The imbalance lies within the fact that I've to make a much bigger investment to counter numerous snares than the opposite individual has to invest into snares to slow/root me down.
ZOS stated that if people wanted mobility you would have to heavily invest into this. I only think it's fair that this goes for the opposite part as well. If you want to slow someone, you've to heavily invest into this as well. And slotting one skill or a specific weapon isn't a "heavily investment" in my opinion.
Seriously, it's a matter of improving your stategies and learning to play under the new conditions. I mean, what's the point of snares, if you can easily avoid them altogether?
I'd prefer more stuns over the snare fest we have atm... at least stuns require reaction to break free and some minor measure of skill, and they give immunity for some time...
Even with the bugs due lag and not being able to break free, IMO they're preferable to the constant slog in deep mud water we have atm!
EDIT: I play magicka builds and choose not to be vampire, so that taints/biases my experience... the fact that we don't have snare dealing abilities without having to be vampire is really *really* dumb.
Sypherioth wrote: »I'd prefer more stuns over the snare fest we have atm... at least stuns require reaction to break free and some minor measure of skill, and they give immunity for some time...
Even with the bugs due lag and not being able to break free, IMO they're preferable to the constant slog in deep mud water we have atm!
EDIT: I play magicka builds and choose not to be vampire, so that taints/biases my experience... the fact that we don't have snare dealing abilities without having to be vampire is really *really* dumb.
So you expect to when melee gets at you he should not have tools to keep you in range continuesly? You should be able to roam free like 90% of the time? Or whenever some melee gets to your ranged char you should not be able to keep him ranged before he arrivés at you?
Remove the snares and eso becomes range fest again. Now melee fights are usefull because you can stay onto people. Easy snare removal will only reduce dmg melee can do in pvp. Like stamina needs that..
Crixus8000 wrote: »People have adapted, it's spamming snare immunity every 2-4 seconds or being unable to move. And In my opinion it makes the game boring and sluggish.
Snares should be a choice, a skillfully timed use to get a kill, or prevent a chase ect, not something that is freely given on way to many skills and has little counterplay. Why should snares be free and be so impactful when I have to actually make the choice to spam a useless skill every few seconds just to be able to move, it's not balanced and limits build diversity.
Sypherioth wrote: »I'd prefer more stuns over the snare fest we have atm... at least stuns require reaction to break free and some minor measure of skill, and they give immunity for some time...
Even with the bugs due lag and not being able to break free, IMO they're preferable to the constant slog in deep mud water we have atm!
EDIT: I play magicka builds and choose not to be vampire, so that taints/biases my experience... the fact that we don't have snare dealing abilities without having to be vampire is really *really* dumb.
So you expect to when melee gets at you he should not have tools to keep you in range continuesly? You should be able to roam free like 90% of the time? Or whenever some melee gets to your ranged char you should not be able to keep him ranged before he arrivés at you?
Remove the snares and eso becomes range fest again. Now melee fights are usefull because you can stay onto people. Easy snare removal will only reduce dmg melee can do in pvp. Like stamina needs that..
But we have many if not most of the cases where snares are an issue that are range-applied... so that contradicts with the melee scenario you're positing.
I expect that I won't lose control over my character actions constantly... being able to position and move and react is part of skillful play IMO... and wanting you opponent to be immobile is just wanting to rely on a crutch.
Also I expect that I shouldn't have to become something I don't want my characters to be just be able to deal with it.
IMO snares applied from range should be more focused and require sacrifices... like having to waste a slot on your bars just to have a range applying snaring ability for crowd control...
Melee example is a different scenario, and in essence, conceptually should be OK to have snaring abilities applied while on melee... no problem with that, because it was part of the balance philosophy since start (rock-paper-scissors.)
Snares are fine, the only valid complaints are about snares attached to abilities that already do a lot like puncturing sweeps.
Sypherioth wrote: »I can still fear you. Stun you while you snare me and turn the game arround. I can still heal up when snared. I can still do ranged dmg when snared. I just move a bit slower. So whats the problem? If you don't have the window to kill someone because of snares you will never get the window pretty much.
I play a stamsorc, the class that is supposed to be able to escape fights and be fast, well since they destroyed speed and snare immunity I haven't been escaping much at all, I even tried a full speed setup and snares still countered me.Sypherioth wrote: »If you not build to escape fights then don't expect to escape fights.
Sypherioth wrote: »Also unable to move is immobilization. Use dodge roll to break it. Break free wont work for this. So don't waste all the stamina on that because then youll be a sitting duck. (personal experience in the learning curve)
Crixus8000 wrote: »Sypherioth wrote: »I can still fear you. Stun you while you snare me and turn the game arround. I can still heal up when snared. I can still do ranged dmg when snared. I just move a bit slower. So whats the problem? If you don't have the window to kill someone because of snares you will never get the window pretty much.
I'm stam, not ranged so having someone almost dead only to get snared to a stop, need to swap weapons and use immunity over and over can certainly make getting the kill harder, and ye when snared against one guy sure you can heal up, when you have multiple people on you and you need to waste so much time just using immunity it makes your survivability a lot worse.I play a stamsorc, the class that is supposed to be able to escape fights and be fast, well since they destroyed speed and snare immunity I haven't been escaping much at all, I even tried a full speed setup and snares still countered me.Sypherioth wrote: »If you not build to escape fights then don't expect to escape fights.Sypherioth wrote: »Also unable to move is immobilization. Use dodge roll to break it. Break free wont work for this. So don't waste all the stamina on that because then youll be a sitting duck. (personal experience in the learning curve)
Ye I know how immobilizations work, and powerful snares basically do the same thing. Also snares are so buggy and often just ignore immunity (poisons do this all the time) making me need to spam snare immunity even more often than the ridiculous 4 seconds I normally do.
Sypherioth wrote: »
Bolt escape etc?? It always travels same distance no? How can this be no escape for any sorc.
Crixus8000 wrote: »Sypherioth wrote: »
Bolt escape etc?? It always travels same distance no? How can this be no escape for any sorc.
As a stamsorc I get 2 casts only, and it's such a clunky skill. if terain is higher than the part I'm on it hardly moves me, if terrain is slightly lower then I basiicaly go to a stop for 1-2 seconds, sometimes it doesn't even work. Also the distance really isnt that far, especially with people spamming snares all the time, me having to keep spamming immunity makes me much slower.
Haashhtaag wrote: »No snares are a huge problem and to even deny that or rationalize why they are not a problem is naive and ignorant.
Anyone who regularly plays BGs, especially in the higher MMR bracket, knows that snares are indeed a problem.
The premade meta is to stack as many snares/immobilizes on your opponents and aoe them down.
Ragnarock41 wrote: »Snares are somewhat problematic however the people that want all the snares gone have no idea what they're talking about.