Honestly if siege kills the tower touching style of solo play I won't be mad because honestly it is a much more boring way to solo than to run out to the edges of a siege battle and engage until you're dead. I mean if you very much care about your kill/deaths then sure my style makes no sense but IMO deaths are free. The kite and then burst style requires way to much patience, and often generates less interesting fights than the fights around siege during siege week.
Honestly, if ZOS just implemented special week long Cyrodiil events like the accidental siege week during long boring metas that'd help break up the monotony of whatever is going on. Someday the meta won't be the tank meta and I'll get tired of it too. And at that point some random weekly event briefly reviving the snare tank meta might be a similarly well received. Sheo needs to make some nonsense events and not just nonsense weapons that either faction stacks or guilds will nearly always grab first.
It won’t though. Tower farmers were some of the biggest users of siege.
Honestly if siege kills the tower touching style of solo play I won't be mad because honestly it is a much more boring way to solo than to run out to the edges of a siege battle and engage until you're dead. I mean if you very much care about your kill/deaths then sure my style makes no sense but IMO deaths are free. The kite and then burst style requires way to much patience, and often generates less interesting fights than the fights around siege during siege week.
Honestly, if ZOS just implemented special week long Cyrodiil events like the accidental siege week during long boring metas that'd help break up the monotony of whatever is going on. Someday the meta won't be the tank meta and I'll get tired of it too. And at that point some random weekly event briefly reviving the snare tank meta might be a similarly well received. Sheo needs to make some nonsense events and not just nonsense weapons that either faction stacks or guilds will nearly always grab first.
It won’t though. Tower farmers were some of the biggest users of siege.
How much space inside of a tower do you think there is to place siege?
Honestly if siege kills the tower touching style of solo play I won't be mad because honestly it is a much more boring way to solo than to run out to the edges of a siege battle and engage until you're dead. I mean if you very much care about your kill/deaths then sure my style makes no sense but IMO deaths are free. The kite and then burst style requires way to much patience, and often generates less interesting fights than the fights around siege during siege week.
Honestly, if ZOS just implemented special week long Cyrodiil events like the accidental siege week during long boring metas that'd help break up the monotony of whatever is going on. Someday the meta won't be the tank meta and I'll get tired of it too. And at that point some random weekly event briefly reviving the snare tank meta might be a similarly well received. Sheo needs to make some nonsense events and not just nonsense weapons that either faction stacks or guilds will nearly always grab first.
It won’t though. Tower farmers were some of the biggest users of siege.
How much space inside of a tower do you think there is to place siege?
Plenty. Trust me.
I voted other. On one hand it made keep sieges fun, on the other it made fights out in the open ridiculous. Srsly I had people sieging me in open fields.
My suggestion is that siege deployed in keeps should be strong, maybe the strength being tied to a resource.
If you really want siege to be as strong as it was last week then other aspects of it need to be adjusted since last week sieges were basically a guaranteed kill against players with no counter to dots. I don't really agree that it made anyone player smarter in keeps fights, it just meant that 99% of players were just firing siege at each other instead of actually fighting. Keeps were defended using only siege rather than siege being strategically used to debuff, pressure enemies and control areas.
If siege is strong enough to completely replace actual combat then whats the point in trying to PvP?
Really? Because I had just as much if not more actual PvP last week than ever before. In fact, since players were spreading out more instead of clumping on FD, there was more opportunity for small fights within larger battles. As soon as that change was reverted, it was back to 24 person raids standing on each other spamming sub assault and wiping everything in their path on a split second of lag induced abilty explosions. I very much disagree that the OP siege was providing less opportunity for actual PvP.
Most of the small fights I saw were ruined by players setting up a ballista 10ft away and clearing them all. Siege making players spread out and fight is fine but when players are choosing to just set up a siege and fire it at a single player because they know its the best way to kill them there's a problem.
RinaldoGandolphi wrote: »They should of just left siege how it was
Zergs and ball groups have dominated this game since release, it time for a change. As long a shealing springs, purge,and siege stay as they are, balling up in blobs and faction stacking will remain the dominant game play and performance will be poo.
already suggested - make sieges scale with AvA rank
1%-50% stronger based on how much u pvp
VaranisArano wrote: »already suggested - make sieges scale with AvA rank
1%-50% stronger based on how much u pvp
1. Make PVP rank account wide so your alts don't get punished.
2. Looking at the PVP guild I was a part of and the rank of the players I played with in our organized raid...you may not want to make that suggestion.
3. Yes, let's make PVP even harder for new players to break into. Wait, what?
VaranisArano wrote: »already suggested - make sieges scale with AvA rank
1%-50% stronger based on how much u pvp
1. Make PVP rank account wide so your alts don't get punished.
2. Looking at the PVP guild I was a part of and the rank of the players I played with in our organized raid...you may not want to make that suggestion.
3. Yes, let's make PVP even harder for new players to break into. Wait, what?
DeadlyRecluse wrote: »Make it strong, but make it respond to mitigation properly (including shields).
DeadlyRecluse wrote: »Make it strong, but make it respond to mitigation properly (including shields).
agreed. Siege should crit too
Joy_Division wrote: »Biased poll is biased.
Keep siege week, huh? Let's just ignore the numerous times ZOs already buffed it - The meatbag which infect large areas with overlapping Major Defile fields, the Scattershots while put down overlapping fields of with a +20% damage, oil catapults that drain stamina, lightning cats that drain magicka, the buff to make it so CP siege acts like no CP seige - all of these buffs were recent, all of them were asked for and all of them were applauded. Seige as it is destroys roof defenders on an inner keep, it destroys attackers trying to use a single breech in a well defended keep, it is already been buffed numerous times putting all sorts of debuffs on players as well as damage and people are still complaining and just flat out lying by calling it weak.
All those buffs prove siege fanatics wont be satisfied unless a piece of inventory can destroy players without them being able to do anything about it. Only when it does oblivion damage that ignores everything including shields do you finally deem it useful. Yet someone you all complain about a little oblivion damage dot from Sloads. Because left clicking from 50 meters away on a tower wall is skillful gameplay, but actually getting out there and fighting someone with a proc set is a "crutch."
Everytime siege gets buffed, the people who suffer by far the most are inexperienced players or those poor souls who try to contribute to their alliance by setting up the plain old ballista to hit a castle wall. They lose control of their character while shooting that ballista, so they cant just get out of the mutliple and overlapping red circles on them, and have to with standing in a major defile, a 20% amp to all damage, and getting destroyed by a cold harbor ballista that kills them in 2 seconds tops. People who run in ball groups have pocket purgers and healers who are inconvenienced, not destroyed, by it. Anytime something is overpowered, the people you are so desperate to destroy is effected the least by the changes because they have the most experience and pocket support to deal with it.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Make it strong, but make it respond to mitigation properly (including shields).
agreed. Siege should crit too
Templar--Khajiit--Shadow Stone Trebuchet meta?
Just a question. Do those eager to see stronger siege play in CP or no CP campaigns? I've only played in no CP and don't see siege as currently weak, but perhaps I'm overlooking something. It may also be that siege need to be balanced differently in the two types of campaigns.
DeadlyRecluse wrote: »Make it strong, but make it respond to mitigation properly (including shields).
They really need to buff the damage siege does to players.
All there is now is DC and EP balls rolling around and take AT LEAST 6 meatball sieges to even make them 'panic'.
FFS, even Oil Pots do like jack damage. I, being woeful undergeared and less than 400 CP, just sit there on a ram with like 5 oils raining down on me; queue "this is fine meme".
...this is stupid.
For the record: I play in 30 Day CP-enabled. ((Sieges are joke))
They really need to buff the damage siege does to players.
All there is now is DC and EP balls rolling around and take AT LEAST 6 meatball sieges to even make them 'panic'.
FFS, even Oil Pots do like jack damage. I, being woeful undergeared and less than 400 CP, just sit there on a ram with like 5 oils raining down on me; queue "this is fine meme".
...this is stupid.
For the record: I play in 30 Day CP-enabled. ((Sieges are joke))
70% of the people in this poll agree with you. Class Reps have more clout than us though, and one of them disagrees strongly with you. So I don't see it changing anytime soon.
Excuse me while I go have my warm oil shower. So refreshing and relaxing!