At what point does ping become unplayable?
100? 200?
ArcaneBlue wrote: »my JP friends get less than 200ms the most of the time. I bitterly envy them
CJduthierwb17_ESO wrote: »
If it is BS then maybe showing screen proof, will illustrate that myself and others in the pacfici are not speaking BS and this is an legitmate issue that continues to occur on a daily basis 400+ people besides myself have signed it and it will continue to grow. https://imgur.com/gallery/N893q23
CJduthierwb17_ESO wrote: »
If it is BS then maybe showing screen proof, will illustrate that myself and others in the pacfici are not speaking BS and this is an legitmate issue that continues to occur on a daily basis 400+ people besides myself have signed it and it will continue to grow. https://imgur.com/gallery/N893q23
YEah ok, proof
Dont tell me there is only 1 server under 2 name, because this is my ping on EU and NA, and a lot of EU guildies have good ping on EU and trash ping on NA ( Im live in France, near germany border, maybe that change something )
EU
NA
NoMoreChillies wrote: »I cannot understand any company ignoring a whole region of customers.
Like I said in the other thread....
VPN to Austin from Sydney to avoid the stupid Akaimai routing and I can get 277 standing around.. but BGs are like 340-350 min....
The problem with having an Oceanic server for me is this not an FPS. In Call of Duty or whatever it doesn't bother me, pew pew and it's done..... but with an MMO I really like playing with various people from over seas.
I still mash ppl at 350-400 in BGs... I'd settle for 200... no real reason we can't have that...
CJduthierwb17_ESO wrote: »
Under for others in the thread where your issues the same bewteen the EU and NA servers (irespective of vpn) or is it close to the same like my situation with your average?
NoMoreChillies wrote: »I cannot understand any company ignoring a whole region of customers.
NoMoreChillies wrote: »I cannot understand any company ignoring a whole region of customers.
It depends on the number of customers, not the totality of the region, and then you can divide the number of customers by three to get to the number per platform before deciding whether it's viable to lease and service 3 servers on the other side of the world.
At what point does ping become unplayable?
100? 200?
Shady_Knights wrote: »At what point does ping become unplayable?
100? 200?
300+
Why? Indicator goes red in ESO. In my view, this then creates a situation where the connection is treated differently by the game server, likely to protect other players. Connection with 300+ ping create rubber banding, additional load etc.
When it lag spikes and goes to 999+ ping, it gets a new set of treatments which involve kicking the player if it doesn't stabilize.
When in a red connection, the chance to go from 300+ to 999+ ping is increased due to the way the connection is managed by the server.
This is based on observing how the game treats my connection. I don't actually know, but clearly if you are getting a bad connection then kick process kicks in.
Shady_Knights wrote: »At what point does ping become unplayable?
100? 200?
300+
Why? Indicator goes red in ESO. In my view, this then creates a situation where the connection is treated differently by the game server, likely to protect other players. Connection with 300+ ping create rubber banding, additional load etc.
When it lag spikes and goes to 999+ ping, it gets a new set of treatments which involve kicking the player if it doesn't stabilize.
When in a red connection, the chance to go from 300+ to 999+ ping is increased due to the way the connection is managed by the server.
This is based on observing how the game treats my connection. I don't actually know, but clearly if you are getting a bad connection then kick process kicks in.
Shady_Knights wrote: »btw...300+ ping is highlighting that there's an issue with the routing to the game servers.
I can ping NA locations between 200+250ms depending on where they are. I can ping a data centre in Texas right now for 220ms, this is where ESO is hosted.
My in game ping right now is 356ms, while doing nothing.
Latency is added to my connection due to the way Zenimax has chosen to route connections through APAC. This is out of my control. It is adding a huge overhead to my ping and creating a range of issues in game.
I'm pretty confident, that I can reach the absolute longest distance on the planet from my location with a better ping result than my connection to ESO.
Shady_Knights wrote: »btw...300+ ping is highlighting that there's an issue with the routing to the game servers.
I can ping NA locations between 200+250ms depending on where they are. I can ping a data centre in Texas right now for 220ms, this is where ESO is hosted.
My in game ping right now is 356ms, while doing nothing.
Latency is added to my connection due to the way Zenimax has chosen to route connections through APAC. This is out of my control. It is adding a huge overhead to my ping and creating a range of issues in game.
I'm pretty confident, that I can reach the absolute longest distance on the planet from my location with a better ping result than my connection to ESO.
I don’t understand this. My routing service RTT graph typically display around 230-250 ms but in game it’s anywhere from 280-310+
I assume this is just adding in the time it takes for the server to make calculations as well as apposed to just a basic ping?
NoMoreChillies wrote: »I cannot understand any company ignoring a whole region of customers.
It depends on the number of customers, not the totality of the region, and then you can divide the number of customers by three to get to the number per platform before deciding whether it's viable to lease and service 3 servers on the other side of the world.
NoMoreChillies wrote: »NoMoreChillies wrote: »I cannot understand any company ignoring a whole region of customers.
It depends on the number of customers, not the totality of the region, and then you can divide the number of customers by three to get to the number per platform before deciding whether it's viable to lease and service 3 servers on the other side of the world.
Servers are not needed. in 2016 OCE players had 250 ping and the game was playable. ZOS hired Akaimi for DDOS protection and OCE players get +100 ping added. This is the fix we need. Fix Akaimi or watch OCE players walk.
NoMoreChillies wrote: »NoMoreChillies wrote: »I cannot understand any company ignoring a whole region of customers.
It depends on the number of customers, not the totality of the region, and then you can divide the number of customers by three to get to the number per platform before deciding whether it's viable to lease and service 3 servers on the other side of the world.
Servers are not needed. in 2016 OCE players had 250 ping and the game was playable. ZOS hired Akaimi for DDOS protection and OCE players get +100 ping added. This is the fix we need. Fix Akaimi or watch OCE players walk.