Snares are fine, the only valid complaints are about snares attached to abilities that already do a lot like puncturing sweeps.
TheBonesXXX wrote: »There's a concept in older games called sticky melee, the idea was to range into melee due to the fact there are no gap closers.
I can sticky most of the players if not all of them in duel wield, it's not the snare that's the problem, it's the players. (I don't use spin to win)
Now some snares can come down to the 30 percent mark, but honestly players really need to get over the fact.
Remove gap closers and see how quick people will want snares back. Or create your distance by being talented.
Honestly there's just massive e-peens in this game with no prior MMO experience so the nuance and understanding of game design is lacking.
Some people need to QTS and understand there are viable playstyles outside theirs.
Old schoolers like me aren't having it any more.
Haashhtaag wrote: »No snares are a huge problem and to even deny that or rationalize why they are not a problem is naive and ignorant.
Sypherioth wrote: »Anyone who regularly plays BGs, especially in the higher MMR bracket, knows that snares are indeed a problem.
The premade meta is to stack as many snares/immobilizes on your opponents and aoe them down.
No the premade meta is stack as many aoe as possible because BG have tight spaces (Many aoe happen to be snaring to). And with that go in full armor because focused fire wins anyways. You think snare matters if wardens come rushing in with their bombing? you think snare matters if there is a leap + soul tether at the the right time? You think snares matter when 2 players use the staff ulti and one uses dw tornado?? It's just to much dmg in the first place. Combine any big aoe ulti and people drop fast. All about team synergy and team fighting here. And the way the team is set up as a team and not as individual player.
Sypherioth wrote: »Anyone who regularly plays BGs, especially in the higher MMR bracket, knows that snares are indeed a problem.
The premade meta is to stack as many snares/immobilizes on your opponents and aoe them down.
No the premade meta is stack as many aoe as possible because BG have tight spaces (Many aoe happen to be snaring to). And with that go in full armor because focused fire wins anyways. You think snare matters if wardens come rushing in with their bombing? you think snare matters if there is a leap + soul tether at the the right time? You think snares matter when 2 players use the staff ulti and one uses dw tornado?? It's just to much dmg in the first place. Combine any big aoe ulti and people drop fast. All about team synergy and team fighting here. And the way the team is set up as a team and not as individual player.
You trolling?
Warden “bombs”, leaps, soul tethers all have snares / roots / or stuns.
That’s what makes the so effective, otherwise we’d all get out of the way >,>
validifyedneb18_ESO wrote: »when all you need to do to win a fight is spam CC, there is clearly something wrong.
Sypherioth wrote: »Anyone who regularly plays BGs, especially in the higher MMR bracket, knows that snares are indeed a problem.
The premade meta is to stack as many snares/immobilizes on your opponents and aoe them down.
No the premade meta is stack as many aoe as possible because BG have tight spaces (Many aoe happen to be snaring to). And with that go in full armor because focused fire wins anyways. You think snare matters if wardens come rushing in with their bombing? you think snare matters if there is a leap + soul tether at the the right time? You think snares matter when 2 players use the staff ulti and one uses dw tornado?? It's just to much dmg in the first place. Combine any big aoe ulti and people drop fast. All about team synergy and team fighting here. And the way the team is set up as a team and not as individual player.
Sypherioth wrote: »Anyone who regularly plays BGs, especially in the higher MMR bracket, knows that snares are indeed a problem.
The premade meta is to stack as many snares/immobilizes on your opponents and aoe them down.
No the premade meta is stack as many aoe as possible because BG have tight spaces (Many aoe happen to be snaring to). And with that go in full armor because focused fire wins anyways. You think snare matters if wardens come rushing in with their bombing? you think snare matters if there is a leap + soul tether at the the right time? You think snares matter when 2 players use the staff ulti and one uses dw tornado?? It's just to much dmg in the first place. Combine any big aoe ulti and people drop fast. All about team synergy and team fighting here. And the way the team is set up as a team and not as individual player.
Yeah, people are picking ice wardens for the AOE damage and totally not for the snares and free roots. Yeah it's definitely not that.
Like it or not, snares will most likely be nerfed next patch. I think I saw a dev comment a while back, but can't specifically remember.
The combat system will not break down because of a snare nerf. It is mostly a matter of preference, do you like slow gameplay or fast gameplay. Most of the feedback edges towards fast gameplay, and ZOS should make an executive decision on what they think the players want. At the very least, they should make snares additive, so they can be cancelled out by speed buffs. Snares being multiplicative is a very huge reason why they are so imbalanced, you mathematically can't beat them with speed buffs.
So have fun spamming snares while they're OP!
Sypherioth wrote: »Like it or not, snares will most likely be nerfed next patch. I think I saw a dev comment a while back, but can't specifically remember.
The combat system will not break down because of a snare nerf. It is mostly a matter of preference, do you like slow gameplay or fast gameplay. Most of the feedback edges towards fast gameplay, and ZOS should make an executive decision on what they think the players want. At the very least, they should make snares additive, so they can be cancelled out by speed buffs. Snares being multiplicative is a very huge reason why they are so imbalanced, you mathematically can't beat them with speed buffs.
So have fun spamming snares while they're OP!
Uhmm no because if you completely cancel out snares they would have no use. Im talking about making your debuffed speed still on par with normal speed.
Sypherioth wrote: »Sypherioth wrote: »Anyone who regularly plays BGs, especially in the higher MMR bracket, knows that snares are indeed a problem.
The premade meta is to stack as many snares/immobilizes on your opponents and aoe them down.
No the premade meta is stack as many aoe as possible because BG have tight spaces (Many aoe happen to be snaring to). And with that go in full armor because focused fire wins anyways. You think snare matters if wardens come rushing in with their bombing? you think snare matters if there is a leap + soul tether at the the right time? You think snares matter when 2 players use the staff ulti and one uses dw tornado?? It's just to much dmg in the first place. Combine any big aoe ulti and people drop fast. All about team synergy and team fighting here. And the way the team is set up as a team and not as individual player.
You trolling?
Warden “bombs”, leaps, soul tethers all have snares / roots / or stuns.
That’s what makes the so effective, otherwise we’d all get out of the way >,>
Yes and all snares come after the actual skill activation. Not before unless you use another skill to apply snare first. But whatever. Keep thinking im trolling. As long as I dont need snares to kill other players they are not OP. Take the snare from my poison spray away any day and ill show you why snares are not OP in BG. Litterly im not even using it for the snare… More tot ake NB out of cloack and do do massive aoe damage when people dont watch me.
People need to stop thinking that they can face tank 4 players in BG do damage and be mobile. Also people need to stop think that snares are the problem if 4 players use ulti at same times.
You know what actually is the most sad about all these snare cries?? That you can stack swift. you can use dreugh king slayer set. You can use gryphon set. You can use the steed. you can use sprint. you can put on a set that cause sprint to add major expedition. You can use speed potions. Or you gonna tell me this is just BS to? You can basicly cancel the snares if you want.
But it comes at a price. And I guess this is the major issue for the ones crying.
Sypherioth wrote: »Like it or not, snares will most likely be nerfed next patch. I think I saw a dev comment a while back, but can't specifically remember.
The combat system will not break down because of a snare nerf. It is mostly a matter of preference, do you like slow gameplay or fast gameplay. Most of the feedback edges towards fast gameplay, and ZOS should make an executive decision on what they think the players want. At the very least, they should make snares additive, so they can be cancelled out by speed buffs. Snares being multiplicative is a very huge reason why they are so imbalanced, you mathematically can't beat them with speed buffs.
So have fun spamming snares while they're OP!
Uhmm no because if you completely cancel out snares they would have no use. Im talking about making your debuffed speed still on par with normal speed.
Uhmm no, if your character moves are 140% of normal speed, snare would bring that person down the 100% speed. I see use.
Using your logic, I could conversely argue that speed buffs are useless because you can use snares to cancel them out. But that's not true.
Anyway, pointless arguing, snares will probably get nerfed and for good cause. They won't be removed, they will still have a place in this game, but they won't be as blatantly OP as they are now.
Sypherioth wrote: »Sypherioth wrote: »Like it or not, snares will most likely be nerfed next patch. I think I saw a dev comment a while back, but can't specifically remember.
The combat system will not break down because of a snare nerf. It is mostly a matter of preference, do you like slow gameplay or fast gameplay. Most of the feedback edges towards fast gameplay, and ZOS should make an executive decision on what they think the players want. At the very least, they should make snares additive, so they can be cancelled out by speed buffs. Snares being multiplicative is a very huge reason why they are so imbalanced, you mathematically can't beat them with speed buffs.
So have fun spamming snares while they're OP!
Uhmm no because if you completely cancel out snares they would have no use. Im talking about making your debuffed speed still on par with normal speed.
Uhmm no, if your character moves are 140% of normal speed, snare would bring that person down the 100% speed. I see use.
Using your logic, I could conversely argue that speed buffs are useless because you can use snares to cancel them out. But that's not true.
Anyway, pointless arguing, snares will probably get nerfed and for good cause. They won't be removed, they will still have a place in this game, but they won't be as blatantly OP as they are now.
But you can't cancel out speed buffs either with snares. You just reducing effectiveness. You have your speed vs players speed and snare in between. So if a guy snares me while i am at 120% combat speed and he is at 100% combat speed all i have to do is snare him back and profit. Why isn't this balanced?
Realy explain me how it can be overpowered if one equals out the other. Snares are cheaper to apply then taking them away. Yes same for every sort of CC basicly. Maybe don't focus on snare removal to much but rather focus the guy who snares you.
Anyways high rank BG will gonna be a pain in the ass always if you don't have a fixed team with amazing synergy. Also any 4 big aoe ultis coordinated gonna wipe the floor of whole teams.
Also whatever let them nerf the snares I don't give a crap if they do because i will have new topics to discuss in. Reducing something only gonna make something else shine more. It will become new meta and forum gets full of new cries.