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Antisocial game design flaws

  • DjMuscleboy02
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    It'd be pretty nice to have your group gain xp based on damage done. Like if you have 3 people in your group and 1 random leeching, if your group does 95% of the damage to an enemy/group of enemies then you all get 95% of the xp and the other person (who did 5% damage) only gets 5% xp. Not sure how possible that would be, but it'd be pretty nice.

    The rest I'm pretty indifferent on.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Tia413
    Tia413
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    I have a RL Social Anxiety Disorder and I find nothing wrong with the social aspects of the game. Matter of fact this is the only way I can socialize (via the internet).

    As far as Nodes....It's not like we have some nameplate we can turn on saying this is such and suchs farming route.
    I am a farmer from He**. I always have been on any game I played that had farming in it. I too get nodes stolen out from under me...I just move on to the next one, or play them at their own game by taking the next node that you can easily tell they would have went after or I move off in another direction. No biggie!

    I have many times even swore there was some invisible player following me around taking the nodes I ran to because it was there , viewable and I clicked on it but I didn't get it and then the node was gone. Ok, so what...I just move on.

    As far as TV stones or IC goes I cant comment on that as I don't PvP.
    I used to on another game but I got burnt out on it for reasons that I wont bother mentioning here.

    And since I don't do group content and only do the PvE delves, I can comment that yeah it sucks when someone comes running in and can't carry themselves even against the mobs and then tries to leech off of me so they can complete the delve.
    My solution is to just stop where I am and make them move on by themselves. After you stand in the same spot for so long only killing the respawns around you over and over they eventually get bored and run on ahead. However, If I am at the Delve Boss and am about to start wailing on it, I just step aside and let them take their turn at it. If I see them struggling to kill it....only then will I fire a few shots at the boss to help them, but that is only so I can finally get my kill after they get gone.

    Back to Nodes.... I do find myself missing the way the zones where before 1T hit, lots of times. Especially if I am running through a zone doing my quests and there isn't a node one up as far as the eye can see. It frustrates me, sure. But hey there isn't much I can do about it, so I just keep on heading to wherever it is I am heading.

    One thing I have came to accept is this... A Game is never gonna be up to Everyone's liking. Some will like this about the game but others will not like it.
    Some will call for change of this and that, while others will disagree with the changes being called for.
    It is initially up to the Owners of the Game to decide what they want their game to be like.

    Case in point..... You, yourself develop a game. You have a dream of how you want people to play it. You release it to the public. People start playing it. Then next thing you know is you are being flooded by requests to change this or that. But you know that if you change this it's gonna make the other crowd upset. But yet if you don't make the change it's gonna make the crowd that called for the change upset.
    Now you, yourself are left facing the Ultimate problem of How do you please everyone?
    Umm, how would you feel?


    You can't please everyone...It's not gonna happen.

    We all have our own minds, thoughts and opinions. There is nothing wrong with expressing them. We were given mouths and a voice for just these things.
    We are called INDIVIDUALS for a reason. Everyone is meant to be DIFFERENT.

    Why can't we just accept this?

    P.S Sorry if I may have gotten a bit off topic. Although I don't think I did. Everything I said pertains to the this topic and many others I have seen on this forum.
  • Chirru
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    Katlefiya wrote: »
    You're post seems pretty antisocial to me, too.

    Uhm...sigh... Not really.

    The OP just points out some things he/she does not like. This is not antisocial..
    ...it is just personal opinion and we are still allowed to have an opinion (who knows for how long).

    Is the game mechanics antisocial...no...not really. In my opinion it are some players who are anti-social in the sense that they are Greedy. As such ESO players represent the general (real life) population of people.

    My opinion:
    As above so below. there are some (real life) nasty people who play and exploit the game-world for their own purposes. No amount of programming changes ever will ever change these (real life) greedy people.

    My advise... look at ourselves...the players...and think how we can improve the game by behaving as Humans and not as Animals. (yes I know this last comment will be seen as antisocial by some people).

    My call: Allow your fellow players to have a relaxing fun time playing the game.
  • magikarper
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    SoLooney wrote: »
    All the things you suggested just screams get away from me people

    But nevertheless, I agree. I train or level up skills and I see lowbies or role players with high cp trying to leech by light attacking or dropping dots to squeeze a hit in before the mobs I gathered together dies

    Exp should be distributed to whoever hits first and whoever does the most damage to the mob, maybe only drop items for the highest damage player unless you're in a group

    That way leeches get horrible exp and no drops. Sounds selfish but I see this way too often

    Then they wait until I gather more mobs and then squeeze in an attack before that mob dies again

    Change your title to, I hate leeches, fix the loot and exp system

    So all those times that I thought I was helping a player who was overwhelmed by a group of mobs, I was just being a leech...

  • Sylvermynx
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    Tia413 wrote: »
    I have a RL Social Anxiety Disorder and I find nothing wrong with the social aspects of the game. Matter of fact this is the only way I can socialize (via the internet).

    As far as Nodes....It's not like we have some nameplate we can turn on saying this is such and suchs farming route.
    I am a farmer from He**. I always have been on any game I played that had farming in it. I too get nodes stolen out from under me...I just move on to the next one, or play them at their own game by taking the next node that you can easily tell they would have went after or I move off in another direction. No biggie!

    I have many times even swore there was some invisible player following me around taking the nodes I ran to because it was there , viewable and I clicked on it but I didn't get it and then the node was gone. Ok, so what...I just move on.

    As far as TV stones or IC goes I cant comment on that as I don't PvP.
    I used to on another game but I got burnt out on it for reasons that I wont bother mentioning here.

    And since I don't do group content and only do the PvE delves, I can comment that yeah it sucks when someone comes running in and can't carry themselves even against the mobs and then tries to leech off of me so they can complete the delve.
    My solution is to just stop where I am and make them move on by themselves. After you stand in the same spot for so long only killing the respawns around you over and over they eventually get bored and run on ahead. However, If I am at the Delve Boss and am about to start wailing on it, I just step aside and let them take their turn at it. If I see them struggling to kill it....only then will I fire a few shots at the boss to help them, but that is only so I can finally get my kill after they get gone.

    Back to Nodes.... I do find myself missing the way the zones where before 1T hit, lots of times. Especially if I am running through a zone doing my quests and there isn't a node one up as far as the eye can see. It frustrates me, sure. But hey there isn't much I can do about it, so I just keep on heading to wherever it is I am heading.

    One thing I have came to accept is this... A Game is never gonna be up to Everyone's liking. Some will like this about the game but others will not like it.
    Some will call for change of this and that, while others will disagree with the changes being called for.
    It is initially up to the Owners of the Game to decide what they want their game to be like.

    Case in point..... You, yourself develop a game. You have a dream of how you want people to play it. You release it to the public. People start playing it. Then next thing you know is you are being flooded by requests to change this or that. But you know that if you change this it's gonna make the other crowd upset. But yet if you don't make the change it's gonna make the crowd that called for the change upset.
    Now you, yourself are left facing the Ultimate problem of How do you please everyone?
    Umm, how would you feel?


    You can't please everyone...It's not gonna happen.

    We all have our own minds, thoughts and opinions. There is nothing wrong with expressing them. We were given mouths and a voice for just these things.
    We are called INDIVIDUALS for a reason. Everyone is meant to be DIFFERENT.

    Why can't we just accept this?

    P.S Sorry if I may have gotten a bit off topic. Although I don't think I did. Everything I said pertains to the this topic and many others I have seen on this forum.

    Spot on. Thanks for posting that - it's how I feel myself. I wouldn't have been able to make such a cogent post though.... I get WAY too.... um.... exercised....
  • notNSANE
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    as a casual player, this was well written and I share your concerns.
  • vienna
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    I rarely play this game, even though, the game is interesting, okay game play is bad...not a secret, but I doubt anyone play this game because of a game play...but by far the biggest problem with this game is certainly anti social game design or anti social atmosphere. It's probably more of a culture thing that the younger generation seems to be completely anti-social. Despite that this game probably has ''millions'' of players it's hard to find anyone who even talks let alone to play with him/her..together. I bet this is by far the first reason, why people quit this game,..already here in official forums you can find many topics that people looking for someone to play with...can't find it, let alone what all you can read..outside of the ''official forums..'' I think this anti-social behavior is also very visible and noticeable in other modern mmorpgs not only in ESO, I remember when Perfect World Online have come out more as 10 years ago..those first mmorpgs..those games was a community fest..way, way more fun as today mmorpg's simply because people have played together,.. but today...as in some mega city where there gives millions of people but noone talk with each other:p
    Edited by vienna on August 30, 2019 11:13AM
  • sevomd69
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    ESO has far too many design flaws that create opportunities for toxic, trolly behavior and leaves players with no in-game recourse to remedy the problems. Other flaws are simply frustrating and damage the social element of the game in other ways. Here are some I've noticed:

    LEECHING
    Experience - XP gets split when multiple players hit the same target, leading to players fighting over grind spots when leveling a new character or topping off a skill. Worse, lowbies who can't pull their own weight are able to reduce the gains of other players by leeching. What's the point? Sure, if there's 3+ people then cut XP down to 90%, maybe, but there is no reason to cut it any further than that. The cuts seem to be based on the theory that larger groups would kill things faster and make up the difference, but that's simply not how it works in practice. And why discourage group play??? In practice, XP cutting is intrinsically toxic game design with no beneficial function.
    Tel var - Every time I go to IC or sewers, some weasley Nightblade parasite stalks me, creeping around behind me heavy attacking my kills to get Tel var they can't earn for themselves. Then when the enemy shows up, they cloak and run. I have to pull bosses into buildings to solo them to try to keep these pathetic leeches from jumping in after I've done all the work of getting them into execute phase and stealing half my gains. Why split Tel Var at all? Full tel var gains for everyone would make IC more attractive for all kinds of players! Solo, small group, gankers, everybody would be better off if other people from your own team didn't take away your gains. Again, why are you discouraging group play in a social game?

    CHAT PROBLEMS: this is a social game with a broken communication system (XB1, probably PS4 too)
    Swapping channels - every time we join a group or a BG, we are involuntarily kicked out of guild chat. And we get forced into Area chat after BG's. STOP CHANGING OUR FRIGGIN' CHANNELS!!!! NOBODY WANTS THIS WORTHLESS, BROKEN "FEATURE". I can change it myself if I want to.
    Losing channels - when channels swap, especially when we are trying to swap back to the channel you kicked us out of, we often lose voice chat entirely and the channels all disappear. Frankly, everyone responsible should be embarrassed over this. A social MMO company whose primary means of social interaction has been broken FOR YEARS and customer service won't even respond or try to fix this mess. It's shameful.

    TOXIC BEHAVIOR
    Shared resources nodes - We should have our own nodes, but instead, bad game design allows toxic a-holes to zip up and steal nodes I've already activated due to ZOS' trash servers and lag. I shouldn't have to race someone else's internet connection just to pick up rocks. In fact, why am I racing them at all? Does ZOS think this adds fun to the game? It doesn't. Fighting over nodes with other players is not enjoyable. And then they can refuse to duel?! I should be able to kill a person who takes something I was already picking up. Either give us all our own personal nodes to harvest, or let us slaughter the competition.
    Faction jumping - Nobody should be able to enter a campaign on characters of more than one alliance, EVER. The ability to do so allows spying and other vengeful behavior, making it intrinsically toxic.

    So, what else have you noticed? In what ways does bad game design make ESO more frustrating, toxic, or otherwise antisocial? And how could ZOS fix it?

    I'm assuming you're on Xbox...in that case its actually Microsoft servers...
  • Bobby_V_Rockit
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    I know right! Everytime I see the whitespring has no players, I figure “oh, I’ll go punch some ghouls!” The some *** comes and starts shooting rockets thru the windows leeching all my kills!

    Dont be Jim!

    Edit: Lol, they censored a word, it starts with “ch” and rhymes with node...
    Edited by Bobby_V_Rockit on August 30, 2019 11:40AM
  • redgreensunset
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    jainiadral wrote: »
    ArchMikem wrote: »
    jainiadral wrote: »
    Pretty funny, actually, this whole "leech" thing. Because when you flip it around from the other perspective, the CP 810 werewolf leaping on and decimating mobs you need to kill for the actual quest the area is designed for is the leech. Happened to me the other day in Deshaan, when I had to collect some thingie or other from enemies. Said w/w also jumped on and decimated parts of mob groups I'd aggroed but hadn't tagged all the individuals in yet, leeching on my work.

    So, yep, I'll "leech" if it's the only way to complete a quest. Too bad max XP per kill can't be shared ambiently like quest completion tasks seem to be. This is the only game I've come across that allows for kill sharing, but doesn't grant full XP to everyone. It's a monumentally stupid design.

    Theres a quest in Grahtood in that southwest corner city where theres two bears, one each in a tower. A bug made them respawn immediately so of course dozens of players were there farming them for drops and xp. Thing is theyre quest mobs and you have to keep them alive a certain amount of time for your npc companion to do something. But with the ten other Elitist leeches downing them in a second i was effectively stuck in my quest. I couldnt progress because of their farm.

    GRRRRRRRR. That is so far beyond infuriating--- there are no words... I'd log off for a week... roll a new toon in a different Alliance... :D Ah, the things we do to stop from yelling expletives into zone chat...

    Changing the skill leveling system would be a huge boon to everyone, methinks.

    Editing: I remember that quest now! It's almost impossible to complete if you're past lvl 50. I had to de-summon pets and swap to a weapon I had no skil using to keep the bear alive.

    I know this is an old answer, but I found that one way more doable on my past level 50 sorc (with a no pet build) than when I did it on my level 30 something nb. I just tagged bear woth destro staff then blocked attacks until the npc was done with the transformation, which takes 5-6 seconds. Even though my magsorc is a complete glass cannon I could just tank through incoming damage and since whatever it is the npc is doing doesn't actually damage the bear once I had aggro I kept it.
  • Diarf
    Diarf
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    Katlefiya wrote: »
    You're post seems pretty antisocial to me, too.

    100% this
  • bmnoble
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    ESO has far too many design flaws that create opportunities for toxic, trolly behavior and leaves players with no in-game recourse to remedy the problems. Other flaws are simply frustrating and damage the social element of the game in other ways. Here are some I've noticed:

    LEECHING
    Experience - XP gets split when multiple players hit the same target, leading to players fighting over grind spots when leveling a new character or topping off a skill. Worse, lowbies who can't pull their own weight are able to reduce the gains of other players by leeching. What's the point? Sure, if there's 3+ people then cut XP down to 90%, maybe, but there is no reason to cut it any further than that. The cuts seem to be based on the theory that larger groups would kill things faster and make up the difference, but that's simply not how it works in practice. And why discourage group play??? In practice, XP cutting is intrinsically toxic game design with no beneficial function.
    Tel var - Every time I go to IC or sewers, some weasley Nightblade parasite stalks me, creeping around behind me heavy attacking my kills to get Tel var they can't earn for themselves. Then when the enemy shows up, they cloak and run. I have to pull bosses into buildings to solo them to try to keep these pathetic leeches from jumping in after I've done all the work of getting them into execute phase and stealing half my gains. Why split Tel Var at all? Full tel var gains for everyone would make IC more attractive for all kinds of players! Solo, small group, gankers, everybody would be better off if other people from your own team didn't take away your gains. Again, why are you discouraging group play in a social game?

    CHAT PROBLEMS: this is a social game with a broken communication system (XB1, probably PS4 too)
    Swapping channels - every time we join a group or a BG, we are involuntarily kicked out of guild chat. And we get forced into Area chat after BG's. STOP CHANGING OUR FRIGGIN' CHANNELS!!!! NOBODY WANTS THIS WORTHLESS, BROKEN "FEATURE". I can change it myself if I want to.
    Losing channels - when channels swap, especially when we are trying to swap back to the channel you kicked us out of, we often lose voice chat entirely and the channels all disappear. Frankly, everyone responsible should be embarrassed over this. A social MMO company whose primary means of social interaction has been broken FOR YEARS and customer service won't even respond or try to fix this mess. It's shameful.

    TOXIC BEHAVIOR
    Shared resources nodes - We should have our own nodes, but instead, bad game design allows toxic a-holes to zip up and steal nodes I've already activated due to ZOS' trash servers and lag. I shouldn't have to race someone else's internet connection just to pick up rocks. In fact, why am I racing them at all? Does ZOS think this adds fun to the game? It doesn't. Fighting over nodes with other players is not enjoyable. And then they can refuse to duel?! I should be able to kill a person who takes something I was already picking up. Either give us all our own personal nodes to harvest, or let us slaughter the competition.
    Faction jumping - Nobody should be able to enter a campaign on characters of more than one alliance, EVER. The ability to do so allows spying and other vengeful behavior, making it intrinsically toxic.

    So, what else have you noticed? In what ways does bad game design make ESO more frustrating, toxic, or otherwise antisocial? And how could ZOS fix it?



    Don't agree with the Leeching paragraphs, no one owns a grind spot, whether it be xp or tel var, its a shared location, someone else wants to join in, that is their decision they bought the game as well.

    Sure they are pain's in the ass but they have as much right to those locations as you do.


    Chat paragraphs fully agree with.


    Shared resources many MMO's have shared nodes you need to compete for, without it, people would be able to run in loops getting a large amount of mats, I would have no issue with that if it were not for the existence of bots, the market would be flooded to the point everything would be worth bugger all, if everyone had their own nodes.

    Dueling over nodes, no gather is going to waste their time dueling you, most real serious farmers will have sped past you before you could get a word it, those that have not are just picking up stuff on their way and happened to beat you to the node, if it were a platinum node or a psijic portal I would have raced you to both of them. And there is a high chance that if the player is not using speed gear or going about questing, that the player that stole the node from you is a bot.


    Faction jumping, when I read that, I checked and realized this was a necro thread, from before the faction locks were put in place. So I would say ZOS took care of that complaint.

    Knowing its a necro thread, I am still responding since I already took the time to write most of this before noticing the age of the thread tuff.


  • VaranisArano
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    211kd3.jpg
    Edited by VaranisArano on August 30, 2019 12:04PM
  • JKorr
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    Wow, you must have some serious issues, if someone taking "your" node, who might not even have realized you were trying to pick it up as well, invokes feelings of blood revenge in you. Seriously, there are so many nodes around that sometimes I can't take three steps without stumbling upon one of them, so please chill out a bit and stop creating even more absolutely unnecessary toxicity with posts like this.

    You made a choice to imagine some fantasy situation where I'm talking about some random guy passing by and doing this once at some random node or whatever. That's a misinterpretation you imagined all by yourself. Try to imagine that maybe I'm a rational human being who might actually be talking about something less trivial, and if you can't imagine that then GTFO and don't waste my time. I'm talking about when I'm farming a route, people persistently show up within a few minutes to follow the same route, and follow me around, racing me to every node, and even when I'm there first and activating the damned things, repeatedly mashing the button trying to harvest, these other people still slide up behind me a full second later and harvest the node I've already physical pressed the button to take. Over, and over, and over, and over. And this happens primarily due to lag and artifacts in how the server's targeting system deals with multiple clients. My argument is that racing for nodes is a crappy pseudo-competition that emerged from bad design decisions, it has no effective play/counterplay designed into it, and the whole thing should be scrapped in favor of either individual nodes or some sort of means to fight off competitors. Something like this: you cannot refuse a duel for 10 seconds after harvesting a node and you cannot harvest in that zone again for 15 minutes after losing such a duel. (I don't like that idea either, and would rather have individualized nodes, but at least the competition would become one of skill instead of internet speed.)

    So, all the nodes on "your" route should only be able to be harvested by you. And you want to force pvp so you can "fight off the competitors". And then further restrict/grief people by not allowing them to pick up any mats for 15 minutes if they lose?

    You might want to consider Skyrim. All the mats, all the nodes, all the enemies are yours and only yours. No one will steal anything from you.

    Ever think someone might have gotten the idea you were a bot, running "your" route? There are a couple of bot routes I report, and yes, I do have some fun "racing" to the next node just to screw with them. Considering there are a lot of nodes in the game, why not "race" to a different node or a different route? When someone seems to be farming the same route as I do, I head to a different area. With One Tamriel it isn't like the zones specify which mats you can find anymore. And if you want to duel over nodes, there is the whole of Cyrodiil to run as "your" farming route.
  • GreenhaloX
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    I think the anti-social aspect is probably the person/players themselves. If you want to be social, then you will chat away on the guildchat on either text or mic or on zone chat text. I like the game on how you can be anti-social or a chatterbug. Also, I believe it's the background of people on how they act on social media and mmo games. With millions and more supposedly playing ESO in all certain times, there will always be arses and good people; just like in real life. Just like in real life, there are outright toxic, unfriendly or anti-social people, and all play the game. I have text chat off most of the time and only have it on here and there just to see what's going on in the guild. There are just so many immature and stupid acting people/players rolling around in the game; however, there are also good friendly people as well. You take it how it is.

    As far as XP, I only focus on the reward XPs from dailies.I don't grind XP; skyreach, dolmen train, grind spot, whatever. I can't stand it. It's also because of the limited playtime for me. I get plenty of XP from doing the daily guilds and undaunted pledges. I also hit the 2 Gold Coast dailies and CWC dailies, and if I have time will do Wrothgar dailies. I would typically hold off on returning the quests until enlightenment; the XP quadruples there. Dailies reward.. that's where it's at. Plus, you're get all kind of XP along the way while completing the dailies, in dungeons, delves, overland, wherever.
  • Spacegato
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    I don't think that everyone should have their own harvesting nodes but make it so when a player harvested the node give other players that are around the node 5 seconds to also grab the node.
    Have had it happen plenty of times when I was at the node and a player far behind be and I was unable to take the resource because someone else was using it. So think that the 5 second rule should be able to fix that.
    Edited by Spacegato on August 30, 2019 12:27PM
  • Tigerseye
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    I totally agree with shared resource nodes.

    Most other games have had them for years.

    I don't agree with forced duelling, though.

    It could, after all, be someone's 5 year old daughter farming for their (slave driving!) daddy.

  • Tigerseye
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    JKorr wrote: »
    Wow, you must have some serious issues, if someone taking "your" node, who might not even have realized you were trying to pick it up as well, invokes feelings of blood revenge in you. Seriously, there are so many nodes around that sometimes I can't take three steps without stumbling upon one of them, so please chill out a bit and stop creating even more absolutely unnecessary toxicity with posts like this.

    You made a choice to imagine some fantasy situation where I'm talking about some random guy passing by and doing this once at some random node or whatever. That's a misinterpretation you imagined all by yourself. Try to imagine that maybe I'm a rational human being who might actually be talking about something less trivial, and if you can't imagine that then GTFO and don't waste my time. I'm talking about when I'm farming a route, people persistently show up within a few minutes to follow the same route, and follow me around, racing me to every node, and even when I'm there first and activating the damned things, repeatedly mashing the button trying to harvest, these other people still slide up behind me a full second later and harvest the node I've already physical pressed the button to take. Over, and over, and over, and over. And this happens primarily due to lag and artifacts in how the server's targeting system deals with multiple clients. My argument is that racing for nodes is a crappy pseudo-competition that emerged from bad design decisions, it has no effective play/counterplay designed into it, and the whole thing should be scrapped in favor of either individual nodes or some sort of means to fight off competitors. Something like this: you cannot refuse a duel for 10 seconds after harvesting a node and you cannot harvest in that zone again for 15 minutes after losing such a duel. (I don't like that idea either, and would rather have individualized nodes, but at least the competition would become one of skill instead of internet speed.)

    So, all the nodes on "your" route should only be able to be harvested by you. And you want to force pvp so you can "fight off the competitors". And then further restrict/grief people by not allowing them to pick up any mats for 15 minutes if they lose?

    You might want to consider Skyrim. All the mats, all the nodes, all the enemies are yours and only yours. No one will steal anything from you.

    Ever think someone might have gotten the idea you were a bot, running "your" route? There are a couple of bot routes I report, and yes, I do have some fun "racing" to the next node just to screw with them. Considering there are a lot of nodes in the game, why not "race" to a different node or a different route? When someone seems to be farming the same route as I do, I head to a different area. With One Tamriel it isn't like the zones specify which mats you can find anymore. And if you want to duel over nodes, there is the whole of Cyrodiil to run as "your" farming route.

    He wasn't complaining about that.

    He was complaining about getting to a node first, starting to farm it and only then, someone else coming along and taking it.

    He wasn't saying he should be the only one farming his route, he was saying that shared nodes would solve this issue.

    Which they both would and do, in many (most?) other MMOs.

    It's not 1997.

  • Iccotak
    Iccotak
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    From chat issues to - I Should Be Able to KILL The Player That Stole My Rocks

    well-that-escalated-quickly-memes-com-17922132.png
  • SeaGtGruff
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    I wasn't aware that the rewards from killing enemies in the IC were split like that, so that explains why another player in my alliance politely asked me not to leech when I ran up to help him and his buddy kill the big boss in one of the districts. My main character is neither built nor geared for PvP, so I've mostly stayed out of Cyrodiil and the IC except when there's an event or I have a specific reason to go, such as using up treasure maps or crafting gear for master writs. I went into the IC one night during an event to craft some gear for a master writ, and ended up spending a couple of hours farming that district for Tel Var stones. I'd already helped a couple of groups kill the big boss, then went back to farming all of the smaller guys. So when the third group (two players) came along after I'd already spent 2 hours in the district mostly by myself, I felt kind of offended when I jumped in to help with the big boss and one of the guys yelled at me to please not leech. Now I get it. :(

    So does the XP get split on all enemies, even in regular zones? I hate to sound like a total n00b when I've been playing ESO every day for the last two years, but I normally play solo, and to be honest I don't usually pay any attention to how much XP is awarded after a kill. If the XP is split, I guess that explains why I'll be fighting some overland MOB all by myself and be one hit away from finishing it off, when some random player will zip by and tag the MOB with a bow or staff.

    As far as nodes, I can sort of understand the desire for players to have their own nodes, similar to the way lootable crates and bags and packs and dresser drawers are instanced for each player. But if ZOS did that, they'd probably have to do away with the respawning of nodes, so it's probably better to keep nodes shared and have them respawn every so many minutes. On the other hand, it does irritate me when I'm harvesting a runestones node or looting a treasure chest, run out of inventory space, go into my inventory to destroy some trash items so I can get whatever goodies were left-- like a Kuta stone-- only to have some random player run up and grab it. And I agree about the aggravation of racing other players' internet connections.

    But I try not to let these things aggravate me. In fact, if I'm running up to a node and then notice another player running up to it as well, often I'll just veer off and let them have it. And if I'm fighting a boss for a quest and see another player running up, I'll stop fighting to be sure they have a chance to at least get a hit in before the boss dies.
    I've fought mudcrabs more fearsome than me!
  • dannymcgr81b14_ESO
    dannymcgr81b14_ESO
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    Man, I've been playing for a while and never realized that xp was shared. I thought I was helping people. Apologies to all the people I've stolen xp from. And this is a serious post. I really didn't know.
  • tyggerbob
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  • tyggerbob
    tyggerbob
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    399r25.jpg
  • Emma_Overload
    Emma_Overload
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    They need to make it so you can't leech Tel Var just by attacking a couple of times when the boss is on its last 1% of life.

    Maybe the cutoff should be the last 25% of the boss' health bar... if you start your attack after execute has started, you don't get any Tel Var.
    #CAREBEARMASTERRACE
  • Major_Lag
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    When I'm running a delve and another player rushes ahead and kills the mobs before I can even land a hit on them, I spam Regeneration on the offending player... this way I get both the loot drops and half of the exp. :)
  • Uryel
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    I know this thing is old, but hey, can't resist the will to poke some fun at bull**** when I find some. And son, do we have some big, stinking one here.

    Experience - XP gets split when multiple players hit the same target, leading to players fighting over grind spots when leveling a new character or topping off a skill. Worse, lowbies who can't pull their own weight are able to reduce the gains of other players by leeching. What's the point? Sure, if there's 3+ people then cut XP down to 90%, maybe, but there is no reason to cut it any further than that. The cuts seem to be based on the theory that larger groups would kill things faster and make up the difference, but that's simply not how it works in practice. And why discourage group play??? In practice, XP cutting is intrinsically toxic game design with no beneficial function.

    Quite frankly, I've been playing for almost 5 years and I have never even noticed any split in XP. I was pretty sure XP was the same for everyone participating. Maybe I'm wrong, but that goes to show how obviously toxic and it is and how much XP gain is reduced by that :rolleyes:

    So basically, OP complains about antisocial design, then wants to level alone and gain more XP because that's more efficient. Oh, the irony.


    Tel var - Every time I go to IC or sewers, ...

    Skip. Can't be bothered with yet another PvP-related complaint.

    CHAT PROBLEMS: this is a social game with a broken communication system (XB1, probably PS4 too)
    Swapping channels - every time we join a group or a BG, we are involuntarily kicked out of guild chat. And we get forced into Area chat after BG's. STOP CHANGING OUR FRIGGIN' CHANNELS!!!! NOBODY WANTS THIS WORTHLESS, BROKEN "FEATURE". I can change it myself if I want to.
    Losing channels - when channels swap, especially when we are trying to swap back to the channel you kicked us out of, we often lose voice chat entirely and the channels all disappear. Frankly, everyone responsible should be embarrassed over this. A social MMO company whose primary means of social interaction has been broken FOR YEARS and customer service won't even respond or try to fix this mess. It's shameful.

    Never seen that happen on PC. Never understood why people play MMOs on console either. How do you even play without a keyboard ? Meh, nevermind. I'm just glad I don't have to deal with that sort of dung.


    TOXIC BEHAVIOR
    Shared resources nodes - We should have our own nodes, but instead, bad game design allows toxic a-holes to zip up and steal nodes I've already activated due to ZOS' trash servers and lag. I shouldn't have to race someone else's internet connection just to pick up rocks. In fact, why am I racing them at all? Does ZOS think this adds fun to the game? It doesn't. Fighting over nodes with other players is not enjoyable. And then they can refuse to duel?! I should be able to kill a person who takes something I was already picking up. Either give us all our own personal nodes to harvest, or let us slaughter the competition.

    EVERY GAME EVER has had that kind of issues. Back in my early MMO days, long before WoW even existed, most people were somewhat polite and wouldn't harvest a node if you were fighting nearby, in case you were trying to reach it when you got attacked. Of course, it all changed when the Blizzard Nation attacked. They geared their game to appeal to the kids who didn't have access to MMOs before, due to the paywall requiring a debit card, by making monthly payment possible through prepaid cards. And a game geared toward kids with mechanics geared toward kids made the market flooded by kids. New habits were born, the rules changed, nowadays it's "first to the node, first to the cash". That sucks, but we have to roll with the punches.

    That being said, for someone who complains about anti-social behaviour, wanting to kill on sight someone who "steals" a node that doesn't even have their name on it is pretty much the paramount of antisocial behaviour. Yes, they can decline duels, and rightfully so. As for myself I even have auto-decline on, so I wouldn't even know if OP was so pissed he was requesting duel, and good riddance with that anyway. THAT kind of antisocial behaviour, of entilement and self-righteousness, is basically the worst kind of plague MMOs have known since WoW came out. Yes, rude kids are a nuisance. Entitled jerks are worse.

    Faction jumping - Nobody should be able to enter a campaign on characters of more than one alliance, EVER. The ability to do so allows spying and other vengeful behavior, making it intrinsically toxic.

    Yeah, because faction lock would totally prevent from using a voice chat program with your friends. Log into, say, Dominion, and tell them of the every moves of your group on Teamspeak or whatever the trendy app is nowadays. When the campaign is over, one of your friend fills that spot for the next, and you get to profit. Probably less boring on 7 days campaign.

    But hey, OP is so antisocial, they didn't even imagine communicating with friends would be an efficient way to spy. Shouldn't come as a surprise considering the whole entitled / antisocial tone of the whole thing, anyway.
  • tahol10069
    tahol10069
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    Who necroed this and made me write a post and then delete it because man it was useless.
    Edited by tahol10069 on August 30, 2019 3:36PM
  • max_only
    max_only
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    It’s only a 6 month old necro. Still a baby of a corpse thread
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • SeaGtGruff
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    Some corpses never die, as any necromancer can tell you! (They just eventually fall apart, I guess.)
    I've fought mudcrabs more fearsome than me!
  • Ackwalan
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    Katlefiya wrote: »
    You're post seems pretty antisocial to me, too.

    Normally people use your when they should have used you're. I believe this is the first time it's the other way around.

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