Most of the things You're doing with overload You could do better without it. Overload is possibly the most nerfed ultimate in the game and nowhere near to be called the best. This ult currently is left just with the 1 adventage over other ultimates that You can actively spend all ultimate points You've charged over its cost instead of wasting some of it if You have more ulti charged then certain ultimate cost is. It's nice adventage but not enough to make overload even near to calling it decent or very strong not mentioning the best.
Illuvatarr wrote: »1) overload can be single tapped to mimic dawnbreaker and time with other burst. Held down to do more damage
2) it allows for magicka regain per tick and per shot and when combined with cyrodills light set can be used to recast mines for free
3) the burst dps it allows you to do at range is sick. Further, it allows for free pressure dps in interim before burst pops with curse.
4) it actually is a perfect compliment to spell strategist, elegance and other dps sets.
5) the problems with it are due to bugs, not the spell itself. Weaving it in as you would for normal light attacks is what you should be doing. Not casting it independently.
6) when timed correctly with mag sorc burst is arguably if not definitely the highest burst damage available to any class in game.
Illuvatarr wrote: »Partially trolling, part not. Everything I said above is true. I think the bugs should be repaired with the skill, it should cost less ultimate per tick and shot, it should be up at all times and you should gain ultimate still while it is up and the shots should not be reflectable in melee range. The damage it does when weaved is borderline absurd(so the calls to add damage to it are not warranted in my opinion) but it needs to work properly.
2 things that could be done that would make overload usable. 1) take light attacks off the global cooldown, so weaving is reasonable and fluid 2) shorten/remove/make better the animation to get into overload.
More than anything, clunky use is the main problem.
Illuvatarr why are you trolling? Seriously if Overload was overpowered, especially with that build, why isn't it the meta for sorcerers?
Illuvatarr wrote: »Partially trolling, part not. Everything I said above is true. I think the bugs should be repaired with the skill, it should cost less ultimate per tick and shot, it should be up at all times and you should gain ultimate still while it is up and the shots should not be reflectable in melee range. The damage it does when weaved is borderline absurd(so the calls to add damage to it are not warranted in my opinion) but it needs to work properly.
So you actually think that the skill needs huge buffs and at the same time calling it OP. How exactly does that make sense?
Illuvatarr wrote: »Partially trolling, part not. Everything I said above is true. I think the bugs should be repaired with the skill, it should cost less ultimate per tick and shot, it should be up at all times and you should gain ultimate still while it is up and the shots should not be reflectable in melee range. The damage it does when weaved is borderline absurd(so the calls to add damage to it are not warranted in my opinion) but it needs to work properly.