Am I the only magblade that hates shields?
They make me feel like I’m playing a bad sorc. I don’t mind others using them, but it’s too easy to deal with. CC then burst, it’s not like we have our shade/pet healing us while we are CC’d.
For magblade if shield falls, you die.
For sorc, if shield falls you still have a chance.
Cloak won’t get you away from that last aoe which might kill you, streak will.
Am I the only magblade that hates shields?
They make me feel like I’m playing a bad sorc. I don’t mind others using them, but it’s too easy to deal with. CC then burst, it’s not like we have our shade/pet healing us while we are CC’d.
For magblade if shield falls, you die.
For sorc, if shield falls you still have a chance.
Cloak won’t get you away from that last aoe which might kill you, streak will.
Am I the only magblade that hates shields?
They make me feel like I’m playing a bad sorc. I don’t mind others using them, but it’s too easy to deal with. CC then burst, it’s not like we have our shade/pet healing us while we are CC’d.
For magblade if shield falls, you die.
For sorc, if shield falls you still have a chance.
Cloak won’t get you away from that last aoe which might kill you, streak will.
Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
No idea, I focus on other things so don’t try to animation cancel.
Impale is strong but most magblades don’t use it. You need those skill slots for utility or damage, and feel like without those other abilities you can’t get someone to execute range to use it.
I love it as a magblade healer. Didn’t use it as a NB dps.
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
No idea, I focus on other things so don’t try to animation cancel.
Impale is strong but most magblades don’t use it. You need those skill slots for utility or damage, and feel like without those other abilities you can’t get someone to execute range to use it.
I love it as a magblade healer. Didn’t use it as a NB dps.
You can ani cancel it but it’s still pretty slow. I’ve tried many times adding it to the bar only to be removing it within 15 minutes lol.
When the minor berserk nerf news dropped, I tried dropping merciless for it... nope. Yea nope.
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
No idea, I focus on other things so don’t try to animation cancel.
Impale is strong but most magblades don’t use it. You need those skill slots for utility or damage, and feel like without those other abilities you can’t get someone to execute range to use it.
I love it as a magblade healer. Didn’t use it as a NB dps.
You can ani cancel it but it’s still pretty slow. I’ve tried many times adding it to the bar only to be removing it within 15 minutes lol.
When the minor berserk nerf news dropped, I tried dropping merciless for it... nope. Yea nope.
The difficult part about it is it’s only under 25% health and health bars jump around a lot. If it lands it’s a kill, so good for kill stealing.
I think I’ve only seen shield stacking sorcs survive it, took two.
As a healer with *** pen I think I saw it hitting for 2.2k today, so that means 8k if below 25% health... I can’t remember the execute multiplier.
It’s worse then other executes just because of the %health condition (I’d rather have the Templar one) but you have to work with what you’re given.
If you look at pve parses for magblade impale is #2 ability in damage. Magblade has been balance around a strong impale for damage, which is why the normal abilities feel like they hit like a wet noodle.
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
No idea, I focus on other things so don’t try to animation cancel.
Impale is strong but most magblades don’t use it. You need those skill slots for utility or damage, and feel like without those other abilities you can’t get someone to execute range to use it.
I love it as a magblade healer. Didn’t use it as a NB dps.
You can ani cancel it but it’s still pretty slow. I’ve tried many times adding it to the bar only to be removing it within 15 minutes lol.
When the minor berserk nerf news dropped, I tried dropping merciless for it... nope. Yea nope.
The difficult part about it is it’s only under 25% health and health bars jump around a lot. If it lands it’s a kill, so good for kill stealing.
I think I’ve only seen shield stacking sorcs survive it, took two.
As a healer with *** pen I think I saw it hitting for 2.2k today, so that means 8k if below 25% health... I can’t remember the execute multiplier.
It’s worse then other executes just because of the %health condition (I’d rather have the Templar one) but you have to work with what you’re given.
If you look at pve parses for magblade impale is #2 ability in damage. Magblade has been balance around a strong impale for damage, which is why the normal abilities feel like they hit like a wet noodle.
Yea the Pve side of magblade and the over tuned PVP Stam Blade make for buffing pvp magblade rather difficult.
Hopes and prayers... hopes and prayers
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
No idea, I focus on other things so don’t try to animation cancel.
Impale is strong but most magblades don’t use it. You need those skill slots for utility or damage, and feel like without those other abilities you can’t get someone to execute range to use it.
I love it as a magblade healer. Didn’t use it as a NB dps.
You can ani cancel it but it’s still pretty slow. I’ve tried many times adding it to the bar only to be removing it within 15 minutes lol.
When the minor berserk nerf news dropped, I tried dropping merciless for it... nope. Yea nope.
The difficult part about it is it’s only under 25% health and health bars jump around a lot. If it lands it’s a kill, so good for kill stealing.
I think I’ve only seen shield stacking sorcs survive it, took two.
As a healer with *** pen I think I saw it hitting for 2.2k today, so that means 8k if below 25% health... I can’t remember the execute multiplier.
It’s worse then other executes just because of the %health condition (I’d rather have the Templar one) but you have to work with what you’re given.
If you look at pve parses for magblade impale is #2 ability in damage. Magblade has been balance around a strong impale for damage, which is why the normal abilities feel like they hit like a wet noodle.
Yea the Pve side of magblade and the over tuned PVP Stam Blade make for buffing pvp magblade rather difficult.
Hopes and prayers... hopes and prayers
Yup, and since most pve trials have extra mechanics at low health they’ll scream their head off if impale is touched. I wouldn’t blame them.
Crippling bypassing reflections, plus melee magblade love is all that’s needed imo.
I think magblade being a range/melee hybrid class would be amazing. It’s just that for melee to work light attacks need to scale from mag/sp, better self healing and a self cleanse/snare immunity would be required. These are the things PvEers don’t care about, plus magblade is popular for ranged not melee.
I’d love to be daggers/destro staff or daggers/resto. I’d be a lot of fun. So if a DK hits wings then close into melee.
Instantly be a popular class. Let’s face it, daggers are cooler then staves.
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
No idea, I focus on other things so don’t try to animation cancel.
Impale is strong but most magblades don’t use it. You need those skill slots for utility or damage, and feel like without those other abilities you can’t get someone to execute range to use it.
I love it as a magblade healer. Didn’t use it as a NB dps.
You can ani cancel it but it’s still pretty slow. I’ve tried many times adding it to the bar only to be removing it within 15 minutes lol.
When the minor berserk nerf news dropped, I tried dropping merciless for it... nope. Yea nope.
The difficult part about it is it’s only under 25% health and health bars jump around a lot. If it lands it’s a kill, so good for kill stealing.
I think I’ve only seen shield stacking sorcs survive it, took two.
As a healer with *** pen I think I saw it hitting for 2.2k today, so that means 8k if below 25% health... I can’t remember the execute multiplier.
It’s worse then other executes just because of the %health condition (I’d rather have the Templar one) but you have to work with what you’re given.
If you look at pve parses for magblade impale is #2 ability in damage. Magblade has been balance around a strong impale for damage, which is why the normal abilities feel like they hit like a wet noodle.
Yea the Pve side of magblade and the over tuned PVP Stam Blade make for buffing pvp magblade rather difficult.
Hopes and prayers... hopes and prayers
Yup, and since most pve trials have extra mechanics at low health they’ll scream their head off if impale is touched. I wouldn’t blame them.
Crippling bypassing reflections, plus melee magblade love is all that’s needed imo.
I think magblade being a range/melee hybrid class would be amazing. It’s just that for melee to work light attacks need to scale from mag/sp, better self healing and a self cleanse/snare immunity would be required. These are the things PvEers don’t care about, plus magblade is popular for ranged not melee.
I’d love to be daggers/destro staff or daggers/resto. I’d be a lot of fun. So if a DK hits wings then close into melee.
Instantly be a popular class. Let’s face it, daggers are cooler then staves.
I basically play at melee range with a staff anyways. Without a nonclass ult, it’s impossible not to.
Luckylancer wrote: »Soul harvest+Cloak+Concealed weapon=caluudron proc + light attack+impale = RIP
Repeat
Have you actually used impale in PvP? It’s awful. It’s clunky and has an extra delay in it for “reasons”. Low threshold. Dodgable Cloakable Blockable. Cost more now.
As a 5 Star MNB I can honestly say it’s terrible. I’ve never had it on my bar more than 1 hour.
I’ll even make a whole build around it. But in the end all I see is “miss miss dodge dodge * * target out of range”
But if they do anything about it it’ll break pve
I dont play magblade much but isnt impale animation cancelable? For some buggy reason it gets no delay when you cancel backswing animation after casting it.
Edit: grammer fix
No idea, I focus on other things so don’t try to animation cancel.
Impale is strong but most magblades don’t use it. You need those skill slots for utility or damage, and feel like without those other abilities you can’t get someone to execute range to use it.
I love it as a magblade healer. Didn’t use it as a NB dps.
You can ani cancel it but it’s still pretty slow. I’ve tried many times adding it to the bar only to be removing it within 15 minutes lol.
When the minor berserk nerf news dropped, I tried dropping merciless for it... nope. Yea nope.
The difficult part about it is it’s only under 25% health and health bars jump around a lot. If it lands it’s a kill, so good for kill stealing.
I think I’ve only seen shield stacking sorcs survive it, took two.
As a healer with *** pen I think I saw it hitting for 2.2k today, so that means 8k if below 25% health... I can’t remember the execute multiplier.
It’s worse then other executes just because of the %health condition (I’d rather have the Templar one) but you have to work with what you’re given.
If you look at pve parses for magblade impale is #2 ability in damage. Magblade has been balance around a strong impale for damage, which is why the normal abilities feel like they hit like a wet noodle.
Yea the Pve side of magblade and the over tuned PVP Stam Blade make for buffing pvp magblade rather difficult.
Hopes and prayers... hopes and prayers
Yup, and since most pve trials have extra mechanics at low health they’ll scream their head off if impale is touched. I wouldn’t blame them.
Crippling bypassing reflections, plus melee magblade love is all that’s needed imo.
I think magblade being a range/melee hybrid class would be amazing. It’s just that for melee to work light attacks need to scale from mag/sp, better self healing and a self cleanse/snare immunity would be required. These are the things PvEers don’t care about, plus magblade is popular for ranged not melee.
I’d love to be daggers/destro staff or daggers/resto. I’d be a lot of fun. So if a DK hits wings then close into melee.
Instantly be a popular class. Let’s face it, daggers are cooler then staves.
I basically play at melee range with a staff anyways. Without a nonclass ult, it’s impossible not to.
Yea, but your light attacks can be reflected since they’re a projectile.
I’ve always wondered, when light attacks are reflected do you still get the magicka and heal from Siphoning strikes? I haven’t noticed.
Most players use 2 hander for forward momentum, but the light attack damage scales with stamina/weapon damage and magicka abilities have been balanced assuming you have the pen from destruction staves.
Sure because ur laggy your whole life. I dont know how you but i have lags only when big blob comes which isnt that often (sotha EU pc)
And on gank build you tend to stay away from zergs so...
My brother runs this build and if its done properly he can rekt you even before you see hes damaging you