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The Elsweyr Chapter and Update 22 base game patch are now available to test on the PTS! You can read the full patch notes here https://forums.elderscrollsonline.com/en/discussion/468599

PvP in Vivec is working AWESOME: Behold the age of siege

Gankimus
Gankimus
✭✭✭
My eyeballs hurt.
I played it until my fingers bled.
I stayed up too late and shirked my chores.
Khajiit thinks he has the carpal tunnel in his left hand, and today he may do it all again.

I set up a few oils, maybe 7. I never got around to any of the other flingy thingies in the game but I did notice that it is VERY BAD to stand in red.
So, Khajiit burned lots of nasty siege weapons to ashes and moved his position often. This one hates icky oil in his fur and rocks hitting his head!

Duh

I PvP'd at least 12 hours yesterday, here are some things I thought of while I was lying around dead

Hard points are HARD. Please be careful! Lolz.
Cold Fire siege of any type will sell well on the open market, drawing PvE types to our Dolmens!
Pugs can defend a keep against a push with just a few veterans mixed in for good measure. Play the map.
Remember Purge? Who bars that old thing anymore. I mean really, why bother? Please, don't bar Purge.

Vivec is a very hot place today.

Mind yer step!
Gankimus
AD NB AR Volunteer
Former Mayor of Cropsford
Khajiit was honored to be Guild Master
Dominion Imperial Guard
Today he is Ronin
www.ElderScrollsAlliance.com
  • Gankimus
    Gankimus
    ✭✭✭
    TBois wrote: »
    Noctus wrote: »
    i agree this is great no more healbots tanking at the gate anything thats thrown at them. now people has to think and attempt tactical approaches and thats where the people complain that are to lazy to think :D

    My complaints are based on the implementation of siege gameplay. Area of denial is tactical, but the way you are applying it just is boring to me. All you do is point and click. If it's going to be this strong at least make it interesting to use.

    One of the lovely things about this game is that it has something for a wide range of play styles. I think PvE is as boring as milk. If Gankimus decided what was fun to do then there would be no PvE, and that's no fun for PvE nerds. Let players play, siege is fun for some folks and those folks are figuring out how to use it. Once they have worked out the new meta with their flexible attitudes they might tell you how to do it. Or not, no judgment, your kink is your kink, PvP the way you like, this new siege shouldn't stop you. Don't stand in red...
    Gankimus
    AD NB AR Volunteer
    Former Mayor of Cropsford
    Khajiit was honored to be Guild Master
    Dominion Imperial Guard
    Today he is Ronin
    www.ElderScrollsAlliance.com
  • TBois
    TBois
    ✭✭✭✭✭
    Gankimus wrote: »
    TBois wrote: »
    Noctus wrote: »
    i agree this is great no more healbots tanking at the gate anything thats thrown at them. now people has to think and attempt tactical approaches and thats where the people complain that are to lazy to think :D

    My complaints are based on the implementation of siege gameplay. Area of denial is tactical, but the way you are applying it just is boring to me. All you do is point and click. If it's going to be this strong at least make it interesting to use.

    One of the lovely things about this game is that it has something for a wide range of play styles. I think PvE is as boring as milk. If Gankimus decided what was fun to do then there would be no PvE, and that's no fun for PvE nerds. Let players play, siege is fun for some folks and those folks are figuring out how to use it. Once they have worked out the new meta with their flexible attitudes they might tell you how to do it. Or not, no judgment, your kink is your kink, PvP the way you like, this new siege shouldn't stop you. Don't stand in red...

    Oh I'll be seeing if its effectiveness overrides my lack of interest in the siege system as a whole. I have and will adapt to all changes including the former siege buffs that were reverted. So I already have a good understanding of using siege effectively. TBH I prefer the old scattershot and meatbag before they got nerfed most recently than the ballistas rn.
    Current Guilds: Decibel (Small Man), Fantasia, Omni
    Former Guilds: Decibel (Large Group), Hagnado
    PC/NA
    T-Bois (AR 50 Stam Sorc) - AD
    Bosquecito (Stam Sorc) - DC
    An Unsettling Snowball (Mag Temp) - AD

    https://www.youtube.com/channel/UCDUkIEilHdG3v6I586WzoyA?
  • heng14rwb17_ESO
    heng14rwb17_ESO
    ✭✭✭✭
    GO SIEGE OR GO CRY !
  • Kadoin
    Kadoin
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    JamilaRaj wrote: »
    Skander wrote: »
    This game has come to a place where people are happy to kill someone who would largly outmatch them skill-wise just becouse of a broken mechanic as siege


    Sad.

    Yes, it is very sad, because this hilarious glitch laid bare how much "skilled" players in fact rely on being carried by metagaming, but in actual game can be easily baited, over and over, in front of ballista and then just burn to death in blaze of stupidity.
    But do not worry, since ZOS business plan equally heavily relies on driving sales through access to gear, and current gear is largely incapable of carrying doughnuts through red circles alive, it will have to roll the buff back. Or release some "reduces siege damage by 50%" or even "returns 150% of siege damage" sets in the next DLC.

    EDIT: or "heals you and nearby allies for 200% of siege damage taken; this effect can occur every 300ns". Yes, that would sell DLC like crazy, every PvD nightcap squad would have to have it, in case they got ambushed with oil.

    Siege barely even killed me since the patch went live. In fact, I'm still laughing it off. I only died when trolling, otherwise I just use crushing shock or another ranged stun/interrupt on siege users. Only died once to siege unexpectedly and that's because I was too busy playing around with someone I thought was testing build. Instead they were serious about killing me :D

    I should have killed them...oh well! I had a good laugh, and that is more important than winning!
  • Bone_Demon
    Bone_Demon
    ✭✭✭
    Gankimus wrote: »
    Skander wrote: »
    This game has come to a place where people are happy to kill someone who would largly outmatch them skill-wise just becouse of a broken mechanic as siege


    Sad.

    You'll get over it as soon as you have something else to troll. If I can kill you with a siege weapon you might want to reconsider your claim to skill.

    If you have 5 people cc-ing and slowing down a player while the other 5 siege that solo player you might want to reconsider your silly speech. Siege is being abused.
  • Sarousse
    Sarousse
    ✭✭✭✭✭
    I'm liking it so far. The only thing that annoys me is the possibility to use weapons in plains far from keeps. It can totally destroy some fun fights.
  • Steelshiv
    Steelshiv
    ✭✭✭✭
    Kadoin wrote: »
    JamilaRaj wrote: »
    Skander wrote: »
    This game has come to a place where people are happy to kill someone who would largly outmatch them skill-wise just becouse of a broken mechanic as siege


    Sad.

    Yes, it is very sad, because this hilarious glitch laid bare how much "skilled" players in fact rely on being carried by metagaming, but in actual game can be easily baited, over and over, in front of ballista and then just burn to death in blaze of stupidity.

    But do not worry, since ZOS business plan equally heavily relies on driving sales through access to gear, and current gear is largely incapable of carrying doughnuts through red circles alive, it will have to roll the buff back. Or release some "reduces siege damage by 50%" or even "returns 150% of siege damage" sets in the next DLC.

    EDIT: or "heals you and nearby allies for 200% of siege damage taken; this effect can occur every 300ns". Yes, that would sell DLC like crazy, every PvD nightcap squad would have to have it, in case they got ambushed with oil.

    Siege barely even killed me since the patch went live. In fact, I'm still laughing it off. I only died when trolling, otherwise I just use crushing shock or another ranged stun/interrupt on siege users. Only died once to siege unexpectedly and that's because I was too busy playing around with someone I thought was testing build. Instead they were serious about killing me :D

    I should have killed them...oh well! I had a good laugh, and that is more important than winning!

    Agree 100% about player reliance on broken ass builds and mechanics. There is no reason why it should take more ballista bolts to kill some players than it does to destroy a keep door.

    I've only died in siege when the red circles weren't showing or were delayed due to lag. If I did get hit by siege I just used purge...which I had slotted after hearing siege was working as it should...

    Don't worry healbots, tanks, ball groups, and mindless zergs. ZoS plans to revert the damage back to how it was so you can have your annoying playstyle back which I just SKIP PAST if I see.

    On a less serious note, after seeing players set up siege in open fields to shoot at each other (easy counter...kill player on siege (easy af) and burn siege) I found an afk player standing next to some rocks and set up an oil above him XD it didn't work as intended but I hope he had a laugh when he came back from afk land
    Edited by Steelshiv on February 27, 2019 7:06PM
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