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Big issue for ESO. New kind of PvP. Arena rated 2 vs 2 !

SunshinePL
Hey, here is a new idea for ZENIMAX to give us new kind of PvP:

Arena rated 2 vs 2.

Who played in World of Warcraft know that this is the most exited PvP in the world.
I am not talking about battelgrounds. It is something completely different.

You will create team with your friends, with team name. Fight in small arenas much more smaller than battelgrounds. There is no resurrections only one life per fight (only your friend can resurrect you : time should be longer than in Cyrodil).
You fight to get arena points. If your team win, you get arena points and go up in ranking, if you lose a fight, your team lose arena points and go down in the ranking. It could be new fresh content in ESO. So so much exited.

Guidelines:

- Small arenas and only 2 players vs 2 players, fight as a team. Only dead match mode.

- You fight for arena ranking points. If you win, you get arena ranking points and go up in the ranking, if you lose, your team lose arena ranking points and fall down in the ranking.

- There are not random fights, everything is pre-made ( you can play only with players from your team. Max 4 persons in one team for 2vs2, 6 persons in one team for 3vs3).

- How teams should be queued and how many arena ranking points get or lose. Example: team with rating 1000 will be queued with others teams with rating 700-1300. No with teams 2000. Other point: if team "A" with rating 1000, win with team rating 1300, team A will get much more arena ranking points for this win ( let's say 30 arena ranking points) than if they win with team with lower ranking 700 ( let's say 5 arena ranking points). Same rules for lost.

- Leaderboard with all teams result.

- Constrains. Let's do 10 min for solve a fight. If there are still 2 vs 2 alive. The winner will be team with more dmg done. It will pull out people ideas to create team consist of 2 pro healers or tanks.

- You get arena tokens (arena money) after each week summary in value depends of your ranking. (More fights doesn't mean more arena tokens. How many arena tokens you will get depends of your team ranking value).

- To get arena tokens (arena money) you need have minimum 15 arena fights in a week (7 days).

- If you will not fight minimum 15x in a week your team rating drop down in leaderboard (let's say - 200 arena ranking points).

- You can spend your arena tokens to buy: specific PvP sets, outfit, best potions...

- Consider 3 vs 3 ( there have to be different ranking of course)

The most important question for ZENIMAX right now. Do you guys read my idea and are you going to consider it as your plan on future ?
Edited by SunshinePL on April 7, 2019 9:31AM
  • Turelus
    Turelus
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    SunshinePL wrote: »
    Hey, here is a new idea for ZENIMAX to give us new kind of PvP:
    I mean... it's not, but that doesn't detract from everything said as it would be a much enjoyed feature of the game.

    My only worry is if the PvP population can sustain another arena as the queues for Battlegrounds can already be petty weak at times.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • thedovahmon
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    Wow, you're so confident in your idea that you posted the thread twice.
    "Voted most likely to reply with a reaction image. According to the Mournhold High School Yearbook."
  • SunshinePL
    Sorry, that was accidentally.
  • Alienoutlaw
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    dont we have battle grounds?
  • Alienoutlaw
    Alienoutlaw
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    2ndly if i really wanted to play WOW i would buy it
  • Emma_Overload
    Emma_Overload
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    We still need a proper 1v1 arena, because dueling ain't it.
    #CAREBEARMASTERRACE
  • SunshinePL
    We still need a proper 1v1 arena, because dueling ain't it.

    Because of that, there will be 2vs2 no 1vs1. There is no option to give fair chance 1vs1. But in 2vs2 you will fill each other with your friend.
  • getemshauna
    getemshauna
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    This game is not really designed for 2v2, some setups would be absolutely broken, like Holy Pal + Arms War in wotlk.
    Founder of Call of the Undaunted
    Youtube Channel
  • Commancho
    Commancho
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    I have been saying this for years - FFA (free for all) or 1vs1 duels with a smart leaderboard or mini-turnaments, map with rounded medium size arena (like this one in Oblivon) - and they could delete all other modes as they would be dead and forgotten. I know plenty of people who play exclusively TDM. I'm sure that ZOS has a data which modes are most popular. If people could choose random daily TDM then other modes would be not played at all xD 5404848-24679-4-1243327502.jpg
    Edited by Commancho on March 28, 2019 11:27AM
  • Commancho
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    This game is not really designed for 2v2, some setups would be absolutely broken, like Holy Pal + Arms War in wotlk.
    Yeah, try to play Chaos Ball against team of 4 warden/templar tanks using a speed build ;-)
  • BNOC
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    WoWs most lucrative bracket was the 3v3, not 2v2.

    2 v 2 in this game wouldn't work for the same reasons it's was never highly regarded in WoW:
    1. Healers are too strong compared to a single DPS.
    2. Significant burst is tied to certain classes so only a few classes could pull of a kill when a healer is present
    3. Healers would just hug los and strafe in and out(You can't not have los either or there's no strategy)
    4. Resurrecting would benefit one class more than others
    5. And so on..

    3 v 3 is the only manageable bracket as then you'd see 1H 2DPS which would be enough to coordinate a burst, but chances are you'd need a healing debuff in there that increments over time or games could go on for a long time - Especially if you're up against Speedy Gonzales who just legs it as soon as he's targetted.

    Also, good luck 2 man DPSing through a healer and 2 stam dps HoT's stack.

    I'd love arena, but it would be some serious work.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Skwor
    Skwor
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    I am at best an average healer and even at that I am pretty much unkillable (not impossible just very very hard) in 1v1 and my healing/tankie spec. In 2 v 1 I have frustrated the hell out of the pair.

    BTW my breton is even better at heal trolling now with the recent racial changes giving more sustain to bretons

    Sorry 2v2 would be very unfun as many have said.
    Edited by Skwor on March 28, 2019 12:18PM
  • SunshinePL
    Healers are not to strong. If you compare healers in ESO and WoW. You can see that healers in WoW had much more heal. They were able to use one skill and heal all health points. In ESO classes are more universal. Everyone can heal and be DD in same time.
    I see even more potential for great arena rated 2vs2 in ESO than in WoW. Even though there ( in WoW), I had great time, so much fun and true emotions on arena rated.
    Believe me guys, vote on this idea and we will get best kind of PvP you have ever seen. Everyone who fought in WoW arena rated, know what I am talking about...
  • Mayrael
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    I really enjoyed 1v1 arenas in Aion, but hard to say how it would work in ESO, we have much much more build options than there. Maybe if we could have interesting arenas with different ways of winning not only who got most kills it could be interesting.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • SunshinePL
    So let's make some constrains. Let's do 10 min for solve fight. If there are still 2 vs 2 alive. The winner will be team with more dmg done. It will pull out people ideas to create team consist of 2 pro healers. That is pretty easy solution.
  • Commancho
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    Skwor wrote: »
    I am at best an average healer and even at that I am pretty much unkillable (not impossible just very very hard) in 1v1 and my healing/tankie spec. In 2 v 1 I have frustrated the hell out of the pair.

    BTW my breton is even better at heal trolling now with the recent racial changes giving more sustain to bretons

    Sorry 2v2 would be very unfun as many have said.

    Almost unkillable healer in no CP? Are you on EU? I would like to see it! xD
  • BNOC
    BNOC
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    SunshinePL wrote: »
    Healers are not to strong. If you compare healers in ESO and WoW. You can see that healers in WoW had much more heal. They were able to use one skill and heal all health points. In ESO classes are more universal. Everyone can heal and be DD in same time.
    I see even more potential for great arena rated 2vs2 in ESO than in WoW. Even though there ( in WoW), I had great time, so much fun and true emotions on arena rated.
    Believe me guys, vote on this idea and we will get best kind of PvP you have ever seen. Everyone who fought in WoW arena rated, know what I am talking about...

    I was multi-glad so played my fair share of 2's and 3's - Healers definitely are too strong, they were too strong in WoW as well, which is why they brought in the over time increment healing debuff which stopped games going on for hours.
    In ESO, it's all hots or instant casts, there's no real duration based heals that are used so a healer would just strafe LOS reapplying things.

    A couple more reasons:
    1. No Spellsteal
    2. No enemy purge to cleanse hots / buffs.
    3. CC's on WoW are universal and effect all classes equally - You can't coordinate CC's the same on ESO as in WoW, you either trinketed, purged or sat through your CC - Eso is just button bash to break and stamina classes would never not be able to break free - Setting up a window and managing your opponents becomes impossible at that point and only brute force / stacked burst will work.
    4. Way more

    Unfortunately this would just too hard to balance.
    SunshinePL wrote: »
    So let's make some constrains. Let's do 10 min for solve fight. If there are still 2 vs 2 alive. The winner will be team with more dmg done. It will pull out people ideas to create team consist of 2 pro healers. That is pretty easy solution.

    Bursty and mobile classes havea significant advantage there.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Commancho
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    Lets make it clear - there are no unkillable builds in no CP unless we are talking about tank vs tank or tank + healer vs tank + healer, but even this could be solved by adding enviromental traps (both permanent and interactive) which would make by the occasion arenas more tactical than just brainless burst & heal.
  • Girl_Number8
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    We have bgs that actually have different types of activities that require you to have a strategy beyond just a death match. I really don't see this as a positive but something that would cause more whining and nerfs. Dueling is great for 1v1 and we also have plenty of high paying tournaments. My guild has one and several of my friends that stream have big dueling tournaments, as well, with rules and a big fat pile of gold for the winners at the end.
  • BNOC
    BNOC
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    Commancho wrote: »
    Lets make it clear - there are no unkillable builds in no CP unless we are talking about tank vs tank or tank + healer vs tank + healer, but even this could be solved by adding enviromental traps (both permanent and interactive) which would make by the occasion arenas more tactical than just brainless burst & heal.

    Do you know factually that it works like that?

    I'm thinking about the loss of CP (mitigation and damage) - is there a bigger drop between HPS in CP and no-CP than DPS?
    I would have thought HPS remained stronger but that would depend on CP setup I guess..

    I'm on a magplar so I also question how hard it would be to burst a healer down when 2 players are able to cc me every 6 seconds and my full burst takes ~6s to setup and charge - I'm either (as I currently am) getting CC'd midway through application which means I have to try again, or I'm getting my burst off and getting cc'd right at what would be execute range.

    Also, the OP never mentioned no-CP, but interesting.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Skwor
    Skwor
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    Commancho wrote: »
    Skwor wrote: »
    I am at best an average healer and even at that I am pretty much unkillable (not impossible just very very hard) in 1v1 and my healing/tankie spec. In 2 v 1 I have frustrated the hell out of the pair.

    BTW my breton is even better at heal trolling now with the recent racial changes giving more sustain to bretons

    Sorry 2v2 would be very unfun as many have said.

    Almost unkillable healer in no CP? Are you on EU? I would like to see it! xD

    Sorry I should have been more specific. This is with a max CP heal/tank build. No cp would be far less resilient as you are alluding to.
  • Skwor
    Skwor
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    Skwor wrote: »
    Commancho wrote: »
    Skwor wrote: »
    I am at best an average healer and even at that I am pretty much unkillable (not impossible just very very hard) in 1v1 and my healing/tankie spec. In 2 v 1 I have frustrated the hell out of the pair.

    BTW my breton is even better at heal trolling now with the recent racial changes giving more sustain to bretons

    Sorry 2v2 would be very unfun as many have said.

    Almost unkillable healer in no CP? Are you on EU? I would like to see it! xD

    Sorry I should have been more specific. This is with a max CP heal/tank build. No cp would be far less resilient as you are alluding to.

    And in full openness I was referring to open world pvp not bgs. I do not do bgs.
  • DisgracefulMind
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    I would love a 2v2 arena. 2vX is almost entirely all I play in ESO PvP, and it would be so fun to match up with other duos :blush:

    I find my favorite fights to be the ones against other duos we occasionally come across in open world, but they're so rare!
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Cążki
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    Very very very good thread ! All innovations are great and should be in ESO like in WoW 1v1 2v2 and even more ffa grounds also. Nice mate good job !
    Altmer skooma dealer.
    PC-EU




  • SunshinePL
    Cążki wrote: »
    Very very very good thread ! All innovations are great and should be in ESO like in WoW 1v1 2v2 and even more ffa grounds also. Nice mate good job !

    Can you see that guys ? That is the answer somebody who fought in WoW arena rated. You can't imagine more emotions in PvP than arena rated 2 vs 2.. If you fight about something. If there is something to win or lost. If you go up of ranking and other people can see your talent on leaderboard.

    ATM PvP leaderboards in ESO are about nothing. Just you need to be lucky, be tricky, spend a lot of time and have friends to help you get alliance points. There are only true skills in arena rated 2 vs 2 nothing more...
    Edited by SunshinePL on March 28, 2019 6:19PM
  • SunshinePL
    .
    Edited by SunshinePL on March 30, 2019 8:54AM
  • SunshinePL
    I added few new points to guidelines. Take a look guys and give your advices, what else should we added to guidelines.
  • r34lian
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    SunshinePL wrote: »
    Hey, here is a new idea for ZENIMAX to give us new kind of PvP:

    Arena rated 2 vs 2.

    Who played in World of Warcraft know that this is the most exited PvP in the world.
    I am not talking about battelgrounds. It is something completely different.
    You will create team with your friends, with team name. Fight in small arenas much more smaller than battelgrounds. There is no resurrections only one life per fight (only your friend can resurrect you : time should be longer than in Cyrodil).
    You fight to get arena points. If your team win, you get arena points and go up in ranking, if you lose a fight, your team lose arena points and go down in the ranking. It could be new fresh content in ESO. So so much exited.

    Guidelines:
    - Small arenas and only 2 players vs 2 players, fight as a team. Only dead match mode.
    - You fight for arena ranking points. If you win, you get arena ranking points and go up in the ranking, if you lose, your team lose arena ranking points and fall down in the ranking.
    - Leaderboard with all teams result.
    - Constrains. Let's do 10 min for solve a fight. If there are still 2 vs 2 alive. The winner will be team with more dmg done. It will pull out people ideas to create team consist of 2 pro healers or tanks.
    - You get arena points (arena money) after each week in value depends of your ranking. (More fights doesn't mean more arena points. How many arena points you will get depends of your team ranking value).
    - You can spend your arena points to buy: specific PvP sets, outfit, best potions...
    - Consider 3 vs 3 ( there have to be different ranking of course)

    The most important question for ZENIMAX right now. Do you guys read my idea and are you going to consider it as your plan on future ?

    NO.......Shu shu go play with khajit or something :trollface:
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Tommy_The_Gun
    Tommy_The_Gun
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    This could work only and only if ZOS would make a separate queue for pre-made groups & random solo players. This is right now the biggest issue of battlegrounds to be honest. Why do you think we have all this Nerf threads about sorc, ww, dk, nb etc. ?
  • SunshinePL
    This could work only and only if ZOS would make a separate queue for pre-made groups & random solo players. This is right now the biggest issue of battlegrounds to be honest. Why do you think we have all this Nerf threads about sorc, ww, dk, nb etc. ?

    :smile: dude you don't understand Arena rated mechanic. There are not random games at all, everything is pre-made. But I can see your advice. And answer for that - example:

    Team with rating 1000 will be queued with others teams with rating 700-1300. No with teams 2000. Other point: if team "A" with rating 1000, win with team rating 1300, team A will get much more arena ranking points for this win ( let's say 30 arena ranking points) than if they win with team with lower ranking 700 ( let's say 5 arena ranking points). Can you see this conception, and how fair this system is ?
    Edited by SunshinePL on April 7, 2019 8:52AM
This discussion has been closed.