Symphony of Blades

ccfeeling
ccfeeling
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(1 items) Adds 2% Healing Done
(2 items) When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.

I just do a test for my tank.
I found that it didn't regen my resource, I myself should count as ally, Isnt it?

Work as intended?
  • Tasear
    Tasear
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    Can't proc on self. This is meant to be a healer set. Use seintal instead. That set will give more stamina and healing.
  • ccfeeling
    ccfeeling
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    Oic, thx.
    Dev team may better modify the tool tips ;)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . I just do a test for my tank.
    I found that it didn't regen my resource, I myself should count as ally, Isnt it?


    generally yes, but not for that monster set, it does not proc on the person wearing it, on purpose, see here-

    https://forums.elderscrollsonline.com/en/discussion/comment/5757601#Comment_5757601

    @ZOS_Liforce Symphony of Blades was designed as a support set, and the wearer cannot target themselves. For recent sets that target yourself and allies, we try to include the phrase "you or an ally" or "you and your allies". We plan on reviewing the tooltips of older item sets to keep them in line with the new verbal standard.
  • ccfeeling
    ccfeeling
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    generally yes, but not for that monster set, it does not proc on the person wearing it, on purpose, see here-

    https://forums.elderscrollsonline.com/en/discussion/comment/5757601#Comment_5757601


    Thanks info, awesome!
  • Lord_Eomer
    Lord_Eomer
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    ccfeeling wrote: »
    (1 items) Adds 2% Healing Done
    (2 items) When you heal an ally whose primary resource is under 50%, grant them Meridia’s Favor, restoring 2325 of that resource every 1 second for 6 seconds. 18 second cooldown.

    I just do a test for my tank.
    I found that it didn't regen my resource, I myself should count as ally, Isnt it?

    Work as intended?

    Anyway this set is meant for Deconstruction!
  • WrathOfInnos
    WrathOfInnos
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    It won’t activate on you, but it’s still a great set for tanks. You can use Vigor or Blood Altar and help your whole group sustain. If you need resources just trade procs with a healer that is also wearing the set. IMO it’s more reliable than Engine Guardian, it just requires more coordination.
    Edited by WrathOfInnos on March 23, 2019 7:36AM
  • Moonsorrow
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    Anyway this set is meant for Deconstruction!

    What?

    It is one of the best support sets in the game right now for coordinated groups.
  • JinMori
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    This set could be great if only it didn't have a target cap, probably bis.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    JinMori wrote: »
    This set could be great if only it didn't have a target cap, probably bis.

    It really is damn close anyways.
  • JinMori
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    It really is damn close anyways.

    When it procs, you can see your resources skyrocket, this set could bring back pre morrowind sustain if it didn't have a cap, but honestly, i would just prefer if they brought sustain back on a more "personal" level.

    I'm fine with no cost reduction cp, just please bring back old armor sustain passives.

    Anyway this set is like 13k mag or stam every 18 sec, it's really strong.
    Edited by JinMori on March 23, 2019 8:57AM
  • code65536
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    It won’t activate on you, but it’s still a great set for tanks. You can use Vigor or Blood Altar and help your whole group sustain. If you need resources just trade procs with a healer that is also wearing the set. IMO it’s more reliable than Engine Guardian, it just requires more coordination.

    Meh. I tried out SoB as a tank in healerless vDSA, hoping that my Blood Altar would proc it. Through all of stage 1, it proced a grand total of two times. This matched the abysmally low proc rate when I used it during some healerless pledges earlier. Maybe it's fine on a real healer. But definitely not on a tank using Blood Altar.
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  • JinMori
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    code65536 wrote: »

    Meh. I tried out SoB as a tank in healerless vDSA, hoping that my Blood Altar would proc it. Through all of stage 1, it proced a grand total of two times. This matched the abysmally low proc rate when I used it during some healerless pledges earlier. Maybe it's fine on a real healer. But definitely not on a tank using Blood Altar.

    It could be because your dd were not taking a lot of damage, and had self healing.
    Edited by JinMori on March 23, 2019 8:58AM
  • Jamdarius
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    Moonsorrow wrote: »

    What?

    It is one of the best support sets in the game right now for coordinated groups.

    Still preffering Earthgore, don't get me wrong I feel it can be juicy set but the proc chance is as low as Trinimac Set due to the fact players recover resources through potions and well we spam shards/orbs anyways because we will not wait for the chance to proc sets to recover resources and instead we try to always supply it when necessary. I would not overly rely on a proc set for recovering resources.
  • Tasear
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    Sentinel of Rkugamz

    LEVEL 50 CHAMPION 160

    (1 items) Adds 2% Healing Done
    (2 items) When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for 1049 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds

    ^ Actually now that I think about this ... this is a great set for tanks to help melee dps and themselves. I tank procs it will proc close to melee dps and on self.
  • MaxJrFTW
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    Ally = it doesn't proc on yourself
    Friendly target = it can proc on yourself

    That's the way they word it. Just so people can avoid confusion in the future.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Moonsorrow
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    Jamdarius wrote: »

    Still preffering Earthgore, don't get me wrong I feel it can be juicy set but the proc chance is as low as Trinimac Set due to the fact players recover resources through potions and well we spam shards/orbs anyways because we will not wait for the chance to proc sets to recover resources and instead we try to always supply it when necessary. I would not overly rely on a proc set for recovering resources.

    The thing is.. if no actual NEED for Earthgore, then it is just a wasted monster set that you wear for "just in case" situations, but there always is within a coordinared group need for resources because then the people getting this buff reliably (what can do in a coordinated group) means they can then go even more all out on damage.

    Also as a tank i rather see the healer using SoB than Earthgore, sweet sweet extra resources are always welcome that can then spend to group benefit like more shields "spam" or like more Silver Leash pulls (if not on DK) that normally is a big drain on stam and gotta be picky and so on. It just is nice to have extra resources haha. :p
  • code65536
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    JinMori wrote: »

    It could be because your dd were not taking a lot of damage, and had self healing.

    Yes, that's the problem. It requires healing missing health. If your target is great at avoiding damage or otherwise protecting their health bar, SoB won't help. If they get topped off by their or someone else's heal before yours tick, it won't work. In certain situations, it can work well. But the unwritten missing health requirement, on top of the cool down and other proc requirement, makes this set unsuitable in many scenarios.

    If it didn't have that requirement--i.e., if it worked more like SPC--then it would be more useful.
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  • Moonsorrow
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    code65536 wrote: »
    But the unwritten missing health requirement, on top of the cool down and other proc requirement, makes this set unsuitable in many scenarios.

    If it didn't have that requirement--i.e., if it worked more like SPC--then it would be more useful.

    If it did not have those requirements, people (especially pvp folks) would be screaming about how "INSANELY OP PLS NERF!" it is. At the current form it is very strong for what it is intended for - as a tool to gain resources for coordinated groups who can manage its procs well enough to gain big benefits out of it.

    So it is balanced.

    Most likely still some at some point will demand nerfs to it when people get better and better on using it and it becomes a "must have" for support players.
  • WrathOfInnos
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    code65536 wrote: »

    Meh. I tried out SoB as a tank in healerless vDSA, hoping that my Blood Altar would proc it. Through all of stage 1, it proced a grand total of two times. This matched the abysmally low proc rate when I used it during some healerless pledges earlier. Maybe it's fine on a real healer. But definitely not on a tank using Blood Altar.

    @code65536 Interesting results, maybe you were tanking too well (not letting team get hit, haha) or your group was sustaining too well (never dropping below 50% resources). The only time I’ve seen low proc rate of Symphony from Blood Altar was when multiple Altars were being used, I’m not clear on the interaction between multiple sources of lifesteal.
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