@Vapirko:
When? Oil is doing like 6k and enemy health bars barely move.
@Pzschrek:
Well, we got ball groups just running around dropping siege just to take down walls (I bet they wouldn't if players could damage walls/doors), and counter-siege rarely breaks these balls. Even with Defile on them, their healers easily out-pace the incoming damage. It's only when a sizeable counterstrike group OF PLAYERS pushes do these balls break; sieges don't do anything.
((With the festival part dealing with PVP going on. Cyro is locked on all 3 factions and there's usually two balls per faction running around. It's extremely frustrating that we can't defend our holdings at siege cap from a ball of players that numbers around 20.))
Heck, I remember when CP was first introduced. I came back and was getting wrecked by siege. I literally could not out heal (in blue gear and like 600ish Spell Power) fire ballista. - Fun fact: Most other's could either; seige had a point. Now it's just a way to get the wall or door down or to destroy a ram. But other players? Nah.
Why even have siege damage players? Might as well just say "only damages structures" and be done with it.
It's only when a sizeable counterstrike group OF PLAYERS pushes do these balls break; sieges don't do anything.