Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
The dodge roll passive can be used in stealth purposes too. The speed gain from dodge also increases sneak speed (and stacks with other speed buffs) and the penetration boost can be used to start a gank. I can emphasize with people about losing the Stealth passive but I think most people are not realizing how good the dodge passive as an NB both for PvP gankers and PvE heists. I tried one of the heists out in PTS and the dodge speed effortlessly mixed into my playstyle, especially with the Magelight Guards, who made the Stealth passive useless.
Argonians... we are looking to a race that is made for beginner tanks who may have sustain issues... the perfect beginner tank race.
Imperials... are the intermediate tank race.
Nords... we will see Nord being used by experienced tanks. People who are already know what they are doing and will not need those passives etc. will simply go for Nord
Argonians... we are looking to a race that is made for beginner tanks who may have sustain issues... the perfect beginner tank race.
Imperials... are the intermediate tank race.
Nords... we will see Nord being used by experienced tanks. People who are already know what they are doing and will not need those passives etc. will simply go for Nord
I'm aware this is just your opinion, and could simply be an issue of wording, but I actually find these statements problematic.
I've been tanking on an Argonian since launch, when Argonians were crap. I'm still tanking on an Argonian, and will continue to do so. My level of tanking experience is independent of that. I have tanked ALL content in the game, including vCR, on an Argonian. The suggestion that Argonians are a beginner choice and that experienced players will choose Nord doesn't really convey a very friendly message, especially coming from a class representative.
Could you even begin to imagine the forum outrage that would result if an actual ZOS member stated that Argonians were for beginners and Nords are for people who know what they are doing?
Wait, what? A class rep said this? H••• F••• I did not notice this the first time I saw this. Are argonians some sort of trap race? They (and imperials) should be AS good as Nords, not the ones you roll first then pay for a race change later! And this is from someone who has a Nord tank.
I am literally speechless. This is not how race design should be done.
Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll cannot be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
The dodge roll passive can be used in stealth purposes too. The speed gain from dodge also increases sneak speed (and stacks with other speed buffs) and the penetration boost can be used to start a gank. I can emphasize with people about losing the Stealth passive but I think most people are not realizing how good the dodge passive as an NB both for PvP gankers and PvE heists. I tried one of the heists out in PTS and the dodge speed effortlessly mixed into my playstyle, especially with the Magelight Guards, who made the Stealth passive useless.[
Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
The dodge roll passive can be used in stealth purposes too. The speed gain from dodge also increases sneak speed (and stacks with other speed buffs) and the penetration boost can be used to start a gank. I can emphasize with people about losing the Stealth passive but I think most people are not realizing how good the dodge passive as an NB both for PvP gankers and PvE heists. I tried one of the heists out in PTS and the dodge speed effortlessly mixed into my playstyle, especially with the Magelight Guards, who made the Stealth passive useless.
I also tried heists on the PTS and when you roll dodge you jump out of stealth so I’m not saying I don’t believe you, I just haven’t had that experience.
You have yet to say why stealth detect is beneficial. Both you and @Joy_Division say what amounts to this “yes stealth detect is useless but I really want to roll dodge/get pen buff”
Did you know it is possible to have stealth radius bonus AND roll dodge/pen? Why is it mutually exclusive for you? Real question, not a hypothetical troll.
Vulcans are no longer smart and Klingons are no longer strong. If stealth detect or stealth radius or stealth Anything means so little to you, what is the harm with the passive looking like this:
Increases your stealth reduction radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
Instead of this:
Increases your stealth detection radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
Joy_Division wrote: »Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
The dodge roll passive can be used in stealth purposes too. The speed gain from dodge also increases sneak speed (and stacks with other speed buffs) and the penetration boost can be used to start a gank. I can emphasize with people about losing the Stealth passive but I think most people are not realizing how good the dodge passive as an NB both for PvP gankers and PvE heists. I tried one of the heists out in PTS and the dodge speed effortlessly mixed into my playstyle, especially with the Magelight Guards, who made the Stealth passive useless.
I also tried heists on the PTS and when you roll dodge you jump out of stealth so I’m not saying I don’t believe you, I just haven’t had that experience.
You have yet to say why stealth detect is beneficial. Both you and @Joy_Division say what amounts to this “yes stealth detect is useless but I really want to roll dodge/get pen buff”
Did you know it is possible to have stealth radius bonus AND roll dodge/pen? Why is it mutually exclusive for you? Real question, not a hypothetical troll.
Vulcans are no longer smart and Klingons are no longer strong. If stealth detect or stealth radius or stealth Anything means so little to you, what is the harm with the passive looking like this:
Increases your stealth reduction radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
Instead of this:
Increases your stealth detection radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
You are tagging me about stuff I did not say. I did not say stealth detect is useless. I did not say stealth radius bonus and roll dodge/pen is mutually exclusive.
Joy_Division wrote: »Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
The dodge roll passive can be used in stealth purposes too. The speed gain from dodge also increases sneak speed (and stacks with other speed buffs) and the penetration boost can be used to start a gank. I can emphasize with people about losing the Stealth passive but I think most people are not realizing how good the dodge passive as an NB both for PvP gankers and PvE heists. I tried one of the heists out in PTS and the dodge speed effortlessly mixed into my playstyle, especially with the Magelight Guards, who made the Stealth passive useless.
I also tried heists on the PTS and when you roll dodge you jump out of stealth so I’m not saying I don’t believe you, I just haven’t had that experience.
You have yet to say why stealth detect is beneficial. Both you and @Joy_Division say what amounts to this “yes stealth detect is useless but I really want to roll dodge/get pen buff”
Did you know it is possible to have stealth radius bonus AND roll dodge/pen? Why is it mutually exclusive for you? Real question, not a hypothetical troll.
Vulcans are no longer smart and Klingons are no longer strong. If stealth detect or stealth radius or stealth Anything means so little to you, what is the harm with the passive looking like this:
Increases your stealth reduction radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
Instead of this:
Increases your stealth detection radius by 3 meters. Increases your movement speed by 10% and your Physical and Spell Penetration by 1500 for 6 seconds after you use Roll Dodge.
You are tagging me about stuff I did not say. I did not say stealth detect is useless. I did not say stealth radius bonus and roll dodge/pen is mutually exclusive.
Joy_Division wrote: »Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll cannot be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
I was asked for my opinion and I gave it. And now you are lecturing my with CAPS and boldface because you disagree with it.
Along with completely taking what I said out of contest. I did not say anything about ZOS's code about stealth and roll being separated and I stated very clearly that "I would rather have the dodge roll speed and pen" because I was asked for my opinion, hence the "I". I find movement speed very important in all aspects of the game, PvP and PVE, and that speed bonus is something I'll use in any stealth oriented gameplay Vs. guards and bosses with Magelight active, which hard counters stealth. I am allowed to have opinions. Those opinions are mine, not necessarily what the ESO community may or may not share.
If you want to disagree with my assessment, that's fine, but yelling at me is uncalled for and doesn't somehow make you right and me wrong. And you are wrong in accusing me of only representing myself. At our meeting, when we went over racials, everyone was ready to move on from Bosmer until one representative mentioned the community's concern about the loss of the stealth passive, and that rep was me. Nobody else was going to say anything. Even though I would much rather have Hunter's Eye, I still communicated that concern to the reps.
Kalle_Demos wrote: »Joy_Division wrote: »Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll cannot be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
I was asked for my opinion and I gave it. And now you are lecturing my with CAPS and boldface because you disagree with it.
Along with completely taking what I said out of contest. I did not say anything about ZOS's code about stealth and roll being separated and I stated very clearly that "I would rather have the dodge roll speed and pen" because I was asked for my opinion, hence the "I". I find movement speed very important in all aspects of the game, PvP and PVE, and that speed bonus is something I'll use in any stealth oriented gameplay Vs. guards and bosses with Magelight active, which hard counters stealth. I am allowed to have opinions. Those opinions are mine, not necessarily what the ESO community may or may not share.
If you want to disagree with my assessment, that's fine, but yelling at me is uncalled for and doesn't somehow make you right and me wrong. And you are wrong in accusing me of only representing myself. At our meeting, when we went over racials, everyone was ready to move on from Bosmer until one representative mentioned the community's concern about the loss of the stealth passive, and that rep was me. Nobody else was going to say anything. Even though I would much rather have Hunter's Eye, I still communicated that concern to the reps.
Well, that is extremely disconcerting. Stealth has been an integral part of what is is to be a Bosmer for years and gutting it is contrary to the goals illustrated. People bought and continued to play ESO for years for this specific combo and playstyle as it has been a staple in the series and you were the only one who thought to bring it up? Thanks for bringing our concerns to the table. We desperately need more like you in the room.
Joy_Division wrote: »Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll cannot be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
I was asked for my opinion and I gave it. And now you are lecturing my with CAPS and boldface because you disagree with it.
Along with completely taking what I said out of contest. I did not say anything about ZOS's code about stealth and roll being separated and I stated very clearly that "I would rather have the dodge roll speed and pen" because I was asked for my opinion, hence the "I". I find movement speed very important in all aspects of the game, PvP and PVE, and that speed bonus is something I'll use in any stealth oriented gameplay Vs. guards and bosses with Magelight active, which hard counters stealth. I am allowed to have opinions. Those opinions are mine, not necessarily what the ESO community may or may not share.
If you want to disagree with my assessment, that's fine, but yelling at me is uncalled for and doesn't somehow make you right and me wrong. And you are wrong in accusing me of only representing myself. At our meeting, when we went over racials, everyone was ready to move on from Bosmer until one representative mentioned the community's concern about the loss of the stealth passive, and that rep was me. Nobody else was going to say anything. Even though I would much rather have Hunter's Eye, I still communicated that concern to the reps.
Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
The dodge roll passive can be used in stealth purposes too. The speed gain from dodge also increases sneak speed (and stacks with other speed buffs) and the penetration boost can be used to start a gank. I can emphathize with people about losing the Stealth passive but I think most people are not realizing how good the dodge passive as an NB both for PvP gankers and PvE heists. I tried one of the heists out in PTS and the dodge speed effortlessly mixed into my playstyle, especially with the Magelight Guards, who made the Stealth passive useless.
FrancisCrawford wrote: »Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
The dodge roll passive can be used in stealth purposes too. The speed gain from dodge also increases sneak speed (and stacks with other speed buffs) and the penetration boost can be used to start a gank. I can emphathize with people about losing the Stealth passive but I think most people are not realizing how good the dodge passive as an NB both for PvP gankers and PvE heists. I tried one of the heists out in PTS and the dodge speed effortlessly mixed into my playstyle, especially with the Magelight Guards, who made the Stealth passive useless.
Could you please explain your heist point more fully? Are you rolling through the guards' detection circles? Are you just stacking speed to beat them to the spot so as to get past them?
MLGProPlayer wrote: »Giving Bosmer back their reduced detection radius would literally have zero impact on their endgame performance. It's pretty much only useful in thief/assassin gameplay, which isn't part of endgame. Which makes it all the more difficult for me to understand why ZOS is so stubborn on this decision.
Argonians... we are looking to a race that is made for beginner tanks who may have sustain issues... the perfect beginner tank race.
Imperials... are the intermediate tank race.
Nords... we will see Nord being used by experienced tanks. People who are already know what they are doing and will not need those passives etc. will simply go for Nord
I'm aware this is just your opinion, and could simply be an issue of wording, but I actually find these statements problematic.
I've been tanking on an Argonian since launch, when Argonians were crap. I'm still tanking on an Argonian, and will continue to do so. My level of tanking experience is independent of that. I have tanked ALL content in the game, including vCR, on an Argonian. The suggestion that Argonians are a beginner choice and that experienced players will choose Nord doesn't really convey a very friendly message, especially coming from a class representative.
Could you even begin to imagine the forum outrage that would result if an actual ZOS member stated that Argonians were for beginners and Nords are for people who know what they are doing?
MLGProPlayer wrote: »Giving Bosmer back their reduced detection radius would literally have zero impact on their endgame performance. It's pretty much only useful in thief/assassin gameplay, which isn't part of endgame. Which makes it all the more difficult for me to understand why ZOS is so stubborn on this decision.
WrathOfInnos wrote: »@Masel Thanks for the detailed response. I have a few comments and questions.
Altmer vs Dunmer: The difference in DPS was largely corrected when Dunmer got a max magicka increase, there wasn’t any need to remove Altmer sustain. I’d actually be fine if Dunmer had higher burst, and Altmer only beat them in a sustained fight (as it currently on live). Maybe this means bumping Altmer Spell Damage down to 200 and giving them back the Magicka restore, or 100-129 Magicka Recovery. It doesn’t make sense that Altmer Magicka sustain is worse than half of the races: behind Breton, Argonian, Imperial, Khajiit, and Redguard.
The off-resource return could be interesting on a hybrid build, and I could see it working well if added to Dunmer passives (without taking away anything, since it is a pretty niche passive).
As for Altmer healers, I don’t really expect to see a rise in them. Most healers don’t value spell damage, it’s more a game of sustain for them, based on how many orbs, buffs, and sometimes purges they can get out. If they wanted higher healing tool tips, sets like Samctuary and Healers Habit would be more popular. Healing is more of a support role.
What are your thoughts on the change from Crit Chance to Crit Dmg on Khajiit? It seems to me like the new value is a little low. They went from 114% of a Thief Stone to 77% of a Shadow Stone. I’m not sure if that’s a fair comparison, since the Shadow Stone seems overturned on PTS, but the drop of Khajiit DPS over the PTS cycle is noticeable. Maybe 12% Crit Dmg would be more balanced (possibly reducing Shadow Stone down to 11% to keep the peak Crit Dmg unchanged and prevent it from becoming the only Mundus Stone used).
For Breton, is the change to Spell Resistance intended to be a PVE survivability nerf? These status effects are rare in PVE, and definitely cannot be counted on. The introduction of RNG into a defensive passive doesn’t sit well with me. The question “will I survive this mechanic?” should never be answered with “were you lucky enough to get the 5% chance at a simultaneous burning proc to boost your defense?”. The 3960 may have been lower, but the reliability was much more valuable.
For Bosmer, you mention that you don’t like the dodge roll penetration bonus. I think most of the community agrees with this. Do you think there is a good chance of getting something more consistently useful?
Thanks
Dalsinthus wrote: »Some of what you are asking for can be found here:
https://forums.elderscrollsonline.com/en/discussion/459718/are-you-happy-with-the-racial-changes-that-most-likely-will-go-live/p4
Starting with post 95 and continuing through the threadAll parses and math I have seen show that these races are all within a margin that can be put down to human error and chance at this point, and it baffles me how big of a deal these tiny differences are to many people. This is the first time I understand that you simply can't do it right. People will complain whatever change is coming, and it is quite difficult to filter out unbiased reasonable feedback.
The gist of Masel's point is that races are parsing close to one another, this is a buff compared to live for races like Bosmer and he thinks that people are losing sight of this in their complaints about things like hunter's eye. He does acknowledge that hunter's eye is not that great but on net, he thinks this is a good set of changes.
Some of the responses express frustration with the focus on parsing and not adequately considering lore and the importance of stealth for the Bosmer race. It's a good read although it doesn't really resolve anything.
Agruing masel opinion somethings aren't just about numbers for people in regards to balance.
Joy_Division wrote: »
- I understand the ZOS logic of wanting to tone down Altmer sustain so as not to step on Bretons shoes, but a stam recovery passive is not something most people who play Altmers will find useful or enjoy (That being said, Altmer is tailor-made for PvP magplar, but that's too niche). So I either would added a utility that was magicka oriented if Altmer had to be adjusted.
- Orc: This race seems to me as an outlier for how much stats and other bonuses it grants. If Orcs are supposed to be the stamina version of Altmer, then I think Altmer needs to be reevaluated.
Masel Dunmer is still beating Khajiit in DPS by a significant average (0.5-1.5%) in any given class. In every tests done in most people, Dunmer is getting anything between 500-1k extra DPS at 50K DPS range. While I get that human error is possible, it is being seen in every test by different testers in different conditions. Dunmer make better healers, fairly good tanks with higher resources and flame resists. Don't you think, Dunmer is totally eclipsing Khajiit performance wise, in any given role?
If You use words "significant average" and then You put the numbers 0,5-1,5% then You can not expect to be taken seriously. So dunmer is doing 1% more DPS but khajit have stealth passive , more health and more recovery ? Sounds balanced to me.
Do you even understand that the sustain is factored into DPS already? Remove the sustain and the gap becomes 2%+. The sustain is balanced by the fact by khajiit's lowest primary resources of all races. Going by the set bonus system, Dunmer's resources come out higher than khajiit's resources+recovery total.
1.5% may seem low to you. But the difference between raceless and Dunmer is 4%. THis means Khajiit is giving a 2.5% bonus to DPS while Dunmer is giving almost twice that.
You were the one complaining about Dunmer patch one. No wonder, you are happy being the stronger hybrid biased af.
I should have seen this coming ^^ Right, I believe you played other games as well like most of us here. In some games, while you are creating a character, the game tells you the difficulty of the character you play. Some of them literally use the "Beginner/Intermediate/Advanced" words. This doesn't mean you cannot tank hardest content with a Beginner ranked race. When I rank something as Beginner, it's because it appeals to beginners the most, such as Argonians. They are the easiest race to play as a tank. Nord on the other hand doesn't have this huge sustain passive but gets a group support passive instead. You playing an Argonian doesn't necessarily mean that you need the sustain passive. This is the part you missed while quoting my comment: "Next patch, your choice will differ depending on your experience and goals in the game." Experience AND goals. It means that a player can be very experienced yet they don't want the group support passive because they don't do score pushing and things like that so they go with whatever they want. In their case, experience doesn't matter because goals are different.
I could be a super good tank that doesn't care about scores and I'll go with a Khajiit/Argonian/Dunmer whatever tank or I care about score pushing but not a good tank so I choose Nord but cannot play it because I can't sustain.
Joy_Division wrote: »
- I understand the ZOS logic of wanting to tone down Altmer sustain so as not to step on Bretons shoes, but a stam recovery passive is not something most people who play Altmers will find useful or enjoy (That being said, Altmer is tailor-made for PvP magplar, but that's too niche). So I either would added a utility that was magicka oriented if Altmer had to be adjusted.
- Orc: This race seems to me as an outlier for how much stats and other bonuses it grants. If Orcs are supposed to be the stamina version of Altmer, then I think Altmer needs to be reevaluated.
Amen.
These are exactly my feelings about Altmer. I feel like they lack something. Something magicka-flavoured. Not even dps-related as from the DPS parses posted so far we could see that Altmer is still on a good spot in terms of mag DPS.
If we compare Altmers to Dunmers, Altmers seem to be really bland. Both races have almost the same mag pool and spell dmg. Dunmer has bigger off-resource pool + fire resistance + immunity to burning status which is huge. What Altmer has in comparison? Stam regen + 5% mitigation on cast times/channels. None of these are useful for most people playing Altmers. If I play PvE-only non-magplar character, this passive is nonexistent. Dead. The racials shouldn't be like that.
And if Altmer is supposed to be a mag equivalent of Orcs, then the comparison is even more absurd and it is evident that Altmers need something more. Maybe related to their defense like a buff to dmg shields effectiveness or duration. My dream though would be the increase of the speed of heavy attacks.
MLGProPlayer wrote: »I think people need to understand that ZOS doesn't really care about class reps' feedback either. If they want to make a certain change, they'll make ot regardless of what anyone thinks.
Joy_Division wrote: »Joy_Division wrote: »[*] Bosmer: I play one and I'd much rather have what's on the PTS than what's on Live. I understand some people are upset over the change from stealth to Hunter's Eye, but I'd rather have the dodge roll speed and the pen boost as both are very hard to acquire elsewhere whereas stealth bonuses are available on numerous sets..
"Hard to acquire" does not mean un-acquirable. Why are bosmers stuck with a PvP only ability?
And how does the loss of stealth have ANYTHING to do with the roll? There is an "AND" in that passive. We can have both Stealth AND that dumb roll you want so much. Are you claiming there is something in the code that makes it that stealth detect and the roll cannot be separated?
"Well if we are going to have this roll, that means we can't have stealth. I mean the roll just does not work if it doesn't have a have a stealth detect with it." Was this an actual talking point?
The two do not clash with one another! Again we can have the stealth AND that stupid roll!
I don't understand why this is a hard concept. Please explain why the roll has ANYTHING to do with stealth! Is there a mechanic I am not seeing here?
And stealth is a used in PvP AND PvE, stealth detect is only used in PvP. And this is fine because you don't do pve I guess? I guess the only thing you were representing was yourself.
-Signed an actual player who got the CE "Imperial Edition" when the game came out.
I was asked for my opinion and I gave it. And now you are lecturing my with CAPS and boldface because you disagree with it.
Along with completely taking what I said out of contest. I did not say anything about ZOS's code about stealth and roll being separated and I stated very clearly that "I would rather have the dodge roll speed and pen" because I was asked for my opinion, hence the "I". I find movement speed very important in all aspects of the game, PvP and PVE, and that speed bonus is something I'll use in any stealth oriented gameplay Vs. guards and bosses with Magelight active, which hard counters stealth. I am allowed to have opinions. Those opinions are mine, not necessarily what the ESO community may or may not share.
If you want to disagree with my assessment, that's fine, but yelling at me is uncalled for and doesn't somehow make you right and me wrong. And you are wrong in accusing me of only representing myself. At our meeting, when we went over racials, everyone was ready to move on from Bosmer until one representative mentioned the community's concern about the loss of the stealth passive, and that rep was me. Nobody else was going to say anything. Even though I would much rather have Hunter's Eye, I still communicated that concern to the reps.