The point of this post is to bring it to Zos attention
Read the legislation. As written it will not impact ESO crates at all.
Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
Read the legislation. As written it will not impact ESO crates at all.
I don't believe OP's post was addressing Crown Crates specifically or that Hawaii is banning loot boxes, but rather the general direction some countries/states are beginning to take loot boxes in video games by considering them forms of gambling. The legislation emphasized numerous times how it can be addicting and one of the biggest issues surrounding loot boxes is that it can affect children. The age restriction is a measure to protect children from that.
Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
NordSwordnBoard wrote: »Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
(a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or [Crown Crates]
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards. [Crowns -> Crown Crates]
In Hawaii this proposal would prevent people under 21 from buying this game. Gambling afaik is illegal in all of Hawaii, so this would mean they don't consider loot boxes gambling - technically speaking.
And if it has no bearing on ESO crates then there is no point for the discussion.
Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
Oh look the white knight wanna be lawyer who thinks he knows Law. Lmfao
LOL I am quite far from a white knight for ESO. But whatever, if you can go find a lawyer, you find find what I wrote to be consistent with his/her opinion.
"§481B- Video games; restrictions. (a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards.
(b) For the purpose of this section:
"Retailer" means any person who offers video games for sale, including resale by the purchaser, through any means, including sales outlets, catalogs, or the Internet.
"Video game" means an object or device that stores recorded data or instructions, receives data or instructions generated by a person who uses it, and, by processing the data or instructions, creates an interactive game capable of being played, viewed, or experienced on or through a computer, gaming system, console, or other technology."
SECTION 3. New statutory material is underscored.
SECTION 4. This Act shall take effect upon its approval.
NordSwordnBoard wrote: »Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
(a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or [Crown Crates]
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards. [Crowns -> Crown Crates]
In Hawaii this proposal would prevent people under 21 from buying this game. Gambling afaik is illegal in all of Hawaii, so this would mean they don't consider loot boxes gambling - technically speaking.
Uhmm that is exactly what I said. What was your point?
And if it has no bearing on ESO crates then there is no point for the discussion.
But it does have bearing on ESO's Crown Crates since those are loot boxes which is exactly what this legislation was addressing.
House Bill 2727/Senate Bill 3025 and House Bill 2686/Senate Bill 3024 were originally intended to:
- Prohibit the sale of games involving loot boxes to buyers under 21 years of age.
- To require game publishers and developers to feature a warning label which read "Warning: contains in-game purchases and gambling-like mechanisms which may be harmful or addictive."
- To require game publishers to disclose the odds of winning the random loot since it is possible for developers to manipulate the system so that it is not entirely random chance.
Holycannoli wrote: »LOL I am quite far from a white knight for ESO. But whatever, if you can go find a lawyer, you find find what I wrote to be consistent with his/her opinion.
Sorry but you're wrong (edit: well now it's a question of semantics. So maybe wrong maybe not). It specifically mentions randomized rewards which is exactly what loot crates are. It doesn't prohibit them but it does restrict the sale of the games."§481B- Video games; restrictions. (a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards.
(b) For the purpose of this section:
"Retailer" means any person who offers video games for sale, including resale by the purchaser, through any means, including sales outlets, catalogs, or the Internet.
"Video game" means an object or device that stores recorded data or instructions, receives data or instructions generated by a person who uses it, and, by processing the data or instructions, creates an interactive game capable of being played, viewed, or experienced on or through a computer, gaming system, console, or other technology."
SECTION 3. New statutory material is underscored.
SECTION 4. This Act shall take effect upon its approval.
The real issue is whether any gaming company gives a hoot about restricted videogame sales in Hawaii.
I do hope these kinds of bills become popular. Never been a fan of the loot crate system. If you're going to offer items offer them for sale directly, and not for "limited time only". That's just as predatory, maybe even moreso.
NordSwordnBoard wrote: »NordSwordnBoard wrote: »Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
(a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or [Crown Crates]
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards. [Crowns -> Crown Crates]
In Hawaii this proposal would prevent people under 21 from buying this game. Gambling afaik is illegal in all of Hawaii, so this would mean they don't consider loot boxes gambling - technically speaking.
Uhmm that is exactly what I said. What was your point?
No, it wasn't exactly what you said:
And if it has no bearing on ESO crates then there is no point for the discussion.
But it does have bearing on ESO's Crown Crates since those are loot boxes which is exactly what this legislation was addressing.
House Bill 2727/Senate Bill 3025 and House Bill 2686/Senate Bill 3024 were originally intended to:
- Prohibit the sale of games involving loot boxes to buyers under 21 years of age.
- To require game publishers and developers to feature a warning label which read "Warning: contains in-game purchases and gambling-like mechanisms which may be harmful or addictive."
- To require game publishers to disclose the odds of winning the random loot since it is possible for developers to manipulate the system so that it is not entirely random chance.
If this is passed in Hawaii, you will have to be 21 instead of 18 to buy the game. That impacts sales, and could set a precedent with other states.
Since the items rewarded are virtual, it would be difficult to legislate out the Crown Crates, unfortunately.
I think OP is right, this is a trend that will continue. Two anecdotal data points, do with them what you will:
1) I know a couple who split up because of a gambling problem. All the classic issues: Promising no more, and then spending money they didn't have. Emotional ups and downs from losses. Money problems and money fights. Real children impacted. Yep, not a casino or online poker. Loot boxes.
2) Last Christmas at a party, our local state assemblyman told me that the issue parents bring up to him more than any other right now is...you guessed it...loot boxes. Wow. More than: high cost of health insurance. More than: education. More than: sugary drinks. More than: vaping. More than: anything else. Wow.
MyKillv2.0 wrote: »I think OP is right, this is a trend that will continue. Two anecdotal data points, do with them what you will:
1) I know a couple who split up because of a gambling problem. All the classic issues: Promising no more, and then spending money they didn't have. Emotional ups and downs from losses. Money problems and money fights. Real children impacted. Yep, not a casino or online poker. Loot boxes.
2) Last Christmas at a party, our local state assemblyman told me that the issue parents bring up to him more than any other right now is...you guessed it...loot boxes. Wow. More than: high cost of health insurance. More than: education. More than: sugary drinks. More than: vaping. More than: anything else. Wow.
Wow. If you bought that story..... I don't what to say. Wow.
NordSwordnBoard wrote: »NordSwordnBoard wrote: »Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
(a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or [Crown Crates]
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards. [Crowns -> Crown Crates]
In Hawaii this proposal would prevent people under 21 from buying this game. Gambling afaik is illegal in all of Hawaii, so this would mean they don't consider loot boxes gambling - technically speaking.
Uhmm that is exactly what I said. What was your point?
No, it wasn't exactly what you said:
And if it has no bearing on ESO crates then there is no point for the discussion.
But it does have bearing on ESO's Crown Crates since those are loot boxes which is exactly what this legislation was addressing.
House Bill 2727/Senate Bill 3025 and House Bill 2686/Senate Bill 3024 were originally intended to:
- Prohibit the sale of games involving loot boxes to buyers under 21 years of age.
- To require game publishers and developers to feature a warning label which read "Warning: contains in-game purchases and gambling-like mechanisms which may be harmful or addictive."
- To require game publishers to disclose the odds of winning the random loot since it is possible for developers to manipulate the system so that it is not entirely random chance.
If this is passed in Hawaii, you will have to be 21 instead of 18 to buy the game. That impacts sales, and could set a precedent with other states.
To repeat myself:
PLEASE read what I wrote again. I said it could possibly limit the sale of the game but not crates. How was that wrong?
From a practical perspective it is a zero impact, parents or older siblings/relatives/friends will just buy the game for said minor, minor can still but crates legally.
NordSwordnBoard wrote: »You're saying a 21+ rating will not negatively affect sales? Why would game makers censor their own games in order to get a lower age rating? Ever see the discussions about no children being in ESO? That's how what you said was wrong.
This is not moot, nor does it have zero impact if you say it can impact sales. You're missing the point that if they sell less games, they will sell less crates. I thought that much was obvious.
NordSwordnBoard wrote: »NordSwordnBoard wrote: »NordSwordnBoard wrote: »Read the legislation. As written it will not impact ESO crates at all.
To simply cover it.
1. The crates have no mechanism to cash out which is specifically mentioned in the legislation.
2. The legislation only limits the sale of the game itself to those over 21, it does not limit the sale of loot crates.
Just those two points alone renders the whole issue moot. There is a bit more making it a non issue for ESO but I'll leave that to you to work out.
(a) It shall be unlawful for any retailer to sell to any person under twenty-one years of age a video game that contains a system of further purchasing:
(1) A randomized reward or rewards; or [Crown Crates]
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards. [Crowns -> Crown Crates]
In Hawaii this proposal would prevent people under 21 from buying this game. Gambling afaik is illegal in all of Hawaii, so this would mean they don't consider loot boxes gambling - technically speaking.
Uhmm that is exactly what I said. What was your point?
No, it wasn't exactly what you said:
And if it has no bearing on ESO crates then there is no point for the discussion.
But it does have bearing on ESO's Crown Crates since those are loot boxes which is exactly what this legislation was addressing.
House Bill 2727/Senate Bill 3025 and House Bill 2686/Senate Bill 3024 were originally intended to:
- Prohibit the sale of games involving loot boxes to buyers under 21 years of age.
- To require game publishers and developers to feature a warning label which read "Warning: contains in-game purchases and gambling-like mechanisms which may be harmful or addictive."
- To require game publishers to disclose the odds of winning the random loot since it is possible for developers to manipulate the system so that it is not entirely random chance.
If this is passed in Hawaii, you will have to be 21 instead of 18 to buy the game. That impacts sales, and could set a precedent with other states.
To repeat myself:
PLEASE read what I wrote again. I said it could possibly limit the sale of the game but not crates. How was that wrong?
From a practical perspective it is a zero impact, parents or older siblings/relatives/friends will just buy the game for said minor, minor can still but crates legally.
You're saying a 21+ rating will not negatively affect sales? Why would game makers censor their own games in order to get a lower age rating? Ever see the discussions about no children being in ESO? That's how what you said was wrong.
This is not moot, nor does it have zero impact if you say it can impact sales. You're missing the point that if they sell less games, they will sell less crates. I thought that much was obvious.