4vs4 or 6vs6 Battleground implementing

Jamie098
Jamie098
I hereby propose to implement a 4 by 4 or 6 by 6 battlegrounds

Deadmatch because 3 Teams is kinda stupid best way should be 6 vs 6 for the PvP player the currently battlegrounds are cool but 6 vs 6 would make it more better only 1 team vs another team
maybe they apply more premades and it will bring alot of pvp views here to this game
  • TimeDazzler
    TimeDazzler
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    Or add a premade queue separate from solo queue.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • ChefZero
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  • Jamie098
    Jamie098
    sadly they ignore this or do not consider... since we get again 4v4v4...
  • MalagenR
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    4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I would prefer a 10X all x all last man standing
  • Urvoth
    Urvoth
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    MalagenR wrote: »
    4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.

    Yeah, that's exactly why all other small scale PvP games are 3 teams, right? A two team system is better in pretty much every way if implemented properly and allows for far more options in terms of progressive content than a 3 team one does. How can you have a tournament/league with a 3 team system? Every game mode but deathmatch doesn't work in a 3 team system, and dm is plagued by 3rd party KSing.
  • MalagenR
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    Urvoth wrote: »
    MalagenR wrote: »
    4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.

    Yeah, that's exactly why all other small scale PvP games are 3 teams, right? A two team system is better in pretty much every way if implemented properly and allows for far more options in terms of progressive content than a 3 team one does. How can you have a tournament/league with a 3 team system? Every game mode but deathmatch doesn't work in a 3 team system, and dm is plagued by 3rd party KSing.

    I'm not saying it's right for a "competitive league" but ESO devs haven't designed the ESO PVP system to be for "competitive" tournament style play.

    It has a random que
    Leaderboard score is determined by points scored vs. wins

    It would require revamping their entire system.
  • Iskiab
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    6v6 wouldn’t work well imo. I’d love to have some larger games, why not just one that’s 6v6v6?

    The reason why I say 6v6 wouldn’t work well is with a healer your group is usually the dominate group. However, that doesn’t mean it’s not a close game. Your team can’t kill people fast enough and you end up fighting both teams at the same time. Since points are rewarded for PKs both of the other teams will kill steal too so the end score is usually close. If it was 6v6 one side would likely collapse, yell at each other for x reason, cry about why it’s everyone else’s fault, and leave the match.
    Edited by Iskiab on February 6, 2019 10:49PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • MalagenR
    MalagenR
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    Iskiab wrote: »
    6v6 wouldn’t work well imo. I’d love to have some larger games, why not just one that’s 6v6v6?

    The reason why I say 6v6 wouldn’t work well is with a healer your group is usually the dominate group. However, that doesn’t mean it’s not a close game. Your team can’t kill people fast enough and you end up fighting both teams at the same time. Since points are rewarded for PKs both of the other teams will kill steal too so the end score is usually close. If it was 6v6 one side would likely collapse, yell at each other for x reason, cry about why it’s everyone else’s fault, and leave the match.

    This is exactly why it's set up to be 3 teams, it's actually really good design.
  • Jamie098
    Jamie098
    whats a good designe? No premade vs premade applys getting teamed from 2 teams really nice designe and really good pvp ! Thats how skilled players playing.. and how it works :D
  • Iskiab
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    Premades? I solo queue. I think premades are what people say when they lose. I’ll see teams of two who’re obviously together but I think there are a LOT less premades than people think.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Juhasow
    Juhasow
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    I would prefer a 10X all x all last man standing

    This game balance is not designed for battle royale mode. Certain setups would be favoured way too much in that type of the gameplay.
  • Juhasow
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    Would be nice to have premade mode queue where group up to 12 people could queue up for that mode and they would get separate match just for them so they would be able to play just against eachother or make some meme matches or test stuff before going into real battlegrounds. Any number of players between 2 and 12 would be able to queue for match like that. Those type of matches would be of course without rewards. It would also enable things like no CP duelling for example where people could just queue in 2man team for that premade mode and they would be faced against eachother.

    Edited by Juhasow on February 7, 2019 1:27AM
  • Ragnarock41
    Ragnarock41
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    They should really try two teams a go. Instead of 4v4v4, we could have a 6v6, or even a 10v10/20v20 on a bigger map. That would serve as good testing ground to collect data on how to handle large scale combat balance too.
    Edited by Ragnarock41 on February 7, 2019 5:31PM
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Juhasow wrote: »
    I would prefer a 10X all x all last man standing

    This game balance is not designed for battle royale mode. Certain setups would be favoured way too much in that type of the gameplay.

    Very True but most balance ideas and fixes could come out of feedback by testing it.
  • Iskiab
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    Very true, I’ve often wondered about my own performance in cyrodiil because there’s no combat log.

    All the combat parsers in the game count overhealing and are pretty useless, the only accurate number is the BG total at the end so a 12x12x12 would be great to test some things. Counting overhealing must be why some people still use abilities like mutagen, they don’t know any better.
    Edited by Iskiab on February 7, 2019 6:58PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • montiferus
    montiferus
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    4x4 or 6x6 would be spectacular.
  • Jamie098
    Jamie098
    6v6 or 4v4 is better and i mean with premades that we can apply premade vs premade i think its funny and better to fight premade vs premade possibility right now you often only find pick and mix group

    Better chance to give pvp new level and better chance to show the skill and strenght of a premade group / guild
  • Jamie098
    Jamie098
    Iskiab wrote: »
    Premades? I solo queue. I think premades are what people say when they lose. I’ll see teams of two who’re obviously together but I think there are a LOT less premades than people think.

    Thats the problem i mean exactly that you most times just find randoms because no premade vs premade queue
  • CatchMeTrolling
    CatchMeTrolling
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    Wouldn’t fit in this game. People constantly try to compare this game with other games and that’s the problem. You can’t even really compare it to other mmos with pvp because of the skill Cooldown system. One thing is always evident and consistent in two team scenarios though and that’s the fact the winner is usually obvious. In this game that’ll just create more team stomping, or worse, dragged out matches.
  • Iskiab
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    Yea, I think two teams wouldn’t work well. Three larger teams would be great.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • montiferus
    montiferus
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    Iskiab wrote: »
    Yea, I think two teams wouldn’t work well. Three larger teams would be great.

    ummm why? this comment make no sense to me. are people that scared pf competition in this game?
  • roarr
    roarr
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    Iskiab wrote: »
    Yea, I think two teams wouldn’t work well. Three larger teams would be great.

    We already have this. In cyrodil

    BGs could use some only 2 teams mode.

  • Squidgaurd
    Squidgaurd
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    Or have a free for all battlegrounds
  • clocksstoppe
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    MalagenR wrote: »
    4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.

    But that's not what happens in practice. In reality you have teams 1,2,3 from best to worst current score. Team 1 only needs to worry about killing team 2 to maintain the lead and win. Team 2 is struggling to kill anything in order to catch up with team 1. And team 3 is of course focusing team 2 to dethrone them as they are their immediate threat. So as team 2 you have both team 1 and 3 hammering you. And of course, in this scenario, if there is a premade, it is team 1, not team 2.

    4v4v4 is very flawed
  • psychotic13
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    Would be nice if you could create your own game and invite people tbh.
  • Irylia
    Irylia
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    Bg could use a weekend rank leaderboard between the hours of a-b.
    So no late night wintrading.
    Then just team v team for maybe quarterly rewards (title/costume/etc) for your overall weekend bg ranking
  • mav1234
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    4v4v4 can be fun, and I think it overall is fun for general bgs and most game modes... but I would prefer a 4v4 or 3v3 deathmatch queue option. There's no reason it couldn't be implemented here. While combat in this game is different from other games due to lack of cds I do not think that prohibits this kins of game mode at all.
  • MalagenR
    MalagenR
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    Iskiab wrote: »
    Premades? I solo queue. I think premades are what people say when they lose. I’ll see teams of two who’re obviously together but I think there are a LOT less premades than people think.

    Most people random que, which is why I think these forums are hysterical. Lots of talk. I don't see many players walk in game. Just talk on forums.
    MalagenR wrote: »
    4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.

    But that's not what happens in practice. In reality you have teams 1,2,3 from best to worst current score. Team 1 only needs to worry about killing team 2 to maintain the lead and win. Team 2 is struggling to kill anything in order to catch up with team 1. And team 3 is of course focusing team 2 to dethrone them as they are their immediate threat. So as team 2 you have both team 1 and 3 hammering you. And of course, in this scenario, if there is a premade, it is team 1, not team 2.

    4v4v4 is very flawed

    That's completely anecdotal. I've had matches where both teams that are getting whomped team up and camp the original lead score premade, I've had matches where both teams just feast off the noob team to race to the top.
  • MalagenR
    MalagenR
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    Irylia wrote: »
    Bg could use a weekend rank leaderboard between the hours of a-b.
    So no late night wintrading.
    Then just team v team for maybe quarterly rewards (title/costume/etc) for your overall weekend bg ranking

    Yeah the Leaderboard boggles my mind, it's easy to place on it, a lot harder to actually hit the higher ranks, you have to be an absolute no-lifer.
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