Olupajmibanan wrote: »Spell Penetration is actually the best idea. Good in PvP, but can be useful in PvE as well (by freeing some points from Spell Erosion). Or if they like racial proc passives, they can even tie it to some.
Olupajmibanan wrote: »Spell Penetration is actually the best idea. Good in PvP, but can be useful in PvE as well (by freeing some points from Spell Erosion). Or if they like racial proc passives, they can even tie it to some.
validifyedneb18_ESO wrote: »Gonna get tired of doing this eventually but here we go again:
Arena
Intelligence, Agility, Willfullness
Immunity to paralysis
Wazards
Daggerfall
Intelligence, Force of Will, Agility
Personality
Battlespire
Long and Short Blades, Magic
Morrowind
Agility, Intelligence, Willpower, Endurance, Luck
Weakness to Magicka and Fire
Weakness to frost
Resist Disease
Oblivion
+ Int
- Strength
Weakness to elements
Resist Disease
Skyrim
Magic skill line bonuses
Highborn and Fortify Magica
In short; unless you are a Skyrim/Oblivion normie, it is perfectly within the lore for highelves to have a slight offstat bonus for Agility, Willpower, and even use Swords.
validifyedneb18_ESO wrote: »Gonna get tired of doing this eventually but here we go again:
Arena
Intelligence, Agility, Willfullness
Immunity to paralysis
Wazards
Daggerfall
Intelligence, Force of Will, Agility
Personality
Battlespire
Long and Short Blades, Magic
Morrowind
Agility, Intelligence, Willpower, Endurance, Luck
Weakness to Magicka and Fire
Weakness to frost
Resist Disease
Oblivion
+ Int
- Strength
Weakness to elements
Resist Disease
Skyrim
Magic skill line bonuses
Highborn and Fortify Magica
In short; unless you are a Skyrim/Oblivion normie, it is perfectly within the lore for highelves to have a slight offstat bonus for Agility, Willpower, and even use Swords.

martijnlv40 wrote: »And the diversity is killed even more. because stamina players that want to use the high elf, get a magicka recovery! It's plain sad
I'm loving the race changes so far, but when I read the latest tweak on altmer I just cringed. ZOS told us that the race changes were inspired by a desire to bring them all to the same level of viability (depending on playstyle) while highlighting their identity in keeping with lore (which I thought was fantastic)!
The initial changes were great, although some races needed tweaking. The tweaking came and it made it all even better.
But then I read that Altmers (an exclusively magicka race) lost their magicka sustain entirely in favour of stamina sustain... Whereas I can see how it would be useful in pvp, it really doesn't make any sense at all. If you're not giving them magicka sustain, give them something magicka related (like magicka penetration or magicka steal?) not stam sustain...
Please reconsider this.
PrinceShroob wrote: »Altmer have never been hands-down the "best" at magic -- their starting Intelligence is tied with Bretons and female Argonians, and they don't have the highest Willpower, either. Their weaknesses to magic were a major turn-off in Morrowind and Oblivion. Gameplay-wise, skill bonuses are irrelevant at higher levels (everyone is the same once the skill hits 100) and even with the Altmer's high magicka bonus, you'd pick another race if you wanted different utility (say, Dunmer for resistance to the fire traps in the planes of Oblivion or Argonian to immunity to poison gas traps and weapon-delivered poisons). Bretons are probably the "best" mages in Oblivion, at least, since one piece of gear renders them totally immune to magic.
Lore-wise, there's always been a disconnect between gameplay bonuses and lore -- for example, Bretons have no skill bonuses that reflect their cultural passion for political intrigue.
This whole argument seems to be reducible to "actually, the lore means that my favorite race has to be the strongest and coolest." I also don't understand splitting hairs over negligible differences in performance.
PrinceShroob wrote: »Altmer have never been hands-down the "best" at magic -- their starting Intelligence is tied with Bretons and female Argonians, and they don't have the highest Willpower, either. Their weaknesses to magic were a major turn-off in Morrowind and Oblivion. Gameplay-wise, skill bonuses are irrelevant at higher levels (everyone is the same once the skill hits 100) and even with the Altmer's high magicka bonus, you'd pick another race if you wanted different utility (say, Dunmer for resistance to the fire traps in the planes of Oblivion or Argonian to immunity to poison gas traps and weapon-delivered poisons). Bretons are probably the "best" mages in Oblivion, at least, since one piece of gear renders them totally immune to magic.
Lore-wise, there's always been a disconnect between gameplay bonuses and lore -- for example, Bretons have no skill bonuses that reflect their cultural passion for political intrigue.
This whole argument seems to be reducible to "actually, the lore means that my favorite race has to be the strongest and coolest." I also don't understand splitting hairs over negligible differences in performance.