Lord_Dexter wrote: »You do not represent an entire community,
I do not agree with you and fine with current racial changes. Races should not be Over Performing.
Everyone their best race to perform all roles and outshines others which is clearly a wrong way and ZOS is currently doing fine and racial passives are pretty much balanced.
I am fine with Bosmer changes!
Lord_Dexter wrote: »Lord_Dexter wrote: »You do not represent an entire community,
I do not agree with you and fine with current racial changes. Races should not be Over Performing.
Everyone want their favourite race to perform all roles and outshines others which is clearly a wrong way and ZOS is currently doing fine and racial passives are pretty much balanced.
I am fine with Bosmer changes!
How is a 3m sneak bonus over performing? Khajiit still have that.
When did we ask to shine in all roles? Khajiits are now a magicka race as well
Oh, I bet you think the 10% damage bonus to sneak was OP and that is what we want back. Where do you see that?
These sweeping generic statements in your post point to you not knowing what is being discussed.
Bosmer will be doing great, 2k Stamina and massive Stam Regen is keeping them on top.
Stealth radius is easier to gain, medium armour gives + many other sets. I doubt its even an excuse to complaint for.
Razorback174 wrote: »
Oh no, that will be terrible, you will have to actually avoid npc while sneaking to avoid detection. What a immersion kill, what a horrible change.
Bosmer will be better race than ever. and you still can sneak on bosmer and be fine. Exactly like other races. Absolutely fine you dont even notice.
A_Silverius wrote: »Penetration on dodge roll is kinda silly, why should we be forced to dodge roll to make use of it? Also please give back Bosmer stealth.
A_Silverius wrote: »Penetration on dodge roll is kinda silly, why should we be forced to dodge roll to make use of it? Also please give back Bosmer stealth.
What's worse, is that in PVE if you care about penetration, you're likely at the cap anyways. So all rolling does is grant 10% speed, something also obtainable from the bow skill line. If you want to be able to benefit from the added penetration, you'd have to do some weird build that focused on roll cost reduction and was just below pen cap. So it's an incredibly niche playstyle.
In PVP, shields and blocking aren't affected by penetration, so the bonus is easily negated there.
A_Silverius wrote: »A_Silverius wrote: »Penetration on dodge roll is kinda silly, why should we be forced to dodge roll to make use of it? Also please give back Bosmer stealth.
What's worse, is that in PVE if you care about penetration, you're likely at the cap anyways. So all rolling does is grant 10% speed, something also obtainable from the bow skill line. If you want to be able to benefit from the added penetration, you'd have to do some weird build that focused on roll cost reduction and was just below pen cap. So it's an incredibly niche playstyle.
In PVP, shields and blocking aren't affected by penetration, so the bonus is easily negated there.
Wow, so its truly useless then huh.... Damn
A_Silverius wrote: »Penetration on dodge roll is kinda silly, why should we be forced to dodge roll to make use of it? Also please give back Bosmer stealth.
What's worse, is that in PVE if you care about penetration, you're likely at the cap anyways. So all rolling does is grant 10% speed, something also obtainable from the bow skill line. If you want to be able to benefit from the added penetration, you'd have to do some weird build that focused on roll cost reduction and was just below pen cap. So it's an incredibly niche playstyle.
In PVP, shields and blocking aren't affected by penetration, so the bonus is easily negated there.
A_Silverius wrote: »Penetration on dodge roll is kinda silly, why should we be forced to dodge roll to make use of it? Also please give back Bosmer stealth.
What's worse, is that in PVE if you care about penetration, you're likely at the cap anyways. So all rolling does is grant 10% speed, something also obtainable from the bow skill line. If you want to be able to benefit from the added penetration, you'd have to do some weird build that focused on roll cost reduction and was just below pen cap. So it's an incredibly niche playstyle.
In PVP, shields and blocking aren't affected by penetration, so the bonus is easily negated there.
The last part contains just misinformation. Resistances and penetration are important factors for both damage shields (since murkmire) and blocking targets (blocking is just another layer of damage reduction). Penetration is overall very useful in PvP.
Lord_Dexter wrote: »You do not represent an entire community,
I do not agree with you and fine with current racial changes. Races should not be Over Performing.
Everyone want their favourite race to perform all roles and outshines others which is clearly a wrong way and ZOS is currently doing fine and racial passives are pretty much balanced.
I am fine with Bosmer changes!
A_Silverius wrote: »Penetration on dodge roll is kinda silly, why should we be forced to dodge roll to make use of it? Also please give back Bosmer stealth.
What's worse, is that in PVE if you care about penetration, you're likely at the cap anyways. So all rolling does is grant 10% speed, something also obtainable from the bow skill line. If you want to be able to benefit from the added penetration, you'd have to do some weird build that focused on roll cost reduction and was just below pen cap. So it's an incredibly niche playstyle.
In PVP, shields and blocking aren't affected by penetration, so the bonus is easily negated there.
The last part contains just misinformation. Resistances and penetration are important factors for both damage shields (since murkmire) and blocking targets (blocking is just another layer of damage reduction). Penetration is overall very useful in PvP.
That's fair, I don't PVP enough to know the latest updates and googling always came back with shields and blocking are not affected by penetration.
So look at it this way, is the bonus actually beneficial? From what I've seen, it around 660 resistance negates 1% of damage. So a 1500 pen bonus would remove 2% of damage mitigation. So if you have to roll defensively, you get 2% extra damage for about 5 seconds. Not great, but since you were trying not to die, it's okay.
However used offensively, you wasted a lot of stamina to far less extra damage than a single use of any offensive ability. That's a pretty weak benefit. There's zero reason to attempt to get this buff. If you don't have to dodge roll, then it will always be more beneficial to just attack in terms of stamina used and dps.
XIIICaesar wrote: »Lord_Dexter wrote: »You do not represent an entire community,
I do not agree with you and fine with current racial changes. Races should not be Over Performing.
Everyone want their favourite race to perform all roles and outshines others which is clearly a wrong way and ZOS is currently doing fine and racial passives are pretty much balanced.
I am fine with Bosmer changes!
^^^ This. They're balancing. Each race is still unique BUT can better fill all roles. A lot of the changes are lore firendly. SO MANY complained about balance. Now ZOS is giving them balance it 'NERF HAMMER.' Pffttt lol.
It's nearly impossible to balance an MMO around lore based on single player games.
It's nearly impossible to balance an MMO around lore based on single player games.
Lol, what?!?!
It's only nearly impossible if you're clueless and have no idea what you're doing. It's really not that difficult, at all. ZOS could have easily made lore friendly, balanced racials. But they chose to put their own agenda behind some of these decisions. It's super disappointing.
I've going to play devils advocate here and say that I love the changes. Bosmer went from a race that I'd never even consider looking at, to one I'll be changing to shortly.
And please nobody mention "but lore dictates...". It's nearly impossible to balance an MMO around lore based on single player games. Let's look at the Wrathstone racials compared to the lore - since when did Nords ever have more resistances to magic than Bretons?
Lore comes second to balance in ESO, and even though I'm a massive Elder Scrolls fan, I believe that's a good thing.
GrumpyDuckling wrote: »I disagree with your statement that it is "good thing" that lore comes second to balance. We could have had both lore and balance.
I've going to play devils advocate here and say that I love the changes. Bosmer went from a race that I'd never even consider looking at, to one I'll be changing to shortly.
And please nobody mention "but lore dictates...". It's nearly impossible to balance an MMO around lore based on single player games. Let's look at the Wrathstone racials compared to the lore - since when did Nords ever have more resistances to magic than Bretons?
Lore comes second to balance in ESO, and even though I'm a massive Elder Scrolls fan, I believe that's a good thing.
I've going to play devils advocate here and say that I love the changes. Bosmer went from a race that I'd never even consider looking at, to one I'll be changing to shortly.
And please nobody mention "but lore dictates...". It's nearly impossible to balance an MMO around lore based on single player games. Let's look at the Wrathstone racials compared to the lore - since when did Nords ever have more resistances to magic than Bretons?
Lore comes second to balance in ESO, and even though I'm a massive Elder Scrolls fan, I believe that's a good thing.
Fair enough, but I am not finding enough compelling evidence that removing the stealth radius bonus (not the dmg bonus) from Bosmer was necessary for balance. Or that leaving the stealth radius bonus would have unbalanced anything. If it did - why would Khajiit still have it? It was gutting of racial identity to no purpose, imo.