% bonuses are applied after resistances and are additive with each other. Ex minor protection and major protection will be 38% mitigation (30 + 8)
damage*(1-resistance mitigation)*(1-skill mitigation)
Edit: added formula
MartiniDaniels wrote: »% bonuses are applied after resistances and are additive with each other. Ex minor protection and major protection will be 38% mitigation (30 + 8)
damage*(1-resistance mitigation)*(1-skill mitigation)
Edit: added formula
No, only resistances are additive, all other is *(1-x). Otherwise tanks will be invulnerable.
So major protection and minor protection are only (1-0.7)*(1-0.92)=35.5% if person has zero other resistances. If this is blocking tank with resistance cap it will be (1-0.5)*(1-0.5)*(1-0.8)=80% base mitigation and 35.5% applied above will just add 7%, not 38%.
MartiniDaniels wrote: »% bonuses are applied after resistances and are additive with each other. Ex minor protection and major protection will be 38% mitigation (30 + 8)
damage*(1-resistance mitigation)*(1-skill mitigation)
Edit: added formula
No, only resistances are additive, all other is *(1-x). Otherwise tanks will be invulnerable.
So major protection and minor protection are only (1-0.7)*(1-0.92)=35.5% if person has zero other resistances. If this is blocking tank with resistance cap it will be (1-0.5)*(1-0.5)*(1-0.8)=80% base mitigation and 35.5% applied above will just add 7%, not 38%.
I could have sworn in one of the patch notes they made all minor/major buffs additive, including protection but I don't have the source material. I must have been mistaken. I knew block was calculated multiplicatively with the other resistances, but thought they lopped them into three multiplicative categories and sources within the same category were additive with each other: resistances, flat mitigation, then blocking. I was mistaken.
Sorry for spreading misinformation.
Its interesting how all other calculations are done in this manor. Just another inconsistency within the game.
It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
Olupajmibanan wrote: »It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
That being said, Fortified Brass 5pc bonus offers more mitigation than Buffer of the Swift 5pc, provided that no resistance cap has been reached?
Or in other words, the more resistance you already have the weaker Buffer of the Swift 5pc is?
Lightspeedflashb14_ESO wrote: »Olupajmibanan wrote: »It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
That being said, Fortified Brass 5pc bonus offers more mitigation than Buffer of the Swift 5pc, provided that no resistance cap has been reached?
Or in other words, the more resistance you already have the weaker Buffer of the Swift 5pc is?
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire/p1
Lets make it a Dragonknight, for obvious reasons. So they would have 50% from blocking, lets say 30% from resistance, 15% from minor maim, 8% from Absorb Magic, 10% from the Iron Skin Passive and 20% from the Sword and Board Passive. The calculations would look like this-
with FB-
100-(100*(1-(24970/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)) = 82.49884
with 10% from BotS
100-(100*(1-(19800/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)*(1-(10)/100))=82.26424
does this look right @paulsimonps ?
paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Olupajmibanan wrote: »It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
That being said, Fortified Brass 5pc bonus offers more mitigation than Buffer of the Swift 5pc, provided that no resistance cap has been reached?
Or in other words, the more resistance you already have the weaker Buffer of the Swift 5pc is?
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire/p1
Lets make it a Dragonknight, for obvious reasons. So they would have 50% from blocking, lets say 30% from resistance, 15% from minor maim, 8% from Absorb Magic, 10% from the Iron Skin Passive and 20% from the Sword and Board Passive. The calculations would look like this-
with FB-
100-(100*(1-(24970/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)) = 82.49884
with 10% from BotS
100-(100*(1-(19800/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)*(1-(10)/100))=82.26424
does this look right @paulsimonps ?
@Lightspeedflashb14_ESO
I haven't updated the thread yet cause we are in a PTS phase but Absorb Magic, Iron Skin and Sword and Board are additive and not multiplicative, this change was done sometime last year but I can find no Patch Notes for it.
I was thinking of using buffer of the swift for pvp. My thinking is the 10 percent less damage from players would mean I’d take 10 percent less damage from dots and other abilities that bypass mitigation. Is this right?
I was thinking of using buffer of the swift for pvp. My thinking is the 10 percent less damage from players would mean I’d take 10 percent less damage from dots and other abilities that bypass mitigation. Is this right?
The patch notes changed the set. Irrc the 5 piece bonus will become 10 percent less player damage.
I don’t have issues with bleeds... right now, but I really want to change to a light armour set. Some sNBs come close ganking from stealth with bleeds, so bleeds are still a concern. Most of my deaths come from DKs while knocked down or Templars finishing me off with sweeps if my pbaoe fear doesn’t land. That’s using heavy fortified brass.
My thinking was switching to light for better regen, using buffer of the swift + another set, switching to Breton (will become a pvp requirement for healers) and using a poison resists rune on a ring.
I haven’t done the math except for comparing buffer and light fortified where the mitigation was almost exactly the same, where the 10% for buffer also effected bleeds.
Heavy fortified is nice, but to use other sets you need weapons and jewellery because heavy fortified occupies all your armour slots, it really limits the combinations you can try.
paulsimonps wrote: »paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Olupajmibanan wrote: »It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
That being said, Fortified Brass 5pc bonus offers more mitigation than Buffer of the Swift 5pc, provided that no resistance cap has been reached?
Or in other words, the more resistance you already have the weaker Buffer of the Swift 5pc is?
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire/p1
Lets make it a Dragonknight, for obvious reasons. So they would have 50% from blocking, lets say 30% from resistance, 15% from minor maim, 8% from Absorb Magic, 10% from the Iron Skin Passive and 20% from the Sword and Board Passive. The calculations would look like this-
with FB-
100-(100*(1-(24970/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)) = 82.49884
with 10% from BotS
100-(100*(1-(19800/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)*(1-(10)/100))=82.26424
does this look right @paulsimonps ?
@Lightspeedflashb14_ESO
I haven't updated the thread yet cause we are in a PTS phase but Absorb Magic, Iron Skin and Sword and Board are additive and not multiplicative, this change was done sometime last year but I can find no Patch Notes for it.
Basically anything that is "Extra block mitigation" is additive with other Extra block mitigations, but not with anything else, not even block it self.
MartiniDaniels wrote: »paulsimonps wrote: »paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Olupajmibanan wrote: »It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
That being said, Fortified Brass 5pc bonus offers more mitigation than Buffer of the Swift 5pc, provided that no resistance cap has been reached?
Or in other words, the more resistance you already have the weaker Buffer of the Swift 5pc is?
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire/p1
Lets make it a Dragonknight, for obvious reasons. So they would have 50% from blocking, lets say 30% from resistance, 15% from minor maim, 8% from Absorb Magic, 10% from the Iron Skin Passive and 20% from the Sword and Board Passive. The calculations would look like this-
with FB-
100-(100*(1-(24970/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)) = 82.49884
with 10% from BotS
100-(100*(1-(19800/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)*(1-(10)/100))=82.26424
does this look right @paulsimonps ?
@Lightspeedflashb14_ESO
I haven't updated the thread yet cause we are in a PTS phase but Absorb Magic, Iron Skin and Sword and Board are additive and not multiplicative, this change was done sometime last year but I can find no Patch Notes for it.
Basically anything that is "Extra block mitigation" is additive with other Extra block mitigations, but not with anything else, not even block it self.
Wow, that's interesting info, and I also noticed that tanking became much easier at some point (I thought this is increase of personal skill lol), and that blocked damage on S&B bar is notably better then on ice bar. Probably cause with old rules DK block will be= 1- (1-0.5)*(1-0.2)*(1-0.1)*(1-0.08)=66% from block only and now it is 1-(1-0.5-0.2-0.1-0.08)=88%.. looks to much imo.. with resistance cap and cp it will be like ~95% damage blocked while non blocking only around 70%.
No wonder that content now are designed so any non-blocked hard attack one-shots tank, otherwise tank won't notice damage at all.
Lightspeedflashb14_ESO wrote: »Olupajmibanan wrote: »It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
That being said, Fortified Brass 5pc bonus offers more mitigation than Buffer of the Swift 5pc, provided that no resistance cap has been reached?
Or in other words, the more resistance you already have the weaker Buffer of the Swift 5pc is?
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire/p1
Lets make it a Dragonknight, for obvious reasons. So they would have 50% from blocking, lets say 30% from resistance, 15% from minor maim, 8% from Absorb Magic, 10% from the Iron Skin Passive and 20% from the Sword and Board Passive. The calculations would look like this-
with FB-
100-(100*(1-(24970/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)) = 82.49884
with 10% from BotS
100-(100*(1-(19800/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)*(1-(10)/100))=82.26424
does this look right @paulsimonps ?
paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Olupajmibanan wrote: »It’s actually pretty simple. First you hit mitigation then what’s left gets hit with the % decreases.
So if you mitigate 30% damage with resistances, buffer of the swift would reduce the remaining damage by 10%. You’d mitigate 37% of all incoming damage.
That being said, Fortified Brass 5pc bonus offers more mitigation than Buffer of the Swift 5pc, provided that no resistance cap has been reached?
Or in other words, the more resistance you already have the weaker Buffer of the Swift 5pc is?
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire/p1
Lets make it a Dragonknight, for obvious reasons. So they would have 50% from blocking, lets say 30% from resistance, 15% from minor maim, 8% from Absorb Magic, 10% from the Iron Skin Passive and 20% from the Sword and Board Passive. The calculations would look like this-
with FB-
100-(100*(1-(24970/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)) = 82.49884
with 10% from BotS
100-(100*(1-(19800/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(10)/100)*(1-(20)/100)*(1-(10)/100))=82.26424
does this look right @paulsimonps ?
@Lightspeedflashb14_ESO Now that I have more time. It looks more like this now. Slight buff to former formula but not by much.
FB
100-(100*(1-24970/660/100)*(1-50/100)*(1-15/100)*(1-(8+10+20)/100))=83.6190833333
BotS
100-(100*(1-19800/660/100)*(1-50/100)*(1-15/100)*(1-10/100))*(1-(10+8+20)/100))=83.3995
Sure, but combing it with a healing set which are light armour sets means using at least 4 heavy armour fortified brass pieces.
The set isn’t noteworthy unless you’re a pvp healer.