down in the ranking. It could be new fresh content in ESO. So so much exited.
Guidelines:
- Small arenas and only 2 players vs 2 players, fight as a team. Only dead match mode.
- You fight for arena ranking points. If you win, you get arena ranking points and go up in the ranking, if you lose, your team lose arena ranking points and fall down in the ranking.
- There are not random fights, everything is pre-made ( you can play only with players from your team. Max 4 persons in one team for 2vs2, 6 persons in one team for 3vs3).
- How teams should be queued and how many arena ranking points get or lose. Example: team with rating 1000 will be queued with others teams with rating 700-1300. No with teams 2000. Other point: if team "A" with rating 1000, win with team rating 1300, team A will get much more arena ranking points for this win ( let's say 30 arena ranking points) than if they win with team with lower ranking 700 ( let's say 5 arena ranking points). Same rules for lost.
- Leaderboard with all teams result.
- Constrains. Let's do 10 min for solve a fight. If there are still 2 vs 2 alive. The winner will be team with more dmg done. It will pull out people ideas to create team consist of 2 pro healers or tanks.
- You get arena tokens (arena money) after each week summary in value depends of your ranking. (More fights doesn't mean more arena tokens. How many arena tokens you will get depends of your team ranking value).
- To get arena tokens (arena money) you need have minimum 15 arena fights in a week (7 days).
- If you will not fight minimum 15x in a week your team rating drop down in leaderboard (let's say - 200 arena ranking points).
- You can spend your arena tokens to buy: specific PvP sets, outfit, best potions...
- Consider 3 vs 3 ( there have to be different ranking of course)
The most important question for ZENIMAX right now. Do you guys read my idea and are you going to consider it as your plan on future ?
SunshinePL wrote: »Hey, here is a new idea for ZENIMAX to give us new kind of PvP:
Arena rated 2 vs 2.
Who played in World of Warcraft know that this is the most exited PvP in the world.
I am not talking about battelgrounds. It is something completely different.
You will create team with your friends, with team name. Fight in small arenas much more smaller than battelgrounds. There is no resurrections only one life per fight (only your friend can resurrect you : time should be longer than in Cyrodil).
You fight to get arena points. If your team win, you get arena points and go up in ranking, if you lose a fight, your team lose arena points and go down in the ranking. It could be new fresh content in ESO. So so much exited.
Guidelines:
- Small arenas and only 2 players vs 2 players, fight as a team. Only dead match mode.
- You fight for arena ranking points. If you win, you get arena ranking points and go up in the ranking, if you lose, your team lose arena ranking points and fall down in the ranking.
- There are not random fights, everything is pre-made ( you can play only with players from your team. Max 4 persons in one team for 2vs2, 6 persons in one team for 3vs3).
- How teams should be queued and how many arena ranking points get or lose. Example: team with rating 1000 will be queued with others teams with rating 700-1300. No with teams 2000. Other point: if team "A" with rating 1000, win with team rating 1300, team A will get much more arena ranking points for this win ( let's say 30 arena ranking points) than if they win with team with lower ranking 700 ( let's say 5 arena ranking points). Same rules for lost.
- Leaderboard with all teams result.
- Constrains. Let's do 10 min for solve a fight. If there are still 2 vs 2 alive. The winner will be team with more dmg done. It will pull out people ideas to create team consist of 2 pro healers or tanks.
- You get arena tokens (arena money) after each week summary in value depends of your ranking. (More fights doesn't mean more arena tokens. How many arena tokens you will get depends of your team ranking value).
- To get arena tokens (arena money) you need have minimum 15 arena fights in a week (7 days).
- If you will not fight minimum 15x in a week your team rating drop down in leaderboard (let's say - 200 arena ranking points).
- You can spend your arena tokens to buy: specific PvP sets, outfit, best potions...
- Consider 3 vs 3 ( there have to be different ranking of course)
The most important question for ZENIMAX right now. Do you guys read my idea and are you going to consider it as your plan on future ?
WoWs most lucrative bracket was the 3v3, not 2v2.
2 v 2 in this game wouldn't work for the same reasons it's was never highly regarded in WoW:
- Healers are too strong compared to a single DPS.
- Significant burst is tied to certain classes so only a few classes could pull of a kill when a healer is present
- Healers would just hug los and strafe in and out(You can't not have los either or there's no strategy)
- Resurrecting would benefit one class more than others
- And so on..
3 v 3 is the only manageable bracket as then you'd see 1H 2DPS which would be enough to coordinate a burst, but chances are you'd need a healing debuff in there that increments over time or games could go on for a long time - Especially if you're up against Speedy Gonzales who just legs it as soon as he's targetted.
Also, good luck 2 man DPSing through a healer and 2 stam dps HoT's stack.
I'd love arena, but it would be some serious work.
I don't like your idea because it favors damage-oriented groups. If people want to put together a defensive set up to run out the clock that sounds a valid strategy to me and shouldn't be penalized.
Dark_Lord_Kuro wrote: »May add the possibility to have team duel?
If you are grouped you the duel invite will be sent to the group leader and if he accept the whole group will enter the duel against the other group
smoothscape wrote: »+ From me, along with thumbs up.
I'd love a 2x2 arena/area
Especially with a scoring board. Some classes will work better than other but that's just a matter of tweaking.
I hope ZOS will look into this.
I have been saying this for years - FFA (free for all) or 1vs1 duels with a smart leaderboard or mini-turnaments, map with rounded medium size arena (like this one in Oblivon) - and they could delete all other modes as they would be dead and forgotten. I know plenty of people who play exclusively TDM. I'm sure that ZOS has a data which modes are most popular. If people could choose random daily TDM then other modes would be not played at all xD
WoWs most lucrative bracket was the 3v3, not 2v2.
2 v 2 in this game wouldn't work for the same reasons it's was never highly regarded in WoW:
- Healers are too strong compared to a single DPS.
- Significant burst is tied to certain classes so only a few classes could pull of a kill when a healer is present
- Healers would just hug los and strafe in and out(You can't not have los either or there's no strategy)
- Resurrecting would benefit one class more than others
- And so on..
3 v 3 is the only manageable bracket as then you'd see 1H 2DPS which would be enough to coordinate a burst, but chances are you'd need a healing debuff in there that increments over time or games could go on for a long time - Especially if you're up against Speedy Gonzales who just legs it as soon as he's targetted.
Also, good luck 2 man DPSing through a healer and 2 stam dps HoT's stack.
I'd love arena, but it would be some serious work.
The only reason I am still subbed to WoW is for the arena and 2v2 is most certainly viable and more popular than 3v3 imo. 3v3 is for more serious structured pvp and harder to find groups for especially since there is no solo rank queue in that ancient ass game unfortunately so you're stuck to LFG.
I play arms/resto comp but any healer works really. I also go double rogue or rogue/dps monk with a friend and beat a ton of healer comps in 2k rating.
ESO self healing and survival is insane I have no idea how this would work. Pvp is already pretty broken here but I don't think it's meant to be balanced or taken seriously anyway. It can still be fun when you aren't against full meta cancer.
I suppose they can straight up just add dampening like WoW had to, at certain time intervals self healing gets reduced by % as the match goes on eventually forcing someone to finally die to dps lol.
There are definitely ways to make this work. Arena is awesome, best pvp.
ESO isnt WoW
xenowarrior92eb17_ESO wrote: »nice idea but the game cant support proper 2v2 in order to give an equal or close to equal chances...read other complain threads about broken builds that can take on 4-6 players solo head on...imagine having 2 of those against you...no real chance...also since every1 is gona be like "nb" imagine 2 burstblades that can 1 shot a target in the next 3 seconds of start...cloak and repeat for the 2nd one...not really fun...so in order to have this we would need a full revamp on clasess or finally heed community cries and give all skills new effects that get turned on in pvp environment...so all this is a lot of work and who gona fund it?
SunshinePL wrote: »xenowarrior92eb17_ESO wrote: »nice idea but the game cant support proper 2v2 in order to give an equal or close to equal chances...read other complain threads about broken builds that can take on 4-6 players solo head on...imagine having 2 of those against you...no real chance...also since every1 is gona be like "nb" imagine 2 burstblades that can 1 shot a target in the next 3 seconds of start...cloak and repeat for the 2nd one...not really fun...so in order to have this we would need a full revamp on clasess or finally heed community cries and give all skills new effects that get turned on in pvp environment...so all this is a lot of work and who gona fund it?
There is no game with100% balance
classes. If we can play in Cyrodil, battelgrounds, duels, we can have Arena Rated as well. Moreover we have so many sets and build options. Some configuration will be better in Cyro, different in battelgrounds and others in Arena Rated. Of course we can see in Cyro 2 players who can fight with 10 players and win. But this is not only because unbalanced classes, this this mainly because they have better skills and better build/sets configuration. Every one of us have possibility to have the same classes, skills, sets .
Nah dude, "competetive" and "arenas" dont work in an action-combat based MMORPG like ESO.
The problems are: no cooldowns on abilties, no constraints on what abilties and setups you can run,
therefore -> infinite sustain, tankiblity to the point where you can just tank two opponents with ease and many many more.
Just look at dueling "tournaments", how many rules they need to make an somewhat even playground just for 1v1s.
SunshinePL wrote: »xenowarrior92eb17_ESO wrote: »nice idea but the game cant support proper 2v2 in order to give an equal or close to equal chances...read other complain threads about broken builds that can take on 4-6 players solo head on...imagine having 2 of those against you...no real chance...also since every1 is gona be like "nb" imagine 2 burstblades that can 1 shot a target in the next 3 seconds of start...cloak and repeat for the 2nd one...not really fun...so in order to have this we would need a full revamp on clasess or finally heed community cries and give all skills new effects that get turned on in pvp environment...so all this is a lot of work and who gona fund it?
There is no game with100% balance
classes. If we can play in Cyrodil, battelgrounds, duels, we can have Arena Rated as well. Moreover we have so many sets and build options. Some configuration will be better in Cyro, different in battelgrounds and others in Arena Rated. Of course we can see in Cyro 2 players who can fight with 10 players and win. But this is not only because unbalanced classes, this this mainly because they have better skills and better build/sets configuration. Every one of us have possibility to have the same classes, skills, sets .
Nah dude, "competetive" and "arenas" dont work in an action-combat based MMORPG like ESO.
The problems are: no cooldowns on abilties, no constraints on what abilties and setups you can run,
therefore -> infinite sustain, tankiblity to the point where you can just tank two opponents with ease and many many more.
Just look at dueling "tournaments", how many rules they need to make an somewhat even playground just for 1v1s.
I think we would need a whole new thread to answer this one in full...and honestly it wouldn't really make sense since we would like actual devs to see it and know its take into consideration...but 1 of the most important things...we must have lag/crash free and working matchmaking system to begin withThis is good moment to ask you. Do you guys have some remarks. What kind of constraints in addition, should be there in Arena Rated fights ?
Dear topic starter, you proposed a wonderful idea, me and my friends would love to see this game mode live. But as you see, the community of this game is completely stubborn. Ppl either dont want to accept new things, or don’t know anything about pvp mechanics. Ofc 2v2 no CP with a limited timer and no option for a draw woild provide and interesting and balnced experience. But ppl cant accept this, so I’d advise not bother on the forum. We will never get this feature.
Although I am waiting more for perfomance and server fix in pvp, the game is not ready for such a competitve game mode.