SidewalkChalk5 wrote: »ESO has far too many design flaws that create opportunities for toxic, trolly behavior and leaves players with no in-game recourse to remedy the problems. Other flaws are simply frustrating and damage the social element of the game in other ways. Here are some I've noticed:
LEECHING
Experience - XP gets split when multiple players hit the same target, leading to players fighting over grind spots when leveling a new character or topping off a skill. Worse, lowbies who can't pull their own weight are able to reduce the gains of other players by leeching. What's the point? Sure, if there's 3+ people then cut XP down to 90%, maybe, but there is no reason to cut it any further than that. The cuts seem to be based on the theory that larger groups would kill things faster and make up the difference, but that's simply not how it works in practice. And why discourage group play??? In practice, XP cutting is intrinsically toxic game design with no beneficial function.
Tel var - Every time I go to IC or sewers, some weasley Nightblade parasite stalks me, creeping around behind me heavy attacking my kills to get Tel var they can't earn for themselves. Then when the enemy shows up, they cloak and run. I have to pull bosses into buildings to solo them to try to keep these pathetic leeches from jumping in after I've done all the work of getting them into execute phase and stealing half my gains. Why split Tel Var at all? Full tel var gains for everyone would make IC more attractive for all kinds of players! Solo, small group, gankers, everybody would be better off if other people from your own team didn't take away your gains. Again, why are you discouraging group play in a social game?
CHAT PROBLEMS: this is a social game with a broken communication system (XB1, probably PS4 too)
Swapping channels - every time we join a group or a BG, we are involuntarily kicked out of guild chat. And we get forced into Area chat after BG's. STOP CHANGING OUR FRIGGIN' CHANNELS!!!! NOBODY WANTS THIS WORTHLESS, BROKEN "FEATURE". I can change it myself if I want to.
Losing channels - when channels swap, especially when we are trying to swap back to the channel you kicked us out of, we often lose voice chat entirely and the channels all disappear. Frankly, everyone responsible should be embarrassed over this. A social MMO company whose primary means of social interaction has been broken FOR YEARS and customer service won't even respond or try to fix this mess. It's shameful.
TOXIC BEHAVIOR
Shared resources nodes - We should have our own nodes, but instead, bad game design allows toxic a-holes to zip up and steal nodes I've already activated due to ZOS' trash servers and lag. I shouldn't have to race someone else's internet connection just to pick up rocks. In fact, why am I racing them at all? Does ZOS think this adds fun to the game? It doesn't. Fighting over nodes with other players is not enjoyable. And then they can refuse to duel?! I should be able to kill a person who takes something I was already picking up. Either give us all our own personal nodes to harvest, or let us slaughter the competition.
Faction jumping - Nobody should be able to enter a campaign on characters of more than one alliance, EVER. The ability to do so allows spying and other vengeful behavior, making it intrinsically toxic.
So, what else have you noticed? In what ways does bad game design make ESO more frustrating, toxic, or otherwise antisocial? And how could ZOS fix it?
Girl_Number8 wrote: »Use party chat from the system rather then the game it works. You're welcome.
Girl_Number8 wrote: »And using the word TOXIC so much is not really a good word to use for discussing changes.
SidewalkChalk5 wrote: »Girl_Number8 wrote: »And using the word TOXIC so much is not really a good word to use for discussing changes.
I don't believe in sugarcoating problems. I'm just calling it what it is. There are a lot of aspects of the game that create unnecessary friction between players, and I think the game managers should take another pass at reviewing those design decisions and making the game more pro-social.
Lol, if XP was cut down only to 90%. I would get 10 of them wtb skyreach spammers in Craglorn and do carries all day long lol. 50k per run every 5 mins. This game would turn into grind fest then. Its already bad enough. Everytime I'm pugging dungeon I get high cp players pulling only 10k dps and don't know mechs. Alikir dolm grinders.
XP split should remain as is. Just play the game man. There's more than grinding out there.
Lol, if XP was cut down only to 90%. I would get 10 of them wtb skyreach spammers in Craglorn and do carries all day long lol. 50k per run every 5 mins. This game would turn into grind fest then. Its already bad enough. Everytime I'm pugging dungeon I get high cp players pulling only 10k dps and don't know mechs. Alikir dolm grinders.
XP split should remain as is. Just play the game man. There's more than grinding out there.
I don't think you understand. if exp was better designed. the Alikr dolmen grind would stop all together. Because doing normal content suddenly would actually help with leveling better. and then players would do more than hit skill 1.
SidewalkChalk5 wrote: »TOXIC BEHAVIOR
Shared resources nodes - We should have our own nodes, but instead, bad game design allows toxic a-holes to zip up and steal nodes I've already activated due to ZOS' trash servers and lag. I shouldn't have to race someone else's internet connection just to pick up rocks. In fact, why am I racing them at all? Does ZOS think this adds fun to the game? It doesn't. Fighting over nodes with other players is not enjoyable. And then they can refuse to duel?! I should be able to kill a person who takes something I was already picking up. Either give us all our own personal nodes to harvest, or let us slaughter the competition.
CassandraGemini wrote: »Wow, you must have some serious issues, if someone taking "your" node, who might not even have realized you were trying to pick it up as well, invokes feelings of blood revenge in you. Seriously, there are so many nodes around that sometimes I can't take three steps without stumbling upon one of them, so please chill out a bit and stop creating even more absolutely unnecessary toxicity with posts like this.
SidewalkChalk5 wrote: »CassandraGemini wrote: »Wow, you must have some serious issues, if someone taking "your" node, who might not even have realized you were trying to pick it up as well, invokes feelings of blood revenge in you. Seriously, there are so many nodes around that sometimes I can't take three steps without stumbling upon one of them, so please chill out a bit and stop creating even more absolutely unnecessary toxicity with posts like this.
You made a choice to imagine some fantasy situation where I'm talking about some random guy passing by and doing this once at some random node or whatever. That's a misinterpratation you imagined all by yourself. Try to imagine that maybe I'm a rational human being who might actually be talking about something less trivial, and if you can't imagine that then GTFO and don't waste my time. I'm talking about when I'm farming a route, people persistently show up within a few minutes to follow the same route, and follow me around, racing me to every node, and even when I'm there first and activating the damned things, repeatedly mashing the button trying to harvest, these other people still slide up behind me a full second later and harvest the node I've already physical pressed the button to take. Over, and over, and over, and over. And this happens primarily due to lag and artifacts in how the server's targeting system deals with multiple clients. My argument is that racing for nodes is a crappy pseudo-competition that emerged from bad design decisions, it has no effective play/counterplay designed into it, and the whole thing should be scrapped in favor of either individual nodes or some sort of means to fight off competitors. Something like this: you cannot refuse a duel for 10 seconds after harvesting a node and you cannot harvest in that zone again for 15 minutes after losing such a duel. (I don't like that idea either, and would rather have individualized nodes, but at least the competition would become one of skill instead of internet speed.)
CassandraGemini wrote: »But hey, maybe I just don't understand how anyone could get so worked up about something such as this (and yes, it is still trivial!) because I have a real life that has other priorities than resource nodes.
SidewalkChalk5 wrote: »I'll never understand why you people insist on context-dropping to veil insults.
CassandraGemini wrote: »Said the guy who told me to "GTFO" before just because I didn't share his opinion.
SidewalkChalk5 wrote: »CassandraGemini wrote: »Said the guy who told me to "GTFO" before just because I didn't share his opinion.
False. I told you to GTFO if you were going to continue making unfounded assumptions and misinterpretations of what I say. You can lie about it again if you want to, but there's this little scrolly thingy over there that's gonna make you look real stupid to anybody with a mouse wheel.
I don't want to PvP people for nodes. I'm using it dueling as an example of some kind of counterplay to these speed farmers who jump in and ruin routes other people are already playing on. That's not a realistic possibility, but it makes the point. Either everyone should have their own nodes because farming nodes should not be adversarial, or if they insist on making it adversarial then there should at least be some legitimate counterplay options.
CassandraGemini wrote: »You're accusing me of "lying"
CassandraGemini wrote: »Oh, and look, you did it again by calling me "stupid".
CassandraGemini wrote: »And now I would really like for you to drop this whole thing, I really don't much care for you insulting me again and then trying to make it seem like it's the other way around.
SidewalkChalk5 wrote: »CassandraGemini wrote: »You're accusing me of "lying"
Correct. Documented in plain text above. Read the quote I was responding to, since it conveniently provides the context you keep dropping. You claimed that I told you to GTFO "because I didn't share his opinion", which is a blatant lie. That is not what I said, and I proved it. It's all right there.CassandraGemini wrote: »Oh, and look, you did it again by calling me "stupid".
Astounding. Come on now, this is basic reading comprehension. I said you'd look stupid if you lied again. Thank you for the demonstration. You don't respond to what is actually being said. You're responding to your own uncharitable, neurotic misreadings of what is being said.CassandraGemini wrote: »And now I would really like for you to drop this whole thing, I really don't much care for you insulting me again and then trying to make it seem like it's the other way around.
You're free to leave the thread whenever you're ready. Exit, stage left.
I'd much rather focus on how the game could improve than correcting more of your misinterpretations.
All the things you suggested just screams get away from me people
Exp should be distributed to whoever hits first and whoever does the most damage to the mob, maybe only drop items for the highest damage player unless you're in a group
That way leeches get horrible exp and no drops. Sounds selfish but I see this way too often
All the things you suggested just screams get away from me people
But nevertheless, I agree. I train or level up skills and I see lowbies or role players with high cp trying to leech by light attacking or dropping dots to squeeze a hit in before the mobs I gathered together dies
Exp should be distributed to whoever hits first and whoever does the most damage to the mob, maybe only drop items for the highest damage player unless you're in a group
That way leeches get horrible exp and no drops. Sounds selfish but I see this way too often
Then they wait until I gather more mobs and then squeeze in an attack before that mob dies again
Change your title to, I hate leeches, fix the loot and exp system
As for the route "stealing", just be the better man and move to other place. As far as I can tell the other guy may be thinking the same thing of you, that you're harassing them and racing the nodes. Find a better, less frequented route, I have quite a few of them and I rarely have this problem. You can also try running your route in other time than prime.