Bone_Demon wrote: »
If you have 5 people cc-ing and slowing down a player while the other 5 siege that solo player you might want to reconsider your silly speech. Siege is being abused.
My eyeballs hurt.
I played it until my fingers bled.
I stayed up too late and shirked my chores.
Khajiit thinks he has the carpal tunnel in his left hand, and today he may do it all again.
I set up a few oils, maybe 7. I never got around to any of the other flingy thingies in the game but I did notice that it is VERY BAD to stand in red.
So, Khajiit burned lots of nasty siege weapons to ashes and moved his position often. This one hates icky oil in his fur and rocks hitting his head!
Duh
I PvP'd at least 12 hours yesterday, here are some things I thought of while I was lying around dead
Hard points are HARD. Please be careful! Lolz.
Cold Fire siege of any type will sell well on the open market, drawing PvE types to our Dolmens!
Pugs can defend a keep against a push with just a few veterans mixed in for good measure. Play the map.
Remember Purge? Who bars that old thing anymore. I mean really, why bother? Please, don't bar Purge.
Vivec is a very hot place today.
Mind yer step!
Dude. You're gonna die out there. That's the point. The trick is to solve these situations you describe. Everyone is crying about broken siege. It hits hard as hell. Like one shot hard. Personally, I am not shooting very many siege weapons. It's too much fun killing people who are shooting siege weapons, I don't have time to set them up, they reload slow and turn with a little hand crank or something. I don't know what to tell you, be more careful I guess, more situationally aware. If you are going into crowded places with siege firing maybe you deserve to die? I don't complain when I die in those spots, I just celebrate when I survive. Maybe your attitude sucks? Maybe it's me. Good luck out there, mind your step the ground is lava.
Personally, I've always preferred strong siege. Not because I like to siege players down, but because I think siege should scary in a game themed around keep fights.
I think that multiple breaches when attacking an objective should be the norm. We're pretty lazy when it comes to this. Some players call "strategy" throwing 3+ 24 player groups at a fd, but maybe 2x12 player groups on each side of a keep could be more effective than that.
With all that said, siege is obviously too strong right now. But I think the reason why you see so many players excited for it is because most of us are sick to death of the tank meta which has infested every level of play. Never have there been so many troll tanks, small groups of tanks, large groups of tanks, solo players in stalemate builds, etc...
So yeah, I'll shamelessly whip out a cf at you if you want to reduce the game to that BS. Ultimately though, this is on ZOS. @ZOS_BrianWheeler do you know what the tank meta is? Do you know most players hate it?
I don't actually think it's a viable long term solution, I just meant to say it's why so many people are applauding it.kringled_1 wrote: »Siege being super strong is decidedly not the way to end that. It's probably the way to make that even more ubiquitous. Siege damage doesn't depend on your stats or character skills. With the current bugged state of siege, who better to survive than someone with a huge health pool?
Integral1900 wrote: »This one is confused.... it is a siege.... siege weapons are big and scary.... errrrrr, are they not supposed to hurt like hell?😕
I mean if one has gallons of boiling death poured over, and indeed through, their armour I would expect it to do a dam site more damage than an axe.....🤓
So your broken gear sets are getting wrecked by broken siege.
InvictusApollo wrote: »Yesterday I had great fun killing siege users. I have died to siege only two times. Once when I put my trebuchet too close and once when lag made ballista bolt invisible.
I'd personally change ballista bolt speed to make it slower and decrease radius so that a skilled player was able to dodge it even with some lag. Otherwise I like the fact that defenders finally have some chance. Attackers can allways bring more sieges to the fight but defenders are limited by wall sizes.
It's literally killing the game.
Joy_Division wrote: »
Attackers are also restricted how many seige they can put down.
Attackers will wind up bring more players instead.
Sure, when it takes multiple people about an hour to set up the siege and fire like every 5-10 minutes we can talk about realism and siege one shots.
The issue is if you’re not a templar you’re dead in 3 ticks healing or no. Mark my words if this goes on as is people won’t enjoy it once the novelty has worn off. Just wait until everytime you’re fighting another group and some guy sneaks up, sets a cold fire and wipes you and you were snared or stunned and couldn’t move out. Fun. Hoping ZOS adjusts this accordingly and finds a way to keep it stronger without turning Cyro into a hide in keeps and siege simulation.
That's actually the danger, IMO. Whatever a bunch of random players can do, an organized group can do much more effectively.Tonnopesce wrote: »Adapt improve overcome.
That's actually the danger, IMO. Whatever a bunch of random players can do, an organized group can do much more effectively.
Besides this, there's more to AvA than just siege. Keep sieging is obviously the main theme, but Cyrodiil is meant to facilitate a wide variety of styles. From a solo or small scale POV, the idea of pulling a Cold Fire siege out of your pocket and blowing up 10 players far away from an objective isn't a good one.
I think ZOS needs to analyze the problems players feel are being solved by this and consider alternate solutions -- which buffed siege may be a part of.
Just to pull an idea out of the air, maybe siege can be buffed in proximity of an objective, but is less effective elsewhere.
From a solo or small scale POV, the idea of pulling a Cold Fire siege out of your pocket and blowing up 10 players far away from an objective isn't a good one.
InvictusApollo wrote: »
Have you ever seen that actually happening? PvP people have already adapted and learned new skill that PvE players learned ages ago - roll dodge from the red circle. The farther your target the more time people have to evade your balista shots. In all of my gameplay I have managed to kill maybe four players with a siege engine. But thanks to the elimination of stacked ball/zerg groups I have managed to rack over 100 kills on the weekend. And all of those kills were done with combos because all players became vulnerable to other players standard attacks. Before the siege buff people were just stacking and invincible while several dedicated healers were spamming aoe heals. It wasn't fun, especially since it was detrimental to game performance.
TheBonesXXX wrote: »
They need to name a catapult after you sir.
InvictusApollo wrote: »
Have you ever seen that actually happening? PvP people have already adapted and learned new skill that PvE players learned ages ago - roll dodge from the red circle. The farther your target the more time people have to evade your balista shots. In all of my gameplay I have managed to kill maybe four players with a siege engine. But thanks to the elimination of stacked ball/zerg groups I have managed to rack over 100 kills on the weekend. And all of those kills were done with combos because all players became vulnerable to other players standard attacks. Before the siege buff people were just stacking and invincible while several dedicated healers were spamming aoe heals. It wasn't fun, especially since it was detrimental to game performance.