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Altmer changes and lore

Amorpho
Amorpho
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I'm loving the race changes so far, but when I read the latest tweak on altmer I just cringed. ZOS told us that the race changes were inspired by a desire to bring them all to the same level of viability (depending on playstyle) while highlighting their identity in keeping with lore (which I thought was fantastic)!

The initial changes were great, although some races needed tweaking. The tweaking came and it made it all even better.

But then I read that Altmers (an exclusively magicka race) lost their magicka sustain entirely in favour of stamina sustain... Whereas I can see how it would be useful in pvp, it really doesn't make any sense at all. If you're not giving them magicka sustain, give them something magicka related (like magicka penetration or magicka steal?) not stam sustain...

Please reconsider this.
The Gaming Rev
YouTube channel - https://youtube.com/c/TheGamingRev

Characters

PVE
Magicka Sorcerer, Altmer - Master Crafter
Magicka Templar, Altmer
Magicka Nightblade, Breton
Stamina Nightblade, Khajiit

PVP
Magicka Sorcerer, Altmer
Magicka Templar, Altmer
Stamina Templar, Orsimer
Stamina Dragonknight, Dunmer
Stamina Warden, Orsimer

Aldmeri Dominion - 1700+ CP

XboxOne EU
  • MLGProPlayer
    MLGProPlayer
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    1. Altmer are third highest magicka DPS, behind Khajiit (lol), and Breton
    2. Altmer are a hybrid race now that regenerates stamina (lol)
  • Olupajmibanan
    Olupajmibanan
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    Spell Penetration is actually the best idea. Good in PvP, but can be useful in PvE as well (by freeing some points from Spell Erosion). Or if they like racial proc passives, they can even tie it to some.
  • Amorpho
    Amorpho
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    Spell Penetration is actually the best idea. Good in PvP, but can be useful in PvE as well (by freeing some points from Spell Erosion). Or if they like racial proc passives, they can even tie it to some.

    I would much rather get some sustain. As they are, we will have to sacrifice some dps for the sake of sustain through gear. No point giving us flat magicka and flat spell damage if we run out of juice after 3 rotations... Logic implies I should be a Breton or a Khajit, but I would not race change because I love Altmer role (which is also now broken)
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • martijnlv40
    martijnlv40
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    And the diversity is killed even more. because stamina players that want to use the high elf, get a magicka recovery! It's plain sad
  • bardx86
    bardx86
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    Spell Penetration is actually the best idea. Good in PvP, but can be useful in PvE as well (by freeing some points from Spell Erosion). Or if they like racial proc passives, they can even tie it to some.

    I would prefer sustain as well but penetration wouldn't be bad except for healers.
  • maboleth
    maboleth
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    Idiocy of zos shines again. Those guys just cannot make happy changes. They need to screw up something, make people frustrated and take even more money in the process.

    My biggest regret in Eso was wasting my own money all those years on a sub. It just wasn't worth it.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Gonna get tired of doing this eventually but here we go again:

    Arena
    Intelligence, Agility, Willfullness
    Immunity to paralysis
    Wazards

    Daggerfall
    Intelligence, Force of Will, Agility
    Personality

    Battlespire
    Long and Short Blades, Magic

    Morrowind
    Agility, Intelligence, Willpower, Endurance, Luck
    Weakness to Magicka and Fire
    Weakness to frost
    Resist Disease

    Oblivion
    + Int
    - Strength
    Weakness to elements
    Resist Disease

    Skyrim
    Magic skill line bonuses
    Highborn and Fortify Magica

    In short; unless you are a Skyrim/Oblivion normie, it is perfectly within the lore for highelves to have a slight offstat bonus for Agility, Willpower, and even use Swords.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • DarkPicture
    DarkPicture
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    With lore its because the lore master is leaving zenimax that's why they starts breaking lore.
    Edited by DarkPicture on February 6, 2019 1:06AM
  • MLGProPlayer
    MLGProPlayer
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    Browart wrote: »
    With lore its because the lore master is leaving zenimax that's why they starts breaking lore.

    I can just imagine Lawrence's face walking in on Wheeler and Co.'s meeting and hearing them talk about making Khajiit the strongest magicka race in the game.
  • Minalan
    Minalan
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    Altmer worst dummy parse in game! Feel my elven nerd rage!
  • bardx86
    bardx86
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    Minalan wrote: »
    Altmer worst dummy parse in game! Feel my elven nerd rage!


    bah just bah
  • Kikke
    Kikke
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    Just a cash grab to make Altmers and dunmers to buy race change tokens.

    Tho, every RPG game I play as a elf or high elf if possible. So I'd rather quit then play as the lesser race.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Kalle_Demos
    Kalle_Demos
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    Gonna get tired of doing this eventually but here we go again:

    Arena
    Intelligence, Agility, Willfullness
    Immunity to paralysis
    Wazards

    Daggerfall
    Intelligence, Force of Will, Agility
    Personality

    Battlespire
    Long and Short Blades, Magic

    Morrowind
    Agility, Intelligence, Willpower, Endurance, Luck
    Weakness to Magicka and Fire
    Weakness to frost
    Resist Disease

    Oblivion
    + Int
    - Strength
    Weakness to elements
    Resist Disease

    Skyrim
    Magic skill line bonuses
    Highborn and Fortify Magica

    In short; unless you are a Skyrim/Oblivion normie, it is perfectly within the lore for highelves to have a slight offstat bonus for Agility, Willpower, and even use Swords.


    Arena:


    The Altmer, also known as High Elves, hail from the island province of Summerset. They are a tall, brown or gold-skinned people with almond-shaped eyes. High Elves are extremely intelligent, agile, and willful. High Elves seem drawn to magic as a moth is to flame; they have a natural affinity to its use, and make quite formidable wizards. High Elves are naturally immune to paralysis. They are adept at any art involving the arcane.



    DaggerFall:


    +10 Intelligence
    +10 Willpower (M)
    +10 Personality (F)
    -10 Strength
    -10 Endurance



    BattleSpire


    Long Blade +10
    Short Blade +10
    Alteration +5
    Thaumaturgy +5
    Restoration +5
    Mysticism +5
    Illusion +5



    Morrowind:


    Attributes Male Female
    Agility 40 40
    Endurance 40 30
    Intelligence 50 50
    Luck 40 40
    Personality 40 40
    Speed 30 40
    Strength 30 30
    Willpower 40 40

    Skill Modifier

    Alchemy +10
    Alteration +5
    Conjuration +5
    Destruction +10
    Enchant +10
    Illusion +5

    Abilities

    Fortify Maximum Magicka (1.5 x Intelligence)
    50% Weakness to Magicka and Fire
    25% Weakness to Frost and Shock
    Resist Disease – 75% Resistance to Common Diseases



    Oblivion:


    Attributes Male Female

    Agility +0 +0
    Endurance +0 -10
    Intelligence +10 +10
    Luck +0 +0
    Personality +0 +0
    Speed -10 +0
    Strength -10 -10
    Willpower +0 +0

    Special Abilities

    Weakness to Fire, 25 points
    Weakness to Frost, 25 points
    Weakness to Shock, 25 points
    Resist Disease, 75 points
    Fortified Magicka, 100 points
    Disposition with other Altmer, +5



    Skyrim:


    Skill Bonuses

    +10 Illusion (level 25)
    +5 Alteration (level 20)
    +5 Conjuration (level 20)
    +5 Destruction (level 20)
    +5 Enchanting (level 20)
    +5 Restoration (level 20)

    Special Abilities

    Highborn: Regenerate magicka faster for 60 seconds, once a day.
    Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken
    from the Restoration perk tree, this will increase by 25% to 62 points



    The Altmer in Lore and Gameplay have Always been the best Mages and their Magical Skills have always outstripped any physical ones they may have had. To pretend otherwise while having even tertiary knowledge of the Elder Scrolls is to be intentionally ignorant. Zos wants to give Altmer stam Regen? Fine. Don't nuke their Magicka performance with more NERFs and heavy handed changes.

    *Intelligence and Willpower are attributes associated with strong Mages

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • MartiniDaniels
    MartiniDaniels
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    Gonna get tired of doing this eventually but here we go again:

    Arena
    Intelligence, Agility, Willfullness
    Immunity to paralysis
    Wazards

    Daggerfall
    Intelligence, Force of Will, Agility
    Personality

    Battlespire
    Long and Short Blades, Magic

    Morrowind
    Agility, Intelligence, Willpower, Endurance, Luck
    Weakness to Magicka and Fire
    Weakness to frost
    Resist Disease

    Oblivion
    + Int
    - Strength
    Weakness to elements
    Resist Disease

    Skyrim
    Magic skill line bonuses
    Highborn and Fortify Magica

    In short; unless you are a Skyrim/Oblivion normie, it is perfectly within the lore for highelves to have a slight offstat bonus for Agility, Willpower, and even use Swords.

    Wut? What swords in Morrowind? And willpower is magicka ability, yes it provides additional stamina in Morrowind like other 4 abilities, but first of all it determines your ability to cast powerful spells. Arena and daggerfall it's too long ago and was adjusted (Barenzia changed skin color etc)
    w1t3zfccbour.jpg
  • PrinceShroob
    PrinceShroob
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    Altmer have never been hands-down the "best" at magic -- their starting Intelligence is tied with Bretons and female Argonians, and they don't have the highest Willpower, either. Their weaknesses to magic were a major turn-off in Morrowind and Oblivion. Gameplay-wise, skill bonuses are irrelevant at higher levels (everyone is the same once the skill hits 100) and even with the Altmer's high magicka bonus, you'd pick another race if you wanted different utility (say, Dunmer for resistance to the fire traps in the planes of Oblivion or Argonian to immunity to poison gas traps and weapon-delivered poisons). Bretons are probably the "best" mages in Oblivion, at least, since one piece of gear renders them totally immune to magic.

    Lore-wise, there's always been a disconnect between gameplay bonuses and lore -- for example, Bretons have no skill bonuses that reflect their cultural passion for political intrigue.

    This whole argument seems to be reducible to "actually, the lore means that my favorite race has to be the strongest and coolest." I also don't understand splitting hairs over negligible differences in performance.
  • MartiniDaniels
    MartiniDaniels
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    And the diversity is killed even more. because stamina players that want to use the high elf, get a magicka recovery! It's plain sad

    This is best example of how ZOS employees responsible for this passives totally don't understand what's going on in the game. Thing is that though stamina recovery has some uses in real combat due to roll/dodge/breakfree, but additional magicka recovery is completely useless for stamina builds, so stamina high elves receive NOTHING from racial passives..
  • twing1_
    twing1_
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    Amorpho wrote: »
    I'm loving the race changes so far, but when I read the latest tweak on altmer I just cringed. ZOS told us that the race changes were inspired by a desire to bring them all to the same level of viability (depending on playstyle) while highlighting their identity in keeping with lore (which I thought was fantastic)!

    The initial changes were great, although some races needed tweaking. The tweaking came and it made it all even better.

    But then I read that Altmers (an exclusively magicka race) lost their magicka sustain entirely in favour of stamina sustain... Whereas I can see how it would be useful in pvp, it really doesn't make any sense at all. If you're not giving them magicka sustain, give them something magicka related (like magicka penetration or magicka steal?) not stam sustain...

    Please reconsider this.

    I completely agree with you. Lower stat restore sounds like a hybrid race passive, not a magicka pure. I've posted about this and outlined a change I think would remedy both the altmer and the dunmer. Check it out, and give it some attention. I want it to get enough buzz so that it catches the attention of the devs.

    https://forums.elderscrollsonline.com/en/discussion/457727/lowest-resource-restore-belongs-to-the-dunmer#latest
  • Kalle_Demos
    Kalle_Demos
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    Altmer have never been hands-down the "best" at magic -- their starting Intelligence is tied with Bretons and female Argonians, and they don't have the highest Willpower, either. Their weaknesses to magic were a major turn-off in Morrowind and Oblivion. Gameplay-wise, skill bonuses are irrelevant at higher levels (everyone is the same once the skill hits 100) and even with the Altmer's high magicka bonus, you'd pick another race if you wanted different utility (say, Dunmer for resistance to the fire traps in the planes of Oblivion or Argonian to immunity to poison gas traps and weapon-delivered poisons). Bretons are probably the "best" mages in Oblivion, at least, since one piece of gear renders them totally immune to magic.

    Lore-wise, there's always been a disconnect between gameplay bonuses and lore -- for example, Bretons have no skill bonuses that reflect their cultural passion for political intrigue.

    This whole argument seems to be reducible to "actually, the lore means that my favorite race has to be the strongest and coolest." I also don't understand splitting hairs over negligible differences in performance.

    Elder scrolls Lore and Gameplay including ESO has a literal decades worth of evidence that proves you wrong. Summerset is the birthplace of Magical education in Tamriel and of the Psijic Order, rivaled only by the Telvanni of Morrowind.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • MLGProPlayer
    MLGProPlayer
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    Altmer have never been hands-down the "best" at magic -- their starting Intelligence is tied with Bretons and female Argonians, and they don't have the highest Willpower, either. Their weaknesses to magic were a major turn-off in Morrowind and Oblivion. Gameplay-wise, skill bonuses are irrelevant at higher levels (everyone is the same once the skill hits 100) and even with the Altmer's high magicka bonus, you'd pick another race if you wanted different utility (say, Dunmer for resistance to the fire traps in the planes of Oblivion or Argonian to immunity to poison gas traps and weapon-delivered poisons). Bretons are probably the "best" mages in Oblivion, at least, since one piece of gear renders them totally immune to magic.

    Lore-wise, there's always been a disconnect between gameplay bonuses and lore -- for example, Bretons have no skill bonuses that reflect their cultural passion for political intrigue.

    This whole argument seems to be reducible to "actually, the lore means that my favorite race has to be the strongest and coolest." I also don't understand splitting hairs over negligible differences in performance.

    Altmer are the strongest mages in the lore.

    But irrespective of that, they absolutely are NOT a hybrid race. Stamina regen makes zero thematic sense on them.
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