Facefister wrote: »No.
With the upcoming patch, races are more balanced than ever, literally +/-~2%.

TheGreatBlackBear wrote: »This race change foolishness is pointless imo. Casual players are just that casual; they'll continue to play what they like and have fun without ever competing at the highest level. The endgame community will just swap to whatever is most efficient in the next patch. Nothing changes. I'd much rather see bug fixes. But hey, fixes and performance improvements don't generate money.
nah, just let us choose from premade passives list
- everyone gets the passives they want
- problem solved
Better yet: go tell that to MolagFacefister wrote: »Go and tell that Telvanni that the Argonian slave he whips is an equal to him.
I will stubbornly main an Imperial no matter what happens to their passives.
I will also stubbornly defend a system where player character races have unique passives because variety is good
Change racial passives to cosmetic things and any race could play any class. Problem solved.
nah, just let us choose from premade passives list
- everyone gets the passives they want
- problem solved
lordrichter wrote: »nah, just let us choose from premade passives list
- everyone gets the passives they want
- problem solved
Not as much as you think. If ZOS made race cosmetic, and gave every character the same 4 passives, then the problem would be solved.
The problem is not different races with different passives, the problem is that one set of passives will alway be more preferred than the others. That is not going to be solved by cosmetic races, even with cafeteria style passives. The same 4 passives will be on the plate when the player comes to the end of the cafeteria line.
If they make races cosmetic and let players pick passives from a list, but required a Crown "racial passive change token", we would be back here again. The issue driven by the problem is one of low cost or easy changes when the preferred passives change.
The only solution to the problem and the issue it causes is to have only 4 racial passives, with no player choice.
After a lot of discussions in the forum and with friends i made my peace with the new passives. It took a while but well... Now i am thinking that the Devs did a good job, actually. Races are really close together in PVE and the changes are good for PVP and if there is a Khajiit who is bit talented in magic... so be it. No further changes needed for my part. Passives can stay.
Since i discussed in a lot of threads i want to thank everyone who discussed with me. I wasnt easy for sure. But it helped me to accept these changes. After all this is an awesome forum. And i really appreciate the possibility to discuss freely here!
Now i am ready to pre-order Elsweyr and embrace the Khajiit.
And ofc i deserve a bit of trolling, so feel free
Change racial passives to cosmetic things and any race could play any class. Problem solved.
No. This game is an Elder Scrolls game, and racials are part of TES.
xenowarrior92eb17_ESO wrote: »Facefister wrote: »
have you checked orcs?
I play a race based on looks. I don't even care what the racial are
And that is your choice just as it was your choice to start playing game that does have racial passives.
And again, you have a right to your opinion even though you bought into this game with the racial passives, Though you have no reason to expect many, and especially Zos, to agree with you.
No. This game is an Elder Scrolls game, and racials are part of TES.
Lie.
Insignificant racial bonuses are a part of TES.
https://en.uesp.net/wiki/Morrowind:Races
https://en.uesp.net/wiki/Oblivion:Races
https://en.uesp.net/wiki/Skyrim:Races
No race in the single player games has a bonus to magic or weapon damage. They're all equal in that respect.
If ESO were true to the single player games, the only racial passives would be the ones that give a bonus to learning speed for a specific skill line. That lines up with the single player games and the different starting skill levels.
Facefister wrote: »No. This game is an Elder Scrolls game, and racials are part of TES.
Lie.
Insignificant racial bonuses are a part of TES.
https://en.uesp.net/wiki/Morrowind:Races
https://en.uesp.net/wiki/Oblivion:Races
https://en.uesp.net/wiki/Skyrim:Races
No race in the single player games has a bonus to magic or weapon damage. They're all equal in that respect.
If ESO were true to the single player games, the only racial passives would be the ones that give a bonus to learning speed for a specific skill line. That lines up with the single player games and the different starting skill levels.
You're a demi-god in the singleplayer games, ofcourse your race doesn't matter.
AcadianPaladin wrote: »Was Shalidor's prodigious arcane proclivity an exception? Each and every one of our characters are instructed from the moment they begin the game that they are The One. The Chosen One. The only one who is uniquely qualified to save Nirn. In that context an awesome orc mage seems perfectly reasonable - but not supported by the current or proposed racials.
And that is your choice just as it was your choice to start playing game that does have racial passives.
And again, you have a right to your opinion even though you bought into this game with the racial passives, Though you have no reason to expect many, and especially Zos, to agree with you.
But we all know that's not true, don't we?
When the game launched it had scaling soft caps which effectively equalized races once their stats passed a certain point.
http://esoacademy.com/faq/what-are-soft-caps/
The significant racial passives were meant to appeal to your kind of player.
The soft caps were supposed to quietly undo the racial passives and appeal to their kind of player.
Apparently ZO thought that your kind of player would be too [snip] to realize this. But you weren't. So they had to remove the soft caps.
So truthfully the person you're talking to purchased a game with effectively insignificant racial passives, and that was taken away from them.
[Edit for bait.]
LightMaster7 wrote: »Facefister wrote: »No. This game is an Elder Scrolls game, and racials are part of TES.
Lie.
Insignificant racial bonuses are a part of TES.
https://en.uesp.net/wiki/Morrowind:Races
https://en.uesp.net/wiki/Oblivion:Races
https://en.uesp.net/wiki/Skyrim:Races
No race in the single player games has a bonus to magic or weapon damage. They're all equal in that respect.
If ESO were true to the single player games, the only racial passives would be the ones that give a bonus to learning speed for a specific skill line. That lines up with the single player games and the different starting skill levels.
You're a demi-god in the singleplayer games, ofcourse your race doesn't matter.
LOL wasn't that the point he is making?
Racial Passives should not matter. No other MMORPG has this stupid requirement or handicap.
They could just easily make racial passives like how they did with CP with the ability of players to put points into specific areas as they choose which would MORE THAN SOLVE the issue of diverse builds.