GrumpyDuckling wrote: »I won't speak to the particular argument between you and your friend, but I will say that I have had great success using Scorching Flare to turn a lot of "misses" into "hits."
Most Nightblades are predictable in their use of cloak (they often use it right after a dodge), so you can launch a Scorching Flare in the direction of their roll dodge and they cloak right into it as it explodes. The DOT from Scorching Flare hits hard, and will both cancel cloak for a short time, and put a lot of pressure on your opponent. Perhaps one of the greatest changes ZOS has ever made was making Flare cheap enough that you can spam it. Flare also gives you a nice 10% magicka recovery bonus just for being slotted if you invest into the Magicka Aid passive from the Support skill line.
I know the Overload changes dropped a third bar from Sorcerers, but if you can find a spot for Scorching Flare it's really nice when you're in open world scenarios where you run into a lot of Nightblades. In grouped, team play, you can probably drop it from your bar, as there is often enough heals to go around to just shrug off Nightblades.
Illuvatarr wrote: »GrumpyDuckling wrote: »I won't speak to the particular argument between you and your friend, but I will say that I have had great success using Scorching Flare to turn a lot of "misses" into "hits."
Most Nightblades are predictable in their use of cloak (they often use it right after a dodge), so you can launch a Scorching Flare in the direction of their roll dodge and they cloak right into it as it explodes. The DOT from Scorching Flare hits hard, and will both cancel cloak for a short time, and put a lot of pressure on your opponent. Perhaps one of the greatest changes ZOS has ever made was making Flare cheap enough that you can spam it. Flare also gives you a nice 10% magicka recovery bonus just for being slotted if you invest into the Magicka Aid passive from the Support skill line.
I know the Overload changes dropped a third bar from Sorcerers, but if you can find a spot for Scorching Flare it's really nice when you're in open world scenarios where you run into a lot of Nightblades. In grouped, team play, you can probably drop it from your bar, as there is often enough heals to go around to just shrug off Nightblades.
While excellent advice and definitely a great tactic, my concern lies with the mechanics of dodge and cloak causing misses and how mag sorc offense interacts with them. If we can keep the conversation on that, I would greatly appreciate it. There are other dynamics to the match up between nightblades and mag sorcs that influence it as we all well know.
However, this is more about dodge/miss rates. They are exorbitantly high. It is my belief they are very imbalanced.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »I won't speak to the particular argument between you and your friend, but I will say that I have had great success using Scorching Flare to turn a lot of "misses" into "hits."
Most Nightblades are predictable in their use of cloak (they often use it right after a dodge), so you can launch a Scorching Flare in the direction of their roll dodge and they cloak right into it as it explodes. The DOT from Scorching Flare hits hard, and will both cancel cloak for a short time, and put a lot of pressure on your opponent. Perhaps one of the greatest changes ZOS has ever made was making Flare cheap enough that you can spam it. Flare also gives you a nice 10% magicka recovery bonus just for being slotted if you invest into the Magicka Aid passive from the Support skill line.
I know the Overload changes dropped a third bar from Sorcerers, but if you can find a spot for Scorching Flare it's really nice when you're in open world scenarios where you run into a lot of Nightblades. In grouped, team play, you can probably drop it from your bar, as there is often enough heals to go around to just shrug off Nightblades.
While excellent advice and definitely a great tactic, my concern lies with the mechanics of dodge and cloak causing misses and how mag sorc offense interacts with them. If we can keep the conversation on that, I would greatly appreciate it. There are other dynamics to the match up between nightblades and mag sorcs that influence it as we all well know.
However, this is more about dodge/miss rates. They are exorbitantly high. It is my belief they are very imbalanced.
You did specifically say that you were happy to listen to suggestions -- so I offered one that Sorcerers can access, Scorching Flare, which can counter the "miss" benefit that cloak grants a player. That appears to be on point in a discussion about dodge/miss rates because once Scorching Flare connects against cloak it completely nullifies cloak's miss benefit for a short period of time. Dismissing it as not being part of of the discussion doesn't make much sense.
Anyway, concerning dodge, these Sorcerer skills can't be dodged:
- Volatile Familiar (activated skill)
- Encase
- Daedric Mines
- Lightning Form
- Lightning Splash
- Bolt Escape
- Heavy Attacks (If you equip a Lightning Staff or Restoration Staff)
- An ultimate ability like Soul Assault also works well, as players who are dodging cannot block, and will take more damage from the undodgeable skill.
Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »I won't speak to the particular argument between you and your friend, but I will say that I have had great success using Scorching Flare to turn a lot of "misses" into "hits."
Most Nightblades are predictable in their use of cloak (they often use it right after a dodge), so you can launch a Scorching Flare in the direction of their roll dodge and they cloak right into it as it explodes. The DOT from Scorching Flare hits hard, and will both cancel cloak for a short time, and put a lot of pressure on your opponent. Perhaps one of the greatest changes ZOS has ever made was making Flare cheap enough that you can spam it. Flare also gives you a nice 10% magicka recovery bonus just for being slotted if you invest into the Magicka Aid passive from the Support skill line.
I know the Overload changes dropped a third bar from Sorcerers, but if you can find a spot for Scorching Flare it's really nice when you're in open world scenarios where you run into a lot of Nightblades. In grouped, team play, you can probably drop it from your bar, as there is often enough heals to go around to just shrug off Nightblades.
While excellent advice and definitely a great tactic, my concern lies with the mechanics of dodge and cloak causing misses and how mag sorc offense interacts with them. If we can keep the conversation on that, I would greatly appreciate it. There are other dynamics to the match up between nightblades and mag sorcs that influence it as we all well know.
However, this is more about dodge/miss rates. They are exorbitantly high. It is my belief they are very imbalanced.
You did specifically say that you were happy to listen to suggestions -- so I offered one that Sorcerers can access, Scorching Flare, which can counter the "miss" benefit that cloak grants a player. That appears to be on point in a discussion about dodge/miss rates because once Scorching Flare connects against cloak it completely nullifies cloak's miss benefit for a short period of time. Dismissing it as not being part of of the discussion doesn't make much sense.
Anyway, concerning dodge, these Sorcerer skills can't be dodged:
- Volatile Familiar (activated skill)
- Encase
- Daedric Mines
- Lightning Form
- Lightning Splash
- Bolt Escape
- Heavy Attacks (If you equip a Lightning Staff or Restoration Staff)
- An ultimate ability like Soul Assault also works well, as players who are dodging cannot block, and will take more damage from the undodgeable skill.
Most certainly they do but the primary attack mode for sorcs and how sorcs have played fundamentally for the past five years is based around a skill set that has more hard counters than any skillset in game. Most of those counters were added in the last 9-12 months.
My point is that sorcs should be able to deliver their burst dps package in the same manner and with the same relative efficiency as any other class. Not more. Not less. No other class (that I am aware of and will gladly eat crow on this if you show me) faces the same level of total damage mitigation as sorcs do.
You are 100 percent right about scorching flare I just didn't want the thread to get derailed into a nightblade versus mag sorc thread. Plenty of those already and the only reason I cited nightblades is it made the math easier by combining aggregate dodges and misses.
No other class has these limitation in place to this level. Not only this, placing dps on pets which cannot be reliably controlled by the pet sorc except in 1v1 encounters and calling it balance for sustained dps is navigating away from the issue and also very poor balancing. The entire pet sorc motif is poor and myopic balancing. Pet sorcs use LOS issues with pets to remain viable and it is op and stupid. I dont think any fair observer would think otherwise and it is abusing the targetting system in the game and is an insult to skillful players who choose to duo pets as it is required for viability. The pets are a nuisance in pvp. Trust me, I have to slot one for my burst heal and against competent players I have to focus on healing the pet more than healing myself.
However, all of that is besides the point.
82 percent damage mitigation. Is that justifiable?
Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
It doesn't matter if it's 70%, 82%, or whatever randomly generated percentage it climbs up to on your next post because it's all based on your personal play style and skill choice. Considering your skill bar is private property then I'm not sure how you expect for people to help you.
Illuvatarr wrote: »It doesn't matter if it's 70%, 82%, or whatever randomly generated percentage it climbs up to on your next post because it's all based on your personal play style and skill choice. Considering your skill bar is private property then I'm not sure how you expect for people to help you.
Not looking for help...thank you though.
I listed the abilities that are subject to the mitigation and are relevant to the thread title.
Illuvatarr wrote: »It doesn't matter if it's 70%, 82%, or whatever randomly generated percentage it climbs up to on your next post because it's all based on your personal play style and skill choice. Considering your skill bar is private property then I'm not sure how you expect for people to help you.
Not looking for help...thank you though.
I listed the abilities that are subject to the mitigation and are relevant to the thread title.
So what are you looking for then? Your figures jump from 70%-100% damagage mitigation and even if your 30% differential statistics were correct, again it's purely based on your own play style and skill level as well as the person you are playing against.
Random skill mitigation don't mean anything if they are not set up in a proper burst combo.
Not trying to be a troll, but as a mag sorc main how much damage does my shield and streak mitigate?
Don't get me wrong cloak is annoying af, but it's ones of those things that you either use the many counters available or as the most mobile class in the game you just steak away and ignore them. You have options.
Illuvatarr wrote: »Illuvatarr wrote: »It doesn't matter if it's 70%, 82%, or whatever randomly generated percentage it climbs up to on your next post because it's all based on your personal play style and skill choice. Considering your skill bar is private property then I'm not sure how you expect for people to help you.
Not looking for help...thank you though.
I listed the abilities that are subject to the mitigation and are relevant to the thread title.
So what are you looking for then? Your figures jump from 70%-100% damagage mitigation and even if your 30% differential statistics were correct, again it's purely based on your own play style and skill level as well as the person you are playing against.
Random skill mitigation don't mean anything if they are not set up in a proper burst combo.
Not trying to be a troll, but as a mag sorc main how much damage does my shield and streak mitigate?
Don't get me wrong cloak is annoying af, but it's ones of those things that you either use the many counters available or as the most mobile class in the game you just steak away and ignore them. You have options.
Reread my second post in the thread please when you have a moment. It states what I am looking to discuss. If anything is unclear I am notorious for not explaining my thoughts and figures in a lucid manner.
To summarize, I am curious if 82 percent damage mitigation is balanced. The second post explains this how I came to it in more detail. Thank you.
I think this is already on ZOS' radar. The class reps agreed that Cloak is too extreme in its hit or miss mechanic. And ZOS hinted at a rework to sorc offensive. Having the burst mitigated so easily is a big point here.
Also, being able to dodge Fury twice is utterly stupid.
>=C
Illuvatarr wrote: »Illuvatarr wrote: »It doesn't matter if it's 70%, 82%, or whatever randomly generated percentage it climbs up to on your next post because it's all based on your personal play style and skill choice. Considering your skill bar is private property then I'm not sure how you expect for people to help you.
Not looking for help...thank you though.
I listed the abilities that are subject to the mitigation and are relevant to the thread title.
So what are you looking for then? Your figures jump from 70%-100% damagage mitigation and even if your 30% differential statistics were correct, again it's purely based on your own play style and skill level as well as the person you are playing against.
Random skill mitigation don't mean anything if they are not set up in a proper burst combo.
Not trying to be a troll, but as a mag sorc main how much damage does my shield and streak mitigate?
Don't get me wrong cloak is annoying af, but it's ones of those things that you either use the many counters available or as the most mobile class in the game you just steak away and ignore them. You have options.
Reread my second post in the thread please when you have a moment. It states what I am looking to discuss. If anything is unclear I am notorious for not explaining my thoughts and figures in a lucid manner.
To summarize, I am curious if 82 percent damage mitigation is balanced. The second post explains this how I came to it in more detail. Thank you.
I get it and I appreciate the time you took to get the statistics you got, but the same can also be said for shield stackers, permablockers, heal bots, as well as cloakers. My only point is that skills and/or play styles should not be nerfed based on the particular play style of an individual when they have various counters already available.
Bald_templar wrote: »For those attacks that didn’t miss, i assume you very likely killed a lot of people by timing the attack all within a small window of burst. The return of high dmg single target abilities is not linear hence I do not think a high miss rate suggests anything significant.
Just to illustrate what does that mean let's perform the following mind experiment.
Suppose your target has 100 health and your ability hits for 80.
Let's look at the health of your target
Case 1 (base case)
(1)(Dodge3 get hit once)
100 100 100 20 20 20 20 dead (8 casts)
(2)(75%mitigation)
80 60 40 20 dead (5 casts)
In this case, the return of 75% dodge is even better than 75% mitigation.
Case 2 (execute at 20)
(1)
100 100 100 20(dead) (4 casts)
(2)
80 60 40 20(dead) (4 casts)
It is interesting that with an execute, these 2 looks similar.
Case 3 (heal over time for 10)
(1)
100 100 100 30 40 50 60 dead (8 casts)
(2)
90 80 70 60 50 40 30 20 10 dead (10 casts)
So now 75% mitigation is better than dodging.
Case 4 (heal over time for 10+execute at 20)
(1)
100 100 100 30 40 50 60 dead (8 casts)
(2)
90 80 70 60 50 40 30 20(dead) (8 casts)
Now they are similar again.
Anyway I am just trying to show you that a comparison between the expectation of dodge and mitigation does not suggest much information, simply because of the non-linear nature of the reward.
Ragnaroek93 wrote: »Fighting against Cloak is annoying but fighting against shields is just as annoying. Defense in general needs a nerf in my opinion. You can't nerf one defense mechanic without touching the other ones as well. My sorc on PTS has a 13k spammable shield, that's definitely not weaker than Cloak and the survivability on sorc did skyrocket with Murkmire for the PvP part (my shield is stronger in PvP than it is in PvE lol...). The only thing which makes Hardened Ward "balanced" on sorc is the low killing potential which sorc suffers from but that will change with pet buffs next patch.
Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
GrumpyDuckling wrote: »Illuvatarr wrote: »GrumpyDuckling wrote: »Illuvatarr wrote: »My skill bar as a whole is private property. However, the skills that were dodged/missed are subject to 100 percent mitigation and they include overload light attacks, lightning/ice staff light attacks, mages fury, crushing shock, crystal fragments.
Haha okay... then I guess all I can say is that if you wish to reduce dodge and cloak from 100% mitigation to 0% mitigation, then slot and use some skills that directly counter both dodge and cloak. It's cliche to say, but it looks an awful lot like a rock/paper/scissor scenario, and it appears that perhaps you're taking issue with scissors not beating rock.
I understand what you are getting at but none of that has to do with the total mitigation and miss rate of those abilities which are key components of the mag sorc burst package. I am even willing to take less damage to have them work and connect properly. The way they interact with dodge and cloak is broken. No ability in game should have 82 percent damage mitigation.
Dodge and cloak only have 82 percent damage mitigation against you because you seem stuck on only utilizing your burst package against players who are dodging and cloaking --- that doesn't make sense. Again, it's like you're trying to make scissors beat rock. You have other skills in your toolkit that you can use to COMPLETELY counter dodging and at least make cloaking more difficult. Just ignoring those tools and playing scissors (your burst package) every time should result in rock (dodge and cloak) being effective against you. As far as we know that design is intended.