On high crit builds, it's a buff. On low crit builds, it's a nerf.
On my limited number crunching, the break even point was around 60% crit chance. Higher crit would result in a buff, lower crit would result in a nerf.
The increased crit change for Spell and Weapon damage was exciting. And no I am not a mix maxer just thought 2 hybrid races is very fun the dunmer and Khajiit. Increased crit damage and heals is already available via CP so really a bit boring as CP is quite boring really. Increased crit for both weapon and spell damage opened up good builds with pelinial. Change your setup from stam to magicka.
Plus increased crit really seems to fit a big cat while increased damage yeah maybe but as stated not so exciting. Regardless of the maths and testing people do. For a casual gamer the increased crit change really brought something new. Increased crit damage just doesn't. Please change it back to previous version. Thank you.
John_Falstaff wrote: »I'll agree. Testing, of course, will show whether it's a buff or not (and on which builds), but there are many sources of (additive) critical damage in the game. The bonus is... just dull. Critical chance was something feline in nature; critical damage is... just another Minor Force or some CP points spent.
On high crit builds, it's a buff. On low crit builds, it's a nerf.
On my limited number crunching, the break even point was around 60% crit chance. Higher crit would result in a buff, lower crit would result in a nerf.
On high crit builds, it's a buff. On low crit builds, it's a nerf.
On my limited number crunching, the break even point was around 60% crit chance. Higher crit would result in a buff, lower crit would result in a nerf.
The only way it’s a buff from 4.3.2 is if you’re rocking 99% crit chance
https://forums.elderscrollsonline.com/en/discussion/458613/khajiit-4-3-2-critical-hit-chance-vs-khajiit-4-3-3-critical-hit-damage-breakdown-analysis
On high crit builds, it's a buff. On low crit builds, it's a nerf.
On my limited number crunching, the break even point was around 60% crit chance. Higher crit would result in a buff, lower crit would result in a nerf.
This is wrong info. The Breaking Point is 97.5%. Something, no builds ever reach realistically outside of a few niche builds.
Don't think so, note that its two races who got the hybrid treatment. Khajiit and Dunmer, probably the two races there players select race first then build, note that this is an magic nerf and an stamina buff.I think they want khajiit to be a powerful race this time around because of the upcoming themed zone for them in the next update after this one. They'll likely end up heavily nerfed in the next patch after that or maybe next year once their relevance has died down like it did for argonians, hence their racial passives being crippled so bad that the scaled ones will no longer be competitive once this update goes live.
On high crit builds, it's a buff. On low crit builds, it's a nerf.
On my limited number crunching, the break even point was around 60% crit chance. Higher crit would result in a buff, lower crit would result in a nerf.
This is wrong info. The Breaking Point is 97.5%. Something, no builds ever reach realistically outside of a few niche builds.
Its an good number however, easy to remember so lets remember itLiquidPony wrote: »On high crit builds, it's a buff. On low crit builds, it's a nerf.
On my limited number crunching, the break even point was around 60% crit chance. Higher crit would result in a buff, lower crit would result in a nerf.
This is wrong info. The Breaking Point is 97.5%. Something, no builds ever reach realistically outside of a few niche builds.
Two months from now people are still going to be quoting this misinformation on the forums and in Discords and on Reddit lol.
On high crit builds, it's a buff. On low crit builds, it's a nerf.
On my limited number crunching, the break even point was around 60% crit chance. Higher crit would result in a buff, lower crit would result in a nerf.
The only way it’s a buff from 4.3.2 is if you’re rocking 75% crit chance
https://forums.elderscrollsonline.com/en/discussion/458613/khajiit-4-3-2-critical-hit-chance-vs-khajiit-4-3-3-critical-hit-damage-breakdown-analysis
Edited for corrected numbers. 75% is still a ridiculous number and now forces Khajiit to chase stam meta instead of having a variety of pretty much equally viable choices.
Mag dps for Khajiit got significant nerf with these changes, where they weren’t even over performing in the majority of realistic combat scenarios
IlCanis_LupuslI wrote: »Eso I have to use Reliquien in pvp now awesome