ESO has far too many design flaws that create opportunities for toxic, trolly behavior and leaves players with no in-game recourse to remedy the problems. Other flaws are simply frustrating and damage the social element of the game in other ways. Here are some I've noticed:
LEECHING
Experience - XP gets split when multiple players hit the same target, leading to players fighting over grind spots when leveling a new character or topping off a skill. Worse, lowbies who can't pull their own weight are able to reduce the gains of other players by leeching. What's the point? Sure, if there's 3+ people then cut XP down to 90%, maybe, but there is no reason to cut it any further than that. The cuts seem to be based on the theory that larger groups would kill things faster and make up the difference, but that's simply not how it works in practice. And why discourage group play??? In practice, XP cutting is intrinsically toxic game design with no beneficial function.
Tel var - Every time I go to IC or sewers, some weasley Nightblade parasite stalks me, creeping around behind me heavy attacking my kills to get Tel var they can't earn for themselves. Then when the enemy shows up, they cloak and run. I have to pull bosses into buildings to solo them to try to keep these pathetic leeches from jumping in after I've done all the work of getting them into execute phase and stealing half my gains. Why split Tel Var at all? Full tel var gains for everyone would make IC more attractive for all kinds of players! Solo, small group, gankers, everybody would be better off if other people from your own team didn't take away your gains. Again, why are you discouraging group play in a social game?
CHAT PROBLEMS: this is a social game with a broken communication system (XB1, probably PS4 too)
Swapping channels - every time we join a group or a BG, we are involuntarily kicked out of guild chat. And we get forced into Area chat after BG's. STOP CHANGING OUR FRIGGIN' CHANNELS!!!! NOBODY WANTS THIS WORTHLESS, BROKEN "FEATURE". I can change it myself if I want to.
Losing channels - when channels swap, especially when we are trying to swap back to the channel you kicked us out of, we often lose voice chat entirely and the channels all disappear. Frankly, everyone responsible should be embarrassed over this. A social MMO company whose primary means of social interaction has been broken FOR YEARS and customer service won't even respond or try to fix this mess. It's shameful.
TOXIC BEHAVIOR
Shared resources nodes - We should have our own nodes, but instead, bad game design allows toxic a-holes to zip up and steal nodes I've already activated due to ZOS' trash servers and lag. I shouldn't have to race someone else's internet connection just to pick up rocks. In fact, why am I racing them at all? Does ZOS think this adds fun to the game? It doesn't. Fighting over nodes with other players is not enjoyable. And then they can refuse to duel?! I should be able to kill a person who takes something I was already picking up. Either give us all our own personal nodes to harvest, or let us slaughter the competition.
Faction jumping - Nobody should be able to enter a campaign on characters of more than one alliance, EVER. The ability to do so allows spying and other vengeful behavior, making it intrinsically toxic.
So, what else have you noticed? In what ways does bad game design make ESO more frustrating, toxic, or otherwise antisocial? And how could ZOS fix it?
Edited by Gnortranermara on March 10, 2019 12:08AM