NordSwordnBoard wrote: »
Please read the legislation - as I pointed out to you in my first response:
(2) A virtual item which can be redeemed to directly or indirectly receive a randomized reward or rewards.
Crowns are a virtual item which can be redeemed to directly or indirectly receive a randomized reward like Crates or rewards like any cosmetic crown store item for sale.
The point of this post is to bring it to Zos attention
They know, and Gina has nothing to do with it.
This is more a matter for their monetization department. They are fully aware of what they are doing, and will only change their model if legally forced to. Also, no one from ZOS is going to comment, aside from moderation.
WOW classic is out soon Hopefully without loot boxesMyKillv2.0 wrote: »I think OP is right, this is a trend that will continue. Two anecdotal data points, do with them what you will:
1) I know a couple who split up because of a gambling problem. All the classic issues: Promising no more, and then spending money they didn't have. Emotional ups and downs from losses. Money problems and money fights. Real children impacted. Yep, not a casino or online poker. Loot boxes.
2) Last Christmas at a party, our local state assemblyman told me that the issue parents bring up to him more than any other right now is...you guessed it...loot boxes. Wow. More than: high cost of health insurance. More than: education. More than: sugary drinks. More than: vaping. More than: anything else. Wow.
Wow. If you bought that story..... I don't what to say. Wow.
Holycannoli wrote: »
The point of this post is to bring it to Zos attention
They know, and Gina has nothing to do with it.
This is more a matter for their monetization department. They are fully aware of what they are doing, and will only change their model if legally forced to. Also, no one from ZOS is going to comment, aside from moderation.
Ok relax guy. I tagged Gina cause they all work in the same office. She can relay the msg to the moneyization dept. I don’t even know who the pic is for that dept. Should I have tagged Matt firor instead?
Holycannoli wrote: »
When the law gets challenged in court card games not being included will be one of the points for dismissal of the law. Along with baseball trading cards and other similar products. They will ask why video games were targeted exclusively.
Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
clocksstoppe wrote: »Holycannoli wrote: »
When the law gets challenged in court card games not being included will be one of the points for dismissal of the law. Along with baseball trading cards and other similar products. They will ask why video games were targeted exclusively.
You can't challenge it for that reason. At most you can argue that physical lootboxes should also be banned, but you wouldn't have any actual argument against banning video games gambling for children.
Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Holycannoli wrote: »
When the law gets challenged in court card games not being included will be one of the points for dismissal of the law. Along with baseball trading cards and other similar products. They will ask why video games were targeted exclusively.
I don't see raising the age from 18 to 21 having any impact on game sales (not just this game) at all other than sales in brick and mortar establishments. If you have a credit card you can get the game through digital download. The law will be near impossible to enforce and that isn't considering that parents and older friends can purchase the game for those under 21.
Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Who are you going to penalize? The game is already an M rating. Only adults are buying it
Plus I doubt people would police others on a little label on a video gameclocksstoppe wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Who are you going to penalize? The game is already an M rating. Only adults are buying it
ESRB is not a law, it's a useless sticker on a box
Bouldercleave wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Again, how would they even be able to enforce that?
With a warning label and age verification the company would be virtually bulletproof against this legislation. If a minor lies about the age verification, the company would no longer be liable.
I'm not trying to be contrary, I simply don't understand how this would even cause a ripple in the pond.
So basically make the 24th century like the book 1984, where nobody has any privacy and is being surveillanced 24/7?Bouldercleave wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Again, how would they even be able to enforce that?
With a warning label and age verification the company would be virtually bulletproof against this legislation. If a minor lies about the age verification, the company would no longer be liable.
I'm not trying to be contrary, I simply don't understand how this would even cause a ripple in the pond.
In the same way all unlawful activity conducted over the internet is prosecuted. Investigators investigate, issue subpoenas, and prosecute. The internet does not pose any special problems. In fact, the internet is a rich trove of transaction records that makes compilation of evidence simpler than in-person private sales.
Example: You have several video games you no longer play. You decide to resell them through Facebook. An investigator in Hawaii includes your Facebook offer with the other Facebook offers he or she tracks. A minor in Hawaii purchases one of your games, which happens to include the loot boxes that Hawaii seeks to regulate, and now Hawaii has a basis to prosecute you for violation of this statute.
Simple, really.
Reistr_the_Unbroken wrote: »So basically make the 24th century like the book 1984, where nobody has any privacy and is being surveillanced 24/7?Bouldercleave wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Again, how would they even be able to enforce that?
With a warning label and age verification the company would be virtually bulletproof against this legislation. If a minor lies about the age verification, the company would no longer be liable.
I'm not trying to be contrary, I simply don't understand how this would even cause a ripple in the pond.
In the same way all unlawful activity conducted over the internet is prosecuted. Investigators investigate, issue subpoenas, and prosecute. The internet does not pose any special problems. In fact, the internet is a rich trove of transaction records that makes compilation of evidence simpler than in-person private sales.
Example: You have several video games you no longer play. You decide to resell them through Facebook. An investigator in Hawaii includes your Facebook offer with the other Facebook offers he or she tracks. A minor in Hawaii purchases one of your games, which happens to include the loot boxes that Hawaii seeks to regulate, and now Hawaii has a basis to prosecute you for violation of this statute.
Simple, really.
Um. No thanks.
Reistr_the_Unbroken wrote: »Plus I doubt people would police others on a little label on a video gameclocksstoppe wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Who are you going to penalize? The game is already an M rating. Only adults are buying it
ESRB is not a law, it's a useless sticker on a box
Reistr_the_Unbroken wrote: »Plus I doubt people would police others on a little label on a video gameclocksstoppe wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Who are you going to penalize? The game is already an M rating. Only adults are buying it
ESRB is not a law, it's a useless sticker on a box
And you believe some form of law enforcement is going to stop parents, relatives or friends from buying a 12 to 20 year old a +21 game title?
Who is being unrealistic here?
This is a typical feel good act by politicians for political points, it is not written well enough to be enforceable and those politicians know it.
ESO is already an "M" rated game. It should not be sold to minors as it is. So... what's the problem?
Read what I wrote again because I never said any of that at all.Reistr_the_Unbroken wrote: »Plus I doubt people would police others on a little label on a video gameclocksstoppe wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Who are you going to penalize? The game is already an M rating. Only adults are buying it
ESRB is not a law, it's a useless sticker on a box
And you believe some form of law enforcement is going to stop parents, relatives or friends from buying a 12 to 20 year old a +21 game title?
Who is being unrealistic here?
This is a typical feel good act by politicians for political points, it is not written well enough to be enforceable and those politicians know it.
Reistr_the_Unbroken wrote: »So basically make the 24th century like the book 1984, where nobody has any privacy and is being surveillanced 24/7?Bouldercleave wrote: »Bouldercleave wrote: »Seeing as most video games are sold digitally, how would they even enforce this?
So they cannot sell hard copy games retail, how could they POSSIBLY stop online sales to a minor?
All a Company like ZoS would have to do is slap a warning label on it (like anyone reads that stuff), not sell it in retail brick and mortar stores (something that is a dying thing anyway), and put a click through age verification on their online sales.
This legislation wouldn't stop one single sale in my opinion.
It doesn't have to stop sales. It provides a means of enjoining and penalizing violations.
Again, how would they even be able to enforce that?
With a warning label and age verification the company would be virtually bulletproof against this legislation. If a minor lies about the age verification, the company would no longer be liable.
I'm not trying to be contrary, I simply don't understand how this would even cause a ripple in the pond.
In the same way all unlawful activity conducted over the internet is prosecuted. Investigators investigate, issue subpoenas, and prosecute. The internet does not pose any special problems. In fact, the internet is a rich trove of transaction records that makes compilation of evidence simpler than in-person private sales.
Example: You have several video games you no longer play. You decide to resell them through Facebook. An investigator in Hawaii includes your Facebook offer with the other Facebook offers he or she tracks. A minor in Hawaii purchases one of your games, which happens to include the loot boxes that Hawaii seeks to regulate, and now Hawaii has a basis to prosecute you for violation of this statute.
Simple, really.
Um. No thanks.
Despite what certain individuals here (that obviously have no clue what they're talking about) are claiming, loot crates are not going to be unregulated much longer, it's only a matter of time.
If you'd like to see the process sped up, contact your state's Attorney General and make sure they're aware and informed of the situation.