4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.
4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.
Yeah, that's exactly why all other small scale PvP games are 3 teams, right? A two team system is better in pretty much every way if implemented properly and allows for far more options in terms of progressive content than a 3 team one does. How can you have a tournament/league with a 3 team system? Every game mode but deathmatch doesn't work in a 3 team system, and dm is plagued by 3rd party KSing.
6v6 wouldn’t work well imo. I’d love to have some larger games, why not just one that’s 6v6v6?
The reason why I say 6v6 wouldn’t work well is with a healer your group is usually the dominate group. However, that doesn’t mean it’s not a close game. Your team can’t kill people fast enough and you end up fighting both teams at the same time. Since points are rewarded for PKs both of the other teams will kill steal too so the end score is usually close. If it was 6v6 one side would likely collapse, yell at each other for x reason, cry about why it’s everyone else’s fault, and leave the match.
leandro.800ub17_ESO wrote: »I would prefer a 10X all x all last man standing
leandro.800ub17_ESO wrote: »I would prefer a 10X all x all last man standing
This game balance is not designed for battle royale mode. Certain setups would be favoured way too much in that type of the gameplay.
Premades? I solo queue. I think premades are what people say when they lose. I’ll see teams of two who’re obviously together but I think there are a LOT less premades than people think.
4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.
Premades? I solo queue. I think premades are what people say when they lose. I’ll see teams of two who’re obviously together but I think there are a LOT less premades than people think.
clocksstoppe wrote: »4v4v4 is designed to balance because if you do get a premade in a 4v4v4 it gives the two non premade groups (if they are intelligent enough to figure it out) the ability to gang up on the coordinated group.
But that's not what happens in practice. In reality you have teams 1,2,3 from best to worst current score. Team 1 only needs to worry about killing team 2 to maintain the lead and win. Team 2 is struggling to kill anything in order to catch up with team 1. And team 3 is of course focusing team 2 to dethrone them as they are their immediate threat. So as team 2 you have both team 1 and 3 hammering you. And of course, in this scenario, if there is a premade, it is team 1, not team 2.
4v4v4 is very flawed
Bg could use a weekend rank leaderboard between the hours of a-b.
So no late night wintrading.
Then just team v team for maybe quarterly rewards (title/costume/etc) for your overall weekend bg ranking