Dunmer is Altmer with 125 less magic. They are also orcs with 125 less stamina but with magic rather than the Orc health benefits.SaintSubwayy wrote: »well someone has to say it....PVE (endgame raids) racial diversity for DD's is gutted with those Patches.
Those are estimated BIS setups, some things are already proven (orc > khajit for sNB for example)
Now on Live we see mostly:
stam DD -> Redguard
Mag DD -> Dunmer, altmer
Healers -> Altmer, Bretons, Argonians
Tanks -> Argonians, Imperials
With PTS 4.3.3 I would reduce those down to:
stam DD -> Orc
Mag DD -> Breton
Healers -> Breton, (maybe Argonians)
Tanks -> Nords, Imperial and Argonian
overall we went from 6 Different Races down to 5
3 of those 5 Races are likely to end up as Tanks.
the Main diversity loss is towards Mag DD and healers, while Tanks got a new viable race with Nords now.
For stam DD's in BIS setups, they just gona roll an Orc and use Lavafood, to make up the sustainloss from moving aways from Redguard.
Here's my Idea, which Passives were good / as balanced as possible by Patches:
4.3.0 Orc, Redguard, Altmer, Nord
4.3.2 Khajit, Breton, Argonian
4.3.3 Imperial, Bosmer
Dunmer got pushed into Hybrid, which IMO is a bad decision, buit jeah why not, let it be a Hybrid for PVP...PVE its prob useless, unless you switch between stam and mag alot, letting you save money for Tokens.
Finedaible wrote: »Patch 4.3.0:
A promising start to the PTS. Everyone was happy.
Patch 4.3.3:
Everyone who plays Redguard or Imperial are happy. Redguards got buffed hard because ZoS continues to push them to be op for whatever reason. Imperial got buffed because ZoS realized they are behind a paywall. Orc is Orc, they kinda remained the same i guess.
Anyone playing the other races are understandably unhappy. Khajiit, Altmer, Bosmer - the entire Aldmeri Dominon - lost their identities and will be forced to change PvP and PvE builds. Dunmer doesn't know what they are anymore. Nord continues being a tank.
Argonian got its problematic potion passive buffed, again, for no apparent reason...
Finedaible wrote: »Anyone playing the other races are understandably unhappy. Khajiit, Altmer, Bosmer - the entire Aldmeri Dominon - lost their identities and will be forced to change PvP and PvE builds.
Bosmeri have been angry the whole time; but admittedly the anger has grown with each update to the patch since our concerns were completely disregarded. I think at this point we are at the 'Mistake Not My Current State Of Joshing Gentle Peevishness For The Awesome And Terrible Majesty Of The Towering Seas Of Ire That Are Themselves The Mere Milquetoast Shallows Fringing My Vast Oceans Of Wrath' stage at this point.Finedaible wrote: »Patch 4.3.0:
A promising start to the PTS. Everyone was happy.
Seraphayel wrote: »Finedaible wrote: »Anyone playing the other races are understandably unhappy. Khajiit, Altmer, Bosmer - the entire Aldmeri Dominon - lost their identities and will be forced to change PvP and PvE builds.
Why should Altmer, Khajiit or Bosmer change to other races? Okay, Bosmer because of Stealth and if it was the purpose of the character to be stealthy I get it. But Altmer and Khajiit? Neither of them lost their identities.
At the moment my two mains are a Khajiit Sorc and an Altmer Dragon Knight and I am very pleased by the changes.
Finedaible wrote: »Seraphayel wrote: »Finedaible wrote: »Anyone playing the other races are understandably unhappy. Khajiit, Altmer, Bosmer - the entire Aldmeri Dominon - lost their identities and will be forced to change PvP and PvE builds.
Why should Altmer, Khajiit or Bosmer change to other races? Okay, Bosmer because of Stealth and if it was the purpose of the character to be stealthy I get it. But Altmer and Khajiit? Neither of them lost their identities.
At the moment my two mains are a Khajiit Sorc and an Altmer Dragon Knight and I am very pleased by the changes.
I never said anything about them changing races. I said they'd have to change BUILDS (in other words, gear, sets, cp, etc.). Altmer lost their magicka regen, Khajiit lost their critical chance, and Bosmer lost everything for... wait for it.. roll-dodge. I'd certainly say they each lost their unique identities.
ZOS is hopeless. They made a huge mess out of this. It will leave a significant number of customers unhappy and will offer few practical benefits away from giving theorycrafters new numbers to crunch.
Unfortunately, someone will get promoted and there will be bonuses all around because of the revenue race change tokens will drive.
MartiniDaniels wrote: »Honestly saying, i don't wait anything anymore.
Imperial change is good of course, after this consecutive buffs imperials look solid as PVE tanks and opens a gate to a lot of non-standard builds around lava foot soup.
Bosmer is now put in same place where he was before - niche pvp race. It's all be tolerable if they replaced totally useless stealth detection with something like "decreased time to go to stealth" etc.. also penetration is probably WORST stat choice for temporary buff. Provide either protection or weapon damage buff after roll-dodge.
For bosmer it just looks like devs have this useless "set bonuses" like detection and they don't know where to place them and then decide to put them all on bosmer.
Khajiit change is really bad. From math done by t3hasiangod and susmidts we see that there will be barely noticeable dps impact, but from uniqueness of the race - it is lost completely with this change, khajiit becomes jack-of-all-trades but master of nothing, similar to dunmer.