Maybe we are going about this the wrong way...
ZOS should artificially inflate everyone's ping to at least 350-400.
Espcially in PvP, no one can complain then. We've been dealing with it for years, and all those players that think they good cos they beat you with a 4 to 5 times faster response time, they're super pvp skills will adapt fast. I mean them beating you has nothing to do with that, we jus didn't 'git gud' enough and they are that gud.
Win win for everyone.
I think anyone with at least half a brain knew that getting an OCE server was a long shot. But they definitely need to think of a way to improve the game’s performance in this part of the world. I’m sick of being of not being able to do trials, I’m sick of Vet Maelstrom being damn near unplayable, im sick of being at a disadvantage in PvP just because of where I live, a place mind you, where ZOS has an office and advertised the game heavily, so they have a responsibility to make sure it’s a stable experience because that’s what we paid for.
disintegr8 wrote: »I think they are underestimating the number of players who would use it.
A conspiracy theorist could say that they like the fact that by keeping us on the other servers, we are propping up those server populations while the local players get some sleep. If they gave us our own server, the EU/NA servers would be pretty empty for 8-12 hours of every day.
We designed this game to Host a large number of players.....
Don't blame Akamai or ZOS using Akamai. It's not an ideal situation, but blame the people who make that kind of security necessarily. Australia is still considered a growing source of DDoS attacks (third in the world as of Q3 2018) and Asian countries keep rotating through the top 10, including a massive lead by China for the highest number of attacks.
Developers cannot change that reality. They can only defend their products, and that defense is going to impact some players more severely than others. But it's a necessary defense.
No thank you, why should my gameplay suffer-due to a very minimal minority of the playerbase (that doesn't understand IT/Business) whining about ping?
Sylvermynx wrote: »Seems to me that a server in OCE would also serve SEA and JPN though. Perhaps also China? Surely that would be a decent population combined?
Maybe we are going about this the wrong way...
ZOS should artificially inflate everyone's ping to at least 350-400.
Espcially in PvP, no one can complain then. We've been dealing with it for years, and all those players that think they good cos they beat you with a 4 to 5 times faster response time, they're super pvp skills will adapt fast. I mean them beating you has nothing to do with that, we jus didn't 'git gud' enough and they are that gud.
Win win for everyone.
No thank you, why should my gameplay suffer-due to a very minimal minority of the playerbase (that doesn't understand IT/Business) whining about ping?
A lot of players here are talking about the addition of "a server", when in fact it would mean the addition of three servers.
The source of the attacks shouldn't change anything - there's still no reason that all traffic from ANZ should go up into Asia first, adding 50% extra to the latency because it has to travel so many thousand km extra. Even after Akamai protection was added, there was a period of time where game traffic was routed to USA prior to going through the Akamai network (and funnily enough the game lag was barely changed at this point).Don't blame Akamai or ZOS using Akamai. It's not an ideal situation, but blame the people who make that kind of security necessarily. Australia is still considered a growing source of DDoS attacks (third in the world as of Q3 2018) and Asian countries keep rotating through the top 10, including a massive lead by China for the highest number of attacks.