Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
Respectfully you are missing the point. Those skills can be used and you aren’t going to kill anything. Most importantly, the point of the thread is that the the mitigation is too high for the listed skills. If you believe that isn’t so or that it should be that high please provide your reasons as to why. And I would kindly ask you to cite another class spec subject to that level of mitigation in their classes burst spec.
You are basically telling me that it is ok for other classes to spec to do burst damage and not face the same level of damage mitigation or hard counters that a mag sorc does but it is not ok for mag sorcs to spec to burst and reasonably expect the same outcome. That is an unacceptable and non productive answer.
Theres a big difference between 82% "mitigation" from cloak and actual 82% mitigation. You just land that CC / combo once and you've either 1 shot them or done a significant amount of damage to them. Meanwhile a build with 82% mitigation would literally be unkillable 1v1. That being said something needs to be done about cloak or maybe rebuff the other classes which got stuff taken away from them from previous nerfs.
Something I want to know is why do so many forum mag sorc players despise nightblades and visa versa? It's actual insanity.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »I won't speak to the particular argument between you and your friend, but I will say that I have had great success using Scorching Flare to turn a lot of "misses" into "hits."
Most Nightblades are predictable in their use of cloak (they often use it right after a dodge), so you can launch a Scorching Flare in the direction of their roll dodge and they cloak right into it as it explodes. The DOT from Scorching Flare hits hard, and will both cancel cloak for a short time, and put a lot of pressure on your opponent. Perhaps one of the greatest changes ZOS has ever made was making Flare cheap enough that you can spam it. Flare also gives you a nice 10% magicka recovery bonus just for being slotted if you invest into the Magicka Aid passive from the Support skill line.
I know the Overload changes dropped a third bar from Sorcerers, but if you can find a spot for Scorching Flare it's really nice when you're in open world scenarios where you run into a lot of Nightblades. In grouped, team play, you can probably drop it from your bar, as there is often enough heals to go around to just shrug off Nightblades.
While excellent advice and definitely a great tactic, my concern lies with the mechanics of dodge and cloak causing misses and how mag sorc offense interacts with them. If we can keep the conversation on that, I would greatly appreciate it. There are other dynamics to the match up between nightblades and mag sorcs that influence it as we all well know.
However, this is more about dodge/miss rates. They are exorbitantly high. It is my belief they are very imbalanced.
You did specifically say that you were happy to listen to suggestions -- so I offered one that Sorcerers can access, Scorching Flare, which can counter the "miss" benefit that cloak grants a player. That appears to be on point in a discussion about dodge/miss rates because once Scorching Flare connects against cloak it completely nullifies cloak's miss benefit for a short period of time. Dismissing it as not being part of of the discussion doesn't make much sense.
Anyway, concerning dodge, these Sorcerer skills can't be dodged:
- Volatile Familiar (activated skill)
- Encase
- Daedric Mines
- Lightning Form
- Lightning Splash
- Bolt Escape
- Heavy Attacks (If you equip a Lightning Staff or Restoration Staff)
- An ultimate ability like Soul Assault also works well, as players who are dodging cannot block, and will take more damage from the undodgeable skill.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
The changes to a few skills have certainly made it feel that way. I'm not privy to the math as on console.
The stealth nerf to endless fury was one of the most noticable changes yet bad / new players still moan about it as a skill[/quote
It was a horrible change. Can we make heals miss as well?
Frags misses more than it should. It's a feel of the game issue. Someone is running away form you, you cast a frags and it missed for no reason. Sorcs skills are broken.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
Respectfully you are missing the point. Those skills can be used and you aren’t going to kill anything. Most importantly, the point of the thread is that the the mitigation is too high for the listed skills. If you believe that isn’t so or that it should be that high please provide your reasons as to why. And I would kindly ask you to cite another class spec subject to that level of mitigation in their classes burst spec.
You are basically telling me that it is ok for other classes to spec to do burst damage and not face the same level of damage mitigation or hard counters that a mag sorc does but it is not ok for mag sorcs to spec to burst and reasonably expect the same outcome. That is an unacceptable and non productive answer.
You can absolutely get kills with those skills. Scorching Flare hits Nightblade, prevents cloak and puts on a monster DOT. .
Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
Ragnaroek93 wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
Look man, that's exactly the problem of you and probably many other sorc players. You're still stuck in 2015 and think it should be ok to hide behind shields until your burst is ready and just delete someone with frags + curse on 40m range. Start trying to pull out more pressure instead of burst, do smart rotations instead of shieldspam until burst is ready and put a bit effort into your kills. If you take away the defense which allows me to stay alive against your sorc what would you give me in exchange? Can I get a 13k shield spammable as well? Or do we nerf shields down to a reasonable value?
Use Overwhelming Surge set if dodge and Cloak bothers you so much, if you still have troubles against them with that set then I can't help you.
psychotic13 wrote: »I agree with what youre saying, i mean ive binned my magsorc. They just dont feel what they used to be. Some people have adapted and good on them, i just prefer stamsorc now.
But that is a large number, something i would be interested in seeing is, how much of the misses were light attacks and were you using a flame staff, weaving in pvp with a flame staff isnt the greatest in comparison to weaving with a resto/lightning stave.
Illuvatarr wrote: »Ragnaroek93 wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
Look man, that's exactly the problem of you and probably many other sorc players. You're still stuck in 2015 and think it should be ok to hide behind shields until your burst is ready and just delete someone with frags + curse on 40m range. Start trying to pull out more pressure instead of burst, do smart rotations instead of shieldspam until burst is ready and put a bit effort into your kills. If you take away the defense which allows me to stay alive against your sorc what would you give me in exchange? Can I get a 13k shield spammable as well? Or do we nerf shields down to a reasonable value?
Use Overwhelming Surge set if dodge and Cloak bothers you so much, if you still have troubles against them with that set then I can't help you.
Now we are talking turkey. First valid point of the thread addressing the issue.
I agree 100 percent that I should not be able to blow you up from 40 meters away with impunity. (Which by the way I can still do against inexperienced players) Forcing me to use 4 ability slots and hide behind (literally) two pets that I cannot control should not be an option either. Using the pets as a bandaid without solid changes to this is not an option either. Ruining my offense so I cannot do anything to you is not an option and is the option Herr Wrobel and his band of merry men/women have chosen.
Ruining the classes offense was the path they chose without considering the ramifications of this with apparently not giving a *** about the consequences of the decision.
This is why I suggest the archmage class from warhammer as a good archetype to work off of. I should be able to pressure you. I should be able to make it hard but not impossible for you to close distance and I should be able to apply the same pressure you do with the same ease so the fights are dynamic, engaging and fun.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
Respectfully you are missing the point. Those skills can be used and you aren’t going to kill anything. Most importantly, the point of the thread is that the the mitigation is too high for the listed skills. If you believe that isn’t so or that it should be that high please provide your reasons as to why. And I would kindly ask you to cite another class spec subject to that level of mitigation in their classes burst spec.
You are basically telling me that it is ok for other classes to spec to do burst damage and not face the same level of damage mitigation or hard counters that a mag sorc does but it is not ok for mag sorcs to spec to burst and reasonably expect the same outcome. That is an unacceptable and non productive answer.
You can absolutely get kills with those skills. Scorching Flare hits Nightblade, prevents cloak and puts on a monster DOT. .
That monster 2k flame dmg over 3 sec...
Illuvatarr wrote: »
It is a mathematical certainty that the reward you mention organically moves towards two parameters. The first is that each additional observation you have builds upon the experience of the prior observation and both naturally tend to form a normal distribution or bell curve if plotted on the x and y axis. The second is that the relationship, due to the normally distributed nature of the data moves closer and closer asymptotically to a linear relationship. In English, the more observations you add the more each additional observation establishes a solid mean or average for the data and the more linearly each can be plotted against the mean expectation of the data set. This bell curve will naturally establish a mean and a standard deviation (the standard deviation for non statistics folks is a number that shows, on average, how much each data point in the pool of data deviates from the global average).
In the end, for batting averages, how many ladies you ask out and how many say yes to how many times you shoot the eightball in the corner pocket with a predesigned pool shot, all you ever need to guide you is these two numbers. Your average, telling you what to expect and your standard deviation, how much you can expect to deviate from that average each time you put your socks on in the morning.
Long story short. An individual experience is irrelevant. The average experience based upon the experience of the entire data set is and that relationship comes closer and closer to linearity with each observation we add.
4,000 observations is more than adequate to show the relationship hence why I chose the number.
GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
GrumpyDuckling wrote: »I won't speak to the particular argument between you and your friend, but I will say that I have had great success using Scorching Flare to turn a lot of "misses" into "hits."
GrumpyDuckling wrote: »I won't speak to the particular argument between you and your friend, but I will say that I have had great success using Scorching Flare to turn a lot of "misses" into "hits."
I wish scorching flare was good against anything else though...
Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
You are so hung up on this 82% damage mitigation of dodge and cloak, but there is a significant flaw in your argument. You are purposely ONLY using skills that can be dodged. You can't complain about not hitting people when you are making combat so much more difficult for yourself. Try working in some of these skills against people who are roll dodging against you:
- Lightning Staff heavy attack
- Restoration Staff heavy attack
- Elemental Blockade
- Encase
- Rune Cage
- Soul Assault
These skills are much easier to use than Daedric Tomb, and they contribute to reducing damage mitigation of dodge to 0%. And I already talked in detail about how awesome Scorching Flare can be against Cloak. I'm giving you the tools to compete against opponents who are countering your burst package, but you keep ignoring them and reverting to your 82% damage mitigation argument, which only exists because you stubbornly insist on only using dodgeable skills against players who are dodging and cloaking.
Respectfully you are missing the point. Those skills can be used and you aren’t going to kill anything. Most importantly, the point of the thread is that the the mitigation is too high for the listed skills. If you believe that isn’t so or that it should be that high please provide your reasons as to why. And I would kindly ask you to cite another class spec subject to that level of mitigation in their classes burst spec.
You are basically telling me that it is ok for other classes to spec to do burst damage and not face the same level of damage mitigation or hard counters that a mag sorc does but it is not ok for mag sorcs to spec to burst and reasonably expect the same outcome. That is an unacceptable and non productive answer.
Ragnaroek93 wrote: »Illuvatarr wrote: »Ragnaroek93 wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.
Perhaps. Maybe if those tools provided the same level of burst in close quarters as the classes that can utilize dodge and cloak most (stamina classes) you might have an argument. However, they don’t. Furthermore, they don’t address the fact that 82 percent damage mitigation is absurd and silly. If that is your rationale, my Daedric tomb should tooltip for 15k each mine to hard counter dodge rollers and nightblades since we are discussing good and intelligent design intentions.
Look man, that's exactly the problem of you and probably many other sorc players. You're still stuck in 2015 and think it should be ok to hide behind shields until your burst is ready and just delete someone with frags + curse on 40m range. Start trying to pull out more pressure instead of burst, do smart rotations instead of shieldspam until burst is ready and put a bit effort into your kills. If you take away the defense which allows me to stay alive against your sorc what would you give me in exchange? Can I get a 13k shield spammable as well? Or do we nerf shields down to a reasonable value?
Use Overwhelming Surge set if dodge and Cloak bothers you so much, if you still have troubles against them with that set then I can't help you.
Now we are talking turkey. First valid point of the thread addressing the issue.
I agree 100 percent that I should not be able to blow you up from 40 meters away with impunity. (Which by the way I can still do against inexperienced players) Forcing me to use 4 ability slots and hide behind (literally) two pets that I cannot control should not be an option either. Using the pets as a bandaid without solid changes to this is not an option either. Ruining my offense so I cannot do anything to you is not an option and is the option Herr Wrobel and his band of merry men/women have chosen.
Ruining the classes offense was the path they chose without considering the ramifications of this with apparently not giving a *** about the consequences of the decision.
This is why I suggest the archmage class from warhammer as a good archetype to work off of. I should be able to pressure you. I should be able to make it hard but not impossible for you to close distance and I should be able to apply the same pressure you do with the same ease so the fights are dynamic, engaging and fun.
Without a pet you won't kill a tank build or another shield user as well so I don't understand why you complain about Cloak and Dodge so much more than about the other defenses which are around equally strong. You act like it would be a sorc only issue but literally every class isn't able to kill anything unless you either stack absurd amounts of weapon/spelldmg or really strong pressure from bleeds or pets.
Never played Warhammer so I can't really comment this. Problem with ESO is that everything boils down to either who has more dots/pressure or who has more burst.
Bald_templar wrote: »Illuvatarr wrote: »
It is a mathematical certainty that the reward you mention organically moves towards two parameters. The first is that each additional observation you have builds upon the experience of the prior observation and both naturally tend to form a normal distribution or bell curve if plotted on the x and y axis. The second is that the relationship, due to the normally distributed nature of the data moves closer and closer asymptotically to a linear relationship. In English, the more observations you add the more each additional observation establishes a solid mean or average for the data and the more linearly each can be plotted against the mean expectation of the data set. This bell curve will naturally establish a mean and a standard deviation (the standard deviation for non statistics folks is a number that shows, on average, how much each data point in the pool of data deviates from the global average).
In the end, for batting averages, how many ladies you ask out and how many say yes to how many times you shoot the eightball in the corner pocket with a predesigned pool shot, all you ever need to guide you is these two numbers. Your average, telling you what to expect and your standard deviation, how much you can expect to deviate from that average each time you put your socks on in the morning.
Long story short. An individual experience is irrelevant. The average experience based upon the experience of the entire data set is and that relationship comes closer and closer to linearity with each observation we add.
4,000 observations is more than adequate to show the relationship hence why I chose the number.
lol im not talking about the law of large number. My point is 75% dodge chance might be giving you same expectation as 75% mitigation, they are NOT equivalent when we are talking about the return. Simply because the return is much higher when your enemy is dead or in execute range. And due to the high burst nature of the sorc abilities, your numbers suggest nothing.