No other race gets a buff with a name, so Bosmer shouldn't get one either.
I don't understand.
High Elf
Spell Recharge
Syrabane’s Boon
Elemental Talent
Argonian
Resourceful
Argonian Resistance
Life Mender
Breton
Gift of Magnus
Spell Attunement
Magicka Mastery
Dark Elf
Dynamic
Resist Flame
Ruination
...etc
I don't understand your point.
The buff "major evasion" already exists in the game. It reduces the damage of incoming aoe attacks by 25% and is granted by certain skills and item sets.
Giving the bosmer this named buff would mean that it cannot stack with other sources. As such a bosmer running nbs double take would be redundant, because the major evasion from double take and major evasion from roll dodge wouldn't double the bonus.
No other racial passives grant a named buff like this that can be obtained from other sources in the game.
@BlueRaven
GrumpyDuckling wrote: »Bosmer are AGILE (Definition: "Marked by ready ability to move with quick easy grace")
https://www.merriam-webster.com/dictionary/agile
Bosmer agility isn't about moving at a top speed that is faster than other races, it's about how they are ready to perform quick movements (see: roll dodge) more easily and with grace. It doesn't make sense to give Bosmer an increase in overall movement speed when they perform a dodge roll -- that's not how agility works -- it would make much more sense to give them a reduced cost for dodge roll because they are able to perform agile movements (again, see: dodge roll) more easily than other races.
Benefits of this change:
- It doesn't introduce PVP problems of movement speed.
- It can be used in both PVP and PVE.
- It's enough of a nerf to the current PTS version of Hunter's Eye that it allows you to add a flat, permanent bonus to Penetration (which makes perfect sense -- Bosmer are hunters and should excel at targeting their opponents weak spots in their armor).
Hunter's Eye: - The radius you can be detected while in stealth is reduced by 3m and your weapon/spell penetration increases by X amount. Additionally, when you use Roll Dodge the stamina cost is reduced by (50%/100%) and your movement speed increases by 10% for X seconds. This ability has an internal cooldown of 18 seconds.
This does several things:
- Allows the hunter to better sneak upon its prey.
- Demonstrates the hunter's ability to cut through its prey's defenses
- Makes the choice to roll dodge feel natural, rather than a high cost, resource intensive decision
- The internal cooldown prevents abusing the reduced cost and speed boost
- The internal cooldown helps balance adding a flat penetration bonus.
Cundu_Ertur wrote: »Hunter's Eye: - The radius you can be detected while in stealth is reduced by 3m and your weapon/spell penetration increases by X amount. Additionally, when you use Roll Dodge the stamina cost is reduced by (50%/100%) and your movement speed increases by 10% for X seconds. This ability has an internal cooldown of 18 seconds.
This does several things:
- Allows the hunter to better sneak upon its prey.
- Demonstrates the hunter's ability to cut through its prey's defenses
- Makes the choice to roll dodge feel natural, rather than a high cost, resource intensive decision
- The internal cooldown prevents abusing the reduced cost and speed boost
- The internal cooldown helps balance adding a flat penetration bonus.
Good one. The cooldown is a good idea to keep people from rolling around like crazy things. The roll-dodge cost reduction is a bit much even at the 50% mark. 35% is what you get with 7 bits of gold well-fitted armor. 10-20% would be more reasonable. It would still be a fairly stamina expensive thing to have.
validifyedneb18_ESO wrote: »People keep rating this as a bad PVE passive, but I think they miss the point. Grade it as a PVP passive as it was intended and then you can start moving forward.
Hunter's Eye: - The radius you can be detected while in stealth is reduced by 3m and your weapon/spell penetration increases by X amount. Additionally, when you use Roll Dodge the stamina cost is reduced by (50%/100%) and your movement speed increases by 10% for X seconds. This ability has an internal cooldown of 18 seconds.
This does several things:
- Allows the hunter to better sneak upon its prey.
- Demonstrates the hunter's ability to cut through its prey's defenses
- Makes the choice to roll dodge feel natural, rather than a high cost, resource intensive decision
- The internal cooldown prevents abusing the reduced cost and speed boost
- The internal cooldown helps balance adding a flat penetration bonus.
validifyedneb18_ESO wrote: »People keep rating this as a bad PVE passive, but I think they miss the point. Grade it as a PVP passive as it was intended and then you can start moving forward.
Should of never been just a PvP passive in first place.
validifyedneb18_ESO wrote: »People keep rating this as a bad PVE passive, but I think they miss the point. Grade it as a PVP passive as it was intended and then you can start moving forward.
Should of never been just a PvP passive in first place.
^This. Passives should at least try to be good in PvE and PvP.
I expect ZOS intends this passive will be a nice plus for when a player does have to side roll. I think they could do a better job explaining this as it seems many misunderstand or just want their favorite raw to eh stronger regardless.
MartiniDaniels wrote: »I expect ZOS intends this passive will be a nice plus for when a player does have to side roll. I think they could do a better job explaining this as it seems many misunderstand or just want their favorite raw to eh stronger regardless.
It was already told by enormous amount of people, that dodge roll is defensive move, not offensive, so those 1500 penetration for 6 sec is as useless as stealth detection. So people are asking to exchange this two useless things for something either practical or at least fun and lore friendly.
MartiniDaniels wrote: »I expect ZOS intends this passive will be a nice plus for when a player does have to side roll. I think they could do a better job explaining this as it seems many misunderstand or just want their favorite raw to eh stronger regardless.
It was already told by enormous amount of people, that dodge roll is defensive move, not offensive, so those 1500 penetration for 6 sec is as useless as stealth detection. So people are asking to exchange this two useless things for something either practical or at least fun and lore friendly.
Unless they’re running away it’s a safe bet they will do some sort of attack after that dodge roll of they are a decent player. If they’re running away it doesn’t really matter.
So what you way doesn’t make sense. It just sounds as you want something different because you want something different.
MartiniDaniels wrote: »MartiniDaniels wrote: »I expect ZOS intends this passive will be a nice plus for when a player does have to side roll. I think they could do a better job explaining this as it seems many misunderstand or just want their favorite raw to eh stronger regardless.
It was already told by enormous amount of people, that dodge roll is defensive move, not offensive, so those 1500 penetration for 6 sec is as useless as stealth detection. So people are asking to exchange this two useless things for something either practical or at least fun and lore friendly.
Unless they’re running away it’s a safe bet they will do some sort of attack after that dodge roll of they are a decent player. If they’re running away it doesn’t really matter.
So what you way doesn’t make sense. It just sounds as you want something different because you want something different.
Me? Just open any thread about bosmers and even people who don't have bosmer toons think that this penetration after roll dodge is trash and joke.