Joy_Division wrote: »Biased poll is biased.
Keep siege week, huh? Let's just ignore the numerous times ZOs already buffed it - The meatbag which infect large areas with overlapping Major Defile fields, the Scattershots while put down overlapping fields of with a +20% damage, oil catapults that drain stamina, lightning cats that drain magicka, the buff to make it so CP siege acts like no CP seige - all of these buffs were recent, all of them were asked for and all of them were applauded. Seige as it is destroys roof defenders on an inner keep, it destroys attackers trying to use a single breech in a well defended keep, it is already been buffed numerous times putting all sorts of debuffs on players as well as damage and people are still complaining and just flat out lying by calling it weak.
All those buffs prove siege fanatics wont be satisfied unless a piece of inventory can destroy players without them being able to do anything about it. Only when it does oblivion damage that ignores everything including shields do you finally deem it useful. Yet someone you all complain about a little oblivion damage dot from Sloads. Because left clicking from 50 meters away on a tower wall is skillful gameplay, but actually getting out there and fighting someone with a proc set is a "crutch."
Everytime siege gets buffed, the people who suffer by far the most are inexperienced players or those poor souls who try to contribute to their alliance by setting up the plain old ballista to hit a castle wall. They lose control of their character while shooting that ballista, so they cant just get out of the mutliple and overlapping red circles on them, and have to with standing in a major defile, a 20% amp to all damage, and getting destroyed by a cold harbor ballista that kills them in 2 seconds tops. People who run in ball groups have pocket purgers and healers who are inconvenienced, not destroyed, by it. Anytime something is overpowered, the people you are so desperate to destroy is effected the least by the changes because they have the most experience and pocket support to deal with it.
IndyWendieGo wrote: »#MakeZergsCryAgain
dont worry about siege being fixed, you can move on to other great things !! you can spam scattershot and its morphs since its not fixed properly yet, or spam stamina based snares like caltrops and that other bow skill i forgot what its called
if youre a magicka char its not an issue !!!!!!! you can just spam ice blockade no problemo, no need to L2P as they say, just move on to the next broken aspect of pvp and stubbornly refuse to git gud
honestly some players are just hopeless
IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
I'd like a strong siege... but then some other changes need to be done too in order to compensate for that. Siege Shield needs to be buffed, and more/easier options for purging need to be available to stamina players or players that don't play in groups... all within reason, ofc.
Else you're turning siege in a auto I Win button.
I play magplar/healer so I don't say this from a position of bias myself, I don't care for stamina builds either... but I don't like the game to be worse for people that play those builds or don't have an easy cleanse available.
Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
4v24 was an example of a small group vs a zerg. No outnumbered fight is "good scenario" because numbers usually win.
Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
FleetwoodSmack wrote: »FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
4v24 was an example of a small group vs a zerg. No outnumbered fight is "good scenario" because numbers usually win.
There's still other problems with this scenario.
Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
The other problem is; If a zerg uses OP siege, that's a side effect I can live with. Because unlike most who complain? I know not to stand in dumb and if I die due to standing in dumb, then that's my own fault. It's all about this little thing called...
FleetwoodSmack wrote: »FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
4v24 was an example of a small group vs a zerg. No outnumbered fight is "good scenario" because numbers usually win.
There's still other problems with this scenario.
Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
The other problem is; If a zerg uses OP siege, that's a side effect I can live with. Because unlike most who complain? I know not to stand in dumb and if I die due to standing in dumb, then that's my own fault. It's all about this little thing called...
You're joking, right? Every time I play in a small group and a zerg comes and forces us into a tower they will place siege down without fail. Within seconds the entire bottom floor and entrance is covered in meatbags and scattershot whilst other players are sieging the top with trebuchets.
@VaranisArano confirmed exactly my point. Large groups would rather siege a small group and get the fight out the way than attempt to fight them.
Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
FleetwoodSmack wrote: »FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
4v24 was an example of a small group vs a zerg. No outnumbered fight is "good scenario" because numbers usually win.
There's still other problems with this scenario.
Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
The other problem is; If a zerg uses OP siege, that's a side effect I can live with. Because unlike most who complain? I know not to stand in dumb and if I die due to standing in dumb, then that's my own fault. It's all about this little thing called...
You're joking, right? Every time I play in a small group and a zerg comes and forces us into a tower they will place siege down without fail. Within seconds the entire bottom floor and entrance is covered in meatbags and scattershot whilst other players are sieging the top with trebuchets.
@VaranisArano confirmed exactly my point. Large groups would rather siege a small group and get the fight out the way than attempt to fight them.
FleetwoodSmack wrote: »Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
FleetwoodSmack wrote: »FleetwoodSmack wrote: »FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
4v24 was an example of a small group vs a zerg. No outnumbered fight is "good scenario" because numbers usually win.
There's still other problems with this scenario.
Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
The other problem is; If a zerg uses OP siege, that's a side effect I can live with. Because unlike most who complain? I know not to stand in dumb and if I die due to standing in dumb, then that's my own fault. It's all about this little thing called...
You're joking, right? Every time I play in a small group and a zerg comes and forces us into a tower they will place siege down without fail. Within seconds the entire bottom floor and entrance is covered in meatbags and scattershot whilst other players are sieging the top with trebuchets.
@VaranisArano confirmed exactly my point. Large groups would rather siege a small group and get the fight out the way than attempt to fight them.
You didn't read what I wrote very well, so I'll repeat it again and bold the part that you must've glazed over.
*Clears throat*Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
Even with that, I see that as a deterrent of that type of gameplay, so that's another benefit that I'll casually mark down. Thanks!
FleetwoodSmack wrote: »FleetwoodSmack wrote: »FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
4v24 was an example of a small group vs a zerg. No outnumbered fight is "good scenario" because numbers usually win.
There's still other problems with this scenario.
Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
The other problem is; If a zerg uses OP siege, that's a side effect I can live with. Because unlike most who complain? I know not to stand in dumb and if I die due to standing in dumb, then that's my own fault. It's all about this little thing called...
You're joking, right? Every time I play in a small group and a zerg comes and forces us into a tower they will place siege down without fail. Within seconds the entire bottom floor and entrance is covered in meatbags and scattershot whilst other players are sieging the top with trebuchets.
@VaranisArano confirmed exactly my point. Large groups would rather siege a small group and get the fight out the way than attempt to fight them.
You didn't read what I wrote very well, so I'll repeat it again and bold the part that you must've glazed over.
*Clears throat*Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
Even with that, I see that as a deterrent of that type of gameplay, so that's another benefit that I'll casually mark down. Thanks!
Lol zergs aren't full of smart players. Why are you acting like they would make smart and strategical decisions? If they were lots of smart and strategical players they wouldn't be zerging 4 players in a tower.
I didn't glaze over anything its just you clearly don't understand how these groups fight.
VaranisArano wrote: »FleetwoodSmack wrote: »Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
IME, this most often happens when an organized raid is stopping to cap resources before or after a keep capture, and there happens to be a small group at the resource who was tower farming the random PUGs and solo players who were coming to recapture the resources.
Either the raid decides to rush in and wipe the small group, or the raid is like "Don't have time to run them down, got things to do! Drop siege."
In either case, that small group proceeds to go "OMG, we got zerged!" like they weren't sitting at an objective farming players in onesies and twosies, and act shocked that a raid capping objectives just clears them off.
That's not true of all small groups that fight at resources, I'm sure, but that's by far the most common situation I've seen where organized raids fight with small groups holed up in resource towers.
FleetwoodSmack wrote: »FleetwoodSmack wrote: »FleetwoodSmack wrote: »FleetwoodSmack wrote: »Judas Helviaryn wrote: »IndyWendieGo wrote: »#MakeZergsCryAgain
Anything that counters zergs can be used by zergs too.
Zergs will be hurt the least by it.
Funny, you'd think there would be a minimum distance, and actual limit, to siege weapon placement.
Wait..
Zergs would definitely get the short end of the straw here, come on man. Think it out!
Just because you can use siege weapons easily kill zergs doesnt mean they aren't going to do the same to the 4 man groups fighting in towers. How well do you think 4 people stand against a 24 man group using sieges that were buffed enough to be able to kill 24 players with ease? They do the same damage to small groups as small groups can do to large groups except the large groups can place more.
Zergs already resort to sieging smaller groups of players.
Last week begs to differ with you.
Edit; Also a 4 man group isn't going to do well against a group of 24 anyways. That's not a good scenario.
4v24 was an example of a small group vs a zerg. No outnumbered fight is "good scenario" because numbers usually win.
There's still other problems with this scenario.
Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
The other problem is; If a zerg uses OP siege, that's a side effect I can live with. Because unlike most who complain? I know not to stand in dumb and if I die due to standing in dumb, then that's my own fault. It's all about this little thing called...
You're joking, right? Every time I play in a small group and a zerg comes and forces us into a tower they will place siege down without fail. Within seconds the entire bottom floor and entrance is covered in meatbags and scattershot whilst other players are sieging the top with trebuchets.
@VaranisArano confirmed exactly my point. Large groups would rather siege a small group and get the fight out the way than attempt to fight them.
You didn't read what I wrote very well, so I'll repeat it again and bold the part that you must've glazed over.
*Clears throat*Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
Even with that, I see that as a deterrent of that type of gameplay, so that's another benefit that I'll casually mark down. Thanks!
Lol zergs aren't full of smart players. Why are you acting like they would make smart and strategical decisions? If they were lots of smart and strategical players they wouldn't be zerging 4 players in a tower.
I didn't glaze over anything its just you clearly don't understand how these groups fight.
Uh-huh. So large groups shouldn't use siege on four people in a resource because that's not strategy and totally not a valid reason to use siege. Yet I clearly don't understand these 'group fights'.
You're not being zerged down if you're stuck in a tower. I'm sorry, but no. Just no. You made that choice and still stayed in it instead of saying "Oh Sithis!" and running out the back like most SMART small groups do.
That being said, that's getting off topic. You're not going to change my mind, I'm not changing yours. Just remember to make good choices.VaranisArano wrote: »FleetwoodSmack wrote: »Why on Nirn would a group of 24 stop to siege four players? They're a zerg. That makes no strategical sense unless said zerg was smart enough NOT to take the resource so they could siege down a tower/wall or something. It's easier for them to just pop a few destro ults rather than fighting the game mechanics to lay down siege possibly in some clearing and then pew pew at a measly four players.
IME, this most often happens when an organized raid is stopping to cap resources before or after a keep capture, and there happens to be a small group at the resource who was tower farming the random PUGs and solo players who were coming to recapture the resources.
Either the raid decides to rush in and wipe the small group, or the raid is like "Don't have time to run them down, got things to do! Drop siege."
In either case, that small group proceeds to go "OMG, we got zerged!" like they weren't sitting at an objective farming players in onesies and twosies, and act shocked that a raid capping objectives just clears them off.
That's not true of all small groups that fight at resources, I'm sure, but that's by far the most common situation I've seen where organized raids fight with small groups holed up in resource towers.
I've had varying experiences. Most of mine are people that take the flag too soon and they can't siege the tower down so all they can do is fire at the place hoping to at least get them out. Meanwhile they're still in there circling for sometimes half an hour to an hour (the longest I seen was at least an hour and a half). No one gets anywhere and it becomes this prolonged stale stalemate.
I've been on both sides of the fence, though. I've been 'that' player that did loopdeeloops in the tower farming people chasing me and I've been on the other side chasing. I've stopped both because it's not even fun or funny anymore. Honestly though, it diverts from the main problem.
That being said, I do think that there needs to be something done where the majority comes out happy. It's just something that's probably not likely going to happen because there's not a lot of genuine constructive dialogue over it. I've sprinkled some bullet ideas that have compromises (some even courtesy to you!) in them in another poll thread about it, though I don't think that's going to go anywhere because it's the forums and it's rare to find that nowdays too.
I would like to see more than strong seige, I would like to see seige builds.
I would like to see short range seige that hits hard and adjusts quickly, that stays down for long durations, has higher health and perhaps has secondary defensive abilities, and that moves slowly with a single player.
Show me seige knights.
Honestly if siege kills the tower touching style of solo play I won't be mad because honestly it is a much more boring way to solo than to run out to the edges of a siege battle and engage until you're dead. I mean if you very much care about your kill/deaths then sure my style makes no sense but IMO deaths are free. The kite and then burst style requires way to much patience, and often generates less interesting fights than the fights around siege during siege week.
Honestly, if ZOS just implemented special week long Cyrodiil events like the accidental siege week during long boring metas that'd help break up the monotony of whatever is going on. Someday the meta won't be the tank meta and I'll get tired of it too. And at that point some random weekly event briefly reviving the snare tank meta might be a similarly well received. Sheo needs to make some nonsense events and not just nonsense weapons that either faction stacks or guilds will nearly always grab first.
Honestly if siege kills the tower touching style of solo play I won't be mad because honestly it is a much more boring way to solo than to run out to the edges of a siege battle and engage until you're dead. I mean if you very much care about your kill/deaths then sure my style makes no sense but IMO deaths are free. The kite and then burst style requires way to much patience, and often generates less interesting fights than the fights around siege during siege week.
Honestly, if ZOS just implemented special week long Cyrodiil events like the accidental siege week during long boring metas that'd help break up the monotony of whatever is going on. Someday the meta won't be the tank meta and I'll get tired of it too. And at that point some random weekly event briefly reviving the snare tank meta might be a similarly well received. Sheo needs to make some nonsense events and not just nonsense weapons that either faction stacks or guilds will nearly always grab first.