Taleof2Cities wrote: »
Why do you use lover Mundus on tank? And you shouldnt need any defending/reinforced on your gear to nearly reach cap resistances with lord warden.
Emmagoldman wrote: »Why do you use lover Mundus on tank? And you shouldnt need any defending/reinforced on your gear to nearly reach cap resistances with lord warden.
Because I'm a noob tank but really enjoy learning the class. Usually I play pvp but I'm trying something new and I'm completely open to criticism and learning
Do you prefer infused on big pieces and sturdy on small?
Without warden proccing, I was around 28k resists (so probably 30k spell). So probably 32k with warden. As a rule, is 30k a good mark for vet dlc dungeons?
@code65536 Great adivice! So maybe on the last boss I can go with Ebon/Plague Doctor/Leeching/Imperium ect
For Mundus I meant lord for the health. OOPS! Morning coffee hadn't kicked in.
@ZeroXFF That's why I was thinking of going defending instead of infused. It seems like it has shifted.
I was not aware there is a 60% heal debuff.
Emmagoldman wrote: »Why do you use lover Mundus on tank? And you shouldnt need any defending/reinforced on your gear to nearly reach cap resistances with lord warden.
Because I'm a noob tank but really enjoy learning the class. Usually I play pvp but I'm trying something new and I'm completely open to criticism and learning
Do you prefer infused on big pieces and sturdy on small?
Without warden proccing, I was around 28k resists (so probably 30k spell). So probably 32k with warden. As a rule, is 30k a good mark for vet dlc dungeons?
code65536 Great adivice! So maybe on the last boss I can go with Ebon/Plague Doctor/Leeching/Imperium ect
For Mundus I meant lord for the health. OOPS! Morning coffee hadn't kicked in.
ZeroXFF That's why I was thinking of going defending instead of infused. It seems like it has shifted.
Sorry for the wall of text!!!
I pugged veteran frostvault last night as the following:
Warden / Nord / Vampire
28k (32k buffed) health, 21k magicka / 19k stam / Ritual mindus stone
Resistances 32k for both
All gear is purple with purple glyphs
5 piece Bahraha's, 5 piece leeching, thurvokun monster helm. Sturdy / reinforced / decrease damage weapon enchants
For 99% of the content there was no issue other than odd mechanics (lasers). I used horn on cooldown. On most fights I was assisting with healing as we worked our way through things. Pulling mobs into the pool of thurvokun helped a ton so we could aoe things down.
On the last boss the group had me face the Stonekeeper while they and the healer were on the back. They targeted the arm that does the spinning blade and not the fire arm first. I was able to keep up with healing myself but only just barely.
I did not get any heals from the healer and I do not know why that is because they were on the other side and maybe some mobs spawned..
The main attack of the boss would do about 20% health damage even through block. I have about 1400 mag regen and use the green stam regen pet. Surviving the flame from the arm was impossible without dodge rolling at least once to the side.
By this time I would pop a triple stat option and continue. Now the first arm would be dead and I would try to survive the flame arm. Group told me to taunt the centurion that spawned so I did that as well. Blocking a hit from him drops me to 50% health so I usually dodge rolled. Then I would heavy attack to get stam back, heal up, and get ready to dodge the flame arm again. Meanwhile I would pop my 30% DR ult.
Finally then the second arm would be gone and I would be dodging the centurion one last time before it died. Then the boss spun and killed everyone in the back as he shot flames out of both arm sockets.
We wiped about 4 times before we got to this point; I was not aware there is a 60% heal debuff. Then the group basically told me I suck horribly and my character fails lol... another guy said he needs to log but then no one left the group and I was kicked shortly thereafter. Maybe they found another tank and finished it.
In general I would say that for 99% of the dungeon everything had mechanics that you could deal with, with skill. Both arms and the heal reduction though seemed to be sadistic and not skill related but build related
I guess I can rebuild my character, drop vampire (no extra fire damage), and get some sets with higher health. The thing is though is that even if I had higher health it would not have helped because I was still having to heal myself and need regen.
I am always open to discussing changing strategies, but it was very disappointing to make it so far and then get kicked. I have many other sets I could have tried as well. Oh well.
I would be interested to know how other tanks heal and mitigate the end boss's damage.