Facefister wrote: »Noone gives a damn about PvP.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Pets are completely out of control in BGs. Groups with multiple sorcs and werewolves can have at least twice the number of pets as group members, and with maw of the infernal or an atronarch you can summon even more pets pretty frequently. A single sorc can have up to four targetable npcs, a few of them huge and easy to stand behind, in front or around them. This makes targeting about as easy as you'd expect due to ESO's soft targeting system. Something needs to change. No one should be able to summon up to four additional targets around them in a small scale pvp setting, preventing themselves and their team from being hit at all.
Right now, targeting is basically just a suggestion and without addons you can't be sure who you're targeting. You can have a target tab targeted, directly in your crosshairs, but still crit charge at a pet slightly off to the side because it's closer to you. Sorcs playing these builds know exactly what they're doing, and while it might be fun for them, not being able to target your opponents isn't very enjoyable to other players and when I run into these pet zoos I will usually just stop queueing. Problem is, there are a whole lot of pet sorcs these days.
my pet sorc was buffed for 5k dps. From 35k to 40k on 3m parse (43k while Atro is up). Finaly i can say my dps is ok.
offtop:
requesting option to hide other players pets rendering!
Standard PvPer “I got killed by this, it’s overpowered” post.
Ok, I never liked pets in ESO and played these builds just to see how it works but:
1. Pets use 2 slots on skill bar so should be at least as good as best single bar skills.
2. Pets "AI" is pretty poor, more than buffs pets need some fixes when it goes to reliability.