Lmao I wrote: “So basically make the 24th century like the book 1984, where nobody has any privacy and is being surveillanced 24/7?Bouldercleave wrote: »Despite what certain individuals here (that obviously have no clue what they're talking about) are claiming, loot crates are not going to be unregulated much longer, it's only a matter of time.
If you'd like to see the process sped up, contact your state's Attorney General and make sure they're aware and informed of the situation.
LOL, I'll get my popcorn and wait then.
FAR too much money to be made by corporations (and politicians by lobbyists of those corporations).
Someone will get a fat campaign contribution and this will all slowly disappear. And I'll run out of popcorn waiting for big brother to police my gaming habits.
Holycannoli wrote: »
When the law gets challenged in court card games not being included will be one of the points for dismissal of the law. Along with baseball trading cards and other similar products. They will ask why video games were targeted exclusively.
I don't see raising the age from 18 to 21 having any impact on game sales (not just this game) at all other than sales in brick and mortar establishments. If you have a credit card you can get the game through digital download. The law will be near impossible to enforce and that isn't considering that parents and older friends can purchase the game for those under 21.
Video games will become a specific target due to the sheer ease of access for minors. It’s simply too easy for a child to use their parent’s cards and spend thousands before their parents receive any notice.
Blacknight841 wrote: »It doesn't matter if they introduce the law or not. All this would do is force this game and all other games that contain loot crates to be rater as AO (21+). Which will lead to the following exchange at a retailer.
Underage Customer: (brings game to the register)
Employee: (Addressing the guardian parent) "Just to let you know this game is rated AO for gambling."
Guardian Customer: Parent on the phone. "Hold on (talking to the phone)", "Yes that's fine. Can we hurry this up" (Talking to the employee)
Employee: (ID check on parent. Pass)
Guardian Customer: (Pays for the game)
Underage Customer: (walks away with newly purchased game)
Then you have the issue of the account. Game Asks:
- Are you our the age of 21?"
(Press box to continue)
Congratulations on your new account!
... Total effect on the situation ... ZERO
jainiadral wrote: »I'm wondering if the only real difference we'll see is that ZOS bans Hawai'i residents from accessing the Crown Store. Seems like the quickest, easiest "solution" to dealing with new legislation.
Vulsahdaal wrote: »Holycannoli wrote: »
When the law gets challenged in court card games not being included will be one of the points for dismissal of the law. Along with baseball trading cards and other similar products. They will ask why video games were targeted exclusively.
I don't see raising the age from 18 to 21 having any impact on game sales (not just this game) at all other than sales in brick and mortar establishments. If you have a credit card you can get the game through digital download. The law will be near impossible to enforce and that isn't considering that parents and older friends can purchase the game for those under 21.
Video games will become a specific target due to the sheer ease of access for minors. It’s simply too easy for a child to use their parent’s cards and spend thousands before their parents receive any notice.
Too easy? Are you serious? If the parents dont take basic safety precautions with their cards and make it "too easy" for children to get hold of the cards and rack up thousands of dollars on it, then Id say they very much deserve the bill they get.
Maybe it will be a wake-up call for them that they need to take some responsibility for their cards and their children.
Perhaps it would be a good time as well to pay some attention to what their children are doing/playing, not to mention teaching their children that stealing is wrong, and stealing from your own parents is a near death sentence..
Reistr_the_Unbroken wrote: »Read what I wrote again because I never said any of that at all.Reistr_the_Unbroken wrote: »Plus I doubt people would police others on a little label on a video gameclocksstoppe wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Who are you going to penalize? The game is already an M rating. Only adults are buying it
ESRB is not a law, it's a useless sticker on a box
And you believe some form of law enforcement is going to stop parents, relatives or friends from buying a 12 to 20 year old a +21 game title?
Who is being unrealistic here?
This is a typical feel good act by politicians for political points, it is not written well enough to be enforceable and those politicians know it.
In fact I’ll help you with one of my own quotes:Reistr_the_Unbroken wrote: »So basically make the 24th century like the book 1984, where nobody has any privacy and is being surveillanced 24/7?Bouldercleave wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Again, how would they even be able to enforce that?
With a warning label and age verification the company would be virtually bulletproof against this legislation. If a minor lies about the age verification, the company would no longer be liable.
I'm not trying to be contrary, I simply don't understand how this would even cause a ripple in the pond.
In the same way all unlawful activity conducted over the internet is prosecuted. Investigators investigate, issue subpoenas, and prosecute. The internet does not pose any special problems. In fact, the internet is a rich trove of transaction records that makes compilation of evidence simpler than in-person private sales.
Example: You have several video games you no longer play. You decide to resell them through Facebook. An investigator in Hawaii includes your Facebook offer with the other Facebook offers he or she tracks. A minor in Hawaii purchases one of your games, which happens to include the loot boxes that Hawaii seeks to regulate, and now Hawaii has a basis to prosecute you for violation of this statute.
Simple, really.
Um. No thanks.
So tell me again where I specifically stated anywhere where I “believe some form of law enforcement is going to stop parents”? Because I’m not for that at all in any way, shape or form.
clocksstoppe wrote: »Holycannoli wrote: »
When the law gets challenged in court card games not being included will be one of the points for dismissal of the law. Along with baseball trading cards and other similar products. They will ask why video games were targeted exclusively.
You can't challenge it for that reason. At most you can argue that physical lootboxes should also be banned, but you wouldn't have any actual argument against banning video games gambling for children.
Blacknight841 wrote: »It doesn't matter if they introduce the law or not. All this would do is force this game and all other games that contain loot crates to be rated as AO (21+). Which will lead to the following exchange at a retailer.
Underage Customer: (brings game to the register)
Employee: (Addressing the guardian parent) "Just to let you know this game is rated AO for gambling."
Guardian Customer: Parent on the phone. "Hold on (talking to the phone)", "Yes that's fine. Can we hurry this up" (Talking to the employee)
Employee: (ID check on parent. Pass)
Guardian Customer: (Pays for the game)
Underage Customer: (walks away with newly purchased game)
Then you have the issue of the account. Game Asks:
- Are you our the age of 21?"
(Press box to continue)
Congratulations on your new account!
... Total effect on the situation ... ZERO
SidewalkChalk5 wrote: »Blacknight841 wrote: »It doesn't matter if they introduce the law or not. All this would do is force this game and all other games that contain loot crates to be rated as AO (21+). Which will lead to the following exchange at a retailer.
Underage Customer: (brings game to the register)
Employee: (Addressing the guardian parent) "Just to let you know this game is rated AO for gambling."
Guardian Customer: Parent on the phone. "Hold on (talking to the phone)", "Yes that's fine. Can we hurry this up" (Talking to the employee)
Employee: (ID check on parent. Pass)
Guardian Customer: (Pays for the game)
Underage Customer: (walks away with newly purchased game)
Then you have the issue of the account. Game Asks:
- Are you our the age of 21?"
(Press box to continue)
Congratulations on your new account!
... Total effect on the situation ... ZERO
In that case, sure, but you only described one case. You described a parent who doesn't care. You did not describe a responsible consumer who would appreciate being informed, and put the game back on the shelf, have an important talk with their kid, and/or lock down parental controls. Your situation is realistic enough, but much less common. People generally understand that kids could accidentally (or on purpose) spend a ton of cash on online games and most parents actively take precautions. An extra notice at the retailer isn't a bad thing.
The point of this post is to bring it to Zos attention
They know, and Gina has nothing to do with it.
This is more a matter for their monetization department. They are fully aware of what they are doing, and will only change their model if legally forced to. Also, no one from ZOS is going to comment, aside from moderation.
Gumball machines will be safe, asThe point of this post is to bring it to Zos attention
They know, and Gina has nothing to do with it.
This is more a matter for their monetization department. They are fully aware of what they are doing, and will only change their model if legally forced to. Also, no one from ZOS is going to comment, aside from moderation.
Ok relax guy. I tagged Gina cause they all work in the same office. She can relay the msg to the moneyization dept. I don’t even know who the pic is for that dept. Should I have tagged Matt firor instead?
Ummm... there are more than 1500 employees at Zenimax Media according to the last time they released data. I doubt the legal team is a quick trip down the hall.
If you're really interested in putting this in the correct hands, you might try visiting the corporate web site to find the government affairs or legal affairs contact.
Gina is not a message delivery service.
Read the legislation. As written it will not impact ESO crates at all.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
ESO is already an "M" rated game. It should not be sold to minors as it is. So... what's the problem?
Reistr_the_Unbroken wrote: »What about those who already bought a physical copy of the game before the change? Are they breaking the law then? Are their physical copies going to be taken away when they rightfully bought it with their own money? What about people who are 20 and want to buy the game? Would it still be illegal then?
Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
Oh look the white knight wanna be lawyer who thinks he knows Law. Lmfao
jainiadral wrote: »@lordrichter
Well, that'll teach me to read things before blathering Maybe. So the checkbox scenario above will be the impact.
Meh.
The law seems like a huge waste of time, TBH.
Edited for quoting the wrong poster. Need to stop forum-ing on my tablet.
Holycannoli wrote: »jainiadral wrote: »@lordrichter
Well, that'll teach me to read things before blathering Maybe. So the checkbox scenario above will be the impact.
Meh.
The law seems like a huge waste of time, TBH.
Edited for quoting the wrong poster. Need to stop forum-ing on my tablet.
This law is largely a waste of time yes, but it's just the beginning. I think it's purpose is to get the ball rolling and get people talking about this issue so they can work on regulating it properly.
Games like ESO aren't the real issue. It's mobile games and games like FIFA and EA/Activision in general that are what caused this.
Games like ESO aren't the worst offenders, but it's still manipulative and predatory. Just sell the digital goods directly ZOS, instead of hiding it behind slot machine tactics. You can still milk whales that way, but you won't be so blatantly preying on addicts.
Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
starkerealm wrote: »Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
On 1, the act of opening the crate to receive digital items is sufficient to satisfy the statute. "Cashing out," in this case includes receiving the items within.
The second point is mostly correct. Though the specific definition provided under the statute is so broad, that Crown codes might run afoul of it. At the same time, the specific definition of, "video game," is so broad it might not stand up to judicial scrutiny. I mean, the whole thing might not, but that one in particular.
Reistr_the_Unbroken wrote: »I saw a few comments about how the age should be raised to 21 and I thought of a few points nobody brought up.
What about those who already bought a physical copy of the game before the change? Are they breaking the law then? Are their physical copies going to be taken away when they rightfully bought it with their own money? What about people who are 20 and want to buy the game? Would it still be illegal then?
§481B- Video games; restrictions. (a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards.
(b) For the purpose of this section:
"Retailer" means any person who offers video games for sale, including resale by the purchaser, through any means, including sales outlets, catalogs, or the Internet.
"Video game" means an object or device that stores recorded data or instructions, receives data or instructions generated by a person who uses it, and, by processing the data or instructions, creates an interactive game capable of being played, viewed, or experienced on or through a computer, gaming system, console, or other technology."
Gumball machines will be safe, asThe point of this post is to bring it to Zos attention
They know, and Gina has nothing to do with it.
This is more a matter for their monetization department. They are fully aware of what they are doing, and will only change their model if legally forced to. Also, no one from ZOS is going to comment, aside from moderation.
Ok relax guy. I tagged Gina cause they all work in the same office. She can relay the msg to the moneyization dept. I don’t even know who the pic is for that dept. Should I have tagged Matt firor instead?
Ummm... there are more than 1500 employees at Zenimax Media according to the last time they released data. I doubt the legal team is a quick trip down the hall.
If you're really interested in putting this in the correct hands, you might try visiting the corporate web site to find the government affairs or legal affairs contact.
Gina is not a message delivery service.
Relax dude the people we interface with regularly are on the forums or try to in any case, work in the same HQ office. Matt firor, game director, who also happens to be on the board of directors should be informed. Im pretty sure he would have a vested interest in stuff like this because if the legislation goes into affect if could have an impact on their bottom line. or at least they can develop a strategy to plan if other states jump on the bandwagon. I only choose Gina because she actually reads the forums and sometimes responds. She’s more than just a moderator. She is suppose to relay and listen to community feedback.
So get off your high horse and ditch the condescending attitude for me trying to get the word out in an easy but reliable manner rather than it getting lost in some black hole email adress trying to contact them through some red tape website address.
I’m only trying to help here and people like you want to slam me with an attitude for my communication approach rather than actually talk about the issue.
starkerealm wrote: »Reistr_the_Unbroken wrote: »I saw a few comments about how the age should be raised to 21 and I thought of a few points nobody brought up.
What about those who already bought a physical copy of the game before the change? Are they breaking the law then? Are their physical copies going to be taken away when they rightfully bought it with their own money? What about people who are 20 and want to buy the game? Would it still be illegal then?
No.
But, what's goofy about this is, the way it's written, it doesn't really do what it's supposed to do.
So, here:§481B- Video games; restrictions. (a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards.
(b) For the purpose of this section:
"Retailer" means any person who offers video games for sale, including resale by the purchaser, through any means, including sales outlets, catalogs, or the Internet.
"Video game" means an object or device that stores recorded data or instructions, receives data or instructions generated by a person who uses it, and, by processing the data or instructions, creates an interactive game capable of being played, viewed, or experienced on or through a computer, gaming system, console, or other technology."
Okay, "unlawful to sell," means this is just a point of sale issue. Copies in the wild, given out, rented, or otherwise distributed aren't covered. There's no round up of contraband here. Just, you need to be 21 to buy the game.
So, read section A on its own, with headers 1 and 2 as alternate tests. "IF either (a1) OR (b1) == 1, THEN."
Section B just defines "retailer," and "video game." Purchasing is never defined. That may be defined elsewhere in the Hawaii code, but here, it's just, "you purchase something." It never specifies a micro-transaction system. Meaning a game with randomized drop boxes purchased with in-game currency, like ESO's Regional Boxes may actually violate this statute.
What's baffling to me, and this may be defined elsewhere, is that F2P titles, where no cash is paid up front, aren't affected. So a mobile game with predatory P2W loot boxes can' continue business as usual, because there's never a sale.
So Fortnite or Apex Legends are in the clear because you never buy the game. You download the game for free, then buy the currency later. This applies doubly for any mobile f2p games. On consoles, because there's an extra layer of abstraction, between the microtransaction currency purchased and the game, any argument on those sales would run into serious First Amendment challenges, because it would be an all or nothing thing. At that point, it'll just be the Leland Yee case all over again.
Open question if this even applies to expansion packs. Since those don't include the base game, they might not meet the definition of a video game for the statute.
I'd be honestly shocked if this can pass the least restrictive test to get past the first amendment.