ZOS really should have done something about snares for this patch. They've been problematic since Murkmire and I don't want to wait till May for this slugfest to get resolved.
ZoS's solution to snares seems to be to buff Redguard so that everyone will have to race/class change to Redguard Stamina Warden, and make them spend money on more crowns to stay competitive.
It's pretty pathetic when four posters ahead of me conveniently ignore the new increased cost of Time Stop ... when there are clearly snare changes taking place during this PTS cycle (contrary to the thread title).
"Rapid Maneuvers: The discussion around this skill mostly centered around the issue of movement and speed/snares. This is one of those future update things so can’t be specific."
Also:
"Time Stop: ZOS is raising the cost to 8100 magicka and indicated they are willing to make further adjustments If necessary."
So perhaps ZOS has a plan for snares, but if they do, its for a future update.
One thing at a time, first they’re creating a better baseline by removing % stat boosters and normalizing CP modifiers. The snare changes are coming, they know it’s the biggest, most crucial and prevalent pain point in PvP aside from performance.
What we should be asking that’s more related to this PTS cycle, is why the crazy amount of tanky sets offering crazy good stats to the point where people are already building 50k+ resist builds with 4K wpn damage, if we were supposed to be moving away from the tanky meta. And why new proc damage sets if we’re trying to balance the game. Proc sets ALWAYS ruin balance.
Beside Zos has already made changes I the last couple updates, the major change this updates has been stated to be the racial passives.
Zos is currently reviewing combat in this game to determine what it should look like today and going forward. Basically they are finally developing a vision for combat in this game. We should see those changes later this year.
Lol, I've successfully played as a solo MagTemp for years. Any good player I've ever gone up against has had no problem dealing with the snares I put on them and still manages to run circles around me, making it extremely hard to target them with my Sweeps. And you want to make snares even less effective?
Snares are fine. Some skills could venture to lose their snare, but generally speaking I feel they are in a good place.
Why don't we just reduce movement speed generally by 1/3 and remove snares altogethe? Because that's exactly how the game feels now, in PvP AND PvP because every f* enemy has a snare.